Harsk

Colberg's page

52 posts. Alias of Tie My Shöelace.


Classes/Levels

Race Bonuses:
Goblin/Orc: +1 Atk Giant: +4 Dodge Human: +2 Atk/Dmg, Blf, Perc, SM, Surv

Gender

AC: 17/12/15 HP: 12/12 SAVES: 3/4/2 INIT: +2 PER: +6 DV 60ft

About Colberg

Colberg Male Dwarf Ranger 1
Alignment Neutral Good Deity Gozreh

Init +2; Senses Perception +6, DarkVision 60ft

==DEFENSE==:

AC 17, touch 12, flat-footed 15 (+5 armor, +2 dex)
hp 12 (1d10+1+FC)
SR 0
Fort +3, Ref +4, Will +2
Armor Scale Mail, Medium
Defensive Abilities Defensive Training, Hardy, Stability

==OFFENSE==:

Spd 20 ft/x4
Melee Falchion +4 (2d4+4) 18-20/x2
Melee Falchion +3 (2d4+7) 18-20/x2 [PA]
Melee Cold Iron Longsword +4 (1d8+4) 19-20/x2
Melee Cold Iron Longsword +3 (1d8+7) 19-20/x2 [PA]
Ranged Shortbow +3 (1d6) 20/x3
Special Attacks Hatred

==Spells==:

None Yet.

==STATISTICS==:

Str 16, Dex 14, Con 12 , Int 12, Wis 15 , Cha 8
BAB +1, CMB +4, CMD +16
Feats Armor Proficiency (LIGHT/MEDIUM), Power Attack, Shield Proficiency,
Skills Handle Animal +3, Knowledge (geography) +6, Knowledge (nature) +5, Perception +6 [Unusual stonework +8], Sense Motive +6, Stealth +2, Survival +6 [Tracking - 1/2 speed +7, Tracking - Normal Speed +7, Tracking - x2 speed +7]
SQ Slow and Steady (PFCR 21), Favored Enemy (Human) (PFCR 64), Wild Empathy (PFCR 65) Traits Restless Wayfinder, Vigilante Witch Hunter
Languages Common, Dwarven, Skald, Sylvan

Equipment:

Weapon Falchion +4 (2d4+4) 18-20/x2
Weapon Shortbow +3 (1d6) 20/x3

Armor Studded Leather (+5 AC, +3 MaxDex, -4 ACP, 30 lbs)
Shield
Belt
Body
Chest
Eyes
Feet
Hands
Head
Headband
Neck
Ring #1
Ring #2
Shoulders
Wrists

Other Equipment
Winter Outfit 8 lbs
Bedroll 5 lbs
Backpack 1 lbs
Acid (Flask) 1 lbs
Alchemist Fire 1 lbs
Bell 0 lbs
Candle 0 lbs
Chalk 0 lbs
Charcoal 0 lbs
Earplugs 0 lbs
False-Bottomed Cup 0 lbs
Fishhook 0 lbs
Flint and Steel 0 lbs
Holy Water 1 lbs
Oil 1lbs x3
Parchment 0 lbs x2
Paper, Sheet 0 lbs
Paper, Rice 0 lbs x2
Paper Candle Firework 0 lbs
Rations 1 lbs x2
Sewing Needle 0 lbs
Tindertwig 0 lbs
Various bits of torn cloth 0 lbs
Waterskin 0 lbs
Wandermeal 0 lbs x12
Whistle, Signal 0 lbs
Whistle, Silent 0 lbs

Equipment Weight 65 lbs

Money
5 GP
3 SP
4 CP


-- DWARVEN RACIAL TRAITS --:

• Con: +2, Wis: +2, Cha: -2
• TYPE: Humanoid (Dwarf)
• SIZE: Medium
• LANGUAGES: Dwarves begin play speaking Common and Dwarven.
• DARKVISION 60 FT: Dwarves can see in the dark up to 60 ft.
• DEFENSIVE TRAINING: Dwarves get a +4 dodge bonus to AC against monsters of
the giant subtype.
• HATRED: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of
the orc and goblin subtypes due to special training against these hated foes.
• WEAPON FAMILIARITY: Dwarves are proficient with battleaxes, heavy picks,
and warhammers, and treat any weapon with the word “dwarven” in its name as a martial
weapon.
• GREED: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine
the price of nonmagical goods that contain precious metals or gemstones.
• HARDY: Dwarves receive a +2 racial bonus on saving throws against poison, spells,
and spell-like abilities.
• SLOW AND STEADY: Dwarves have a base speed of 20 ft, but their speed is
never modified by armor or encumbrance.
• STABILITY: Dwarves receive a +4 bonus to their combat maneuver defense
when resisting a bull rush or trip attempt while standing on the ground.
• STONECUNNING: Dwarves receive a +2 bonus on Perception skill checks to
notice unusual stonework, such as traps and hidden doors located in stone walls or
floors. They receive a check to notice such features whenever they pass within 10 ft
of them, regardless of whether or not they are actively looking.
• Automatic Languages: Common, Dwarven
• Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon

-- CLASS ABILITIES --:

• FAVORED CLASS (Ranger) : You've gain the following bonuses: +1 Hit Point.
• FAVORED ENEMY: You have bonuses to Bluff, Perception, Sense Motive, and
Survival checks as well as weapon attack and damage rolls used against the following
creature types: Humanoid (human) (+2). (PFCR 64).
• WILD EMPATHY: Change animal attitudes in a way similar to Diplomacy. Check
bonus equals 0. Animal must be within 30 ft. (PFCR 65).
• TRACK: Add +1 to Survival checks made to follow tracks. (PFAPG 40).
• WEAPONS AND ARMOR: All simple and martial weapons, light armor, medium armor
and shields (but not tower shields). (PFCR).

-- COMBAT FEATS --:

• ARMOR PROFICIENCY (LIGHT / MEDIUM): When you wear a type of armor in which
you are proficient, the armor check penalty for that armor applies only to Balance,
Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.
(PFCR 118)
• POWER ATTACK: Take -1 to melee attack rolls for +2 in melee damage bonus (+3
for 2HD or with natural weapons that do 1-1/2 Str mod, +1 for off-hand or secondary
natural weapons). Lasts until your next turn. (PFCR 131)
• SHIELD PROFICIENCY: You can use a shield and take only the standard
penalties. (PFCR 133)

-- TRAITS --:

Need to get these when I get home

A short interview with the amazing Colberg (aka questions):

Hello Colberg, thank you for joining me here on this fine evening. Let's get things started quickly since you seem to want to get out of here quickly.

Aye, just ask yer questions, don't got all day for this

Most people are curious about your visiting habits around here. You appear randomly and stay for a week or two then you are off and away again. What is that all about?

Aye, well ya see, this place just got that natural draw to it. Can't really describe it. I get a bit homesick of it sometime and just gotta come back and check on all the folks. But after while I get homesick of the forest ya know, and then I gotta be off on my way again. Oh, and them witches ain't gonna be dying on their own either, they need a little help from me. Ha!

I see, speaking of traveling; what do you think about the variety of intelligent races around these parts?

Growin' up in these parts preps you fer all kinds of things, ya learn to deal with a variety of persons, there be many interesting ones you can meet. But, always, and when I say always I mean it, ALWAYS be careful about the unknown, ne'er know when they be bout to stab you in the back. That's why this eye (points to his right eye) always be looking round fer danger.

Hmmm, okay. Well what is it that you do exactly?

I hunt witches! E'eryone knows that, don't be silly.

Ahm, I meant more than that, like-

More? I go out into the forest, track, find, and kill witches. Ain't nothing more than that. They set clever traps sometimes and I gotta figure em out, but then when I do Myr (pats his falchion) comes out, he just loves when head roll.

*Clears throat* Okay, let's change the topic a bit now. What are your goals in life, where do you want to end up?

Kill ALL the witches! Gonna be a witch killin hero, that's where I'll end up. Now I'm done with yer stupid questions. Colberg gets up and storms out with a huff. Now that was a waste of my times. grumble grumble grumble.

Fluffy Ranger Colberg:

Colberg is very gruff and hates when people waste his time. When Colberg was younger he had a terrible encounter with a Witch who killed his pet wolf, Jagros. and now he is out to kill ALL the witches. This revenge has him traveling all over the Taldor and a bit of Irrisen. he loves to travel and he loves animals, especially wolves and likes to keep them as company, though he hasn't found one quite like Jagros.

He is a very cautious individual and takes his time when it comes to anything important, and hates when he is rushed for any reason. Though he is rough around the edges he has a great love of animals and anyone who shares that love will see a side of him they never thought existed.