
| Votun Raveneye | 
 
	
 
                
                
              
            
            Munin will fly a grappling hook, that is tied with a rope, to a tree on the other side of the river. High enough in the tree such that we can swing across without touching the ice. Votun suggests Sigrun go first, because she can handle melee combat. Then, Munin can return the free end of the rope to repeat the process.

| Colberg | 
 
	
 
                
                
              
            
            Colberg grabs coil of rope from his backpack. "This is all I got, ain't thought I'd ever need a grapple hook. Never bought one. Perhaps your right though Jorgo, I might be able to hit me a tree with an arrow. Dunno how sturdy it'd be."

| Pendin Fust | 
 
	
 
                
                
              
            
            That will work, either solution, but as you try to make your way across suspended from the rope give me an Acrobatics check DC15 if you're affected by the cold weather and DC10 if you are not. You fall to the ice if fail the acrobatics. Also, please give me an idea how far above the ice you are thinking your feet should be...10ft, 5ft, 2ft. With that in mind, some members are shorter than others :)

| Votun Raveneye | 
 
	
 
                
                
              
            
            4 ft to avoid falling damage. Those DC's seem high considering the idea is to just hold on to a rope and let it swing. Buzz would call it 'falling with style'.
Acrobatics: 1d20 + 3 ⇒ (7) + 3 = 10

| Jorgo | 
 
	
 
                
                
              
            
            Wait, wait. My idea was actually to try and fasten the rope strecthed tight between two trees on opposite sides, so you can walk on the ice while keeping most of your weight on the rope. It might work better with 2 ropes. The swinging Tarzan thing seems physically impossible unless we climb on a tree ourselves and start from a high point.

| Pendin Fust | 
 
	
 
                
                
              
            
            DUH! Ignore what I just said in the Discussion Votun. I thought you meant like Jorgo, fasten it to the other side and to this one and hand over hand "climb" across the rope. Well, in that case I'd say then it's just a DC 10 to hang on/time the let go properly.
But it seems like there's some contention of planning so I'll let you all discuss a bit before proceeding.

| Colberg | 
 
	
 
                
                
              
            
            As as player I would say go with the rope bridge idea, since in order to swing we need to have the rope attached to a tree higher than the river is wide. then get to a point where we are also higher than the river is wide.
As a character, he will think every idea is bad since it deals with unsafe water. And would probably prefer to stay as close to the ground as possible.
Either way...
Acrobatics: 1d20 - 4 ⇒ (17) - 4 = 13

| Kirridell Jinae | 
 
	
 
                
                
              
            
            "Let's get a couple of ropes over...and use them as a bridge...we will catch our death in the cold here if we hesitate...."
...that, and the fact that whatever is lurking here in the woods surely knows now that we are coming....

| Pendin Fust | 
 
	
 
                
                
              
            
            The creek is just not wide enough that Munin can carry a rope, circle a tree on the far side, and bring it back to be fastened to a tree on this side. I'll assume that was the process and it succeeds. Give me a marching order across the ice and if anyone is deciding to go at the same time as anyone else.

| Jorgo | 
 
	
 
                
                
              
            
            Jorgo grabs the rope "Give me here, ol' man! If it holds me up it can hold any of you!" says the half orc, conjuring up the courage to face the ice.
"While we are at it, Votun, would you mind hitting the ice a couple of times with your magical freezing ray you're so fond of? Maybe it'll help holding everything together..."
He waits for Votun to do his thing, then he makes for the crossing.
I don't remeber what I have to roll, here 1d20, you can look up modifiers on my sheet.
1d20 ⇒ 3 Of course. Goodbye cruel world!

| Pendin Fust | 
 
	
 
                
                
              
            
            Good idea on the freezing ray
Jorgo walks gingerly onto the ice after Votun mutters a few times and a bluish, cold beam springs from his finger. You hear a deep crackling sound, like the ice became much thicker in spots on the creek.
Jorgo slips!
But he gets up again and walks a little more carefully to the other side where he ties the end of the rope off to a tree.
The ice is harder to see through overall after the effects of whatever Votun did.

| Sigrun Jagrsdottir | 
 
	
 
                
                
              
            
            Sigrun takes her place, holding on to the rope as she makes her way across the ice.
Acrobatics check DC 10 1d20 ⇒ 14

| Colberg | 
 
	
 
                
                
              
            
            "Hurry up priest we don't got all day. Can't be leaving you behind to get snacked on by the little fairies. Torag only knows if they'd look at you and we find you've broken in half."
After Kirridell crosses Colberg takes up the rear.
Acro: 1d20 - 2 ⇒ (19) - 2 = 17

| Kirridell Jinae | 
 
	
 
                
                
              
            
            Taking care to only step where his friends have previously applied weight, Kirridell cautiously steps out on to the ice...
"I'll be right with you..."
Acrobatics Check: 1d20 - 2 ⇒ (10) - 2 = 8
Several times the struggling priest feels his feet slide from beneath him...and only the rope prevent calamity from befalling him.

| Pendin Fust | 
 
	
 
                
                
              
            
            As the last person gets close to the edge of the other side of the crossing, a large thump can be heard from the ice just crossed. A shriek of frustration and anger, although muffled, can be heard through the frozen cover. It isn't your imagination this time, you see two big, dark spots under the ice move quickly down the river.
Nice work all!
The legs and feet of a frozen corpse jut from a pile of snow next to the trees here on the other side of the creek. The body of what looks to be a farmer. As you search through the area for clues you find a composite ongbow (+1 Str) with 12 arrows; a dagger; a masterwork handaxe; and a pouch containing 14 gp, 25 sp, and 18 cp.
His body is iced over in places, and patches of black, intensely frost-bitten skin cover his chest and face...almost in the shape of fists.
The trail begins to climb a ridgeline to the south beneath snow-laden trees. The prints of boots and horses mar the freshly fallen snow on the trail. You see three bandits further up the trail who haven't noticed you yet thanks to what sounds like quarreling. You overhear some words, noticing Lady Argentea's name and treasure.

| Pendin Fust | 
 
	
 
                
                
              
            
            It is getting late, but there is still a couple hours of sun left. It would still be considered normal daylight but in about an hour it'll be dim light. It is still snowing, making it harder to see (-4 to perception checks). There are lots of trees on either side of the path but there is no cover on the path. They are about 100 ft from your current position. There is a slight bend in the path which is why they haven't seen you, but you heard them, saw their campfire, and were able to peek your heads around the curve to see them.

| DM Pendin Fust | 
 
	
 
                
                
              
            
            Heads up, this is the new alias I will be posting under while running a game!

| Kirridell Jinae | 
 
	
 
                
                
              
            
            Kirridell motions to his companions to remain quiet, "These outlaws may provide us with the information we need to locate, and to rescue, the Lady Argentea", a glimmer of hope crosses the priests' face as he briefly allows himself to believe that this may end well. "Colberg, my friend, could you sneak ahead and attempt to overhear what it is they are saying? Hopefully they may let slip the information we need"
Pausing and realising that a Plan B is nearly always required, "Of course, if it comes down to violence, let us make sure at least one of these ruffians survives."

| Votun Raveneye | 
 
	
 
                
                
              
            
            "Colberg, sneak up there. If they spot you, I'll put them to sleep. You others need to get there quick to prevent any of them that resist from waking their companions." Votun waits and casts Sleep DC 15 on the men.

| Jorgo | 
 
	
 
                
                
              
            
            Jorgo mutters a bit under his breath. Sending Colberg to spy before attacking, and catching the bandits by surprise with magic is a sound enough plan: but after the afternoon spent walking in the snow he wouldn't have minded a little brawl to heat his blood. "I guess we could wait for the twilight, but I'm not too keen on freezing my butt keeping an eye on them"
"Fine, fine. I'll bash them in the head, but just slightly" says Jorgo to Kirridell.
The half-orc, axe in one hand and a glass vial in the other, approaches cautiously the bandit camp.
Jorgo moves within charging distance of the bandits (60 feet) hiding behind the trees, and drinks his mutagen (+4 Str, +2 CA, -2 Int), then waits for Colberg and Votun.

| DM Pendin Fust | 
 
	
 
                
                
              
            
            Votun's sleep spell causes the men to quiet down one by one, then nod off. Each man falls in a different direction. One man falls face forward.
Colberg glints at Votun suspiciously for a moment, then huffs, and trundles off towards the men.
Once in the middle of the makeshift camp Colberg uses some rope one of the bandits possessed to tie them up and together.

| Jorgo | 
 
	
 
                
                
              
            
            Jorgo is NOT happy. He looks at the empty vial of mutagen in his hand, and squeezes his eyes, trying to concentrate as all the blood flows from his brain to his engorged muscles.
“Great, old man. Just great.” he says polemically to Votun “Not only I didn’t get a chance to warm myself up with a brawl, but I wasted some fine alchemical work.” he throws the empty vial in the snow. “I’m all worked up for nothing! GRAAH!” he hacks with his axe, as hard as he can, at a pine truck nearby.
“Uff.” he puffs after a few blows “I guess, to console myself, I can always proceed to the interrogation!” he cracks his knuckles “This fellers are kidnappers and bandits, they deserve a knee in the ribcage, don’t they?”
He makes sure the other two are safely tied, then gets the toughest-looking one up. He slaps him very hard in the face “Wake up, jackass! The punch fairy came visit your dreams!”

| Kirridell Jinae | 
 
	
 
                
                
              
            
            Alarmed at how quickly his friends would turn to violence against the tied bandits, Kirridell pleas for calm, "Friends, we do not yet know what these…bandits…are guilty of. Let us first attempt to establish their crimes before we judge them deserving of death."
Placing a calming hand on Jorgo's shoulder, "If you hit this man hard enough, he will tell you anything…regardless of whether it is the truth or not. My friend, such brutality…is beneath you. These people are bound and helpless in the cold and in the snow…they know we hold their lives in our hands…that should be compelling enough to establish what we need to know".
Waiting for the bandit selected by Jorgo to wake, Kirridell busies himself by checking that the unconsious men are all firmly tied.

| DM Pendin Fust | 
 
	
 
                
                
              
            
            "Wha..who...WHAT?!?! Ouch!! Not so hard...whaddya think yer doin'? OW! Ok...ok...what do you want?"

| Kirridell Jinae | 
 
	
 
                
                
              
            
            "Jorgo, my friend, let me…"
Opting for the use of reason over intimidation, Kirridell sits himself in front of the freshly woken bandit, "Aaaah, you are awake at last…..by the gods it's cold isn't it?", turning and smiling at the Half-Orc, "What do you think Jorgo? Have you ever known weather like this?".
Making himself comfortable, Kirridell continues "What's your name sir?"

| DM Pendin Fust | 
 
	
 
                
                
              
            
            "Kantrell...m'names Kantrell...father. Y-y-yes it IS cold...m'hands are freezin' in these ropes. What'd yah do to us...are they...dead?"

| Kirridell Jinae | 
 
	
 
                
                
              
            
            Better get this done quick, I don't like the look in Jorgo's eyes...and as for Votun, he's got ice for a heart...if these guys don't tell us everything we need to know, they're as good as dead....
Smiling coldly, "No, not dead....just sleeping for now..."
"So, the way that I see it Kantrell, you and your pals here have got yourself mixed up in something much bigger than you can comprehend...there are forces at work here in this forest that are deeply malevolent", pausing briefly to let his words sink in, Kirridell gestures at Jorgo and Votun then continues, "My friends here...they have you down as killers...and would dispense the appropriate justice without a moment's hesitation...but, I don't share their conviction...I have no doubt that you are a thief and, for that, you will stand trial and face punishment...but it is the Fey who have been killing in the woods"
Allowing Kantrell to briefly think that he may go free, Kirridell changes tack, "We need information...I know that you are involved in some way with the disappearance of the Lady Argentea....I would know where, I would know why and I want to know what resistance we may face", turning to face Jorgo (and praying that the half-Orc isn't ready to hit the bandit again), "Say Jorgo, how long do you think someone would last out here? In the cold and snow...not long I wouldn't have thought?"

| Jorgo | 
 
	
 
                
                
              
            
            Jorgo holds the bandit by the earlobe, squeezing hard with his strength enhanced by the mutagen.
"I reckon they won't last long, father - even less is you rip them ears off!" he jerks violently the ear of the bandit.
"Answer the good father, man... and you get to feel warm once again - in a Taldan prison, that is, but still warm and with both ears."
I'd go with Intimidate at this point
1d20 + 8 ⇒ (2) + 8 = 10 oooh f**k you!

| Sigrun Jagrsdottir | 
 
	
 
                
                
              
            
            Seeing the man's expression as Jorgo speaks Sigrun kneels beside the tied bandits.
We should break their legs and leave them to the cold, it is what we do with criminals in the north. Come nightfall, when the cold creeps into their bones and they pray for the freezing agony to stop. That is when they will meet what they deserve.
Intimidate1d20 + 6 ⇒ (18) + 6 = 24

| Colberg | 
 
	
 
                
                
              
            
            After tying up the prisoners and securing them Colberg moves through the camp looking for all of their supplies.
Looks like the big orc gots this intter'gation under control, suppose I'll go and look for something to keep us alive out here. A couple of these folks ain't go no clue to the cold, especially the priest. Probably gonna have to carry him back to town before this is done.
Listening with half an ear Colberg pipes in about how long they would survive. Calling from inside one of the tents, "If they lucky they can make it back ta the farm 'fore the midnight freeze sets... but Lady Fortune is a fickle mistress." In a normal voice he adds, "'Specially ta those missin' ears, I think."
Searching for supplies and letters: 1d20 + 6 ⇒ (11) + 6 = 17

| DM Pendin Fust | 
 
	
 
                
                
              
            
            The man squeals as his earlobe feels as though it is about to burst. Tears start to flow from his eyes and then he starts weep and sob fully as Sigrun lays her battleaxe across his shins. "*sniff*snort* Stop...please...I'll tell you anything! Rohkar's behind it! I dunno anythin'! I'm just a *sob hiccup* lookout! I ain't even been back to the lodge fer a week now. They took that Lady...but them Fey...they were the one's killin' and torturin' and making examples outta her guards. We just wanted some easy money...I didn't sign up for this! I don't know nothin' 'bout no farm or farmers!! We saw the rest of Rohkar's Raiders bring that Lady back this towards the lodge up ahead. It's been rough this damned unnatural winter...half of us are sick and the rest are starvin'. Please don't do this to me...PLEASE!!!"
You actually rolled high enough for this guy Jorgo...but Sigrun REALLY sunk it in. You guys can squeeze anything you want out of this coward!

| DM Pendin Fust | 
 
	
 
                
                
              
            
            Colberg...I'll have results for your search up in a bit.

| DM Pendin Fust | 
 
	
 
                
                
              
            
            "I dunno...I dunno...They came back up a few days ago. We was s'posed to stay here and watch the path. We don't really hear from nobody...and we weren't s'posed to 'til they came and got us."

| Votun Raveneye | 
 
	
 
                
                
              
            
            We camp here to rest, heal, and get our spells back.
Please narrate whatever useful we can get from these guys: what's up ahead, how many, how are they armed, who is the leader, any traps, and anything that should concern adventurers trying to rescue a noble lady.
Without a big story post to regroup us, I feel we are losing this game.

| DM Pendin Fust | 
 
	
 
                
                
              
            
            "There's ten of us down at the fort...at least there were when I was there last...a stable with some horses, and o' course there's Rohkar. He's a powerful necromancer...I seened him bring a skeleton back to life with my own eyes! Half of the guys were sick with the Chillbane shakes when we were sent out here...wouldn't be surprised if more got sick since last week. Cor...it's freezin' out here...please...a fire. Oh wait...they were talkin' about setting up a trap near the front porch. I ain't too sure what it is but knowin' Rohkar it'll be simple but nasty. Early in the mornin's yer best bet...we're all a pretty lazy bunch. Bein' a bandit don't really call for early hours."
The "camp" is three simple tents around a firepit with a couple cratelike boxes and a barrel. The other two are still asleep but shivering. There are three longswords you've collected and some foodstuffs.
The trail from the camp leads on for about one hundred feet and you can see a clearing after that and smoke rising up out of the clearing.

| Kirridell Jinae | 
 
	
 
                
                
              
            
            Quietly aside to Jorgo, "This guy is telling the truth...way I see it, we put the fear of the gods into these bandits...they'll run from these woods and give us no more trouble...the law will catch up with them soon enough."
The alternative is unpalatable and...unjust

| Jorgo | 
 
	
 
                
                
              
            
            Jorgo looks at Kirridel a bit offended “I ain’t killin’s them in cold blood, father, come on! I’m handy with a cleaver, that does not make me a butcher!” he pushes Kirridel on the shoulder, half playfully half annoyed “Sure wish we could bring them to prison, but that ain’t happening either.” he adds, making sure the three prisoners can’t hear him.
“Judging from the smoke, that place is not far away. We can leave these idiots here tied up in their tents, go do our business at the fort. When we come back, we bring them to the guards or we set them their own way with a healthy scare. Either way, I’m fine.”
“So, should we rest for the night an’ try to take the place at dawn? Do we trust this guy?”

| DM Pendin Fust | 
 
	
 
                
                
              
            
            The night passes event peacefully, although you hear a moan once or twice from the tent you stuffed the three bandits into. An odd sound comes from the clearing...something close to the edge of audibility. Other than that, you get a decent night's rest with a rotating watch.
The grey dawn brings with it more snow.
You are rested and feel free to prepare any spells that you'd like for the day.

| Jorgo | 
 
	
 
                
                
              
            
            Jorgo will drink his extract of cure light wounds before going to bed.
Also, he will try a Heal check to help in the next save against Malaria. He asks if someone woants to aid with the Heal check, or if someone is better than him. 
Heal: 1d20 + 5 ⇒ (8) + 5 = 13 +2 if someone aids, or +2 to someone else (Kirridell most likely) who has a higher score
The next morning, with the very first lights of the dawn, Jorgo wakes up. He mixes his mutagen and his bombs, then warms up instant coffee (one of the many tricks up in his alchemical's sleeve) for everyone.
"So, dawn is here, and according to these idiots this should be the best moment to take the fort. Shall we go and see what we're dealing with?"
 
	
 
     
    