Demonmoose's Iron Gods AP Orange (Inactive)

Game Master GM Demonmoose

Set in Numeria using the Iron Gods Adventure Path.
Forest 1

Jevik's Farm

Tower Part 1

Tower Part 2
Under Well


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Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Muga Aeron Subplot:

Not my spot. Simply here before yourself. Not many make their way out here. Not a good fishing spot and not a very nice view, or so I have heard from passers by.

Aeron looks over the filth filled waters for a moment before returning Muga's gaze.

Despite that. You are still dodging the comment. You are not a minstrel are you?


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Muga Aeron Subplot:

Muga let loose a sigh before massaging his forehead. "You have an opinion on my music, but you can't form your own on this view. You cannot tell a name from its position in a sentence, yet you can tell when I dodge a comment. Your level of thought is a jagged as these hills."

Glancing in Aeron's direction to see that Aeron was looking at his eyes, Muga gave a pat on the massive blade sheathed on his side, as well as its smaller companion. "No. I am not a minstrel."

Unless you have possessed Muga's fingernails, it'd be difficult for you to return Muga's gaze.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Muga Aeron Subplot:
lol. Sorry bout that.

I thought not. But if not a minstrel, why attempt using that?

Aeron points at the instrument.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Muga Aeron Subplot:

"When I was a child, I was not a runner, so why attempt to stand? Not all of us are born with the knowledge of how to do everything we would ever be expected to do."

Despite how well it had worked last time, Muga continued to rely on metaphor and example.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Muga Aeron Subplot:

Aeron contemplates that for a moment. The child's posture is a bit awkward. A bit too still. After a few seconds though, the child nods slightly to Muga as if having finally processed the full meaning offered.

That makes sense. Since music and speed of foot are beyond your skill set, how do you survive in this place? Beyond the boarders of this city can be dangerous and your lack of talent in the arts doubtfully make you enough to eat.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Back in a hour.


Come on people. Enchantment is not marked "evil" for a reason.
Also charm person is not mind control.
That´s part of my portfolio and what i do.
I´m not going about antagonizing your stuff either. And the rpg excuse is a bit lame in my eyes there, close to lawful stupid.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Sorry for the slow go Muga, I was doing the last few posts off my phone. I had to baby wrangle and it is hard to be creative when chasing a toddler around. lol. I need to go to bed due to my work schedule, but I will be off by 1pm tomorrow and off the next day so things should pick up a bit faster and I can devote more time and focus to our RP.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Are you calling Yvell Lawful Stupid? The thought of being able to sway someone with magic to be your friend. The spell doesnt have to be evil to start bordering on possible misuse. Nothing about that is Lawful Stupid, he's not cool with mind control.. period. Thats a choice thing. If someone uses a fireball to kill some orphans it doesnt matter what the spell is. But some are worse than others, Necromancy can be some of them depending. RPG excuse? Your character pretty much said "Im going to force you to tell me what I want. " If you had said it differently or made the attempt to make it not seem terrible Yvell would say different, but as it stands its bordering


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Muga's viewpoint will be explained if he ever cares enough to explain himself or make his viewpoint clear. :P

I'll give you a hint though, Muga has no ranks in Knowledge(Religion) so his views on the afterlife are sketchy.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I assume the original party can take advantage of Ibuki's Craft feat until that month is up and that he shall do the same?


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

I will be posting a new character sheet later today. I bought some stuff and will have that on there.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Valtyra is sly.. "I need more.. sessions with Yvell, the language hasnt quite.. stuck yet "


Female Aasimar Life Oracle/8, Channels 5 [9], HP 60 [60], AC [22], CMB [+9]; CMD [21], Fort +5, Ref +4, Will +6, Init +1, Perception +1, Wielding Heavy Mace

She tries. She doesnt think he has caught on yet.


I´m not calling Yvell generally lawful stupid, but that action is.
What would you do if someone plays an enchantment sorcerer/wizard or a bard? That´s a 100% legal player choice generaly seen as good.

The spell is also far away from mind control, since it just makes them more friendly to you. Dominate person is mind controll if at all.

So, at this point i have to say, i feel you are being antagonistic to me.
You´re already generaly setting the tone quite a lot, what was ok so far, but this is a bit too much i think. I want to use that spell again in the future and similar stuff and i feel that´s fine, never had a problem there. You´re actually the first to say it´s evil.
That´s like you want to play and be the partyleader and not let me have my fun or do my thing.

Yet at the same time you´re planning with me crafting stuff for everyone...

You want to go through with your roleplay, then please give others the space to do their thing. That´s only fair.

I don´t comment on you playing a Paladin of Ragathiel ( a god who is questioned by many actually being borderlining evil himself and seen as a problematic player choice for reasons) or that being a weapon speech, where you talk all about destruction and rage and revenge, things very far away from being good in my eyes.

As for the crafting, per rules that takes time and the GM just set a timeframe of 1 month. Also i can only craft wondrous items. Crafting every item for everyone would take us out of the powercurve and be too much in my eyes. Crafting what is possible in the time might be better, but even then i think not everything should be self crafted probably.
Maybe the GM can give us his opinion on this, i don´t want to go to far there. When i GM i would like to keep crafting in check for balance reasons, because even if it´s only small things, it quickly adds up.
Especially true for self-designed and crafted items.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Its his .. training, he never had time for... relations and thus doesn't quite understand how that goes. When you focus real hard on a task sometimes other essentials fall by the wayside. He's having issues with just being nice to people. Hehe


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

Ibuki, characters having conflicts between their beliefs is where things get good.

This discussion should be IC, because, I personally, have about as much emotional investment in your casting charm person as I do in the fate of ducks in say, Botswana. Which is to say, I don't. I don't even know if there ARE ducks in Botswana. Or if Botswana is a country, considering I just vaguely remember hearing it in a context which suggested that.

Muga and Ibuki, on the other hand, could have an actual interesting conversation about it.

Muga's entire point is to cause slight party conflict due to how he acts and believes, and then change as a result of interacting with the party. If you back off and just give Muga space to be Muga, then you will have defeated the point of Muga.

Yvell, if I understand the story correctly, started as a huge dick. But, because people wore him down and didn't put up with that, he became a nicer person. Yaaay, character growth!

Having a character who is exactly the same at the end of the story as at the start, baring raw numbers, is boring in my opinion.


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

An enchantment-focused mage typically doesn't use their enchantments on helpless prisoners. Even when they do, telling a non-evil person that you are eventually going to break their will by repeatedly subjecting them to mind-altering magic is legitimately bad. It practically screams brainwashing.

I'm in a game with three neutral PCs and an evil one, and we have tied someone up and charmed them until it stuck. But it's an antiheroic game. In this situation, we had three good PCs and one neutral one. This Iron Gods game is, for the most part, heroic. A chaotic neutral guy is going to have to hide acts that would offend his heroic allies, or they'll call him out on it as Yvell did.


Allright. But then be prepared to also be called out.
And yes, we can haggle about this ingame^^


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

In my honest opinion (having played with many a righteous upstanding pally) it is all about compromise. When compromise doesn't work, be sneaky as hell and pray to what ever god you believe in that he/she (or they in some cases) never find out. ;) Part of being the minority in the group is being flexible. You wanna do something? Do it. Just plan it out and be a step ahead of everyone else. The knowledge that a Lawful Good char is inflexible can work to your advantage actually. If you have ever read the Dragon Lance series, Rastlin is a perfect example of the brilliance that can come from having a mildly predictable bunch around you.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

I was gunna type a longer post but it pretty much boiled down to. " This is the character, I out of Character could care less, but I am not a paladin or LG. Sometimes there will be contention, if yo want to do something just dont get caught I guess? "

And Muga you got the story about 95% right with the addition of people being nice to him, which he wasnt used to. Him being a dick and people being mad is his bread and butter, but when they work with you and seem to enjoy your company? That breaks down the reasons that lead to the dickness real fast.

As for predictable... Yvell is,.. but isnt.. I guess is the best way to describe him. Ther are things about him that arent reprsented in a standard Pally, thus the Archetype.


Male Human Fighter 8
Status:
HP 70/70 | AC 18 | T 14 | FF 14 | F +9 | R +7 | W +5 (+2 vs Fear) | Init +4 | Per +0 | CMD 24 (+8 vs Grapple/Trip)

There is a reason I build every Paladin I make with a negative perception score.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Oh and before I forget, The crafting thing was spoke about BEFORE even the end of the book with the intent of being used. You dont HAVE to craft for anyone really but it was a possibility. You could be selfish and just do it for you or for certain people or for more. I was just assuming best case scenario. However your mindset with the crafting is slightly flawed. Loot power is bad on what a person can and cannot use for either mechanical or RP reasons. Otherwise it is all sold for half. However what if all the items fit a character's needs they would effectively get twice the amount of loot as everyone else because they are paying with the sell amount instead of the full amount. All crafting does is transfer that same loot into a different Item that works for said characters.

A easy example is if a headband of Cha +2 dropped and no one used cha, it is sold for its 2k, however if someone did us Cha they got a headband for 2k rather than having to purchase one for 4 while anyone else who needed a different stats still needs to pay 4k. The Crafting will turn that Headband into any other stat item worth the same and thus nothing changed.


Not sure if it´s that simple.
Loot should add up to what you should get by WBL, maybe even a bit more if you sell it. Crafting would double that.
If someone can keep things, that´s more of a lucky draw then.

Anyway, let´s see how Demonmoose wants to handle that.
If properly done ingame, there is even a chance of failure.

Liberty's Edge

Male Underpowered Warrior 1

I don't really care about getting more wondrous items since Auehda will mostly just scavenge from what we find, but given that the DC is 5 + CL of item, and given that you have a Spellcraft of +10 in your old build, I think it's impossible for you to fail.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Me either But it is a fact that all they do is appropriate loot and nothing else. I assumed Yvell without such a boon all would get him is a +2 stat item.


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

Spells prepared:
  • 0-level (4) - detect magic (4 minutes), guidance (DC 14), light (40 minutes), virtue
  • 1st-level (3+1+D) - burning hands (DC 15, 5d4), call animal (4 hours, CR 4), gentle breeze (35 ft., DC 15), nauseating dart (35 ft., DC 16), obscuring mist (4 minutes)
  • 2nd-level (2+1+D) - flaming sphere (160 ft., 6 rounds, DC 16), lesser restoration (DC 17), produce flame (6 minutes, 1d6+5), unshakeable chill (35 ft., 40 minutes, DC 16)


The only limit for crafting is time, I guess. Also you need a tecnological lab to make technology items (but that's in book 3).

I probably won't be adjusting loot to drop things specifically for your characters. So you're limited to what you can buy, find or make.

Character conflict is good. Player conflict is bad.

Ibuki just wants to be friends with Meyanda. What's wrong with that? Haha. I would also say it's not "evil," its more anti-freedom so anti-chaotic maybe?

Another scenario would be: Meyanda tried to destroy Torch, so you kill her. Would that be evil? Considering that you are adventurers, and that you kill things that try to kill you, we reach a point that you "should" keep things alive and try to reform them because that would be "good" and killing them would be "bad." Are you going to not kill anyone from now on? Probably not.

Charm Person does not last forever, and does not force them to do anything. Now if you used it on Meyanda in order for some nefarious purpose, like helping you steal things, well that would be bad.

Also, just because you ask a friend for help, doesn't mean they are going to help you. If Meyanda feels that divulging such information would be bad, like how to defeat her God, she isn't going to do it compelled by Charm Person or not.

Good and Evil are relative and are different for each person/character. I'm sure there are townspeople or even other adventurers that think all magic is evil.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

You technically can if you have a high enough charisma ( As an opposed check which includes how to slay your god) but if you think its fine thats that. The character wont and thats fine too.

As far a kill vs non-kill For him its mostly a situational thing, if we are trying to kill eachother and one dies on the battlefield, its fine. But if you are effectively not a threat/ clearly subjugated then its not. He wont go around CDG'ing people to ensure they are dead is what I mean.


I don´t think the possibilities of charm person are unlimited.
It just raises your friendship level and makes things easier.
You still can´t change others personalities, even RAW it seems to function.

Necromancy got me thinking a bit...perhaps i´m gonna summon something from time to time^^
Much to your delight Yvell ;D


About the crafting:

Ibuki has with crafters fortune a +17 on the check.
Crafting check is 5+CL and due to the bloodline powers i can do it without 1 compoment without raising the DC.
That means i would autosucceed on most things.

Ibuki needs 9 days to craft his things.
Rest he could try to craft something for you.
1000gp cost = 1 day. Wondrous items only.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

If you were in a hurry you could even double time and still make it. Much appreciated.

FOr charm person its pretty much Dominate but requires the check. You can ask them to do something they wouldnt do but requires that check as long as it not suicidal.


I would have a question regarding requiring spells.
I can learn those from the scrolls and gain some per level.
Are there other opportunities in Torch to find spells and scrolls?


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Purchases

- +1 Enchantment on Elven Curve Blade +2000 (+1600 with 20% discount)
- +1 Fullplate with Autograpnel Harness +3150 (+ 2520 with 20% discount)
- +2 Headband of Charisma +4000 (+ 2000 with Ibuki +/= expenses)
- Selling Stone Coat -250
- Current Gold -5741.19

= 128.81 in debt which is taken out of his portion from the group loot if that is fine otherwise he would just wait on the +1 on his armor later. may also ask for a loan from someone.. please not Valtyra he is afraid of what she might ask for with the favor.. then again he may have no choice.


I would say since Torch is not magically inclined, but does have Khonnir Baine, you may learn a few spells from Torch. I know off the top of my head that the Church of Brigh is selling a technomancy scroll. As an apprentice of Khonnir, you may learn 1 level 1 or 2 wizard spell for free. Others cost you time and money found in the Ultimate Campaign downtime section. I will check what the other shops are selling.


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

Auehda can loan you that gold. (There's a way to do it through the loot sheet but it gets sorta clunky.) I'll mark it off my character sheet tomorrow.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Jaja thanks Auehda, he will pay you back easily.

Oh btw Ibuki you cat make those Pauldrons, unless I guess you bought them, Then again they are a Mythic Item and I dont think there are any Mythic characters around.


Yeah i knew you would make sure to double check and comment...

Since nobody is mythic, nobody can use the mythic function of it, yes.
The rest is just a normal item, which can be produced leaving away some of the necessary things by raising the DC +5 per thing, which means it´s a DC 17 to craft for me.

Maybe we should play out the crafting stuff ingame too...Ibuki will tell you what he needs, how long it takes and what the prices are.


How expensive would it be for us to hire a carriage?


Neutrois half-orc druid (blight druid) 4 | hp 27/27 | AC 15/14/11 | Fort +7, Ref +3, Will +9 | Init +1 | Perception +13 | Fire bolt 7/7 | Ferocity 1/1 | Wild shape 1/1 | Wielding -

I'd be fine giving Ibuki money out of the party funds to get phantom steed for his spellbook. Seems like it'd benefit the rest of us. And Yvell can't hurt 'em :0


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Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

He may want to get mount or communal mount. Phantom steed is caster only.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Mount works, we can only go 8 hour of travel I think anyway.


It would be communal mount.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

Any more than 8 would exhaust the mounts and riders anyway. Well, riding hard it would anyway.


Let´s see what our phenomal ride checks will do and what awaits us on the way^^


Question:
Muga and Aeron, what timezones are you in? U.S.?


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Ibuki: Oh lord, the Strange Alien Plant Route.

Also I dont rightly care about the item , if the GM allows it its cool. Its just is aoutsied of what you can normally do because Feat prereqs are a thig you cant bypass... requirements you totally can tho.


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

I am in MST(UTC -07:00).


Android Male Bladebound Kensai Magus 5
Vitals:
HP 26/38 | Initiative: +4 | AC: 18 | Touch: 26 | Flat-Footed: 11 | CMB: +3 | CMD: 21 | Fortitude +6 | Reflex +5 | Will +5 | Arcane Pool: 4/5
Skills:
Spellcraft, UMD:11 | Acrobatics: 9 | Kno(Geo), Ride, Stealth:8 | Kno(Arcana/Dung/Planes), Perception:7 | Climb, Swim:4 | Survival:2 | Perform Dance:1

On a different note, Aeron has the mount spell but it will need to be prepared the next day since she does not regularly prepare it. She does not travel often. Communal mount is nice, but it will still need to be prepared several times to make it worth using and at a higher spell slot. Aeron can prepare 2 or 3 though she only has 3 total a day. If the lighter char's double up, it shouldn't be an issue. Though Muga may protest, Aeron can ride with him freeing up a horse.

Oh, and Aeron has not offered any notice to anyone that she can perform magic so the only one that can mention such is Muga. Aeron will not offer that information up on her own.

EDIT:
If it does come to light before tomorrow, Ibuki can attempt to copy it from her book so he can prep a few tomorrow as well.

EDIT 2.0:
Or not. It looks like an Arcanist can only get spells from a wizards spell book.


Male Half Elf Paladin (Holy Tactician) 3/Skald 5 (Level 8)| HP 74(82)[98]/74(82)[98] | AC 21(20) T 11(10) FF 21(20) | Fort +15(+16) Ref +8 Will +13(+15)| CMD 19 | Init +0 | Perception +13

Seems legit also I dont know if you noticed but Yvell got a good look at Aeron does she seem more odd or is the clothing that good?

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