
DM RichD |

J3 - Antechamber
his small room holds the shattered remains of several stone vessels resembling barrels or huge vases.

Sven the Mazebreaker |

Sven didn’t see anything in the room that would give him pause, but finding traps was not his forte. He waited to see what a more skilled companion could discover.

Kurag Urlot III |

Kurag sees nothing moving immediately and is in no rush to run into another gar. Taking his time he searches for a safe path forward.
Perception 1d20 + 14 ⇒ (3) + 14 = 17
Survival 1d20 + 13 ⇒ (4) + 13 = 17
I don’t see any traps yet or creatures. However the silt here is red which is different from the previous areas that we have seen. What this means though I don’t know. It could be that there were many deaths that happened here and the blood is what turned the silt red.

Sven the Mazebreaker |

"Well, let's keep moving then. Indecision will kill us as readily as any traps." Sven said as he walked forward.
Someone had to do it

DM RichD |

As Sven steps into the room, he kicks up some silt which flows around him.

Sven the Mazebreaker |

Fort: 1d20 + 11 + 3 ⇒ (5) + 11 + 3 = 19
Sven coughed as the dust was kicked up. ”Ach. So there be the trap. Careful as we cross. Don’t disturb the dust, and hold your breath.”

Kurag Urlot III |

Kurag swims up away from the dust to circle around it and end up on the other side. Once clear of the red silt Kurag moves onward keeping an eye out as he goes.
Perception 1d20 + 13 ⇒ (15) + 13 = 28

DM RichD |

J4. Great Hall
This central chamber is the largest room in the temple ruins. The western wall has completely collapsed and now consists of a pile of great stone blocks. Lake fish dart around the rubble and through the fallen stones. In the center of the room to the east, a short flight of stone stairs rises to a small stone dais. An ancient giant skeleton lies atop the dais, still wearing an elaborately wrought golden headband.

Kurag Urlot III |

The presence of other fish was a positive to Kurag. Hopefully that meant there were no threats or predators around.
Perception 1d20 + 13 ⇒ (13) + 13 = 26
Any bets that the skeleton animated if someone tries to take the headband?

Sven the Mazebreaker |

Detect Magic
”Wouldn’t bet on it.” Sven said as he looked at the figure and headband closely...

Kurag Urlot III |

Looking to Sven or Ondek Kurag asks, Can either of you summon a creature near the skeleton to see if it reacts? That way we can see what it does and how to counter it.

Sven the Mazebreaker |

”Me prayers be far more protective in nature. Can’t pull that out of me arse. But I say that it’s safest to leave it be until we’re done here. Looting is best done when everyone besides us is safely dead, aye?”

Sven the Mazebreaker |

"We move on." Sven announced. "As I said. We loot once this place is properly cleared out. Come!"

Rask Hammersong |

Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 112/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:12 CMD:22 Initiative 0 Perception 13
Rask; Perception: 1d20 + 13 ⇒ (20) + 13 = 33
Rask looks at Kiln and shrugs as he watches Sven and Kurag move deeper into the Temple and he follows them.

DM RichD |

J5 - Shrine
A worn, algae-coated statue of an enormous humanoid figure stands at the back of this chamber. The statue holds a large circular disk and is flanked by a pair of stone menhirs.
Four merrows are searching the room.
Kiln Redaxe: 1d20 + 1 ⇒ (4) + 1 = 5
Kurag Urlot III: 1d20 + 4 ⇒ (10) + 4 = 14
Ondek Brightstone: 1d20 + 0 ⇒ (17) + 0 = 17
Rask Hammersong: 1d20 + 0 ⇒ (17) + 0 = 17
Sven The Mazebreaker: 1d20 + 2 ⇒ (5) + 2 = 7
Blue Merrow: 1d20 + 4 ⇒ (18) + 4 = 22
Green Merrow: 1d20 + 4 ⇒ (14) + 4 = 18
Red Merrow: 1d20 + 4 ⇒ (3) + 4 = 7
Yellow Merrow: 1d20 + 4 ⇒ (12) + 4 = 16
Round 1
Blue Merrow 22(30/30)
Green Merrow 18(30/30)
Ondek Brightstone 17(64/64)
Rask Hammersong 17(112/112)
Yellow Merrow 16(30/30)
Kurag Urlot III 14(76/76)
Sven The Mazebreaker 7(112/112)
Red Merrow 7(30/30)
Kiln Redaxe 5(104/104)
Green swims up and attacks Kiln while Blue attacks Rask!
Green Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Blue Attack: 1d20 + 6 ⇒ (8) + 6 = 14
They both miss!
Up Next: Ondek and Rask
Tactical Map has been Updated.

Rask Hammersong |

Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 112/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:12 CMD:22 Initiative 0 Perception 13
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 ⇒ (1) + 14 = 152d6 + 8 ⇒ (1, 3) + 8 = 12
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 9 ⇒ (1) + 9 = 102d6 + 8 ⇒ (3, 5) + 8 = 16
Are you fraggin kidding me!!!!!!
Surprised, Rask misses with both swings of Agrimmosh.

Sven the Mazebreaker |

Sven raised his hammer and shouted ” Gromthi! Akrak-an!” As he did so a rune flashed in the air, filling his allies with strength and sapping that of their foes.
Prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Kurag Urlot III |

Around the corner from the creature Kurag doesn’t have a good angle of attack but he does his best to help with the dagger in his hand.
Underwater dagger attack favored enemy prayer 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15 for 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Iterative 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 for 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Kiln Redaxe |

Kiln will swing away at the most damaged one he can reach.
Torag's Edge PA Hit: 1d20 + 17 - 2 + 1 ⇒ (5) + 17 - 2 + 1 = 21 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 + 1 ⇒ (4) + 20 + 1 = 25
Torag's Edge PA Hit #2: 1d20 + 9 - 2 + 1 ⇒ (17) + 9 - 2 + 1 = 25 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 + 1 ⇒ (5) + 20 + 1 = 26

DM RichD |

Round 1
Kiln strikes down green.
Round 2
Blue Merrow 22(30/30)
Green Merrow 18(-21/30)DEAD
Ondek Brightstone 17(64/64)
Rask Hammersong 17(112/112)
Yellow Merrow 16(30/30)
Kurag Urlot III 14(76/76)
Sven The Mazebreaker 7(112/112)
Red Merrow 7(30/30)
Kiln Redaxe 5(104/104)
Blue will attack Rask.
Attack Claw 1: 1d20 + 6 ⇒ (10) + 6 = 16
Attack Claw 2: 1d20 + 6 ⇒ (4) + 6 = 10
He misses!
Up Next: Ondek x2, Rask
Tactical Map has been updated.

Rask Hammersong |

Rask: AC 23/27 vs Giants; HP 112/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH)
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 ⇒ (15) + 14 = 292d6 + 8 ⇒ (3, 3) + 8 = 14
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 9 ⇒ (13) + 9 = 222d6 + 8 ⇒ (4, 6) + 8 = 18
"You are so right!" Rask replies to Kiln, and swings Agrimmosh at the merrow in front of him (blue), connecting twice and putting in down.

Sven the Mazebreaker |

Murderous Command on Red, DC16
Active Buffs: Prayer
Sven raised his hammer once more, shouted out a prayer in Khazlid, and a runic form appeared over the enemy in the back, filling it's head with rememberances of every wrong done to it by its own kind.

Kurag Urlot III |

Kurag waves his dagger through the water as he tries to stab the creature in front of him.
Dagger favored enemy piercing underwater attack 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27 for 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Iterative 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19 for 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7

DM RichD |

Sorry, Grad school started this week and it has been a struggle to get in the swing.
Kurag swims in and stabs Yellow. Red claws Yellow!
Claw 1: 1d20 + 6 ⇒ (16) + 6 = 22
Claw 2: 1d20 + 6 ⇒ (6) + 6 = 12
Claw 1 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Round 3
Blue Merrow 22(-2/30)DEAD
Green Merrow 18(-21/30)DEAD
Ondek Brightstone 17(64/64)
Rask Hammersong 17(112/112)
Yellow Merrow 16(5/30)WOUNDED
Kurag Urlot III 14(76/76)
Sven The Mazebreaker 7(112/112)
Red Merrow 7(30/30)
Kiln Redaxe 5(104/104)
Up Next: Ondekx3 & Rask
Tactical Map has been updated.

Rask Hammersong |

Since Kiln and I are cutting thru the beasties, I'd give Ondek another week or two before recruiting another mage.
Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 112/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:12 CMD:22 Initiative 0 Perception 13
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 ⇒ (8) + 14 = 222d6 + 8 ⇒ (5, 1) + 8 = 14
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 9 ⇒ (11) + 9 = 202d6 + 8 ⇒ (6, 6) + 8 = 20
Rask swings at the (yellow) merrow and finishes it off. He then steps closer to the remaining (red) merrow.

Kurag Urlot III |

Ondek casts extended mage armor from his rod, and seeing that Rask and Kiln have things handled starts to detect magic in preparation for identifying any items the merrows may have.
Good with waiting another week or 2 before recruitment if he has shown consistency in the past for others.

Sven the Mazebreaker |

Active: Prayer +1 hit / +1 Dmg to friends and -1/-1 to enemies
Hit: 1d20 + 13 ⇒ (5) + 13 = 18
Pick Highest: 1d20 + 13 ⇒ (20) + 13 = 33
Good Aligned Damage: 1d8 + 10 ⇒ (6) + 10 = 16
Confirm: 1d20 + 13 ⇒ (3) + 13 = 16
Crit: 2d8 + 20 ⇒ (6, 4) + 20 = 30
Proving that he was able to do more than just ask for divine assistance, Sven stepped forward and slammed his weapon into the last merrow.

DM RichD |

Round 3
Sven hits Red and hurts the aquatic ogre!
Red will try for Sven!
Claw 1: 1d20 + 6 ⇒ (20) + 6 = 26
Claw 2: 1d20 + 6 ⇒ (17) + 6 = 23
Claw 1 Confirm: 1d20 + 6 ⇒ (14) + 6 = 20
Claw 1 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Claw 2 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Up Next: Kiln

Kiln Redaxe |

Kiln will swing away at yellow...
Torag's Edge PA Hit: 1d20 + 17 + 1 - 2 ⇒ (2) + 17 + 1 - 2 = 18 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 + 1 ⇒ (4) + 20 + 1 = 25 12 damage?
Torag's Edge PA Hit #2: 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 25 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 + 1 ⇒ (6) + 20 + 1 = 27 13 damage?

Kurag Urlot III |

Kurag searches the bodies for any loot and then leads the others onward into the complex.
Perception 1d20 + 13 ⇒ (8) + 13 = 21 +1fid traps moving forward