DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


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NARRATOR Skirgaard GS Map / SS MAP/

Helpful GM Hint:
You are in a temple used by giants.


NARRATOR Skirgaard GS Map / SS MAP/

So what are you all doing next?


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Moving on as Kurag has no idea what to do here.


NARRATOR Skirgaard GS Map / SS MAP/

J3 - Antechamber

his small room holds the shattered remains of several stone vessels resembling barrels or huge vases.

DC15 Survival Check for anyone entering the room:
The silt in this room has a reddish hue not seen elsewhere in the sunken temple.

DC15 Alchemy for anyone who makes the spoiler above or is told about it:
Poisonous dust is now mixed with the silt that covers the floor. Anyone who disturbs the silt kicks up a poisonous cloud.


LG Male Dwarf fighter 4 / paladin 5

"Well Kurag, what do you think about this room?"


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

Sven didn’t see anything in the room that would give him pause, but finding traps was not his forte. He waited to see what a more skilled companion could discover.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag sees nothing moving immediately and is in no rush to run into another gar. Taking his time he searches for a safe path forward.

Perception 1d20 + 14 ⇒ (3) + 14 = 17
Survival 1d20 + 13 ⇒ (4) + 13 = 17

I don’t see any traps yet or creatures. However the silt here is red which is different from the previous areas that we have seen. What this means though I don’t know. It could be that there were many deaths that happened here and the blood is what turned the silt red.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

I'm back. No Alchemy ability here.


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

"Well, let's keep moving then. Indecision will kill us as readily as any traps." Sven said as he walked forward.

Someone had to do it


NARRATOR Skirgaard GS Map / SS MAP/

As Sven steps into the room, he kicks up some silt which flows around him.

Fort Save DC15 If fail:
Toxic Forge Dust: Type poison, inhaled; Frequency 1/round for 4 rounds Initial Effect nausea for Rounds: 1d6 ⇒ 4; Secondary Effect Con Damage: 1d4 ⇒ 4 Con damage; Cure 2 consecutive saves.


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

Fort: 1d20 + 11 + 3 ⇒ (5) + 11 + 3 = 19

Sven coughed as the dust was kicked up. ”Ach. So there be the trap. Careful as we cross. Don’t disturb the dust, and hold your breath.”


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Forge dust? That shouldn't even affect members of Durin's race!

Kiln will be careful and hold his breath as he enters.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag swims up away from the dust to circle around it and end up on the other side. Once clear of the red silt Kurag moves onward keeping an eye out as he goes.

Perception 1d20 + 13 ⇒ (15) + 13 = 28


LG Male Dwarf fighter 4 / paladin 5

Rask follows the group, hold his breath as he gently moves thru the room.


NARRATOR Skirgaard GS Map / SS MAP/

J4. Great Hall

This central chamber is the largest room in the temple ruins. The western wall has completely collapsed and now consists of a pile of great stone blocks. Lake fish dart around the rubble and through the fallen stones. In the center of the room to the east, a short flight of stone stairs rises to a small stone dais. An ancient giant skeleton lies atop the dais, still wearing an elaborately wrought golden headband.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

The presence of other fish was a positive to Kurag. Hopefully that meant there were no threats or predators around.

Perception 1d20 + 13 ⇒ (13) + 13 = 26

Any bets that the skeleton animated if someone tries to take the headband?


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

Detect Magic

”Wouldn’t bet on it.” Sven said as he looked at the figure and headband closely...


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Kiln also isn't taking the bet.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Looking to Sven or Ondek Kurag asks, Can either of you summon a creature near the skeleton to see if it reacts? That way we can see what it does and how to counter it.


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

”Me prayers be far more protective in nature. Can’t pull that out of me arse. But I say that it’s safest to leave it be until we’re done here. Looting is best done when everyone besides us is safely dead, aye?”


NARRATOR Skirgaard GS Map / SS MAP/

Are you doing anything with the skeleton or are you moving on?


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

"We move on." Sven announced. "As I said. We loot once this place is properly cleared out. Come!"


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag shrugs as he has no better options at the moment and follows Sven into the next area.

Perception 1d20 + 13 ⇒ (15) + 13 = 28


LG Male Dwarf fighter 4 / paladin 5

Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 112/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:12 CMD:22 Initiative 0 Perception 13
Rask; Perception: 1d20 + 13 ⇒ (20) + 13 = 33

Rask looks at Kiln and shrugs as he watches Sven and Kurag move deeper into the Temple and he follows them.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Kiln follows, and slowly moves more towards the front of the band, so he is between any danger and the squishier members of the clan.


NARRATOR Skirgaard GS Map / SS MAP/

J5 - Shrine

A worn, algae-coated statue of an enormous humanoid figure stands at the back of this chamber. The statue holds a large circular disk and is flanked by a pair of stone menhirs.

Four merrows are searching the room.

Initiative:

Kiln Redaxe: 1d20 + 1 ⇒ (4) + 1 = 5
Kurag Urlot III: 1d20 + 4 ⇒ (10) + 4 = 14
Ondek Brightstone: 1d20 + 0 ⇒ (17) + 0 = 17
Rask Hammersong: 1d20 + 0 ⇒ (17) + 0 = 17
Sven The Mazebreaker: 1d20 + 2 ⇒ (5) + 2 = 7
Blue Merrow: 1d20 + 4 ⇒ (18) + 4 = 22
Green Merrow: 1d20 + 4 ⇒ (14) + 4 = 18
Red Merrow: 1d20 + 4 ⇒ (3) + 4 = 7
Yellow Merrow: 1d20 + 4 ⇒ (12) + 4 = 16

Round 1
Blue Merrow 22(30/30)
Green Merrow 18(30/30)
Ondek Brightstone 17(64/64)
Rask Hammersong 17(112/112)
Yellow Merrow 16(30/30)
Kurag Urlot III 14(76/76)
Sven The Mazebreaker 7(112/112)
Red Merrow 7(30/30)
Kiln Redaxe 5(104/104)

Green swims up and attacks Kiln while Blue attacks Rask!

Green Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Blue Attack: 1d20 + 6 ⇒ (8) + 6 = 14

They both miss!

Up Next: Ondek and Rask

Tactical Map has been Updated.


LG Male Dwarf fighter 4 / paladin 5

Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 112/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:12 CMD:22 Initiative 0 Perception 13
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 ⇒ (1) + 14 = 152d6 + 8 ⇒ (1, 3) + 8 = 12
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 9 ⇒ (1) + 9 = 102d6 + 8 ⇒ (3, 5) + 8 = 16
Are you fraggin kidding me!!!!!!

Surprised, Rask misses with both swings of Agrimmosh.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

The sight of the aquatic merrows confuses Rask and Agrimmosh harmlessly moves in the water.

Up Next: Ondek


NARRATOR Skirgaard GS Map / SS MAP/

R1K2: 1d2 ⇒ 2

Yellow throws a javelin at Kiln!

Attack: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19

He misses!

Up Next: Ondek, Kurag & Sven


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

Sven raised his hammer and shouted ” Gromthi! Akrak-an!” As he did so a rune flashed in the air, filling his allies with strength and sapping that of their foes.

Prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Around the corner from the creature Kurag doesn’t have a good angle of attack but he does his best to help with the dagger in his hand.

Underwater dagger attack favored enemy prayer 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15 for 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Iterative 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 for 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Sven cast prayer while Kurag just misses with dagger.

Red throws a javelin at Rask!

Attack: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12

Up Next: Ondek and Kiln


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Kiln will swing away at the most damaged one he can reach.

Torag's Edge PA Hit: 1d20 + 17 - 2 + 1 ⇒ (5) + 17 - 2 + 1 = 21 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 + 1 ⇒ (4) + 20 + 1 = 25

Torag's Edge PA Hit #2: 1d20 + 9 - 2 + 1 ⇒ (17) + 9 - 2 + 1 = 25 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 + 1 ⇒ (5) + 20 + 1 = 26


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Kiln strikes down green.

Round 2
Blue Merrow 22(30/30)
Green Merrow 18(-21/30)DEAD
Ondek Brightstone 17(64/64)
Rask Hammersong 17(112/112)
Yellow Merrow 16(30/30)
Kurag Urlot III 14(76/76)
Sven The Mazebreaker 7(112/112)
Red Merrow 7(30/30)
Kiln Redaxe 5(104/104)

Blue will attack Rask.

Attack Claw 1: 1d20 + 6 ⇒ (10) + 6 = 16
Attack Claw 2: 1d20 + 6 ⇒ (4) + 6 = 10

He misses!

Up Next: Ondek x2, Rask

Tactical Map has been updated.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

"They go down easy, if you can just connect with them," Kiln brags.


LG Male Dwarf fighter 4 / paladin 5

Rask: AC 23/27 vs Giants; HP 112/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH)
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 ⇒ (15) + 14 = 292d6 + 8 ⇒ (3, 3) + 8 = 14
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 9 ⇒ (13) + 9 = 222d6 + 8 ⇒ (4, 6) + 8 = 18

"You are so right!" Rask replies to Kiln, and swings Agrimmosh at the merrow in front of him (blue), connecting twice and putting in down.


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Rask does indeed bring down Blue!

Yellow will take a step up and take on Kiln.

Attack Claw 1: 1d20 + 6 ⇒ (2) + 6 = 8
Attack Claw 2: 1d20 + 6 ⇒ (13) + 6 = 19

He misses!

Up Next: Ondek x2, Kurag & Sven

Tactical Map has been updated.


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

Murderous Command on Red, DC16
Active Buffs: Prayer

Sven raised his hammer once more, shouted out a prayer in Khazlid, and a runic form appeared over the enemy in the back, filling it's head with rememberances of every wrong done to it by its own kind.


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Sven casts murderous command on Red.

Will Save DC16: 1d20 + 3 ⇒ (11) + 3 = 14

He gives Yellow an odd look.

Up Next: Ondek x2, Kurag


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag waves his dagger through the water as he tries to stab the creature in front of him.

Dagger favored enemy piercing underwater attack 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27 for 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Iterative 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19 for 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7


NARRATOR Skirgaard GS Map / SS MAP/

Sorry, Grad school started this week and it has been a struggle to get in the swing.

Kurag swims in and stabs Yellow. Red claws Yellow!

Claw 1: 1d20 + 6 ⇒ (16) + 6 = 22
Claw 2: 1d20 + 6 ⇒ (6) + 6 = 12
Claw 1 Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Round 3
Blue Merrow 22(-2/30)DEAD
Green Merrow 18(-21/30)DEAD
Ondek Brightstone 17(64/64)
Rask Hammersong 17(112/112)
Yellow Merrow 16(5/30)WOUNDED
Kurag Urlot III 14(76/76)
Sven The Mazebreaker 7(112/112)
Red Merrow 7(30/30)
Kiln Redaxe 5(104/104)

Up Next: Ondekx3 & Rask

Tactical Map has been updated.


LG Male Dwarf fighter 4 / paladin 5

Since Kiln and I are cutting thru the beasties, I'd give Ondek another week or two before recruiting another mage.
Rask: AC:23 T:10 F:23 (+4 vs Giants); HP 112/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH); Saves F:13 R:4 W:8 (+1 Will vs fear, +2 vs poisons, spells and spell-like abilities) CMB:12 CMD:22 Initiative 0 Perception 13
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 ⇒ (8) + 14 = 222d6 + 8 ⇒ (5, 1) + 8 = 14
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 9 ⇒ (11) + 9 = 202d6 + 8 ⇒ (6, 6) + 8 = 20

Rask swings at the (yellow) merrow and finishes it off. He then steps closer to the remaining (red) merrow.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Ondek casts extended mage armor from his rod, and seeing that Rask and Kiln have things handled starts to detect magic in preparation for identifying any items the merrows may have.

Good with waiting another week or 2 before recruitment if he has shown consistency in the past for others.


NARRATOR Skirgaard GS Map / SS MAP/

Round 3

Rask finishes off Red, while Kurag detects magic. He doesn't detect any.

Up Next: Sven


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

Active: Prayer +1 hit / +1 Dmg to friends and -1/-1 to enemies

Hit: 1d20 + 13 ⇒ (5) + 13 = 18
Pick Highest: 1d20 + 13 ⇒ (20) + 13 = 33
Good Aligned Damage: 1d8 + 10 ⇒ (6) + 10 = 16

Confirm: 1d20 + 13 ⇒ (3) + 13 = 16
Crit: 2d8 + 20 ⇒ (6, 4) + 20 = 30

Proving that he was able to do more than just ask for divine assistance, Sven stepped forward and slammed his weapon into the last merrow.


NARRATOR Skirgaard GS Map / SS MAP/

Round 3

Sven hits Red and hurts the aquatic ogre!

Red will try for Sven!

Claw 1: 1d20 + 6 ⇒ (20) + 6 = 26
Claw 2: 1d20 + 6 ⇒ (17) + 6 = 23
Claw 1 Confirm: 1d20 + 6 ⇒ (14) + 6 = 20
Claw 1 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Claw 2 Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Up Next: Kiln


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Kiln will swing away at yellow...

Torag's Edge PA Hit: 1d20 + 17 + 1 - 2 ⇒ (2) + 17 + 1 - 2 = 18 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 + 1 ⇒ (4) + 20 + 1 = 25 12 damage?

Torag's Edge PA Hit #2: 1d20 + 9 + 1 - 2 ⇒ (17) + 9 + 1 - 2 = 25 19-20/x3, S
Torag's Edge PA Damage: 1d12 + 20 + 1 ⇒ (6) + 20 + 1 = 27 13 damage?


NARRATOR Skirgaard GS Map / SS MAP/

Kiln finishes off the last merrow.

Out of Round Mode


NARRATOR Skirgaard GS Map / SS MAP/

What are you all doing?


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag searches the bodies for any loot and then leads the others onward into the complex.

Perception 1d20 + 13 ⇒ (8) + 13 = 21 +1fid traps moving forward

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