DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


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Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Maybe I am missing something but doesn't water breathing last for 1 hr per level. With 5 of us and three castings that would make it 4+ hours of duration. I would suggest only casting 2 spells (still 3 hours each) and hold one in reserve in case a dispel magic happens that way we have a back up option

I will have my bow along just in case but will take my dagger as well. It is not magical and am afraid that I will not be much help in many combats underwater. Still we must explore this area so let us not linger to find what Torag has set before us.


NARRATOR Skirgaard GS Map / SS MAP/

Sven has learned quite a bit the last few days. He will point out deep, dark shadows toward the middle of the lake where the sunken ruins of the ancient temple lie. The lake’s overall depth is about 40 feet, and the uppermost stones of the ruins rest no more than a yard below the surface. The lakeshore is rocky and shallow, extending about 4 yards out before steeply dropping off to the lake bottom.

Underwater combat pages 432-433 of the CRB will apply. Let me know when you are ready to start your swim!


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Underwater Combat Rules


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Ready


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

Before goin in, Sven prayed...

Magic Vestment cast: 8 hour duration, +2 AC. Barkskin cast: 80 minute duration, +3 Natural Armor. Current AC is 24

Ready


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

Ondek casts a few spells of protection before looking into the water with a frown.

"I suppose it's just a little dip, in and out. Let's be on our way, then, eh?"

Casting mage armor and shield (extended via rod charge).


NARRATOR Skirgaard GS Map / SS MAP/

J1 Vestibule

Great blocks hedge in the walls of this room, sealing it from the outside. Lake minnows dart briskly through cracks in the walls. The floor is covered with small indentations filled with silt, detritus, and pebbles.

Knowledge (Nature) DC15:
You identify the silt-filled depressions as fish nests.

Perception DC10:
You see a number of ancient giant bones lying among the silt.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Perception: 1d20 + 1 ⇒ (12) + 1 = 13 +2 vs unusual stonework

"Hey, those are ancient giant bones lying there among the silt." He points.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Know nature 1d20 + 6 ⇒ (11) + 6 = 17

Those depressions in the rock are fish nests. Not sure if there would weaken the stones themselves but we are better off swimming above them and not disturbing them if possible. Also not sure what type of fish they are.

Take on swim checks for 14

If those are giant’s bones down here we need to be on the watch for what could take on a giant in the first place. Something that big might just swallow one of us before we realize it.


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

"Wouldn't be a good joke on Torag's part to send us all the way here just to get ate up by a fish." Sven remarked.

Perception to look for danger: 1d20 + 5 ⇒ (20) + 5 = 25


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

"I doubt it would be that simple, Sven. More likely, something with tentacles and beaks and all sorts of ugly stuff will show up."


LG Male Dwarf fighter 4 / paladin 5

Rask: AC 23/27 vs Giants; HP 112/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH)

After being assured that he can breathe underwater, Rask quips "onward we go" and with Kiln heads off into the lake.


NARRATOR Skirgaard GS Map / SS MAP/

Sorry,one of my co-workers quit without notice and I was given his project which is due EOM...

R1O2S34Ki5Ku: 1d5 ⇒ 5

As you contemplate the fish nests, a huge gar swims out of one and attacks Kurag!

Attack: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 2d6 + 15 ⇒ (3, 2) + 15 = 20

Initiative:

Sven Mazebreaker: 1d20 + 2 ⇒ (15) + 2 = 17
Kiln Redaxe: 1d20 + 1 ⇒ (17) + 1 = 18
Kurag Urlot III: 1d20 + 4 ⇒ (9) + 4 = 13
Ondek Brightstone: 1d20 + 0 ⇒ (16) + 0 = 16
Rask Hammersong: 1d20 + 0 ⇒ (16) + 0 = 16
Giant Gar: 1d20 + 4 ⇒ (6) + 4 = 10

Round 1
Kiln Redaxe 18(104/104)
Sven Mazebreaker 17(112/112)
Ondek Brightstone 16(64/64)
Rask Hammersong 16(112/112)
Kurag Urlot III 13(56/76)WOUNDED
Giant Gar 10(73/73)

Up Next: Everyone!


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

Sven felt ashamed that, despite his best efforts, he had not seen the creature approach. Hastily he made the motions needed to summon an ethereal spear, covered in runes holy to Torag. With a thought he sent it stabbing out at the gar.

Spirtual Weapon: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Without much else to do Kurag maintains his position and hopes that the others are able to attack the fish quickly. He tries to inflict some damage in return but knows that it is paltry compared to what the fish does.

Dagger flank 1d20 + 11 ⇒ (5) + 11 = 16 for 1d4 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7
Iterative 1d20 + 11 - 5 ⇒ (14) + 11 - 5 = 20 for 1d4 + 2 + 1d6 ⇒ (4) + 2 + (5) = 11


LG Male Dwarf fighter 4 / paladin 5

Rask: AC 23/27 vs Giants; HP 112/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH)
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 302d6 + 8 ⇒ (5, 5) + 8 = 18 times .5
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 122d6 + 8 ⇒ (1, 6) + 8 = 15 times.5

Swinging Agrimmosh twice at the creature, Rask looks positively upset with the slowness and clumsiness of his attack.


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

"I really should have paid better attention during Evocation classes. These monsters just don't care about my charming demeanor."

Ondek casts a spell, causing a swirl of runes to form around the giant fish, turning counterclockwise in a spiral as it seems to slow and tick down like a clock running out of spring.

Will DC 17 from the Gar vs Slow, please.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Sven damages the creature and so does Kurag! Rask, despite being underwater, still delivers a blow!

Will Save DC17: 1d20 + 5 ⇒ (9) + 5 = 14

The Gar seems slowed.

Does anyone want to roll for Kiln?

The gar will try to bite Kurag again.

Attack: 1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 13

It misses.

Round 1
Kiln Redaxe 18(104/104)
Sven Mazebreaker 17(112/112)
Ondek Brightstone 16(64/64)
Rask Hammersong 16(112/112)
Kurag Urlot III 13(56/76)WOUNDED
Giant Gar 10(45/73)WOUNDED

Up Next: Everyone!


LG Male Dwarf fighter 4 / paladin 5

Rask: AC 23/27 vs Giants; HP 112/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH)
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 292d6 + 8 ⇒ (5, 1) + 8 = 14 ;; damage *1/2
Agrimmosh +14/+9 (2d6+8/x3): 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 262d6 + 8 ⇒ (1, 5) + 8 = 14 ;; damage *1/2

Amazed that he actually hit the creature last time, Rask tries harder and manages to connect both times, although Agrimmosh does not do as much damage as it normally would.


LG Male Dwarf fighter 4 / paladin 5

Kiln !!
Torag's Edge PA Hit: 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 23
Torag's Edge PA Damage: 1d12 + 20 ⇒ (1) + 20 = 21

Torag's Edge PA Hit #2: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Torag's Edge PA Damage: 1d12 + 20 ⇒ (8) + 20 = 28


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

Sven swam into a position to provide a flank to his companions and willed his spiritual weapon to attack once more.

Spirtual Weapon: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Thanking the dwarven gods for the fact that the gar missed Kurag attacks twice hoping that enough little puncture wounds will drive it away.

dagger flank 1d20 + 11 ⇒ (12) + 11 = 23 for 1d4 + 2 + 1d6 ⇒ (4) + 2 + (4) = 10
iterative 1d20 + 11 - 5 ⇒ (11) + 11 - 5 = 17 for 1d4 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9


NARRATOR Skirgaard GS Map / SS MAP/

The assault guts the fish into pieces!

Out of Round Mode


LG Male Dwarf fighter 4 / paladin 5

Rask: AC 23/27 vs Giants; HP 112/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH)

Holding his shield in front of him and shouldering Agrimmosh, Rask looks at Kurag and mouths, "which way?"


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Kiln smiles,"We dwarves do not usually eat much of fish, but I will make an exception if someone knows how to cook the stupid thing."


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Thanks for taking that fish out so soon. I will definitely gut this and we can eat it. First though I need to heal up.

Kurag pulls his wand of healing out and activates it.

Cure light 4d8 + 4 ⇒ (4, 5, 2, 1) + 4 = 16

Survival to gut fish 1d20 + 13 ⇒ (17) + 13 = 30

Much better. Ok now where to next?

Perception as they move onward 1d20 + 13 ⇒ (18) + 13 = 31


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

"Onward together. We explore these waters until we find the entrance to the warrens that we have been tasked with purging." Sven said. It felt odd to talk under water. While clearly a blessing from Torag, it still felt unnatural.


NARRATOR Skirgaard GS Map / SS MAP/

J2. Chamber of Solace

An odd stone structure that looks like a set of terraced rings, stacked from largest to smallest, stands in the center of this room. Inside the rings lies a pile of smooth, polished stones covered with dead leaves and sticks.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag takes a quick look around for any traps or foes before entering further in.

perception 1d20 + 13 ⇒ (8) + 13 = 21

If it is all clear then he moves in with the others. Any idea why all these rings are stacked like this? The round pebbles make sense as they are eroded from the water till they are smooth. Still doesn't explain their positioning though.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

"A trap to catch curious dwarves!"


LG Male Dwarf fighter 4 / paladin 5

Rask: AC 23/27 vs Giants; HP 112/112; LoH(2d6) 6/6; Smite 2/2; Channel Energy (2d6; Uses 2 LoH)
Rask; Perception: 1d20 + 13 ⇒ (10) + 13 = 23 ;; +2 for unusual stone work

Rask also looks at the stones and tries to figure out what the stones are also.


NARRATOR Skirgaard GS Map / SS MAP/

Knowledge (Religion) DC20:
You recall that ancient giants used to rub these stones and recite prayers to their gods to make wish offerings.


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

"Could be the best of that big fish, I know some smaller swimmers build little pebble nests to protect their eggs. As for the rings, I have no idea."

Ondek casts detect magic and moves up closer behind the others.


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

Knowledge is not my AOR in this group!


LG Male Dwarf fighter 4 / paladin 5

Rask; Knowledge (religion): 1d20 + 8 ⇒ (7) + 8 = 15 ;; oh well...


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Come on Sven!!

Once Ondek gives the reason for it Kurag accepts it as fact and leaves it alone. No need to disturb it further after being attacked by 1 fish already. If that is the case then let’s keep moving then.


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

K Religion: 1d20 + 11 ⇒ (3) + 11 = 14

”Odd. Certainly not Dwarven work. The quality is too low. But it seems intentional. Let’s push forward.”


NARRATOR Skirgaard GS Map / SS MAP/

Ondek detects a slight aura of evocation.


NARRATOR Skirgaard GS Map / SS MAP/

Anyone else doing anything in this room?


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Just searching and avoiding the stones as they just seem unusual but that is it. Then moving on.


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

"There's an aura of evocation, could be a trap, or some kind of light source. Gimme a second and I'll examine further."

Ondek swims towards the aura and spends the time to identify it, if possible.

Spellcraft: 1d20 + 16 ⇒ (12) + 16 = 28?


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

"Good eyes." Sven said. "Does any here have the training to disable traps, mundane or otherwise?"


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

"I do, but it's a bit of a brute force method."


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Yes I can but I did not detect any traps when I first looked. I can check again though to be safe.

Perception 1d20 + 14 ⇒ (13) + 14 = 27


NARRATOR Skirgaard GS Map / SS MAP/

@Ondek: You don't think that the stones produce a harmful effect. On contrary you think if you knew how to access them, it would be beneficial.


Init: +0 | Perception +2, Darkvision 60' | CMD 14 (16 vs bull rush/trip) HP: 64/64 | AC 10 (18) / T 10 / FF 10 (18) | Fort +6 | Ref +4 | Will +10 (+2 vs poison/spell/SLA)

"Fascinating. I would wager the stones can be useful, if we can only figure out how to use them. Perhaps there is a key or talisman to initiate the magic? Or some runes or trigger somewhere? Keep your eyes open, there must be something around here."


NG Male Dwarf Fighter 9 HP: -16/117 AC: 24 TCH: 12 FF: 23 CMD: 29 (+4 vs giants, +4 vs AOOs, +1 vs Disarm/Sunder) | F+9*, R+6*, W+4*

"It's a fountain, you have to drink from it," Kiln says with a smile.


LG Male Dwarf fighter 4 / paladin 5

Rask; Perception (+2 for unusual stonework): 1d20 + 13 ⇒ (17) + 13 = 30

Rask looks around the room to see if he can find anything that might trigger whatever it is that the stones do.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag starts to laugh at the stoic dwarf’s words. You do realize a fountain underwater isn’t that useful. Perhaps if we haul it up to the surface then you can drink from it.


Gestalt Fighter/Oracle 10 | HP 129/140 | AC 30 | T 13 | FF 28 | CMB +20 |CMD 27 | Fort +11 | Ref +6 | Will +13 / +16 vs fear | Init +2 | Perc +15 / +17 Stonecunning | Lvl 1 (2/8) | Lvl 2 (4/8) | Lvl 3 (5/6) |Lvl 4(5/6) | Lvl 5 (4/4) Enlarge Person (3/3) Current Buffs (magic vestment x2 (21hr) enlarge person, Weapon of Awe (22 min) divine favor (2 min) Sven

"We're getting distracted. If we don't know how to use it, we don't know. Let's push on."

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