DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


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NARRATOR GS Map / SS MAP/

The man turns over on his back with great difficulty. A huge gash on the side of his head is visibly bleeding. As he turns, he lets out a muffled Ohhhh! Greta and Kurag recognize the man as Rabus Clarenston, owner of The Killin' Ground. He weakly says, When we heard the alarm, we all started to gather our arms when that half-orc and them two Freedom Town thugs that were in here drinking began attacking us. I was hit on the side of my head with an ale mug. I played dead while they found the moonshine. They got so busy with their drinking they forgot about me. Then you all came in and saved us. He then looks around at the bodies of the other patrons. Saved me he says sadly.

Knowledge (Local) or Knowledge (Geography) DC15:
Freedom Town is a predominantly human settlement located on the border of the Hold of Belkzen and Lastwall. It sits in fertile farmland due east of the capital of Urgir, north of the Flood Road. Over the past two decades, Freedom Town has grown into a small community of all those needing to evade the law and willing to make a hard life among the dangers of the region. Tribute is regularly paid in food, gold, and persons to the local orcish tribes and the government in Vigil has so far turned a blind eye to the problem.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta moves over and channels, healing the men and anyone else who is close for 1d6 + 1 ⇒ (1) + 1 = 2 healing.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann wipes the blood off his axe as he asks, "Freedom Town? Is that another settlement or a rival one?"


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Thanks Greta. Hopefully we get some answers from them later.

As Rabus mentions Freedom Town Kurag racks his brain to try and remember what he knows of the place.

knowledge local: 1d20 + 5 ⇒ (20) + 5 = 25

It is another settlement but an unsavory one. Where Trunau holds itself to a strict code of laws Freedom Town is anything but. You can find all sorts of unsavory types there.


NARRATOR GS Map / SS MAP/

Aye! That you can! The wounded man tries to spit but not having the strength, the spittle just dribbles down his chin. Bah! The man says as he wipes his mouth with his sleeve. I was wary of 'em when they said they were from Freedom Town. Looks like my suspicions were correct! Is anyone else still alive? Rabus asks hopefully as he sees you checking the bodies. Besides the two stable thugs, none of the other patrons are alive. As he unsteadily gains his footing, feeling a little better aftrer Greta's healing. He will say to the group. My thanks again. As long as I am owner of this establishment, you all can drink for free. He then moves unsteadily to behind the bar. Good! They are still here. I do want to give these to you now. It ain't much. Here are two vials of remove sickness and two vials of Soothe Syrup I had been saving these, but I think you all might get more benefit from them. He slides the four vials accross the bar to you.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann frowns at the description of Freedom Town and doesn't like the implications. "They may just be criminals acting independently, but if acting on behalf of Freedom Town, this could be an act of war."


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kursk gladly accepts one of the vials of remove sickness. Thank you my friend. Once this is over I will come back for your drink as well. You might have offered up too much though with the reputations dwarves and their capacity for drink.. Giving home an arm to lean on and dragging one of the unconscious men Kurag makes for the door. Come lets get you to the healers adn then we an get rid of this filth as well.


NARRATOR GS Map / SS MAP/
Kurag wrote:
Thank you my friend. Once this is over I will come back for your drink as well. You might have offered up too much though with the reputations dwarves and their capacity for drink..

I am not worried. If it wasn't for you all, I wouldn't have a tavern to serve them in! He gladly accepts Kurag's arm and says to Bormann, I don't think it was anything organized by Freedom Town itself. It sounded like these were just mercenaries that hired out to the stinkin' orcs!

When you arrive back at the barricade, you see that Sara is looking much better. She waves at you all and Agrit flashes you a toothy smile. As a healer rushes past she says, Just put them over there and we will take care of them when we have the time.

Where to next?


NARRATOR GS Map / SS MAP/

Map

K=The Inner Quarter Beacon
L1=The Southern Barricade
L2a & L2b=Southern Gate Towers
L2c=Southern Lookout
L3=Staginsdar Household
L4=Inner Quarter Well (You are here)
L5=The Killin' Ground
L6=Homes
L7=Eastern Lookout


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

After dropping the men at the the barricade Kurag gives a nod to Sara and Garith as he hurries inward to check out the homes on the way to the eastern lookout tower. Keep these men safe. Should we come back they might have information that we will need to obtain from them. This is no random attack. They knew when and where to hit us. We will return when this is over.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

"Let's finish securing the quarter. We should check those homes near the the overlook and make sure the tower is clear of orcs. Last thing the defenders of Trunau need is some orc chief coordinating their assault from that useful a vantage point."


NARRATOR GS Map / SS MAP/

Bormann Perception DC12: 1d20 + 6 ⇒ (15) + 6 = 21
Drosk Perception DC12: 1d20 + 3 ⇒ (13) + 3 = 16
Greta Perception DC12: 1d20 + 3 ⇒ (15) + 3 = 18
Kurag Perception DC12: 1d20 + 7 ⇒ (14) + 7 = 21
Sergei Perception DC12: 1d20 + 7 ⇒ (14) + 7 = 21

Dang! You all see everything!

As you approach the first house, you see an orc passby an open window and you hear the sound of furniture breaking and glass shattering. There is also a crudly made cart outside the house piled high with orcan equipment, clothes, and bags.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Keeping quiet Kurag motions that he will approach the window and fire through that. Harnessing his greatclub he draws his bow and nocks an arrow ready to move out and assault when the others are ready.

stealth check moving forward 1d20 + 5 ⇒ (10) + 5 = 15


NARRATOR GS Map / SS MAP/

Orc passing by window's perception: 1d20 - 2 ⇒ (19) - 2 = 17

As Kurag approaches the window, the orc that has been walking back and forth in the window carrying valuables to load on the cart catches something out of the corner of his eye. Imagine his surprise when he sees a dwarf try to stealthily approach his window with his bow out. The orc drops his ill-gotten loot and shouts

Orc:
Disgusting Dwarves!

Kurag then hears a huge commotion coming from inside the house.

Initiative:

Bormann Grimm: 1d20 + 1 ⇒ (15) + 1 = 16
Drosk Ironhame: 1d20 + 2 ⇒ (5) + 2 = 7
Greta Bolkasdottir: 1d20 + 0 ⇒ (13) + 0 = 13
Kurag Urlot III: 1d20 + 3 ⇒ (17) + 3 = 20
Sergei von Janderhoff: 1d20 + 1 ⇒ (16) + 1 = 17
Orc 1: 1d20 ⇒ 13
Orc 2: 1d20 ⇒ 18
Orc 3: 1d20 ⇒ 16
Orc 4: 1d20 ⇒ 16

Round 1
Kurag Urlot III 20(18/18)
Orc 2 18(6/6)
Sergei von Janderhoff 17(26/26)
Bormann Grimm 16(30/30)
Orc 3 16(6/6)
Orc 4 16(6/6)
Greta Bolkasdottir 13(17/17)
Orc 1 13(6/6)
Drosk Ironhame 7(16/16)

Up first: Kurag

I will update the tactical map when I get home tonight.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Busy tonight so going without a map...

Kurag sees that he was spotted and quickly moves forward to get an optimal shot. Once at the window he fires at the closest orc.

Point blank shot and favored enemy orc and sneak attack 1d20 + 8 ⇒ (13) + 8 = 21 for 1d8 + 5 + 1d6 ⇒ (3) + 5 + (6) = 14


NARRATOR GS Map / SS MAP/

Round 1

Kurag advances to just before the window and fires at the Orc standing dumbfounded staggering the beast.

One of the Orcs will advance to the doorway, taunting you in rough common, Come dwarves! Get head bashed!

Next Up: Sergei and Bormann

Orc 3 & Orc 4 will also advance to the doorway on their turn.

Tactical Map updated.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Though his instincts are pushing him to charge right in, Bormann decides that it would be better in this instance to advance with a more united front with Sergei and really put the fear of the dwarves in these orcs... for the remainder of their short lives.

"Let's get them together, Sergei! he says as he strides forward at a pace compatible with Sergei's heavier armor.

I assume we'll stride for the door. I know it would take Sergei a double-move to get there so Bormann defers to Sergei's movement - intending to stand shoulder to shoulder against the orcs.


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Sergei nods.

"Agreed! They should know better than to attack a place defended by Dwarves..."

He then moves forward shoulder-to-shoulder with Bormann.


NARRATOR GS Map / SS MAP/

Round 1 Cont'

Sergei & Bormann advance to the door side-by-side.

The doorway is filled by three orcs. The stare resolutely at the dwarves taunting them.

Up next: Greta & Drosk

Tactical Map updated


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta picks one of the orcs at random and casts charm person on it. Will Save DC 14. Pointing at him, she calls out in Common. "You, wouldn't you rather come outside and discuss this like reasonable folk do?"


NARRATOR GS Map / SS MAP/

Round 1 Cont'

Dice = 1 Then Orc 2
Dice = 2 Then Orc 3
Dice = 3 Then Orc 4

Orc selected: 1d3 ⇒ 3

Greta casts a charm Person spell beseeching one of the orcs to come out and talk.

Will Save DC14: 1d20 - 1 ⇒ (5) - 1 = 4

The orc in the back says, Brothers we no need to bash them, let us go talk to them.

Meanwhile the orc in the window will throw a javelin at Kurag.

Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

The javelin finds a weak spot in Kurag's armor and wounds the dwarf.

Next up: Drosk


NARRATOR GS Map / SS MAP/

Round 1 Cont'

Drosk[BOT] follows Sergei and Bormann hammer at the ready.

Round 2
Kurag Urlot III 20(11/18)WOUNDED
Orc 2 18(6/6)
Sergei von Janderhoff 17(26/26)
Bormann Grimm 16(30/30)
Orc 3 16(6/6)
Orc 4 16(6/6) CHARMED
Greta Bolkasdottir 13(17/17)
Orc 1 13(-7/6) WOUNDED, STAGGERED
Drosk Ironhame 7(16/16)

Everyone give me their actions. The orc's intentions are to stay in the doorway, the charmed one will come out to talk, and the one in the window will keep throwing Javelins at Kurag if he is still alive.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta will call out to the other orcs. "Your friend sees reason. We will allow you to leave without violence! You don't need to die here today!"

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag takes the powerful javelin throw to the chest as he coughs up some blood. $&#%! Broke a rib there at least. Need to finish this orc off quickly before he hits me that hard again.. He glances over to where Greta was asking for peace and after being injured Kurag was having none of it from this orc. This orc would pay for injuring him.

Taking careful aim Kurag draws back and releases another arrow at the invading orc.

Attack 1d20 + 8 ⇒ (10) + 8 = 18 for 1d8 + 5 ⇒ (6) + 5 = 11

Hoping this was enough to finish the orc Kurag looks for the next target for his arrows. If the Orc is still up though Kurag beats a quick move out of firing line to the side of the house. He could always move and fire again next time if he needed to.


NARRATOR GS Map / SS MAP/

Round 2

Kurag releases an arrow which blows the orc in the window backwards. He dies before he hits the floor.

One of the orcs in the doorway is surpised that his friend in the back wants to talk to the 'dumb dwarfs'. Still waving his falchion menacingly at you he says to his friend in Orc

Orc:
Why talk to the dumb dwarves when we can bash them!

I will write the other orc's action with Greta's action depending on what Bormann and Sergei do..


NARRATOR GS Map / SS MAP/

Up next: Bormann & Sergei


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Sergei delays (for the moment), but does not relax his grip on his weapon.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

I had planned on doing a double-move last round so that we'd be in reach of moving and striking this round but it looks like we only got moved enough for a single move (and that keeps Sergei too far out unless he charges, I think). In any event, I want to strike at the orcs this round so that's how I'll post.

Bormann moves forward with Sergei again with an eye to bringing the orcs to battle. When within reach, he unleashes a powerful chop at the orc before him.
greataxe: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d12 + 4 ⇒ (10) + 4 = 14


NARRATOR GS Map / SS MAP/

Round 2 Cont'

Sergei and Bormann continue up to the orcs and Bormann delivers a devastating blow with his axe.

@Sergei: You can give me an attack roll if you wish.

The orc in the doorway slashes Sergei with his falchion.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Confirm Crit: 1d20 + 5 ⇒ (4) + 5 = 9

The orc in the back still wants to talk to the dwarves and says in rough common, We wants to talk!

Greta tries to talk sweetly to his friends, but the other two orcs are not hearing it.

They are hostile and you were so close!

Next Up: Drosk


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

With a curse, Sergei takes a swing at the orc that just hit him.

MW Cold Iron Battle Axe: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26, for 1d8 + 6 ⇒ (4) + 6 = 10 damage.


NARRATOR GS Map / SS MAP/

Round 2 Cont'

Sergei, not wanting to be overshadowed by Bormann, delivers a devastating attack of his own.

Drosk[BOT] keeps pace with Bormann and Sergei.

Round 3
Kurag Urlot III 20(11/18)WOUNDED
Orc 2 -8(6/6)WOUNDED, STAGGERED
Sergei von Janderhoff 17(19/26)WOUNDED
Bormann Grimm 16(30/30)
Orc 3 16(-4/6)WOUNDED, STAGGERED
Orc 4 16(6/6) CHARMED
Greta Bolkasdottir 13(17/17)
Orc 1 13(-18/6) DEAD
Drosk Ironhame 7(16/16)

Up Next: Kurag

I will update the tactical map when I get home from work tonight.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Having taken out the orc at the window Kurag looks for another target. The rest of the dwarves were holdings he doorway plugging up the gap there. Judging the size of the window Kurag hopes that it is big enough to slip through.

Move action to enter through the window if it is big enough
Attack orc by the door 1d20 + 8 ⇒ (8) + 8 = 16 for 1d8 + 5 ⇒ (6) + 5 = 11


NARRATOR GS Map / SS MAP/

Round 3 Cont

Kurag launches himself through the window and sttacks one of the orcs by the door slaying it!

That leaves the orc in front of Sergei and the charmed orc in back.

Up Next Sergei and Bormann.

Dang! Forgot to update the map last night!


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Sergei tries to finish-off the injured Orc in front of him.

MW Cold Iron Battle Axe: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8, for 1d8 + 6 ⇒ (8) + 6 = 14 damage.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann gives Sergei a hand with the orc. "Keep the pressure on him, Sergei. He cannot stand up to us long!"
Greataxe: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d12 + 4 ⇒ (1) + 4 = 5


NARRATOR GS Map / SS MAP/

Round 3 Cont'

Sergei and Bormann both swing at the remaining orc. Sergei misses, but Bormann is able to hurt it a little bit.

The orc realizing that his end is near, tries to attack Bormann but misses.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14

The charmed orc in the back is confused and looks at Greta and says Talk?

Up Next: Greta & Drosk

Tactical Map updated.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta nods. "You should probably go home. We'll take care of your friends. Now run home!"


NARRATOR GS Map / SS MAP/

Round 2 Cont'

Drosk[BOT] continues to shout encouragement.

Round 3
Kurag Urlot III 20(11/18)WOUNDED
Orc 2 -8(6/6)DEAD
Sergei von Janderhoff 17(19/26)WOUNDED
Bormann Grimm 16(30/30)
Orc 3 16(-9/6)WOUNDED, STAGGERED
Orc 4 16(6/6) CHARMED
Greta Bolkasdottir 13(17/17)
Orc 1 13(-18/6) DEAD
Drosk Ironhame 7(16/16)

Up Next: Kurag, Bormann, and Sergei


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Sergei takes a swing at the stubborn orc in front of him.

MW Cold Iron Battle Axe: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19, for 1d8 + 6 ⇒ (5) + 6 = 11 damage.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Not wanting to fire into the scrum Kurag drops his bow and draws his greatclub as he moves forward to clear the doorway for good. Arriving in time to attack the orc Kurag still waits a moment for one of the others to step forward to flank his opponent. Once ina tactically viable spot Kurag brings the giant club down on the orc's skull.

attack with flank 1d20 + 3 + 2 + 2 ⇒ (7) + 3 + 2 + 2 = 14 for 1d12 + 3 + 2 + 1d6 ⇒ (9) + 3 + 2 + (3) = 17


NARRATOR GS Map / SS MAP/

Round 2 Cont'

Sergei flanks the charmed orc and when Sergei steps up, they both deliver devastating blows which drop the confused orc. He manages to blurt out Talk? as he collapses to the floor.

Alright Bormann! Finish up the last orc!

Tactical Map Updated.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

"Where's your bravado now, wormfood? You picked the wrong time to attack this town. It is defended by dwarves!"

Greataxe: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d12 + 4 ⇒ (11) + 4 = 15

Edit: Almost forgot- needless to say, Bormann follows up his taunt with a savage chop with his axe.


NARRATOR GS Map / SS MAP/

Round 2 Cont'

Bormann, seeing the last standing orc staggering, finishes him with a cruel chop of his axe.

Out of Round Mode

Kurag and Sergei are wounded. What are you all doing next?


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta looks sadly at the dead charmed orc. "I wish that could have been handled differently. Alright you two, gather close!" Greta prays and channels. Channel: 1d6 + 1 ⇒ (4) + 1 = 5


NARRATOR GS Map / SS MAP/

Sergei is at 24/26 HP & Kurag is at 16/18 HP. What are you doing in the house or next in general?


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kuragh will loot the bodies for more arrows to make sure he has enough to withstand the attack on the city. While he si dong that he will also liberate any potions of vials and hand them to Greta. Nice work all. One house down a few more to go to get this cleared out. On to the next in search of more invading orcs.

perception 1d20 + 7 ⇒ (15) + 7 = 22

Thanks for the healing Greta!


NARRATOR GS Map / SS MAP/

@Kurag: The orcs each have dirty, studded leather armor, a falchion, and 4 javelins each.

There is still the cart outside and a pile of stuff in the house. There does not seem to be any sign of the occupants.

You suddenly hear a dwarven curse and in dwarven you hear, If ye squash one more beetle, I'll squash ye! You turn the corner and Sergei and Bormann see a familiar-looking dwarf. Kurag and Greta just see an odd-looking dwarf dressed all in blue. He is surrounded by four orcs and a fifth is busy stomping beetles on the ground. The are laughing a jeering at him in orc. The are so pre-occupied, that they don't notice you coming.

Surprise Round
Bormann
Kurag
Greta
Sergei

Initiative:

Bormann Grimm: 1d20 + 1 ⇒ (9) + 1 = 10
BB Beetle: 1d20 + 0 ⇒ (2) + 0 = 2
Greta Bolkasdottir: 1d20 + 0 ⇒ (15) + 0 = 15
Kurag Urlot III: 1d20 + 3 ⇒ (16) + 3 = 19
Sergei von Janderhoff: 1d20 + 1 ⇒ (12) + 1 = 13
Orc 1: 1d20 + 0 ⇒ (4) + 0 = 4
Orc 2: 1d20 + 0 ⇒ (8) + 0 = 8
Orc 3: 1d20 + 0 ⇒ (19) + 0 = 19
Orc 4: 1d20 + 0 ⇒ (13) + 0 = 13
Orc 5: 1d20 + 0 ⇒ (5) + 0 = 5

Round 1
Kurag Urlot III 19(16/18)WOUNDED
Orc 3 19(6/6)
Greta Bolkasdottir 15(17/17)
Sergei von Janderhoff 13(24/26)WOUNDED
Orc 4 13(6/6)
Bormann Grimm 10(30/30)
Orc 2 8(6/6)
Orc 5 5(6/6)
Orc 1 4(6/6)
BB Beetle 2(15/15)

Tactical Map is updated.

Everyone give me their surprise round action (if applicable) and their Round 1 action.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

A platinum blonde, blue skinned dwarf stands there, fuming at the orcs as they crush another beetle.

"Ooooh! Now you're just mocking me. Time to teach you fellers a lesson about squishing stuff you don't understand!"

Round 1
BB shuffles 5 feet towards one of the orcs. Despite his lack of armor, he seems quite confident as he kicks the orc in the abs twice with nothing but his boot. (5 ft to the closest injured orc. If they are uninjured, then move to G8 and attack G7.)

Flurry 1: 1d20 + 1 ⇒ (10) + 1 = 11
NL Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Flurry 2: 1d20 + 1 ⇒ (15) + 1 = 16
NL Damage: 1d6 + 2 ⇒ (4) + 2 = 6


NARRATOR GS Map / SS MAP/

@Bormann, Kurag, Greta & Sergei: Are you taking any actions during the surprise round?


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

With the area wide open in front of him, Bormann wastes no time in getting down to business. He rushes forward to get into the fray! "More orcs to feel the bite of my blade!"

Surprise round: Bormann trots forward to H14.
Round 1: Bormann will charge at the orc in I9. It's possible he will have moved, but if no other orc has engaged him and a suitable orc is still in range - CHARGE!

Greataxe: 1d20 + 6 ⇒ (11) + 6 = 17 add another +2 if charging
Damage: 1d12 + 4 ⇒ (1) + 4 = 5

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