Harsk

BB Beetle's page

483 posts. Alias of chadius.


Full Name

Bartimus Berrous Baetel (BB Beetle)

Race

|Filth Fever | Flaming Sphere (4 uses remain)

Classes/Levels

HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Gender

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts |

Size

M

Alignment

LG

Languages

Common, Dwarven, Elven, Goblin, Giant, Orc, Undercommon

Strength 14
Dexterity 10
Constitution 13
Intelligence 17
Wisdom 14
Charisma 10

About BB Beetle

Today's Spells:

Level 0 DC 13, 4 /day
Detect Magic
Read Magic
Daze

Level 1 DC 14, 4/day
(Conjuration) Grease (DC 15) - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Grease]Grease[/url]
Comprehend Languages - [/url=www.d20pfsrd.com/magic/all-spells/c/comprehend-languages/]Comprehend Languages[/url]
Enlarge Person - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Enlarge%20Person]Enlarge Person[/url]
Mage Armor - [/url=http://www.d20pfsrd.com/magic/all-spells/m/mage-armor]Mage Armor[/url]
(Conjuration, Summoning)Summon Monster I - [/url=https://aonprd.com/MasterSummonList.aspx?SummonType=monster]Summon Monster I[/url]

Level 2 DC 15, 4/day + School
(Conjuration, Summoning) Summon Monster 2 [/url=https://aonprd.com/MasterSummonList.aspx?SummonType=monster]Summon Monster 2[/url]
Aggressive Thundercloud [/url=http://www.d20pfsrd.com/magic/all-spells/a/aggressive-thundercloud/] Aggressive Thundercloud [/url]
Bull's Strength - [/url=http://www.d20pfsrd.com/magic/all-spells/b/bull-s-strength]Bull's Strength[/url]
Glitterdust [/url=http://www.d20pfsrd.com/magic/all-spells/g/glitterdust]Glitterdust[/url]
-

Level 3 DC 16, 3/day + 1 School
(Conjuration, Summoning) Summon Monster 3 - [/url=https://aonprd.com/MasterSummonList.aspx?SummonType=monster]Summon Monster 3[/url]
Haste - [/url=https://www.d20pfsrd.com/magic/all-spells/h/haste]Haste[/url]
Extended Bull's Strength - [/url=http://www.d20pfsrd.com/magic/all-spells/b/bull-s-strength]Bull's Strength[/url]
-

Background:

Big Blue Beetle hails from the village of Kraggodan. That's not his real name, but he prefers the nickname BB to represent his two favorite passions: Beetles and the color Blue. That and geology.

Born with blue-tinged skin, BB's family was often accused of mingling with giants. His sister's red skin and short temper only further cemented the idea that he descended from Cloud Giants and she from Fire Giants.

Nonetheless, Kraggodan tolerated him for his love of stonemasonry and his knack for using his magical aptitude to help others. He's always felt the need to help other and use his strength and mind in any way he can.

When the elders asked for volunteers to open trade relations with the town of Trunau, he leapt at the opportunity. After all, he gets to spread goodwill, check out different geological patterns and find new insects to research. What's not to love?

Many in Kraggodan are glad to be rid of him...

Personality:
Very friendly, BB tends to be very curious and tries to talk his way out of situations first. Unfortunately this comes off as a bit creepy.
He'll talk your ears off about rocks and beetles if you give him the chance.

Role:
BB focuses on Conjuration to control the battlefield and move quickly from place to place. His offense is mostly focused on lightning attacks.

Saving Throws:

  • Fort 2 Wiz + 2 Mnk + 1 Con + 2 Great Fortitude = 7
  • Ref 2 Wiz + 2 Mnk + 0 Dex = 4
  • Will 5 Wiz + 2 Mnk + 2 Wis = 9
  • Hardy: +2 racial bonus against poison, spells, and spell-like abilities.
  • Defenses:


    • AC 10 + 2 Wis + 1 Dodge + 1 Natural Armor = 14
    • Touch 10 + 2 Wis + 1 Dodge = 13
    • Flatfooted 10 + 2 Wis + 1 Natural Armor = 13
    • Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype.

    • Max HP 6 Wiz + (4 HP * 5 Wiz) + 5 Mnk + 7 Con + 7 Toughness + 6 Favored Class Bonus = 51
    • CMD 10 + 2 Str + 3 BAB + 2 Wis = 16
    • Stability: +4 racial bonus to his CMD when resisting Bull Rush, Awesome Blow or Trip when standing on the ground.
    • Giant-Blooded: +2 trait bonus to CMD against awesome blow manuevers. This stacks with Dwarf Stability.
    • Init 0

    • Slow and Steady BB's movement speed is 20, but it is never reduced due to armor or encumbrence.

    Offense:

  • Helpful: BB provides a +3 bonus when using Aid Another.

  • BAB 3
  • CMB 3 BAB + 2 Str = 5
  • Hatred BB gets a +1 racial attack bonus against humanoids of the orc and goblinoid subtypes.
  • Dwarf BB is proficient with battleaxes, heavy picks and warhammers. Any weapon with the word "Dwarven" is treated as a martial weapon.


    • Melee
    • Unarmed Strike
      Attack: 3 BAB + 2 Str = 5
      Damage: 1d6 + 2

      Flurry

    • Unarmed Strike +4/4 1d6+2
      Attack: 3 non-Monk BAB + 1 Monk Flurry BAB + 2 Str - 2 TWF = 4

      [dice=Flurry 1]1d20 + 4[/dice]
      [dice=Damage] 1d6 + 2[/dice]

      [dice=Flurry 2]1d20 + 4[/dice]
      [dice=Damage] 1d6 + 2[/dice]

      Stunning Fist: BB must declare the attack. If it hits, the target must make a Fort DC 13 saving throw or be stunned for 1 round.

    • Cold Iron Masterwork Battleaxe
      Attack: 3 BAB + 2 Str + 1 Masterwork = 6
      Damage: 1d8 + 2 Str
      Crit: x3

    • Silver Masterwork Warhammer
      Attack: 3 BAB + 2 Str + 1 Masterwork = 6
      Damage: 1d8 + 2 Str
      Crit: x3

    • Dagger +5 (1d4+2/x2)
    • Javelin 1 (1d6+2/x2)


    • Ranged
      Masterwork Light crossbow
      Attack: 3 BAB + 1 Masterwork = 4
      Damage: 1d8
      Crit: 19-20
      Range: 80 ft
      [dice=Crossbow]1d20 + 4[/dice]
      [dice=Damage] 1d8[/dice]

    • Acid Dart +3 (1d6/x2) 30 ft range, can be done 6 times per day.
      [dice=Ranged Touch]1d20 + 3[/dice]
      [dice=Acid Damage] 1d6 + 2[/dice]

    • Spear +3 (1d8+3/x3)

      Javelin
      Attack: 3 BAB
      Damage: 1d6 + 2 Str
      Range: 30
      [dice=Javelin]1d20 + 3[/dice]
      [dice=Damage] 1d6 + 2[/dice]

  • Skills and senses:

    [list]
  • Acrobatics 0 Dex + 3 In Class + 5 Rank = 8
  • Appraise 3 Int + 2 Racial + 3 In Class + 4 Rank = 12
  • Climb 2 Str + 3 In Class + 1 Rank = 6
  • Knowledge (Arcana) 3 Int + 3 In Class + 5 Rank = 11
  • Knowledge (Engineering) 3 Int + 3 In Class + 1 Rank = 7
  • Knowledge (Geology) 3 Int + 3 In Class + 1 Rank = 7
  • Knowledge (Nature) 3 Int + 3 In Class + 5 Rank = 11
  • Linguistics 3 Int + 3 In Class + 2 Rank = 8
  • Perception 2 Wis + 3 In Class + 5 Rank = 10
  • Profession (Stonemason) 3 Int + 3 In Class + 1 Rank = 7
  • Spellcraft 3 Int + 3 In Class + 4 Rank = 11
  • Swim 2 Str + 3 In Class + 1 Rank = 6

  • Greed: BB has a +2 bonus on Appraise checks to determine the price of non-magical goods that contain precious metals or gemstones.
  • Stonecutting: BB has a +2 bonus on Perception checks to notice unusual stonework in stone walls or floors. He makes checks automatically if he is within 10 feet of them.
  • Linguistics: BB knows Elven and Giant.
  • Helpful: BB provides a +3 bonus when using Aid Another
  • Darkvision 60ft

    Linguistics Languages: Orc

  • Feats, Class Abilities and Traits:


    • Feats
    • 1 Wiz: Scribe Scroll (1 Wizard)
    • 1: Great Fortitude
    • 1 Mnk: Dodge (1 Monk)
    • 1 Mnk: Stunning Fist (1 Monk)
    • 1 Mnk: Improved Unarmed Strike (1 Monk)
    • 3: Spell Focus (Conjuration)
    • 5: Toughness
    • 7: Augment Summoning

      Extend Spell (Wizard 5)
      An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. (an extended spell uses up a spell slot one level higher than the spell’s actual level.)


    • Class Abilities
    • Arcane School: Conjuration
    • Arcane Forbidden Schools: Necromancy, Illusion
    • Arcane Bond: Bonded Item: Beetle Amulet


    • Traits
    • Giant-Blooded
    • Helpful

    Magic Consumables:

    Wands
    Wand of Flaming Sphere (5 charges)
    [dice]3d6[/dice] Fire Damage DC 13 Reflex Save for none
    Flaming Sphere

  • wand of cat’s grace (8 charges)
  • wand of invisibility (6 charges)

    Scrolls

  • Scroll of Remove Fear (Not on spell list)
  • Scroll of Spider Climb

  • 1 Cure Light Wounds Potion
  • Pearl of Power (Level 1)
  • Wizard:

    Concentration = 5 Wiz + 3 Int = 8
    Caster Level check: 5 Wiz

    Bonded Item
    BB can cast a spell once per day in his spellbook he is capable of casting, even if he didn't prepare it today.
    If BB loses the amulet, he must make a DC 20 + spell level concentration check or lose the spell cast.

    Conjuration Arcane School
    Summoner's Charm - Creatures summoned via Conjuration (summoning) spells increase duration by 1 round (1/2 round per level, minimum 1.) These spells are marked with an (S).
    Acid Dart (see ranged attacks)

    Spell Focus (Conjuration) - All conjuration spells get +1 to the DC to resist.

    Opposing Schools
    Necromancy
    Illusion

    Spellbook:

    Augment Summoning
    Extended Spell
    Spell Focus (Conjuration) - DC increases by 1

    Spellbook
    Level 0
    All except for Necromancy and Illusion spells

    Level 1
    Ant Haul
    Comprehend Languages
    Enlarge Person
    Grease
    Mage Armor

    Shocking Grasp
    Summon Monster I
    Thunderstomp

    Level 2
    Aggressive Thundercloud
    Bear's Endurance
    Bull's Strength
    Elemental Touch
    Glitterdust
    Protection from Evil, Communal
    Summon Monster 2 (Conjuration, Summoning)

    Level 3
    Haste
    Lightning Bolt
    Phantasmal Killer (Illusion)
    Resist Energy, Communal
    Summon Monster 3 (Conjuration, Summoning)
    Tongues

    Spell Reference:

    Level 1
    Ant Haul - [/url=https://www.d20pfsrd.com/magic/all-spells/a/ant-haul/]Ant Haul[/url]
    Comprehend Languages - [/url=www.d20pfsrd.com/magic/all-spells/c/comprehend-languages/]Comprehend Languages[/url]
    Enlarge Person - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Enlarge%20Person]Enlarge Person[/url]
    Grease (DC +1) - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Grease]Grease[/url] (Conjuration)
    Mage Armor - [/url=http://www.d20pfsrd.com/magic/all-spells/m/mage-armor]Mage Armor[/url]

    Shocking Grasp - [/url=http://www.d20pfsrd.com/magic/all-spells/s/shocking-grasp]Shocking Grasp[/url]
    Summon Monster I - [/url=https://aonprd.com/MasterSummonList.aspx?SummonType=monster]Summon Monster I[/url] (Conjuration, Summoning)
    Thunderstomp - [/url=https://www.d20pfsrd.com/magic/all-spells/t/thunderstomp/]Thunderstomp[/url]

    Level 2
    Aggressive Thundercloud - [/url=http://www.d20pfsrd.com/magic/all-spells/a/aggressive-thundercloud/] Aggressive Thundercloud [/url]
    Bear's Endurance - [/url=http://www.d20pfsrd.com/magic/all-spells/b/bear-s-endurance/]Bear's Endurance[/url]
    Bull's Strength - [/url=http://www.d20pfsrd.com/magic/all-spells/b/bull-s-strength]Bull's Strength[/url]
    Elemental Touch - [/url=https://www.d20pfsrd.com/magic/all-spells/e/elemental-touch/]Elemental Touch[/url]
    Flaming Sphere - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Flaming%20Sphere]Flaming Sphere[/url]
    Glitterdust - [/url=http://www.d20pfsrd.com/magic/all-spells/g/glitterdust]Glitterdust[/url]
    Protection from Evil, Communal - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Protection%20from%20Evil]Protection from Evil, Communal[/url]
    Summon Monster 2 - [/url=https://aonprd.com/MasterSummonList.aspx?SummonType=monster]Summon Monster 2[/url] (Conjuration, Summoning)

    Level 3
    Haste - [/url=https://www.d20pfsrd.com/magic/all-spells/h/haste]Haste[/url]
    Lightning Bolt - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Lightning%20Bolt]Lightning Bolt[/url]
    Summon Monster 3 - [/url=https://aonprd.com/MasterSummonList.aspx?SummonType=monster]Summon Monster 3[/url] (Conjuration, Summoning)
    Phantasmal Killer - [/url=https://www.d20pfsrd.com/magic/all-spells/p/phantasmal-killer/]Phantasmal Killer[/url] (Illusion)
    Resist Energy, Communal - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Resist%20Energy]Resist Energy, Communal[/url]
    Tongues - [/url=http://www.d20pfsrd.com/magic/all-spells/t/tongues/]Tongues[/url]

    Favorite Summons:

    Level 2
    Small Air Elemental - [/url=http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-air/small-air-elemental]Small Air Elemental[/url]
    Small Water Elemental - [/url=http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-water/small-water-elemental]Small Water Elemental[/url]

    Level 1
    celestial dog - [/url=http://www.d20pfsrd.com/bestiary/monster-listings/animals/canines/dog/dog/summoned-creature-dog/]celestial dog[/url]

    Consumables and Ammo:

  • 17 x javelin
  • Crossbow bolts (30 bolts, 1 per 10)
  • Adamantine Crossbow bolts (5 bolts, 60 per 1)
  • torches (10)
  • trail rations (5 days)
  • 2 Alchemists's Fire
  • 1 Smokestick
  • 1 Dagger
  • 3 Javelins
  • Unerring Grenade
  • Tanglefoot bag
  • Vial of Alchemist's Fire
  • Equipment and money:


    • Masterwork Light Crossbow (35)
    • Cold Iron Masterwork Battleaxe (10)
    • Silver Warhammer (12)

    • Masterwork Beetle Amulet (Bonded Item with +1 Natural Armor)
    • Wizard's Kit (21)
    • backpack
    • bedroll
    • belt pouch
    • flint and steel
    • ink
    • inkpen
    • iron pot
    • mess kit
    • soap
    • spell component pouch
    • waterskin

    • War Drums

    • 631.26 gp

    Level 4!:

    One more level of Wizard. Now Wizard 3/Monk 1.

    +1 Int (now 17)

    Will Saves +1 (now +8)
    1 Second Spell per Day (2 per day due to high Int)

    2 knew spells learned
    - Bear's Endurance
    - Summon Monster 2

    2 + Int skill points
    - Acrobatics (now +7)
    - Appraise (now +10)
    - Knowledge(Arcana) (now +10)
    - Perception (now +7)
    - Spellcraft (now +8)

    HP d6 + Con +1 Favored Class (now 27)

    Character Audit:

    I should have max 26 HP, not 27.
    I have only spent 20 skill points - I should have 22 spent.

    Spellcraft +1 (now +9)
    Climb +1 (now +6)

    I can't have 2 campaign traits, so I'll drop Vexing Defender. This lowers my Acrobatics bonus to +6 total.
    I will take the Helpful trait instead.

    I can't take Elven as a starting language, so I'll take Undercommon instead. With the Linguistics skill, I'll drop Sylvan for Elven.

    I'm Level 5!:

    1 level of Wizard puts me at 4 Wizard/1 Monk.

    Extra Feat: Toughness
    BAB: +1 (now +2)
    Saving Throws: Will Saves +1 (now +7)
    HP: 4 Wiz + 1 Con + 5 Toughness (now 37)

    Skill Points: 2 + 3 Int = 5
    Acrobatics (now +7)
    Knowledge (Arcana) (now +11)
    Knowledge (Nature) (now +9)
    Linguistics (now +8, adding Giant as a bonus language)
    Perception (now +8)

    Spells:
    1 more 1st level spell can be cast per day (now 4/day)
    1 more 2nd level spell can be cast per day (now 3/day)
    2 new spells added to the spellbook
    Bull's Strength
    Glitterdust

    I'm Level 6!:

    Level 5 Wizard!

    HP: d6 (4) + 1 Con + 1 FCB + 1 Toughness = 7 more HP (now 44)
    Wizard Bonus Feat: Extend Spell (noted)

    Skill Points; 2 Wiz +3 Int = 5 more (noted)
    Appraise (now +11)
    Knowledge(Nature) (now +10)
    Perception (now +9)
    Spellcraft +2 Skill Points (now +10)

    2 level 3 Wizard Spells + 1 level 3 Conjuration Spell (noted)

    2 Spells added to the spell book
    Haste - [/url=https://www.d20pfsrd.com/magic/all-spells/h/haste]Haste[/url]
    Summon Monster 3 (T) - [/url=https://www.d20pfsrd.com/magic/all-spells/s/summon-monster]Summon Monster 3[/url]

    I'm Level 7:

    Wizard 6

    HP: 1d6 + 1 Con + 1 Toughness + 1 FCB = 7 more
    All Saves +1

    BAB +1 (implies CMB, CMD +1)

    Feat: Augment Summoning

    Skills: 2 Wiz + 3 Int
    Acrobatics (now +8)
    Appraise (now +12)
    K Nature (now +11)
    Perception (now +10)
    Spellcraft (now +11)

    Spells per day: 1 more level 2, 1 more level 3

    New Spells known:
    Resist Energy, Communal
    Lightning Bolt