About BB Beetle
Level 0 DC 13, 4 /day
Level 1 DC 14, 4/day
Level 2 DC 15, 4/day + School
Level 3 DC 16, 3/day + 1 School
Big Blue Beetle hails from the village of Kraggodan. That's not his real name, but he prefers the nickname BB to represent his two favorite passions: Beetles and the color Blue. That and geology.
Born with blue-tinged skin, BB's family was often accused of mingling with giants. His sister's red skin and short temper only further cemented the idea that he descended from Cloud Giants and she from Fire Giants.
Nonetheless, Kraggodan tolerated him for his love of stonemasonry and his knack for using his magical aptitude to help others. He's always felt the need to help other and use his strength and mind in any way he can.
When the elders asked for volunteers to open trade relations with the town of Trunau, he leapt at the opportunity. After all, he gets to spread goodwill, check out different geological patterns and find new insects to research. What's not to love?
Many in Kraggodan are glad to be rid of him...
Very friendly, BB tends to be very curious and tries to talk his way out of situations first. Unfortunately this comes off as a bit creepy.
He'll talk your ears off about rocks and beetles if you give him the chance.
BB focuses on Conjuration to control the battlefield and move quickly from place to place. His offense is mostly focused on lightning attacks.
Skills and senses:
Linguistics Languages: Orc
Feats, Class Abilities and Traits:
Wand of Flaming Sphere (5 charges)
[dice]3d6[/dice] Fire Damage DC 13 Reflex Save for none
Concentration = 5 Wiz + 3 Int = 8
Conjuration Arcane School
Spell Focus (Conjuration) - All conjuration spells get +1 to the DC to resist.
Spell Focus (Conjuration) - DC increases by 1
Shocking Grasp - [/url=http://www.d20pfsrd.com/magic/all-spells/s/shocking-grasp]Shocking Grasp[/url]
Small Air Elemental - [/url=http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-air/small-air-elemental]Small Air Elemental[/url]
Small Water Elemental - [/url=http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-water/small-water-elemental]Small Water Elemental[/url]
Consumables and Ammo:
Equipment and money:
One more level of Wizard. Now Wizard 3/Monk 1.
+1 Int (now 17)
Will Saves +1 (now +8)
2 knew spells learned
2 + Int skill points
HP d6 + Con +1 Favored Class (now 27)
I should have max 26 HP, not 27.
I have only spent 20 skill points - I should have 22 spent.
Spellcraft +1 (now +9)
I can't have 2 campaign traits, so I'll drop Vexing Defender. This lowers my Acrobatics bonus to +6 total.
I can't take Elven as a starting language, so I'll take Undercommon instead. With the Linguistics skill, I'll drop Sylvan for Elven.
I'm Level 5!:
1 level of Wizard puts me at 4 Wizard/1 Monk.
Extra Feat: Toughness
Skill Points: 2 + 3 Int = 5
I'm Level 6!:
Level 5 Wizard!
HP: d6 (4) + 1 Con + 1 FCB + 1 Toughness = 7 more HP (now 44)
Skill Points; 2 Wiz +3 Int = 5 more (noted)
2 level 3 Wizard Spells + 1 level 3 Conjuration Spell (noted)
2 Spells added to the spell book
I'm Level 7:
HP: 1d6 + 1 Con + 1 Toughness + 1 FCB = 7 more
BAB +1 (implies CMB, CMD +1)
Feat: Augment Summoning
Skills: 2 Wiz + 3 Int
Spells per day: 1 more level 2, 1 more level 3