DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


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Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

"Obnoxious little things, stand still long enough for me to crush you!" Bormann cries out as he brings his axe down at the rat.

greataxe: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d12 + 4 ⇒ (5) + 4 = 9


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Just to have it on the new page:

Round 1

Drosk Ironhame 22(16/16) - ACTED
Shadow Rat 1 22(14/14) - ACTED
Shadow Rat 2 20(14/14) - ACTED
Bormann Grimm 19(30/30) - ACTED
Gnok Earthstone 10(22/22) Jocosa (27/27)
Greta Bolkasdottir 10(17/17)
Kurag Urlot III 9(18/18)


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta fires at one of the rats! Crossbow: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2 for 1d8 ⇒ 4 damage! She reloads!


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag steps back and up to create some space from the rat as he fires his bow.

Point blank shot 1d20 + 6 ⇒ (7) + 6 = 13 for 1d8 + 3 ⇒ (4) + 3 = 7


Melee scimitar: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (3) + 2 = 5

Gnok moves up into the room and attacks the rat that on Kurag but misses.


N Male Companion Cat, Big (Tiger) animal 3 (HP 27 AC:18 T:14 F:14 Saves F:+4 R:+7 W:+3 CMB:+4 CMD:18 Init:+4 Perc: +2)

Melee bite;claw;claw: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 1 ⇒ (2) + 1 = 31d20 + 4 ⇒ (9) + 4 = 131d4 + 1 ⇒ (4) + 1 = 51d20 + 4 ⇒ (11) + 4 = 151d4 + 1 ⇒ (1) + 1 = 2 bite only....

Jocosa moves up into the room and bites the rat that is on Kurag.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1 Cont'

Bormann slices a huge gash in the rat he is facing. Gnok moves into the room and tries to attack the rat that keeps trying to bite Kurag but misses; however, Jocosa bites and claws it. Greta and Kurag both miss with their bows.

Round 2

Drosk Ironhame 22(16/16)
Shadow Rat 1 22(5/14) WOUNDED
Shadow Rat 2 20(9/14) WOUNDED
Bormann Grimm 19(30/30)
Gnok Earthstone 10(22/22) Jocosa (27/27)
Greta Bolkasdottir 10(17/17)
Kurag Urlot III 9(18/18)

Up Next: Drosk

Tactical Map Updated


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Round Two:

Drosk eyes the rats and stomps his foot, causing a noxious cloud of yellowish-green vapor to erupt from the stony floor and envelope the creatures in acidic fumes.

Standard action to use Acid Cloud supernatural ability to create a 5-foot-radius cloud of acid vapor in squares H7, H8, I7, and I8 (catching both rats). The cloud lasts for 1 round.

Acid Cloud Damage: 1d6 + 1 ⇒ (5) + 1 = 6 (acid damage and sickened for 1 round. DC 14 Fortitude save for half damage and negates sickened condition.)

Acid Clouds used today: 1/6


Melee scimitar: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 2 ⇒ (5) + 2 = 7

Gnok continues to swing at the rat in front of him and misses.


N Male Companion Cat, Big (Tiger) animal 3 (HP 27 AC:18 T:14 F:14 Saves F:+4 R:+7 W:+3 CMB:+4 CMD:18 Init:+4 Perc: +2)

Melee bite;claw;claw: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 1 ⇒ (4) + 1 = 51d20 + 4 ⇒ (11) + 4 = 151d4 + 1 ⇒ (4) + 1 = 51d20 + 4 ⇒ (3) + 4 = 71d4 + 1 ⇒ (1) + 1 = 2

Jocosa, now that he is next to the rat, attempts to bite and claw it.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Been waiting on the rats, but in the interests of moving along, I'll post my post-rat move. It looks like Drosk's move could potentially kill a rat, but since Bormann can reach either, he can still hack one of them.

Bormann snorts at the acid scent in the air and presses his attack against a live rat.
great axe: 1d20 + 5 ⇒ (20) + 5 = 25 Threat!
crit confirm?: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 3d12 + 12 ⇒ (12, 7, 6) + 12 = 37

Mercy me, I love a greataxe crit.


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Drosk envelops the rats in an acid cloud, but the cloud does not seem to affect the undead creatures.

The rats, not having any luck slowing down Bormann and Kurag try their luck on Gnok and Jocosa.

Attack on Gnok: 1d20 + 4 ⇒ (14) + 4 = 18
Actual Damage on Gnok: 1d3 - 1 ⇒ (1) - 1 = 0

Attack on Jocosa: 1d20 + 4 ⇒ (11) + 4 = 15

The rats have no better luck on their new opponents. Bormann, tired of getting sidelined by a measly rat, cleaves it in two and pieces fly everywhere. Gnok again misses the rat that tried to bite him, but a swipe of Jocosa's claw takes another chunk of it.

Up Next: Greta & Kurag


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta suddenly notices that the rats are undead monstrosities and channels to harm them! Positive: 1d6 + 1 ⇒ (1) + 1 = 2 Will Save DC 13 for half!


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Not able to have a decent firing lane Kurag moves out to try and get around the scrum to the other side. Coming around the backside guys. Keep up the good work.

Double move to row M 10 feet east of Iomedae's symbol.


Melee scimitar: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 2 ⇒ (3) + 2 = 5

Gnok swings at the closest rat to him


N Male Companion Cat, Big (Tiger) animal 3 (HP 27 AC:18 T:14 F:14 Saves F:+4 R:+7 W:+3 CMB:+4 CMD:18 Init:+4 Perc: +2)

Melee bite;claw;claw: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 1 ⇒ (3) + 1 = 41d20 + 4 ⇒ (12) + 4 = 161d4 + 1 ⇒ (3) + 1 = 41d20 + 4 ⇒ (8) + 4 = 121d4 + 1 ⇒ (2) + 1 = 3

Jocosa, takes a step if the rat in front of him is killed by someone else, and tries to bite and claw at a rat.


NARRATOR Skirgaard GS Map / SS MAP/

Round 2 Cont'

Shadow Rat Will Save DC13: 1d20 + 3 ⇒ (10) + 3 = 13

Greta calls upon Bolka to destroy the remaining rat and the rat takes some damage. Kurag, decides to get a better perspective on things and heads towards one of the other entrances.

Round 3

Drosk Ironhame 22(16/16)
Shadow Rat 1 22(5/14) DEAD
Shadow Rat 2 20(3/14) WOUNDED
Bormann Grimm 19(30/30)
Gnok Earthstone 10(22/22) Jocosa (27/27)
Greta Bolkasdottir 10(17/17)
Kurag Urlot III 9(18/18)

@Drosk & Bormann: Gnok and Jocosa will kill (rekill?) the thing on their action, so you can still chose to make a round 3 action or let the kitty have the kill, your choice.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Round Three:

Confident in his companions' abilities to dispatch the undead rat, Drosk keeps watch in case more of the creatures attempt to ambush the group.

Perception check: 1d20 + 3 ⇒ (2) + 3 = 5


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann also confidently leaves the remaining rat to Jocosa, though he's not sure if it would make good eating...


NARRATOR Skirgaard GS Map / SS MAP/

Round 3 Cont'

Drosk and Bormann see Jocosa wagging her tail back and forth and know that the rat is not long for the world. Almost at the same time, Gnok stabs the rat with his scimitar as Jocosa wraps her huge claws around the rat and bites its head off. The cat spits out the head and growls menacingly.

Out of Round Mode


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Hurrying around the far side of the room Kurag is in time to see the demise of the rats. Well that was better than I expected. Don't know what I was really expecting though. Did yo run into these things before? As he talks he continues to search the room for other signs creatures, interesting bits of wealth, or clues as to what transpired here earlier.

perception 1d20 + 7 ⇒ (4) + 7 = 11


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

"No, these are new to us," Drosk replies to Kurag's question. "We ran into some live giant rats, but not dead ones that were still movin'. Wonder what's down here that would've caused them to rise like that?" the dwarf wizard muses.

As the companions begin to move about the chamber, Drosk casts a minor cantrip to reveal the presence of magical auras and scans the room. (cast Detect Magic)


Perception: 1d20 + 6 ⇒ (20) + 6 = 26

"Good girl. We will get some good food back in town" Gnok tells is friends. He then looks around the room for anything interesting.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

There was not much time between yesterday and now. Perhaps we should follow the tunnel back where they came from? It would only make sense thay they were here before and you just never encountered them. If you wish I will follow the path back.

Kurag makes to condense his gear in order to follow the tunnel back if need be.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

"I agree, we should see if we can follow their trail, Kurag. But let's make sure we search this old camp before we move on. We may find something more that would tell us why someone might murder Rodrik." Bormann says as he gets back to the task of searching about the bedrolls and fire.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


NARRATOR Skirgaard GS Map / SS MAP/

The body of a half-orc lies partially obscured amid the loose rocks and dirt of the tunnel.

@Drosk:
You detect magical auras on the corpse


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

"Look here. This body has something magical on it," Drosk informs his companions as he moves to investigate the partially buried corpse. Maintaining concentration on Detect Magic to determine types and strengths of auras.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag nods his head in Bormann's direction. I agree with you. First things first but I like having a plan of action to know what to expect. This seems like the last room though in this place. Once this is cleared out then moving on. As it is Drosk here seems to have found something.

Kurag then helps to unbury the body and let Drosk have a better look at it.


NARRATOR Skirgaard GS Map / SS MAP/

As you dig out the corpse, you see that it looks like it has been nibbled on by rats and other vermin. He is wearing chainmail armor of no particular note. Drosk directs you to his pocket where you find a wand. On his belt is a fine silver dagger worth about 160gp. He wears a red gold medallion engraved with two bloody orc double axes around his neck and he also has 60gp and six black onyx gems worth about 25gp each. He also has six potions of cure light wounds.

Spellcraft on Wand DC 16:
Wand of Cure Light Wounds 44 Charges

Knowledge (Religion) on medallion DC10:
You believe this is an unholy symbol of Nulgreth.

Knowledge (Religion) (If make the above check) DC 15 or if the above check is 15 or over:
Everything in the above check as well as Nulgreth, the Blood God is the orc deity of bloodlust and fighting. He believes in slaughter as its own end, and loves seeing his followers drench themselves in the blood of their enemies.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Knowledge Religion: 1d20 + 5 ⇒ (14) + 5 = 19

Greta gasps and drops the medallion. "This is a holy symbol of Nulgreth, accursed orc god of bloodlust. His followers are bloodthirsty, literally drenching themselves in their enemies' blood. Disgusting!"


The "room" all the way to the left. Is there a door / corridor underneath Drosk token on the map, or do we just not know that the room is there?


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

I am assuming we don't know it is there yet as I have not read of any openings that way.

Kurag spits on the floor at the words from Greta. Foul god indeed. There can be no good here if cultists following him are involved. We may have come across something worse than just the murder of our fallen Rodrik. Let us finish exploring this place and be done with this. If I remember right you had more places you wanted to go still today.


NARRATOR Skirgaard GS Map / SS MAP/

You find that the tunnel only goes about twenty feet before stopping as if work ceased on it.

The 'room' still hidden is actually a passage way that connects the two rooms by a secret door on each end. Since there is nothing in the corridor and I think when you all searched the rooms, you would have rolled high enough to find it, I am just going to hand wave it. For all practical purposes the lower level of the plague house is finished.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

DC 16 Spellcraft check: 1d20 + 8 ⇒ (2) + 8 = 10

"I can't figure out what this wand does. Maybe Agrit Staginsdar will identify it for us when we get back to town."

"Do we want to take this body back to town an' see if anyone recognizes him?" Drosk asks his companions. "Maybe this is one of the half-orcs that left the Ramblehouse so early yesterday mornin' - Mistress Larringfass might recognize him."


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

"Well reasoned, Drosk. I will carry his corpse back to town." Bormann says as he wraps the body in a mothy bedroll and then slings the it over his shoulders.

"An unfortunate place, this plague house. Too much tragedy. But perhaps it will rest easier now... for a while."


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

That is a possibility. Anyways I think we're finished here so might as well head back and finish your list. As for what to do first your choice is good enough for me.

Kurag gathers his kit and leads the others out of the Plague House double checking along the way for any weak areas in the floor to keep the place from collapsing on them.


Gnok and Jocosa get in line behind Kurag and Bormann and leave the Plague House. "Good riddance."


NARRATOR Skirgaard GS Map / SS MAP/

There are a couple of hours before the funeral. Where to next?


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

"I don't exactly favor hauling this dead half-orc all the way through town to the boarding house. Let's drop him off with the town guard or the priests and have Larringfass come and see if she can identify him. But whether I carry him one place or another, keep your eyes open. There were 4 bedrolls. We've killed a half-orc and a troll and found a dead half-orc. That leaves one bedroll unaccounted for and I think that means there's one more person in this town looking to cause trouble.


NARRATOR Skirgaard GS Map / SS MAP/

You are able to make it back to town with the half-orc's body. Where to next?


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Is there anyone else that you wanted to talk to before the funeral. Any other loose ends that we need to wrap up?

I don't know how much you guys filled Kurag in actually onthe details of the rest of the investigation to know what else there is.


NARRATOR Skirgaard GS Map / SS MAP/

Are you all doing anything before the funeral?


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

RichD, are there any loose ends that Kurag would know about that he could help with the investigation? Is there anyone else that needs to be talked to for completeness sake to finish everything off?


NARRATOR Skirgaard GS Map / SS MAP/

Here is what I think you all wanted to do:

1. Check in with Kurst to see if they have gotten any information from Daktani.

Kurst looks grim. He’s a tough one. He is not saying anything! He is more afraid of someone than he is of us and that he will be free soon enough. We don’t know if he means the headsman’s ax or some other freedom.

2. See if Cham Larringfass can identify the dead half-orc.

Oh My! He is a ripe one isn’t he! She looks visibly ill at the sight of the decomposing, vermain ravaged body. It is hard to tell because half his face has been eaten off, but I don’t think I recognize him as one of the half-orcs tha… As she is speaking she starts to swoon and faints. Luckily one of you catches her and helps her to a seat away from the ripe corpse.

3. Have Agrit or Tyari identify wand. Tyari will identify it as a cure light wound wand with 44 charges.

4. Speak with Brinya Kelver (Rodrik’s fiancée)

5. Speak with Patrol Sargent Omast Frum who Kurag will tell you is cleaning graffiti on the South Tower of Trunau’s inner wall.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Let's go talk to Brinya!


Yup, Brinya it is


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

I agree. Let's go see Brinya. I forgot we hadn't spoken with her yet.


Male Dwarf Wizard (Earth Elementalist) 2 (HP 16/16; AC:16 T:16 FF:14; Saves F:+1/+3 vs poison/+5 vs spells R:+2/+6 vs spells W:+4/+8 vs spells; CMB:+2 CMD:14 (see profile page for modifiers); Init:+2; Perc:+3; Spellcraft:+8){Effects: Mage Armor}

Thanks for the updates with Kurst and Cham Larringfass, DM RichD! I also vote that we go see Brinya next, and then talk to Omast Frum.


Male HP: 96/96 AC: 20,15,15 saves F:8, R:16, W:11,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng8 Rog 2. / Druid 10

Kurag hears the direction they want to go and follows suit. He had not spoken to Brinya much over the time he was here but that nothing to do with her. Rather he had his own direction to follow. The news that Rodrik was engaged though surprised him somewhat but he would have been happy were it not for his untimely death. This would be a hard conversation and not one that he was going to enjoy.


NARRATOR Skirgaard GS Map / SS MAP/

You find Brinya in her humble room in a boarding house just north of The Commons. The half-orc woman that answers the door has swollen, bloodshot eyes which she constantly dabs with a damp hanky. Her voice is hoarse and her general appearance is unkempt. She smiles sadly at you all. I don't know how I can ever thank you. When most of the town was ready to write off Rodrik's death as a suicide, it was you all that kept investigating. All that effort for a man you hardly knew excepting Kurag and Greta here. Especially after you learned about..uh..us. I know our two races usually do not see eye to eye, but you have done Rodrik-and me a great service-one I will not soon forget. I know you must have some questions, I was going to seek you out before the uh..uh... She cannot bear to say the word funeral and she breaks down into uncontrollable sobs.

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