DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?


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Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Ooo, Ultimate Intrigue has Poison Lip Paint in it...


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image
Tal Bernard Mainz wrote:
Perhaps it is Tal's subconscious attraction to Mera that is making him hesitate to lash her.

Oh la la!

In other news, Mera has 22 HP not 15. I forgot to update my stat line when I leveled last time. Still plenty of room to be tortured by my secret admirer.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

The irony of the only character with DR not being subjected to damage is not lost on me.


Mera Wist-Thrune wrote:
Tal Bernard Mainz wrote:
Perhaps it is Tal's subconscious attraction to Mera that is making him hesitate to lash her.

Oh la la!

In other news, Mera has 22 HP not 15. I forgot to update my stat line when I leveled last time. Still plenty of room to be tortured by my secret admirer.

Home wrecker!


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15
Trevor Culexis wrote:
Mera Wist-Thrune wrote:
Tal Bernard Mainz wrote:
Perhaps it is Tal's subconscious attraction to Mera that is making him hesitate to lash her.

Oh la la!

In other news, Mera has 22 HP not 15. I forgot to update my stat line when I leveled last time. Still plenty of room to be tortured by my secret admirer.

Home wrecker!

... excuse me?


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image
Trevor Culexis wrote:
Home wrecker!

Uhm, what?


My apologies, a lame joke about Mera's flirting with Tal.


NARRATOR GS Map / SS MAP/

@Trevor: I think you kicked the hornet's nest, my friend! :)


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Hey Trevor, nice hearing from you again. As you can see Tal is still flirting with death in the Six fold Trials of Larazod.

As for a home wrecker, nah, Tal is too devoted to Lily, but he apparently can't control his subconscious or his dreams.


I went bald!


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image
Trevor Culexis wrote:
My apologies, a lame joke about Mera's flirting with Tal.

Hey! I didn't wreck any homes! I uh, tried to submerge some Lily pads and it didn't go my way (for now).

Tal is mine.


Perhaps a nice girl could help you out.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

-_-


NARRATOR GS Map / SS MAP/

Mechanics of Act III:

In this act, four of the actors are subjected to the trial of pleasure—the “Flukes of Asmodeus” are fictitious creations of the playwright, but the rot grubs who play their roles are very real. When each is applied, it is the actor’s duty to act as if in the throes of unbridled passion while the rot grub burrows through his flesh before cutting the rot grub out with the offered knife. The knives bear minor magical enhancements that make them particularly efficient at cutting out rot grubs—this magic only persists for the length of this act, but while it does, any Heal check made to cut out a rot grub with one of these knives gains a +6 circumstance bonus (using these special knives is tradition, as having the actors die so soon is generally regarded as anticlimactic, even by the most bloodthirsty of directors or audiences)

Targets Larazod, Dentris, Drovalid, Tybain
Torment—Rot Grubs A rot grub inflicts 2 points of Constitution damage per round as it burrows—a DC 17 Fortitude save negates the Constitution damage for that round. In order to remove the grub, a victim must cut the grub out with a knife—this takes a DC 20 Heal check and inflicts 1d6 points of damage to the victim per round the grub has been burrowing (1d6 the first round, 2d6 the second, and so on).

The PCs are free to attempt to cut out their grubs at any point after they make their Perform (act) check to pretend to be in the throes of ecstasy.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
DM RichD wrote:
Calsenica asks Robahl if someone can heal you all and Robahl shakes his head in the negative. The audience wouldn't like it if the were all of a sudden healed! he says dismissively.

@Mera: You might want to sweet talk Robahl before you go around healing people.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Thanks, I missed that, hmmm. You can cancel my action oh healing then.

Unless you think the nonlethal is not visible and healing wouldn't matter?


NARRATOR GS Map / SS MAP/

Even the non-lethal would probably bruise. You can heal yourself, you will just have to face the wrath of the audience. ;)


NARRATOR GS Map / SS MAP/

Will Tuesday serenade us with bagpipes for St. Pat's Day?


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Monday could heal us on stage, right? She's supposed to be playing the role of a paladin, so it would not be entirely out of character...


NARRATOR GS Map / SS MAP/

You are correct. She could, but will the audience approve? It is a difficult balance you all must find-keeping yourselves alive vs. entertaining the blood-thirsty audience.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

F$!% the audience.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Hey guys don't worry about me. I won't take any healing right now ;p


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

good


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Hey guys sorry I thought I posted here and in the other campaign that I was traveling and out for the day. Just got some wifi to check the boards but will get a post up tomorrow. Sorry for the delay.

We still have hero points correct?


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Mera will need some healing, at least, or the fluke might take her out. The ablative barrier does nothing against Constitution damage.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

I thought these things were just rot grubs, do they actually cause a pleasurable feeling while they're eating you alive or is that all in the acting?


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
DM RichD wrote:
The PCs are free to attempt to cut out their grubs at any point after they make their Perform (act) check to pretend to be in the throes of ecstasy.

I mean, it depends on what you're into, but I don't think you'd need to pretend if it actually felt good.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Good point.

Ugh.


NARRATOR GS Map / SS MAP/

This play reminds me of the scene in Gladiator.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

So wait, does the rot grub cause damage even if it's successfully cut out during the first round?


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Yep.


NARRATOR GS Map / SS MAP/
Naberius wrote:
So wait, does the rot grub cause damage even if it's successfully cut out during the first round?

I think it still does the 1d6 damage because it was still borrowing inside of you for that round. Since it was removed at the end of the round, no additional damage is taken.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Fair enough.

Horrible flesh-eating worm damage: 1d6 ⇒ 2


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Yeah, looking back over the process it's the removal that causes the d6 damage, the fortitude save is just for the con damage that the grub causes.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Ugh. Just imagine carving a giant flesh-eating worm from your body with a knife...

Speaking of which, don't forget your Heal check!


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

That's for when she takes it out.

Unfortunately she still has another line before she can do so -_-


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
DM RichD wrote:
The PCs are free to attempt to cut out their grubs at any point after they make their Perform (act) check to pretend to be in the throes of ecstasy.

I think you're good to go.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Oh!


NARRATOR GS Map / SS MAP/

Mechanics of Act IV:

Near the end of this act, a huge and curious sculpture of iron, polished wood, and green glass is wheeled onto the stage from behind the back curtain. The sculpture is that of a vast serpent, it’s mouth large enough for a Medium creature to slip inside, its belly made of transparent but very thick glass. The “Beast’s” tail is raised high and its head kept low so that a person on the stage can climb in easily. The glass belly is half filled with acid—the actors must clamber into the Beast’s maw and slide down into its transparent belly, one per round. Once all five actors are in the belly, stagehands dressed as lemures lumber out and tug on the sculpture’s head and tail, which wheel about on a set of rollers around the transparent belly so that the tail hangs low and the head rears high. Once this is done, the PCs within must climb up the beast’s throat and out of its upraised maw before the acid kills them.

The throat is smooth and impossible to climb, save for a series of tiny hooks that hang from the sides—these allow a Climb check (DC 20) to escape (one PC at a time). A PC may also balance on another PC’s shoulders to reach the maw. To form such a tower, each PC in the tower must make an Acrobatics check (DC 15); the failure of any check results in that character falling, taking anyone above him down as well. PCs can lift up to twice their maximum load (a character with 10 Str can therefore lift 200 pounds); however, a Strength check (DC 10) is required to keep hold in the sweaty and damp acidic conditions.

Targets Larazod, Dentris, Drovalid, Ilsandra, Tybain
Torment—Acid One PC may enter the Beast per round, and it takes 1 round to reconfigure it into its “escape” position, at which point the PCs may each attempt to clamber up the slippery throat to freedom. Each round, the acid in the creature’s belly inflicts 1d6 points of acid damage—a DC 15 Reflex save is enough to scramble and avoid acid damage for 1 round. The fumes in the belly are acrid as well, and each round a creature spends inside the belly it must also make a DC 12 Fortitude save or be sickened for the remainder of this act. Torment—Escape The otherwise smooth inside of the snake’s throat is lined with small spikes that provide razor-sharp handand footholds that spring into position once its head and tail switch position. It’s a DC 20 Climb check to clamber up from the Beast’s belly, but the throat is narrow enough that only one character per round may attempt the check. Failure by less than 5 indicates that the climber makes no progress—failure by 5 or more indicates the climber takes 1d6 points of slashing damage from the spikes. A character at either end (perched in the Beast’s mouth or still within its belly) can aid another character climbing in the throat by making DC 10 Climb checks. There’s only room for one person in the Beast’s mouth at a time, though, and as a character clambers up into the mouth, anyone already there must either slide down into the throat or drop to the ground 10 feet below (1d6 points of falling damage; DC 15 Acrobatics check negates).


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Ouch, is there a specific order we have to enter and exit from?

If not I suggest Calsenica, Mera, Naberius, Monday, Tal.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Ok. Definitely need to heal before going into this act. It shouldn't matter since we're contained inside a huge glass thing for the whole Act anyway.


NARRATOR GS Map / SS MAP/

@Monday: No specific order in entering or leaving so it is up to you all.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

quick question. If Tal lifts someone up then does he need to make an acrobatics check as well or is that a third option?

1) climb up the throat require DC 20 climb
2) acrobatics DC 15 from all to make a tower
3) DC 10 str to lift an individual up to the mouth.

Agree that Calseinica should be last in and first out. NAberius should probably be next in line. Monday and Mera next in some order and Tal first in and last out. Monday and Mera have better reflex saves than Naberius and can heal if/when needed. Mera can inspire as well to aid in the checks if we need it. Tal is strong enough to lift people without worrying about carrying capacity or maximum load or what others are carrying.


NARRATOR GS Map / SS MAP/

If Tal is forming the base of the 'tower' by supporting one or a few of the others, then him and everyone in the tower needs to make an acrobatic check (The others since they are balancing on each other, Tal because he is bearing the weight of one or more people while standing in slippery acid.

This is a tough torture and will require strategy... ;)


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

Ok thanks. I didnlt know if only 1 person was the base if that person still needed an acrobatics check or it was replaced by the strength check.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Mera Wist-Thrune wrote:
Ok. Definitely need to heal before going into this act. It shouldn't matter since we're contained inside a huge glass thing for the whole Act anyway.

We definitely need to heal up. However, the script indicates that we'll only be "devoured" after we are done with our lines. I assume we'll do the escape part in initiative...

I think that means that I'm about to be pelted with vegetables... :c

Edit: Actually, no. F*ck it. I'll throw in another hero point to bump that up to 15.

Naberius will use his remaining scroll of monkey fish just before we hop in. I suggest he gets out first, so he won't get in the way.


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

So Naberius has money feet active guaranteeing him success at climbing out. Have him go first and then Calsenica so Naberius can aid her out?

I am still thinking that Tal is first in and last out with Monday and Mera coming and going next. I would prefer that Monday enter after Tal and then Mera and also have Monday exit first. That way if we need Mera can sing to aid Monday and Tal in climbing up the neck.

This would mean that Tal would be subject to the acid for minimum of 10 rounds
Monday would be subjected for 7 rounds
Mera for 7 rounds
Calseinica for 3 rounds and
Naberius for 3 rounds

If Naberius is able to climb the walls of the stomach to stay out of the acid though then he would be first in and last out.

If only 1 of us was really a tiefling with resistance to acid 5 this would make it a lot easier.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Sounds like a plan. Naberius will step back and use his scroll as the others are finishing their lines, just before he has to climb in.

I wish we had access to resist energy. :P


m Human Ftr 9 HP:110/110 AC*:33,23,30 Saves:10/8*/9* CMB: +19 CMD: 38 Init: +3 Perc: +14 Link to the spreadsheet

That would have made this really nice.


btw, I like how quickly this play is progressing. WE are whipping through these lines nicely without any delays. Keep it up!

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