DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?


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NARRATOR Skirgaard GS Map / SS MAP/

Okay, I am not sure what the 'norm' is on this. If potions 1-3 are the same, is there only one perception check to identify with the idea that if you couldn't tell what it was on the first, you couldn't tell on the second and third one? or is it you get a perception taste on all three and if you identify any, then you identify all. I can't seem to find a clear ruling so I figure I will throw it out there. Is there a pathfinder rule regarding this or should we have a 'campaign rule'?


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

If they all look the same and are in the same bottle I think it'd be safe to say one covers them all, don't know any official rulings though.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

A houserule I have is to allow Spellcraft to ID magic items of all types--potions included. I've forgotten it was a houserule. A strict interpretation of the rules count it as a magic item, with a Spellcraft 15 + SL with Detect Magic to identify.

But I would feel it best to go with Mera/Shadowlord's reasoning.

In any case, I feel somewhat justified in my post; perception to identify a potion seems rather strange to me--it's not magically-oriented.

I'd also forgotten that one needs Detect Magic or Identify to ID a wand. My bad.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

If they are all the same I houseruled that you do all of the similar ones with a single check. Saves time :)


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

I agree with Monday that if there are numerous potions that are all the same then 1 check covers them all. I have also played it that every cure light wounds potions was a light pink color so the common potions were easy to tell after a while. Cuts down on the spellcraft checks once the first couple are made.

Tal's concerns about Anna is that she is not telling the truth about her abilities and the hellknights showed up. Any more than that Tal is keeping close to the chest.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

@Tal: Well..strictly speaking...

1: To speak the truth--Tal has no idea she is lying. Against all her checks, no one succeeded.
2: True--the Hellknights showed up. So why her specifically? Because she didn't show a clear talent?

Truthfully, any more unwarranted suspicion would reasonably be construed as metagaming--especially since she proved her worth.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

I am basing this off of 2 things.

1) Janiven's suspicion of you initially which was compounded by her nod to Tal to keep an eye on you.

2) you said you were just a concerned citizen. Concerned citizens don't toss daggers around at goblins or pick locks.

It just seems that your words have not lived up to your actions.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

I'll concur on the first point.

A desperate civilian hounded by Hellknights would throw daggers at anything to get back home, I believe. Picking locks may just be a thing she picked up as an artist.
Good artists copy; great artists steal is how the saying goes.

At any rate, concerned citizens does not equal commoners. She said she has skills--and Janiven acknowledged that.

But if you find it suspicious or think she's lying, you're always free to roll a check.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

@Tal:
For the record, I don't mean that you're playing out of character, and I most certainly do not mean to suggest how to play the game for you.

I just meant that it is a nice roleplaying opportunity to reach out for Anna and show another side of Tal (especially since the scenes with his wife are probably not going to be on screen)--especially since she's been doing nothing but reaching out and helping in the first place.

For all intents and purposes, she seems over her head in this whole situation.


NARRATOR Skirgaard GS Map / SS MAP/

I like the idea of one check to identify them all and I like the idea of standard colors. Once you identify them then based on color, the next time you come across it will be an automatic. Not sure why you would use perception (taste) to identify potions instead of spellcraft, but it is under perception so we will keep it a perception check.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

To be fair, claiming to be a "just a concerned citizen" sort of infers that one is harmless. Janiven certainly primed Tal to be suspicious of everything Anna does, and and she keeps surprising us with new skills, most of them quite useful for a spy... I don't think its unreasonable for him to be a bit paranoid, considering what is at stake here.

I do understand your frustration. It is true that she has been nothing but helpful, and I'm sure all the characters will come to appreciate it in time... Once the situation is less tense. :)


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Thanks Naberius, you made that quite eloquent for me as I was trying to find a response that was not sounding defensive by reding just the words.

I guess the only thing I would add is that Tal has not made a check as of this time since he is just watching and waiting. Down in the sewers running from the authorities is not the place to accost someone for not being direct in their abilities.

I agree as well that once, if ever, the truth comes out Tal would actually be more impressed by Raveen for keeping himself disguised for so long. Once that happens or if Anna comes clean on her abilities then Tal will stop being distrustful and appreciate what she brings to the table.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

At this point I have already gotten used to Anna. I think she should stay, it will be weird to have this 'Raveen' guy in the party.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Agreed.


Male Phantom Init +2 | Perception +5 | AC16/T12/FF14 | HP 22/22 | DR/Slashing 5 | Fort +4 / Ref +5 / Will +0 | CMB +3 / CMD 15

*nods in agreement*


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

I don't think I've ever had such a prolific game such as this. 5 pages of RP through the first encounter? Yowsers. Ha. And that's not counting however many we had in the other attempt at a start!

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
DM RichD wrote:
Not sure why you would use perception (taste) to identify potions instead of spellcraft, but it is under perception so we will keep it a perception check.

In Raveen's case it would make little difference; both skills have identical modifiers. But at any case, I think we are all perfectly fine with letting houserules patch any discordance in the core rules.

@Players:
As always, Naberius is the voice of reason, and perspective helps us all understand one another better.

@Tal:
I understand. Don't worry about sounding defensive; as long as we all agree to play in-character with a healthy dose of out-of-game cooperation, we'll always reach a satisfying conclusion.
Or at least, with enough satisfaction to get across the internet.

@Mera & Monday:
That is truly the mark of a good actor, isn't it?

But perhaps I have a confession to make: I may have my previous post colored with bad memories.

Memories:

Background--nearly 3 years ago.

See the post above complaining about a character who PVPs players in 4e and steals their items?
I happened to play with that gentleman years ago--and I played a white necromancer.

Yes--I know: He's asking for it. A good necromancer?

But said necromancer was raised from the age of fifteen to join an order called the 'Risen', and though he escaped at the age of twenty-one, of all his friends, he was the only to succeed. He joined an adventuring group that opposed his teachers, all the while trying to bury (pun unintended) his dark past and use his powers for good, all the while trying to avoid a witch-hunt, or descending into using the dark tactics he was trained to use (utilizing poisons, undead and unholy magics, and the spreading of plagues and civil dissatisfaction for personal gain).

But regardless of my conduct, it ended badly; my character was publically killed in a tavern, and the investigation shut down once my spellbook was written.

As you might have read, the group (after a while) broke up, and it seems that after I left, said gentleman got a 'high' over player killing.

That story, having to live it step-by-step, might have made me extra-sensitive to other players' intentions. I realize that anticipating this is folly from a group of obviously well-adjusted folk as yourselves, but playing a character with more than one face made that memory stand out.

I always say that perspective and empathy, not necessarily unquestionable acceptance and welcoming is the only real solution to the problems that plague humanity. Perhaps this would give you some perspective as well.

It's an amusing story at any rate--about an underground necromancer being revealed and defeated by the heroes defending the helpless city.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

@GM: I didn't notice last time, but you've added the sprites! They look adorable on the map.
Speaking of which, I've also made a few monsters. They're in the Sample Sprites file.
There's only the goblin now and a few orc commoners and Ezren (the iconic), but I'm open for requests regarding incoming monsters.
On second thought, that might spoil the surprise...
Tut, tut...what to do, what to do.

Sample Sprites


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Mera Wist-Thrune wrote:
I don't think I've ever had such a prolific game such as this. 5 pages of RP through the first encounter? Yowsers. Ha. And that's not counting however many we had in the other attempt at a start!

Here's hoping it will keep going strong! I've had a blast so far. :)

Raveen Liquean wrote:
I always say that perspective and empathy, not necessarily unquestionable acceptance and welcoming is the only real solution to the problems that plague humanity. Perhaps this would give you some perspective as well.

I'm sorry to hear you've had such a bad experience! I'm so used to playing with people who "get it," that I do tend to take it for granted. Wise words, I completely agree. Roleplaying games are all about communication and cooperation, as are all social activities. Beginners often fail to realise this, and unfortunately some never learn.

Thankfully, all of us here seem to be on the same wavelength about gaming, and more importantly, willing to discuss these things maturely OOC when problems arise. I'm very glad to get to play with you all! :)


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Same!

*hugs Nabe*

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Naberius Belthrune wrote:

I'm sorry to hear you've had such a bad experience! I'm so used to playing with people who "get it," that I do tend to take it for granted. Wise words, I completely agree. Roleplaying games are all about communication and cooperation, as are all social activities. Beginners often fail to realise this, and unfortunately some never learn.

Thankfully, all of us here seem to be on the same wavelength about gaming, and more importantly, willing to discuss these things maturely OOC when problems arise. I'm very glad to get to play with you all! :)

I assure you, I also share this feeling with everyone present as well.

Though there will be no need for hugs.

@GM:
Speaking of physical contact, how are we running leveling up and experience points? Will we get a level at a milestone, or should we calculate EXP for about 3 goblins at average progression?

I've done both--but milestone leveling is easier and more dramatic, while EXP leveling is more consistent and flexible.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

I usually don't bother with experience points. I find that they add nothing to the game whatsoever. Really, the whole system only serves to make it more... Well, game-y.

I'm also horrible at math, so there! :P

Anna Kelyn wrote:
Anna would relinquish her cut, so to not doom herself to joining this untitled revolution.

Naberius, on the other hand, will do no such thing! He has a certain standard of living to uphold. :)

So that would be 200 gp shared four ways? Mera took the wand, but who takes the potions? Should we come up with a system to track loot?

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Naberius Belthrune wrote:

I usually don't bother with experience points. I find that they add nothing to the game whatsoever. Really, the whole system only serves to make it more... Well, game-y.

I'm also horrible at math, so there! :P

I don't like using them, either. I use my own quest-based progression--but...

Naberius Belthrune wrote:
So that would be 200 gp shared four ways? Mera took the wand, but who takes the potions? Should we come up with a system to track loot?

We can have a floating table if you are up for abstract storage, or we can melt the gp into a pool and divide it up; those who get liquid currency do not get potions, etc.

Maybe put it to vote?

1: Divide up on need/greed basis.
2: Liquidate and divide gp
3: Count as floating assets one can draw from (this is quite abstract)


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

The only games we still count XP in that I play in are the Soceity games. For Campaigns even Paizo recommends you do leveling at specfiic points in the campaign. In the campaigns I lead players come and go, as will likely happen here, and it's much easier to pull people in and out and just level them at the correct places rather than worry about who has how much XP.

For loot, I like the system where you hand out pieces to people that want/can use them and then sell whats left over. That's a combo of #1 & #2.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Mera Wist-Thrune wrote:
For loot, I like the system where you hand out pieces to people that want/can use them and then sell whats left over. That's a combo of #1 & #2.

I prefer this system as well, at least in my IRL games. This might cause a slight discrepancy in wealth between characters, but I find that it tends to even out over time.

Should we have a list with all the undivided/unsold loot somewhere where everyone can edit it, or would it be better if one of us volunteered to manage loot? Maybe it's better to just divide things on the spot?

I'm not sure what works best in PbP, so I will defer to those with more experience...


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Like Raveen I have had some interesting experiences as well but on the other side of the situation. A player in one of the campaigns I was in used to actively use stealth to spy on the other PC's. he would then pop up during a conversation with other people and interject his opinions before leaving again. It got to the point where there were more PMs than posts to prevent him from interrupting everything.

This in no way reflects my thoughts on Raveen but it does go to show that experiences can alter perceptions when you are not face to face.

------------------------

For loot the system I have seen used that I like is a combination of 1&2. Items found are spread out by the character with the lowest character wealth picking first and moving up the group. Those items not claimed are then liquidated and split evenly among the group. This does require each character to keep a record of claimed gear or at least the running total of the value of the claimed gear for reference. I have spreadsheet I can adapt to make this work if I can find it if people would like.

Disposable items I feel should not count as character wealth unless it makes up a large portion of the loot dispersement. Healing potions and scrolls don't count but that fully charged wand of fireball would. Lesser wands or not fully charged wands wouldn't count either.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

#3 is the combo of 1 & 2: If it is floating assets, that means that the items appear in the hands of those who request them at the beginning of their turn. It is assumed that they chose that item beforehand, and have been preparing it as a contingency.

It also makes for intense situations like when one taps into a now- nonexistent resource. Again--it's abstract.

Edit: Didn't notice Tal's post.

@Tal:
That is quite disruptive. What was his agenda?
I can attribute kill-high for my necromancer.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Anna Kelyn wrote:

Alright...with this check, Raveen might draw an entirely off conclusion. For now, let's just say that Raveen suspects Naberius has some...less than savory interests.

We got to make a joke out of this. A ghoulfriend? He loves women with brains? She's got a body to die for? They're real--not mine, but real?

The possibilities are endless.

Ugh, reading through my last gameplay post with this in mind makes me regret some of my word choices... :P

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Ah, the stiffening, of course.

Don't worry; we can divide up the loot evenly--or would you wish for a greater share of the booty?

*rimshot*


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Raveen, the only agenda I could tell was the guy like to write and post. He would put in huge walls of text that were 2-3 pages long it seemed. After the first paragraph I would lose interest and skip tot he bottom. That didn't turn out so well and the campaign actually lasted till 7th level thanks to a saint of a GM who tried holding it together. It got to be too much though for him and he had to stop as he wasn't having any fun anymore.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Mera Wist-Thrune wrote:
GM If you're not ok with my inferred knowledge of zombies, let me know and I'll rewrite it.

I'm making some assumptions here, as well. Naberius hasn't actually seen the creatures, but is going off of what he heard from Anna. They might be something else entirely, but that is probably the first thing that would come to mind when hearing of shambling corpses.

As a follow-up question for the GM, do you have a system for what we find out about creatures when identifying them? The one I'm most used to playing with is where you get the basic info (e.g. name, some fluff, creature type and subtypes, and maybe one or two most known attributes from common lore) just by beating the DC of 10 + CR, and one question for every five points you beat the DC by (e.g. DR, resistances and/or immunities, special abilities, etc.).

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Naberius Belthrune wrote:
Mera Wist-Thrune wrote:
GM If you're not ok with my inferred knowledge of zombies, let me know and I'll rewrite it.
I'm making some assumptions here, as well. Naberius hasn't actually seen the creatures, but is going off of what he heard from Anna. They might be something else entirely, but that is probably the first thing that would come to mind when hearing of shambling corpses.

I guess that 'shambling dead people walking aimlessly' and 'somehow animate skeletal system' is pretty descriptive, all things considered.

I seriously don't think the GM would mind.

Naberius Belthrune wrote:

As a follow-up question for the GM, do you have a system for what we find out about creatures when identifying them? The one I'm most used to playing with is where you get the basic info (e.g. name, some fluff, creature type and subtypes, and maybe one or two most known attributes from common lore) just by beating the DC of 10 + CR, and one question for every five points you beat the DC by (e.g. DR, resistances and/or immunities, special abilities, etc.).

Interesting subsystem you have there.

Since when were you using it?
I myself have something similar--except that it when you succeed on the knowledge check, you may disable Ex, Su, and SLA for 1 round with a standard action, CMB (Dirty Trick) vs. CMD.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Raveen Liquean wrote:

Interesting subsystem you have there.

Since when were you using it?
I myself have something similar--except that it when you succeed on the knowledge check, you may disable Ex, Su, and SLA for 1 round with a standard action, CMB (Dirty Trick) vs. CMD.

That's the system I learned when I transitioned from D&D 3.5 to Pathfinder about one and a half years ago. It's pretty much how the skill works in both systems as written, but what you actually learn when "identifying" a creature is a bit unclear. It makes sense that you get more tidbits of knowledge the higher you roll, but they don't specify what you get by just meeting the DC. I think the the basic info outlined above is a pretty good baseline.


NARRATOR Skirgaard GS Map / SS MAP/

We have always played it that if you roll low - you know nothing. If your roll is decent, then you know 2 or 3 things about them. If you roll well, then you are a font of information about them.


NARRATOR Skirgaard GS Map / SS MAP/

@ Raveen: If you want to create a sprite for Janiven and Morosimo, feel free. I will have to work my awesome, evil DM sprite in their somehow!


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
DM RichD wrote:
We have always played it that if you roll low - you know nothing. If your roll is decent, then you know 2 or 3 things about them. If you roll well, then you are a font of information about them.

What exactly would count as low, decent, or high? Do you go by the standard increments of five, or do you just wing it? That's pretty much what my group used to do before Pathfinder.

Sorry if I'm asking the obvious, but I reckon that I'll be rolling a lot of Knowledge checks in the future, so it's good to be sure. :P


NARRATOR Skirgaard GS Map / SS MAP/

Usually 1-10 would be low, 11-20 would be mid, 21-30 would be high. If it was over 30 then you would be an expert in that creature and would get all the information about it in the bestiary.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

My groups that I play with do the same as Naberius. Basic check that meets th DC get the top stat line detailing what type of creature it is. After that every5 above they get to ask a question to know more.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

I use the same system in my games as mentioned above. We tried three of four different combos before setting on this one.

I rolled a 20 and felt safe with my statement that she'd probably have learned or heard that from somewhere prior.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

@GM: I missed your post. Can you describe Janiven and Morosimo?

Edit: Or at least the kid. I forgot you posted an image of Janiven.

I'll upload it into the Sample Sprites folder; it's in my profile.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Anna Kelyn wrote:
Tuesday Daud wrote:
Been trying to decide on that, he has to end his turn in empty space and the movement costs double, so for the surprise round probably not.
So it can be done? I do hope this combat round goes quickly; the sewers is not the best place to fight.

I think everyone but Tal (and perhaps Tuesday) is delaying now. This shouldn't take too long, as long as Team Undead does not get lucky.

Feel free to speed things up, Mr. GM! Naberius won't get involved unless he has to.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

If you all want I can post the next 3 attacks for Tal just to move things along.

That way Mera and Monday can evaluate Tal's abilities and do some more girl talk in the back with Niberius.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

We are probably completely underestimating these guys. Watch how we get our asses kicked due to bad dice rolls or something... :D


NARRATOR Skirgaard GS Map / SS MAP/

Yeah, especially when they are the honor guard of the dragonlich coming down the tunnel! :) [DM laughs evilly]


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

if that is the case then Tal is going to go defensive and let everyone fire past him as he takes cover behind his shield. Naberius I would hope you use your pointy stick as well.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

The mental image of a gigantic dracolich awkwardly squeezing its way through these cramped sewer tunnels is pretty entertaining. :D


Female Humanoid (Human) Artist (Painter)
GM wrote:

The skeleton in the back rattles his bones in frustration as he cannot get to the human. The lead zombie is severly cut by Tal and staggers but does not fall. He attempts to slam the human warrior in retailiation...

Attack: 1d20 + 4 ⇒ (9) + 4 = 13

and misses. The second zombie just stares blankly.

Anna takes a sip from Mera's wine.

"This is going to take a while."

@Tal: I second the motion of you rolling several d20s. I'm ok with this fight going on auto-pilot. How bad can it go?

Of course, as any canny reader knows, saying this is a terrible idea.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

perhaps the dracolich has multiple young templates? That should still level us all to what 5th?

Hopefully you didn't just jinx me Anna.


Female Humanoid (Human) Artist (Painter)
Tal Bernard Mainz wrote:

perhaps the dracolich has multiple young templates? That should still level us all to what 5th?

Hopefully you didn't just jinx me Anna.

That would be ****ing hilarious.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Monday Daud wrote:
*looks at map* Pffft, we can't help even if we wanted too, can't curve bolts that much lol

The map hasn't been updated yet, but there should be free space behind Tal now that he has killed the first zombie and stepped foward. W6, I think...?

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