DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?


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NARRATOR Skirgaard GS Map / SS MAP/
Raveen wrote:
@GM: Are you OK with Craft (Alchemy) creating gunpowder? I'm sure everyone uses it, but not as intended (see the Gunpowder Plot for reference).

I don't have a problem with you all making things that go boom!

Mera wrote:
I am going to be quite occupied through the weekend. I'll make attempts to check in but I may not be every day. If I'm holding something up (like combat), bot me as necessary GM.

We'll just say that you and the Halfling are trying to drink each other under the table (where you will be joined by Monday no doubt ;) )


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Naberius is ready to move on, unless someone wants to wake him up to talk to him. The only possible conversation that comes to mind right now is between him and Mera, but I guess that can wait until she is back. She would be the one to initiate that exchange, I think.

Hmm, since we never came to a consensus on tracking loot, I guess I will take up the responsibility of managing our ill-gotten goods...

Undivided Loot

200 gp (Raveen refused his share, so that would be 50 gp for everyone else. Mark them up if you haven't already.)
3 x potion of cure light wounds
2 x potion of cure moderate wounds

I don't think anyone mentioned that they were taking any of the goblin's smelly equipment (aside from Raveen taking one of the shortbows), so I'll assume we left all of that behind. Mera has the wand of lesser restoration.

Tal (and whoever else is going to be getting up close and personal) might want to stock up on potions.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

We seemed to reach agreement on the floating mechanic. If the dm is ok with it, of course.

I will add the treasure to the cloud that contains our sprites. The same document also is a host to our adventure log.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Did we? Everyone voiced their opinions, but I don't recall us agreeing on anything. Most of us seemed to prefer distributing looted items according to need and who they would bebefit the most. Personally, I'd prefer to not have things floating around in the ether. IMO it goes against the simulationist nature of the system, and breaks immersion.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Oops. Sorry, confused the combination. Correction: Everyone was OK with method 1+2:

Raveen wrote:

1: Divide up on need/greed basis.

2: Liquidate and divide gp

Check up the Loot entry under the 'Council of Thieves' link in my profile.

Could everyone agree upon the division of loot OOC?

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Raveen will take 2 CLW, mostly to recover from scouting missions.


Male Raven Familiar | HP 12/12 | AC 16 | Fort +1, Ref +4, Will +5 | CMB +1, CMD 7 | Init +2 | Perception +10
Raveen Liquean wrote:
GM Dramatis Personae wrote:
Vitti – Male human – Has green hair and seems to be busy carving wood when otherwise not engaged. Speaks with a chelish accent.
Can we make a check to divine the abilities of the characters of this place?
DM RichD wrote:
Vitti ignores all of you and keeps busy with his wood carving. The only one he seems to pay any attention to is Vasco. Looking up from his woodcarving every so often and letting out a ‘Kaw’ at the bird.
DM RichD wrote:
Everytime the bird answers back Vitti whistles and claps and flaps his arms!

"Ca-Caaw! Dibs on green-hair! He makes a good raven!"

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

hmmm...They are so raw and undisciplined, it is hard to tell. I have dropped some hints about some of the other's inclinations, Feel free to share your guesses in the discussion thread.

Perhaps Raveen should speak to them more to learn of their abilities.
When will we move on to the morning?
The posts seem to be slowing down.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
DM RichD wrote:
hmmm...They are so raw and undisciplined, it is hard to tell. I have dropped some hints about some of the other's inclinations, Feel free to share your guesses in the discussion thread.

Will do!

Assuming its core classed only...

Tarvi and Gorvio seem to be inclined towards arcane casting, though after my brief encounter with them I am a bit confused as to which one of them actually favors sorcery and which wizardry.

Ermolos and Sclavo seem to be aimed for fighter or some other martial class.

Amaya has some of the identifying marks of a bard, what with all the flowery speech and singing. Being obviously attractive might be another sign of a high Charisma score (though not necessarily).

Vitti the Green-Haired is probably fit to be a druid or a ranger, but I guess he is out of luck with this group... :P

The rest are a bit less obvious. We have not really interacted with some of them. Raveen might want to go scouting for possible rogues for his strike force...

Raveen Liquean wrote:

When will we move on to the morning?

The posts seem to be slowing down.

I assume we need to finish this bit with Tal's wife, at least. I don't know if we are stalling until Mera gets back, but I'm ready to move on as soon as everyone else is.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Naberius Belthrune wrote:

Will do!

Assuming its core classed only...

Tarvi and Gorvio seem to be inclined towards arcane casting, though after my brief encounter with them I am a bit confused as to which one of them actually favors sorcery and which wizardry.

Ermolos and Sclavo seem to be aimed for fighter or some other martial class.

Amaya has some of the identifying marks of a bard, what with all the flowery speech and singing. Being obviously attractive might be another sign of a high Charisma score (though not necessarily).

Vitti the Green-Haired is probably fit to be a druid or a ranger, but I guess he is out of luck with this group... :P

The rest are a bit less obvious. We have not really interacted with some of them. Raveen might want to go scouting for possible rogues for his strike force...

"What strike force?" Raveen asked innocently.

Bluff: 1d20 + 6 ⇒ (3) + 6 = 9
Now that's an appropriate roll!

But you're right. Or at least, he should wait until the revolution gains momentum and people with the right skills sign up.

I think they would be easier to pin a class on them when they go about their normal businesses. The only possible rogue here is Morosimo, and Raveen would not be inclined to let a child join him in combat, unless said child happened to be a genius rogue.
A bard would (with the right archetype, like Archeologist or Arcane Healer) work well with other rogues, if she is inclined to melee combat.
So will a ranger (Warden has good support skills, or Witchguard).
Or Wizard-guard. Vitti would be a character-appropriate cohort/bodyguard to have around Naberius.

As of now, I'd peg them as commoners/experts, the lot of them (save for a warrior or two). If we consider normal retraining, that'll be a week or so to beat them to shape.
But all in all, I'd prefer more interaction with them before we brainwash them into unquestionable loyalty.
Speaking of which--do we even know their names? I mean last names, of course.

And Vitti's hair has to go. So conspicuous. Let Vasco tell him.

Naberius Belthrune wrote:
Raveen Liquean wrote:

When will we move on to the morning?

The posts seem to be slowing down.
I assume we need to finish this bit with Tal's wife, at least. I don't know if we are stalling until Mera gets back, but I'm ready to move on as soon as everyone else is.

I'm not sure that should be on-screen--since we have no idea of the events that are happening. But that's funny; Tal's wife is a druid. I expected an Expert with Skill Focus (Cooking).

@GM: I've exchanged a feat retroactively. Is that OK?


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
DM RichD wrote:
You all are now level 2, Please update your profiles and status bars.

Oh, that was fast. Any special rules for leveling up? Do we roll for HP?


NARRATOR Skirgaard GS Map / SS MAP/
Naberius wrote:
Oh, that was fast. Any special rules for leveling up? Do we roll for HP?

Max HP for each level.

Raveen wrote:
@GM: I've exchanged a feat retroactively. Is that OK?

Approved.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Naberius Belthrune wrote:
DM RichD wrote:
You all are now level 2, Please update your profiles and status bars.
Oh, that was fast. Any special rules for leveling up? Do we roll for HP?

The previous GM gave us Max HP per HD. Unless otherwise stated by DM RichD, I think we can take max now as well.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Heh, nice Elder Scrolls reference Rav.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Monday Daud wrote:
Heh, nice Elder Scrolls reference Rav.

Sharp eye there, Monday.

I think I'll make this a thing. xD


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Heh, this whole time I forgot to give The Twins their feats... Need to fix that.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Anyone else catch that Raveen gave himself away?

Raveen wrote:


If anyone expresses surprise or doubt:
Raveen grinned.
"I didn't mean Raveen asks them; I meant the the messenger from the Dottari rides in with orders to that dispute custody," he explained. "They'll grumble or complain, but they'll split their group to both get orders from Citadel Rivad and from the Dottari command, leaving the remaining troops diminished--and more vulnerable to our cart/thunderstone/caltrops approach, and would be far less bloody.
So...any preferences towards either of the plans, or choice of team when assigned? I have not worked with you before, and my assessment of your strengths is superficial at best."

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Nah, he's not disguised as Anna. There's no one else, since it's a workday.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

ah I missed that in your post that you did indeed come out as Raveen.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Tal Bernard Mainz wrote:
ah I missed that in your post that you did indeed come out as Raveen.

Yep.

All things considered, it's much easier to just tumble a cart filled with explosives and get Arael killed by collateral damage.

But I'm not sure anyone will be fine with that--even Raveen.

Edit: With Raveen and Naberius's bonuses to Linguistics, a forged document can easily be made, and with Raveen's bonuses to disguise, the second (less bloody) plan can work relatively smoothly.
He has good bonuses to Bluff and Diplomacy (+9/+8, respectively). If Mera and Naberius join Raveen (Mera has +9 to Bluff, Naberius has +8 (if officials), and we have a good chance to get it done, especially if Raveen applies copious amounts of makeup to disguise them both.

Chances are that there will be a split that is difficult to recover, somehow evening the odds. If we roll well on our checks, we can possibly lower the enemies' count from 10 to 4, as 3 escorts will go both ways. Then it would be easy to clear with the aforementioned thunderstones (penalty to initiative because of deafness), and Tal can burst from the undergrowth while mounted for a devastating power attack/charge. Raveen's palmed knife flies to the nearest hellknight, Naberius conjures an Advanced Pigmy or something, as Tuesday smash, Mera dash, and Monday does her thing.

Sorry, Monday. I didn't see you fight, and as such, don't know what your thing is.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Knowing the Hellknights, at this point I think it would be nearly impossible to get them to do anything through peaceful means. They already won their dispute with the city officials, so they owe no further fealty to Westcrown. If they don't bite, we would lose the element of surprise, and possibly get overnumbered. Sounds too risky to Naberius, at least.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Naberius Belthrune wrote:
Knowing the Hellknights, at this point I think it would be nearly impossible to get them to do anything through peaceful means. They already won their dispute with the city officials, so they owe no further fealty to Westcrown. If they don't bite, we would lose the element of surprise, and possibly get overnumbered. Sounds too risky to Naberius, at least.

The stats are with us. A few Aid Another would land the highest Diplomacy guy (Mera/Raveen) a total of +13 to Diplomacy to get them to reconsider, or at least be willing to listen to a little something on the vein of:

"New evidence has arisen in yesterday's investigation. Sir/Mayor/Lord Whatshisface lodged a formal Somethingoranother to Egorian, and here's his seal. He insists that moving the prisoner outside of the city's borders constitutes a violation of Law 69: Subset Getbent, and states that you cannot go further with the prisoner unless this issue is resolved post-haste."

They get 3 guys moving towards the citadel, and 3 guys (highest-ranking) moving towards the city, and we have a 1-on-1 battle in familiar terrain.

If it works (and we have a fair chance to do it, considering our resources, ability to forge documents (which they are susceptible to), and since Mera can also cast a few spells perhaps covertly to convince the men), the fight will not only be a breeze, but will be humiliating, and the Children's popularity will get a jump-kick to the Next Big Thing in Westcrown--perhaps even beyond.

Besides--documents contradicting previous orders and organized corruption are not that uncommon in Cheliax; it's mentioned in the regional sourcebook. It's a believable lie, and it is well-known in-character to anyone in Cheliax.

@GM: Can Mera roll Bluff to disguise Verbal/Sleight of Hand to disguise Somatic components to get a spell fired without them noticing?

Of course, if it doesn't, the team still has their traps and cart. This could turn into a distraction as the alchemist's fire smashes to the back of the convoy, drenching perhaps half the Hellknights. Tal will still spring up and attack, lobbing the explosive stones that scare off horses, and Naberius can still sprawl-spam the Hellknights at front.

We get our chance to play nice or dirty, and we win both ways. Isn't that just excellent?


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Assuming the Hellknights will be unfriendly towards us (which is likely), it will be a challenging roll. They do not play by the same rules as everyone else. Out of character, I like your plan, but from Naberius' perspective the risk is too great. There are too many variables, as we have no way of knowing how they would react. People are so unreliable! The other plan is more straightfoward, with less chances of losing our advantage. Naberius is not at all adverse to peaceful methods, but he is unused to subterfuge, so you would have to convince him in character.

Regardless, I guess we should wait to hear what the others think before deciding on a plan. :)

Raveen Liquean wrote:

"Think righteously angry faces, but with animal influences. Angry animals," Raveen tells him, getting the thought straight. "A fox-face...a bear face...a raven-face, heck, throw in a badger, too."

Those would take time. Until then, Raveen will invite Janiven to procure the required materials.
Dibs on the fox or raven. Who wants the badger?

A raven for Naberius, naturally. A crow or a black crane will do in a pinch.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

If Janiven is up for the espionage approach then Tal could be under the bridge waiting to pop out should he need to. The down side is if it doesn't work then we will have to fight the 4 horsemen as well.

Naberius, what spells were you thinking about for Tal to be more efficient? Enlarge person would be great to cover more area onthe bridge.


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Tal Bernard Mainz wrote:
Naberius, what spells were you thinking about for Tal to be more efficient? Enlarge person would be great to cover more area onthe bridge.

That is exactly what I had in mind. :)


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Great minds think alike.

Have to but want to continue the conversation with Monday later hopefully.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Okies.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

Sorry about the previous post. I meant "I had to go" but missed the word go there.

On a separate note it seems that the masks are available so that part of the plan works. What about the rest of it? Go with deception and have Raveen try to talk them into breaking up or go with the more straight forward approach.

I don't like the risk to Raveen either but if that is what the group thinks then I am fine with it.

As for voting does Tuesday get a vote if it is a show of hands? verbally saying "aye" is out for him.


Male Phantom Init +2 | Perception +5 | AC16/T12/FF14 | HP 22/22 | DR/Slashing 5 | Fort +4 / Ref +5 / Will +0 | CMB +3 / CMD 15

"WhAt MaKeS yUo ThInK i CaNnOt TaLk, MeTaL mAn?"

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

@Naberius: If we can lay down a Sleep, they might be easier to handle.

@All: Both ideas and their resources remind Raveen that we need a good way to finance--and quick. We're blasting through with an improvised plan, and have nothing to cover our collective behinds.

@GM: 1: So, how about using Bluff/Sleight of Hand to disguise Spellcasting?

@GM: 2: And are you familiar with the metamagic spell modification parameters houserule sub-system in Kirthfinder? It's awesome, and is quite painless to implement. It's under the Metamagic sub-title in the following document.

Idea:
Link to Kirthfinder, Chapter 7: Spells
The premise is that just as Metamagic can increase spell level if it has a positive modifier (+ to range), it can also decrease spell level if it has a negative modifier (- to range).
If you allow access, I think Naberius can access Glitterdust if he demotes range to a touch burst/cone, in vein of Color Spray.
I personally modified several aspects in the system by adding new ideas, and I've playtested it for about a year: it's very versatile.

Of course, I also added the houserule that one can modify a spell without the required metamagic feat if they also possess the specific Metamagic Book tied to the feat (in vein of a spellbook), which usually costs 100 gp x level adjustment of the strongest metamagic feat.

3: I've got to admit: You're coming up with good ways to bind the characters together. Janiven's been pulling us by our respective genitalia towards this adventure, and we hadn't had the chance to say no or rethink it yet.

LOL @Tuesday
Wow, 20 posts. I'll get right on that.
Strange; Monday didn't react to seeing Raveen come in instead of Anna.

Edit 1:

Monday wrote:
You claim fiends are natural but you're disgusted by a caring unsent soul?

Why am I getting FFX flashbacks? I don't need no Tidus.

Edit 2: I do think we have the time to get the cart and maybe a roadblock. Raveen is hard-pressed for time. Good plans need to marinate.

Edit 3: LOL @ Naberius's phobia kicking in! Tal is creeped out like all hell.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

lol why everybody gotta hate on Tidus?

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Monday Daud wrote:
lol why everybody gotta hate on Tidus?

This is why

Spoony in the FFX Review wrote:
G!# D&&N IT! Do you hear this? Do you hear this, people? This is the sound of my Hell; an eternity of THIS sound, and it NEVER. SHUTS. UP!
Quote:


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Meh

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)

Well...I don't know. A lot of people have a lot of reasons to hate on that guy; maybe it's his nasal whiny voice, maybe it's his abrasive, whiny (again) and still somewhat upbeat attitude, perhaps his annoying and incessant daddy issues that he keeps bringing up, or his illogical presence in the game, and the fact that Auron is also an Unsent*, and is perhaps ten times cooler.

Seriously, that guy...

*Or Tidus is a dream or something...it's hard to pay attention to a game when you feel the urge to jump into the screen and kill everything and eat the game disk to end it all. I mean look at the hairstyles of half the guys in the thing: Seymour and Wakka being paramount in the Weird Hair Department of the JRPGSAreOverdoingIt Corporation.

I did like the music, though. That was nice.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Yeah the music was good.

And I dunno, I'd be kinda whiny too if I found out my whole life and existence wass made up and to save the world I'm in along with my friends and the woman I love I have to destroy it, my dad, and myself. And not only destroy or kill but completely erase from existence.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Monday wrote:
Yeah the music was good.

Most of the cutscenes with Sin were intense as well. I sort of liked the combat, too.

Monday wrote:
And I dunno, I'd be kinda whiny too if I found out my whole life and existence was made up and to save the world I'm in along with my friends and the woman I love I have to destroy it, my dad, and myself. And not only destroy or kill but completely erase from existence.

Isn't he a dream/unsent? Didn't everything in his life actually happen already? It's not completely made up.

But it is ambiguous, not well-written and confusing. The plot is all over the place.
It would be interesting if Tidus's first appearance was as an Aeon instead, and we finally got to control a summoned creature instead of their summoners--that could've made combat even better than it was in the game.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15
Raveen Liquean wrote:


Isn't he a dream/unsent? Didn't everything in his life actually happen already? It's not completely made up.
But it is ambiguous, not well-written and confusing. The plot is all over the place.
It would be interesting if Tidus's first appearance was as an Aeon instead, and we finally got to control a summoned creature instead of their summoners--that could've made combat even better than it was in the game.

Actually that's exactly what Tidus is, a dream, Auron being an unsent dream (which technically makes them the same category as Aeons, being the dreams of the Fayth). And not made up as in "never happened" but made up as in not the real world, kinda like a demiplane in Pathfinder.

The game starts with Auron and Sin ripping Tidus from his dream world and bringing him to the real world. Throughout the game though it's led to believe that he's simply got transported forward in time but it is revealed that he's a dream from a dreamland, not the real Zanarkland from 1,000 years ago.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

... I wonder what Mera's reaction to GhostTuez will be...

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Monday Daud wrote:
... I wonder what Mera's reaction to GhostTuez will be...

Methinks she already knows. One reason is that Monday said so during the stay in Cato's tavern. That part is still in continuity.

Monday to Raveen, Cato, Litania and Mera wrote:
"Well, I did kill the only man I ever loved, and now he haunts me."
Raveen's Reaction wrote:

Raveen glanced at the woman over his drink, and muttered darkly, "You misunderstand me. It is...uncommon to admit killing in a public area--let alone admitting to consuming his soul...And to a stranger, no less."

"Is this a ghost of her murdered one?" he thought uncomfortably.

I miss Litania and Cato.


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

So do I... but Nabe and Tal and Vasco make up for it :3

Point, but it was never really made clear so *shrugs*


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Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12
Monday Daud wrote:
Misread inbetween the lines as him leaving, oh well. Changes nothing!

I suppose Naberius and Raveen would find themselves a private little corner to work in, away from the breakfast table. Less greasy stains on the forgery, the better. Well, a few might add some authenticity, but a raven's footprints on the paper might give it away. So would Naberius spilling the ink, if he happens to see GhosTuesday. :P

Raveen Liquean wrote:
He turned to the wizard, and reached out for a handshake. "Thank you, Naberius. You've been a big help."

Could I get a Bluff on that handshake? I would like to see if Naberius senses the trap... :D


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Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Gameplay (83 new) ×

...

SERIOUSLY guys? Holy s*+~.


m Human Ftr 10 HP:122/122 AC*:33,23,30 Saves:11/8*/9* CMB: +20 CMD: 39 Init: +3 Perc: +15 Link to the spreadsheet

glad to have you back Mera!


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Yaise!


Male Phantom Init +2 | Perception +5 | AC16/T12/FF14 | HP 22/22 | DR/Slashing 5 | Fort +4 / Ref +5 / Will +0 | CMB +3 / CMD 15

WeLcOmE bAcK mErA.

Grand Lodge

Male Humanoid (Human) Rogue 3, Wizard 2, HP 47/47 (AC15, t14, f11; +5R,+8R,+6W, Perception +9 (+10 danger sense), Sense Motive +8, Stealth +14)
Naberius Belthrune wrote:


Raveen Liquean wrote:
He turned to the wizard, and reached out for a handshake. "Thank you, Naberius. You've been a big help."
Could I get a Bluff on that handshake? I would like to see if Naberius senses the trap... :D

lol.

Raveen takes 10 for 17. But don't count on it.

@Mera: Nice to see you back! I hope all was well.


Female Human Rogue/7 Init +5 | Perception +10 | AC19/T15/FF14 | HP 63/63 | Fort +5* / Ref +11* / Will +4* | CMB +6 / CMD 219 Reference Image

Good to be back, sorry for my extended absence! Two family emergencies stretched me pretty thin. I'll get a post in (eventually) when I make it through this book you've written. :)


Female Human Spiritualist Init +3 | Perception +11 | AC17/T12/FF14 | HP 20/20 | Fort +5 / Ref +2 / Will +8 | CMB +3 / CMD 15

Oh, hope everything's improving on your end.

*begins sending positive feelings*


Male Human (Chelaxian) Infernal Binder 4 | AC 12 | HP 32/32 | Fort +2, Ref +3, Will +6 | CMB +1, CMD 13 | Init +2 | Perception +2 (+4 with familiar), Spellcraft +12

Welcome back! I hope everything is at least at a manageable state...

Take your time getting through the novella. There are some things we need your input in before proceeding. :)


Male Phantom Init +2 | Perception +5 | AC16/T12/FF14 | HP 22/22 | DR/Slashing 5 | Fort +4 / Ref +5 / Will +0 | CMB +3 / CMD 15

<.<

>.>

:3

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