
Vaëlorin |

Vaëlorin will cast holographic interface and try and see if he can connect up to any internal monitoring, cameras, or diagnostics type systems to be able to scout the as yet unexplored areas of the ship.
Anything?

Burlap 'LongTail' |

El-Tee, can you grab that... Kinda cramped in there.
Wary of it being a trap, Burlap slides into the room, gun ready, before he taps the data pad with an armored toe. If it doesn't blow up, he kicks the pad just enough to slide it out into the corridor.

James "Joyride" Maxwell |

James moves to pick the device up. Thanks, brother.
Let's make sure this thing doesn't run completely out of... juice. Could be the thread we need to pull to unravel this mystery.

Cherry Bomb |

Cherry will take a look.
First she will make sure its not a trap of somekind.
Engineering: 1d20 + 9 ⇒ (8) + 9 = 17
Then after inspection will begin to see if she can manage anything on the device to assurtain power and basic function.
Computer: 1d20 + 11 ⇒ (1) + 11 = 12
Engineering: 1d20 + 9 ⇒ (12) + 9 = 21

rando1000 |

Vaëlorin wrote:Vaëlorin will cast holographic interface and try and see if he can connect up to any internal monitoring, cameras, or diagnostics type systems to be able to scout the as yet unexplored areas of the ship.Anything?
Sorry, went past this.
Vaëlorin activates his interface; he finds most of the systems are off-line due to the low-power status. He could attempt to hack into the emergency monitor program and divert power from another system to bring something (cameras, for example) online.
What sort of battery is in that device? If it's the same size and such as one of the ones I'm carrying, Vaëlorin can charge it up real quick.
Not ignoring you here, but I'll go with Cherry's roll on this while you deal with your holo interface.

rando1000 |

Cherry determines the tablet is not a trap. The Vesk engineer manages to bring the system out of low-power mode by using an adapter from her kit and one of her own power batteries.
When activated, it crackles to life with a garbled audio log. The voice is distorted—stressed, hurried.
"This is Engineer Raziya...Something went wrong with the containment field. We sealed the bulkhead, but Lieutenant Desnesen...she’s still inside. We couldn't get to her in time. She kept screaming for us to let her out, but the rad leak would have killed us all. I did what I had to do, gods forgive me."

Vaëlorin |

Vaëlorin wrote:Vaëlorin wrote:Vaëlorin will cast holographic interface and try and see if he can connect up to any internal monitoring, cameras, or diagnostics type systems to be able to scout the as yet unexplored areas of the ship.Anything?Sorry, went past this.
Vaëlorin activates his interface; he finds most of the systems are off-line due to the low-power status. He could attempt to hack into the emergency monitor program and divert power from another system to bring something (cameras, for example) online.
Vaëlorin will see about pirating some power from any non-critical systems he can get it from. And, umm, life support IS considered non-critical for this purpose. Gravity is considered CRITICAL, for now.

James "Joyride" Maxwell |

James listens intently staring at the floor, then looks up at the vesk. Desnesen is a beautiful name. Reminds me of a word I'd heard as a child meaning... butterfly? Another liftime.
When? When did that happen... how old is the log? Desnesen... she is who is here, you reckon? She took Clarissa's pistol.
Frack... Hope she doesn't hold a grudge.

rando1000 |

Why not? We all have suits on, with self contained life support.
[dice=Computers (C)]1d20+12
Vaëlorin briefly gets cameras online. Examining the forward cabins, he flits through to find a med-bay, an office, a dining hall, two more storage units, a science lab, and several crew/passenger cabins. All are empty, save one.
A middle-aged Elven woman can briefly be seen, siting in one of the crew cabins (toward the front of the ship) reading a tome of some sort. Her cabin seems to have power, as it's not on emergency lighting.
As soon as the woman realizes the camera is on, however, the image changes, and she is no longer visible (though the cabin remains).

Cherry Bomb |

" Haunted eh. Interesting? Maybe we.can find where she was sealed off and maybe give her a proper sendoff? I don't know which way though, glorious death in combat or been burned after you pass atop the grisly trophies of your greatest enemies" Cherry says nonchalantly as if it was a regular thing.
Computers: 1d20 + 11 ⇒ (10) + 11 = 21
Checking to see the recording date for this particular incedent

Burlap 'LongTail' |

The Ysoki peeks at the datapad shared by the talls. "That's real-time. She's alive and doesn't want to be found. Better turn the life-support back on."
Burlap moves to the opposite door, ready to sweep and clear that room as well. "On you, Juliet."

rando1000 |

The Ysoki peeks at the datapad shared by the talls. "That's real-time. She's alive and doesn't want to be found. Better turn the life-support back on."
Two things happening at once here. Cherry and Joyride are reviewing the recording on the datapad from ??? Meanwhile Vaëlorin is using the spell "holographic interface" and messing with the power settings to get the cameras online, briefly (wherein the image appeared). I'll interpret your comment as applying to Vaëlorin.

Vaëlorin |

Vaëlorin comments, ”if what we know is true, she’s already dead and doesn’t need air, but sure, I’ll turn it on. We got some answers anyways. She can teleport, or go invisible. Is that standard ghost stuff?”

James "Joyride" Maxwell |

Elves are a tricky lot... he shrugs, grinning sheepishly.

Cherry Bomb |

"22 years ago" She says with a smile as she then looks up.
"That is if accurate. However now we know some one from the crew is left. And I doubt they see having the robots here as a good sign." Cherry says as she laughs.
'Well the cres logs hopefully remain, so if that is the case we will be able to send it off to the families and friends that remain."

Vaëlorin |

Elves are a tricky lot... he shrugs, grinning sheepishly.
”Let me assure you that these are NOT standard elf things, but give me time!”

James "Joyride" Maxwell |

James smiles having a friendly chuckle.
On a more serious note, I don't know that she's alive, a ghost or somehow out of... phase? And, we don't know that the three are mutually exclusive.
Ideas on how to open a parley? If the Captain deems it a good idea.
The young man's words are not of the typical sort that escape his lips. They seem more learned. Apparently, there are facets to him.

Alzura Frostflare |

"Ugh! Let's go!" It seems Alzura's preference to blitz the enemy while before they could organize a resistance is not to be.

rando1000 |

Moving on, the crew examines the room across the hall. After a quick but relatively thorough search, you determine this is just another utility room, with nothing of interest.
The room next to the first room you search seems to be a meeting room. With the exception of Cyleerin footprints in the dust on the floor, there is no evidence anyone's been in here a while.
Across the hall is a med-bay. It's been rifled through for medicine and supplies, and one of the beds seems to have been regularly sat on.
Two more rooms, an office and a storage room yield no Cyleerin, no Elves, and no "ghosts".
More to come.

rando1000 |

Exploration map updated.
Burlap opens another door (map Northwest), this one leading into another office. Yet again no one sees anything. You are about to move on and continue following the power cable, when Vaëlorin detects another cold spot, just inside the open door.
Combat map updated.
Roll initiative.

James "Joyride" Maxwell |

Joyride Initiative: 1d20 + 9 ⇒ (9) + 9 = 18

Alzura Frostflare |

Init: 1d20 ⇒ 14

James "Joyride" Maxwell |

Trying to address the cold spot. Lieutenant Desnesen...
Is that who you are? I'm sorry about what happened to you.
How can we... help you?
He stared into the nothingness.

Burlap 'LongTail' |

With a finger on the trigger, Burlap waits to shoot anything that attacks them.
READY: Shoot if something attacks us
STAND: Aeon Guard Assault Rifle (vs KAC) ( Rng Inc: 80’ | Automatic | Bipod)
Mods: Weapon Specialization, Sniper’s Aim
HIT: 1d20 + 7 ⇒ (8) + 7 = 15 | DAM: 2d8 + 3 ⇒ (7, 4) + 3 = 14 P
SP: 24 / 24
HP: 23 / 23
RP: 4 / 5
Bullets Total Rounds (75): xxx
Clips (3):
Rounds (12 rnds/clip):
Batteries Total Charges (60):
Pistol Batts (2):
> Charges (20 chg/batt):
Sniper Batts (1):
> Charges (10 chg/batt):
Effects:
condition – effect – Rnd x of y

rando1000 |

A semi-transparent figure appears, even harder to see in the blue emergency lighting. The figure might once have been a Kellish woman in some type of uniform, but it is far from clear, and keeps blinking in and out of existence.
At the sound of Joyride's voice, she stops and looks at him. A second later, she lets out a terrible scream. The scream is at the same time chilling, sorrowful, and otherworldly, calling to the mind great despair.
As she screams, Burlap lets loose a shot from his rifle, but it phases right through her. You CAN hit her with Kinetic attacks, but it's a higher AC.
Everyone make a Will Save, DC 18. On success, you become Shaken.; on failure, you become Shaken and take 1d4 Con damage.

Alzura Frostflare |

Alzura quickly seizes her mote of solar energy, forming her blade, and gets ready to face off against the ghost. "Didn't I say this place was haunted?!"
Does that mean block 2 is up?
Will: 1d20 + 3 ⇒ (16) + 3 = 19
Move Action to form Solar Weapon. I can't see the spookster on the map. Alzura will charge via Steller Rush as a standard action if she can, otherwise she'll move to within 10' of the ghost if she can.
Possible Stellar Rush vs KAC (Shaken): 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
S Damage: 1d6 + 9 ⇒ (2) + 9 = 11 Plus E Damage: 1d2 ⇒ 1

James "Joyride" Maxwell |

Will.i.am: 1d20 + 5 ⇒ (1) + 5 = 6
CON Dmg: 1d4 ⇒ 1
Stop... please!
James clutches at his chest, buckling to one knee.
Wow. Just... wow.

Cherry Bomb |

Will: 1d20 + 1 ⇒ (10) + 1 = 11
Con: 1d4 ⇒ 1
Cherry slaps her hands over her ears and yells at Tin Man.
"SHOOT HER!"
tin Man moves up and uses the sonic rifle to blast at the specter.
Rackarack Pulsar Rifle: 1d20 + 4 ⇒ (5) + 4 = 9
Sonic: 2d6 + 3 ⇒ (2, 2) + 3 = 7

Burlap 'LongTail' |

Will Save vs DC18: 1d20 + 3 ⇒ (15) + 3 = 18
Burlap manages to slap his rifle and a hand over his sensitive ears to offset the unearthly scream. The noise still makes him wince. ”Maybe a ghost or could it be she’s out-of-phase somehow?”
SP: 24 / 24
HP: 23 / 23
RP: 4 / 5
Bullets Total Rounds (75): xxx
Clips (3):
Rounds (12 rnds/clip): x
Batteries Total Charges (60):
Pistol Batts (2):
> Charges (20 chg/batt):
Sniper Batts (1):
> Charges (10 chg/batt):
Effects:
Shaken – -2 attacks, saves, skills, and abilities – Rnd 1 of x?

James "Joyride" Maxwell |

Looking up at the... apparition.
She's hurting, in pain... she's not attacking us, just screaming in anguish.
We might be able to reach her but not directly. Ideas?
He moves his open hand to have palms up, in a gesture of peace.

Burlap 'LongTail' |

”I don’t think we should stand around while she gets another lungful of whatever to scream at us again! Let’s close the hatch and back away. If she comes after us, I’m shooting.”
Burlap tries to slam the hatch and prepares to shoot if any part of the ghost comes through the wall.
MOVE: Close hatch
READY: Shoot if she appears
STAND: Aeon Guard Assault Rifle (vs KAC) ( Rng Inc: 80’ | Automatic | Bipod)
Mods: Weapon Specialization, Sniper’s Aim, Shaken
HIT: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 | DAM: 2d8 + 3 ⇒ (1, 5) + 3 = 9 P
SP: 24 / 24
HP: 23 / 23
RP: 4 / 5
Bullets Total Rounds (75): xxx
Clips (3):
Rounds (12 rnds/clip): x
Batteries Total Charges (60):
Pistol Batts (2):
> Charges (20 chg/batt):
Sniper Batts (1):
> Charges (10 chg/batt):
Effects:
Shaken – -2 attacks, saves, skills, and abilities – Rnd 1 of x?

rando1000 |

Seconds later, a hand moves through the hatch as if it's not there. Soon the rest of the body follows. It reaches it's hand out longingly toward Burlap, at which point he shoots.
The bullet seems to disrupt the being momentarily. Nevertheless, "she" reaches out.
1d20 + 11 ⇒ (16) + 11 = 27
3d6 ⇒ (2, 4, 1) = 7
Burlap feels an ache in his bones, as if he's aged 10 years in seconds.
Block 3 may act.

Alzura Frostflare |

Alzure charges her phantom blade with elemental fire and swipes at the ghost. "I don't think she wants to talk!"
Free Action to increase Photon Mode Attunement by 1 to +2. Free Action to spend 2 Attunement to use Attunement Surge. Swift Action to use Elemental Assault to change half of Alzura's weapon damage to Fire. Standard Action to Attack.
Solar Weapon VS KAC (Shaken): 1d20 + 6 ⇒ (12) + 6 = 18
S + F Damage: 1d6 + 9 + 2d4 ⇒ (1) + 9 + (2, 1) = 13 PLUS E Damage: 1d2 ⇒ 1
Those damage rolls... exist. Should be 7 Slashing, 6 Fire, 1 Electricity.
While you have 2 attunement points in a stellar mode, you can expend 2 attunement points on your turn without spending an action to gain two effects until the beginning of your next turn. First, you gain benefits from that mode’s stellar revelations as though you were fully attuned, rather than attuned. Second, you gain a benefit based on which mode you are attuned to.
Photon: The first time you deal damage to a creature, you can increase your insight bonus to damage from photon mode to 1d4, plus 1d4 for every 6 solarian levels you have.

James "Joyride" Maxwell |

Nearly defeated, One should always act with... compassion towards those who are... suffering. Sir!