
Iko_ |

Iko steps forward and in his usual soft calm voice says. "I can swim it."
Then takes off his shirt and rolls it up and puts it in the backpack that Lynn gave him earlier and walks to the ledge by the water.

DM Raltus |

DC 5 climb check, the rope is knotted well and driven into the stone with a piton. It already held Lynn's weight with her Armor on, so Iko has no issues.
As you reach the bottom of the rope you can hear the water rushing below you, there is enough light from above from the Torch Don is holding to see the black water. The area that Lynn described is where she said it was.
DC 10 acrobatics check to swing the rope to the and land in the alcove.

Iko_ |

Iko grabs hold of the rope and swings across.
Acrobatics: 1d20 + 11 ⇒ (9) + 11 = 20
With expert grace and sticks the landing. He keeps his eyes and ears peeled for anything on his side.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18

DM Raltus |

The entrance to this small chamber sits a foot above the water
level to the west. A thick layer of dust coats the rest of the
cavern. Near the far wall sits an old wooden chest covered with
dust and cobwebs.
DC 20 Reflex Save/DC 20 perception Check to notice/Spike Pit Trap 10' deep
Fall Damage: 1d20 + 10 ⇒ (5) + 10 = 15 Spikes: 1d4 ⇒ 1
Falling Damage + Spike: 1d6 + 1d4 + 2 ⇒ (1) + (1) + 2 = 4
I already rolled it all on the last page

Iko_ |

Interesting Iko thinks to himself.
He calls back to the others "I've found some items over here. In a chest."
If the others can reach the rope from above Iko will tie the chest to the rope for the group to pull up.

Iko_ |

Iko slings the shield on his back and puts the ring on (Cos why not :) ), and puts the scrolls and potions in his belt.
Then goes to the edge, crouches and leaps for the rope.
Acrobatics: 1d20 + 11 ⇒ (8) + 11 = 19

Iko_ |

Sorry boards where down when I wanted to post then had a busy day running around all over the place.
Iko climbs back up and hands over the items. "These should probably researched or identified." he says then joins with the group whichever direction they choose to go.

Tink_ |

Tink stops and looks over the items Iko found.
Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23
Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29
Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10
Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23
Spellcraft: 1d20 + 9 ⇒ (12) + 9 = 21
Spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11
All but the scroll of identify and a potion of dark vision are identified.

DM Raltus |

Don heads north as Lynn and Tink look through the new items they found. Aniva and the other are talking with Iko when the shouting begins.
Attack 1 vs FF Don: 1d20 + 4 ⇒ (7) + 4 = 112d4 + 3 ⇒ (3, 1) + 3 = 7
Attack 2 vs FF Don: 1d20 + 5 ⇒ (1) + 5 = 61d10 + 3 ⇒ (10) + 3 = 13
Tink Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Iko Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Don Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Lynn initiative: 1d20 + 4 ⇒ (10) + 4 = 14
SteelGate Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Cultist 1: 1d20 + 3 ⇒ (2) + 3 = 5
Cultist 2: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Rd 1
Cultist 2
Lynn, Don, SteelGate <---
Iko
Tink, Cultist 2
Cultist 2 vs FF Don: 1d20 + 5 ⇒ (1) + 5 = 61d10 + 3 ⇒ (1) + 3 = 4

Lynn Warhaven |

I'm unsure where we are at the moment on the map. If it is possible I'd charge the cultist. If not I'll move up to Don and ready an attack.
Lynn levels her glaive to welcome them. "You will soon meet your cult leader again!"
Attack: 1d20 + 6 ⇒ (20) + 6 = 261d10 + 4 ⇒ (9) + 4 = 13
Confirm: 1d20 + 6 ⇒ (5) + 6 = 111d10 + 4 ⇒ (2) + 4 = 6

Lynn Warhaven |

Lynn takes out a potion and downs it.
CLW Potion: 1d8 + 1 ⇒ (5) + 1 = 6
21/22HP
"With your scale you could levitate up but you would get some hits anyway. How many are there? Once you've smitten the first the other will keep his flippant mouth shut." Lynn suggests.
"Or as an alternative we get the coal pots, make a nice fire here and smoke them out."
levitating a bit higher would even get you +1 on the attack. Why did Don get 3 attacks from two enemies?

Lynn Warhaven |

"My goddes will make it short and painless for you." Lynn charges with leveled glaive to show them whose god is mightier.Attack: 1d20 + 6 ⇒ (8) + 6 = 141d10 + 4 ⇒ (10) + 4 = 14
It's no charge as in the rules as no straight line leads to them.

DM Raltus |

attacker 1: 1d20 + 4 ⇒ (17) + 4 = 212d4 + 3 ⇒ (4, 1) + 3 = 8
Attacker 2: 1d20 + 5 ⇒ (4) + 5 = 91d10 + 3 ⇒ (9) + 3 = 12
I am going to use this attack since you rolled it already
I'm unsure where we are at the moment on the map. If it is possible I'd charge the cultist. If not I'll move up to Don and ready an attack.
Lynn levels her glaive to welcome them. "You will soon meet your cult leader again!"
Attack: 1d20 + 6 ⇒ (20) + 6 = 26 1d10 + 4 ⇒ (9) + 4 = 13
Confirm: 1d20 + 6 ⇒ (5) + 6 = 11 1d10 + 4 ⇒ (2) + 4 = 6
Lynn and the first attacker trade blows, Lynn's blow nearly disemboweling the man.
Initiative Rd 1
Cultist 2
Lynn, Don, SteelGate <---
Iko
Tink, Cultist 1 (-13)

Iko_ |

I can't move my figure but if so move me to the left of Lynn.
Iko takes his sword (Was the magical one given to me, we never covered that in the gameplay thread, if not thn just his normal temple sword.) and moves with speed and grace down the corridor placing one foot to the right to propel himself up to the left, then his left foot connects with the left wall and he pushes himself to the right just above Don's head then with the lean muscles of his legs he propels himself up and over Don and Lynn to land just beside Lynn in a spin which hooks his sword behind the knee of the (blue) attacker and tries to trip him up.
Acrobatics to avoid AoO: 1d20 + 11 ⇒ (6) + 11 = 17
Improved Trip Attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24

DM Raltus |

They all used their AoO
The panic seems to set in on the faces of the cultists as they see more people piling through the door to confront them. The right to the right is wielding a Scythe and the one on the left is wielding a Glaive like Lynn.
Initiative Rd 1
Cultist 2 (disengaged)
Lynn, Don, SteelGate
Iko
Tink, Cultist 1 (-13)<---[/ooc]
The Glaive wielder attempts to attack Lynn again.
Galive: 1d20 + 5 ⇒ (15) + 5 = 201d10 + 3 ⇒ (1) + 3 = 4
The Cultist that Lynn gutted backs up carefull (5ft) then withdraws from combat.
correct me if I did that wrong, he avoided the AoO of SteelGate and Lynn by 5' stepping then withdrawing

Lynn Warhaven |

"Already abandoned by your god? You serve a huge bull and you got shat on. From your side of view this is big BS."
Attack: 1d20 + 6 ⇒ (15) + 6 = 211d10 + 4 ⇒ (5) + 4 = 9
"Would someone please shoot that guy before he manages to patch himself up again?" she asks pointing at the one fleeing.
Then she patches herself up again.
CLW cast as swift action with Fervor: 1d8 + 2 ⇒ (4) + 2 = 6
15/22 HP
Or you take my last unused roll again. For a guy on the ground this should be good enough. Then this one goes into the AoO if he gets up.

DM Raltus |

you will have to double move like she did
Lynn slashes into the cultist on the ground, opening up a large gash on him.
I am going to use his attack from the ground but it is minus 4 right? so he gets a 16 upon Lynn missing her.
The cultist tries to slash at Lynn's shins while on the ground but her greaves are thickly armored and stop the blow.

Iko_ |

I'm usually the one splitting the party haha.
Iko drops low and slashes across the cultist side...
Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
...which the cultist rolls out of the way of which Iko responds with a twirl of his sword overhead in a spin and brings it down on the prone cultist in a blinding flurry of speed.
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

DM Raltus |

exploding dice? No 1 crit is enough
Iko kills the cultist in this room, Don goes barreling down the narrow tunnel towards the other one.
Initiative Rd 3 (Tink can go as well, the cultist does radiate some magic)
Cultist 2 (disengaged)
Lynn, Don, SteelGate <---
Iko
Tink, Cultist 1 (deceased)
The retreating cultist sees Don coming and refreshs herself.
Healing: 1d8 + 1 ⇒ (4) + 1 = 5
"You will never leave this lair alive!"

Lynn Warhaven |

Lynn takes out her new bow and using her spell like ability shoots at the cultist.
"We will. You will not."
1d20 + 3 + 20 ⇒ (15) + 3 + 20 = 38
1d8 ⇒ 8
True Strike: Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.

DM Raltus |

Lynn's shot lines up perfectly and impales the cultist in the forehead.
Aniva and the others come up behind the group, "Is it safe to make a break for the surface?" Aniva asks
Mstr Chain Mail x 2
Mstr glaive
Mstr scythe
Potion CLW (ID DC 16) x 2
Scroll cause fear (ID DC 16) x2
Scroll Comprehend Languages (ID DC 16) x2
Unholy Symbol Baphomet
UnHoly Symbol Deskari (DC 15 Religion)
10 gp x 2

Iko_ |

On Iko's turn
Iko dashes with an impressive burst of speed down the corridor right behind Lynn's arrow of death and comes to a skidding halt right beside Don and crouches behind the barrier for cover.
He says to Don "Enemies?"