Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)
Gender
Female
Deity
Desna!
About Tinuviel Surana
Tinuviel Surana Wiz3
Female Elf Wizard 3
CG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 21 (3d6+3)
Fort +2, Ref +4, Will +1; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +0 (1d4-1/19-20/x2) and
. . Quarterstaff +0 (1d6-1/x2)
Wizard Spells Prepared (CL 3):
2 (2/day) Summon Monster II, Web (DC 17), Summon Monster I, Extend
1 (4/day) Summon Monster I, Summon Monster I, Color Spray (DC 16), Mage Armor, Grease (DC 16)
0 (at will) Acid Splash, Detect Magic, Light, Read Magic
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 13, Int 20, Wis 7, Cha 8
Base Atk +1; CMB +0; CMD 13
Feats Extend Spell, Scribe Scroll, Spell Penetration
Traits Dangerously Curious, Goblin Watcher
Skills Appraise +10, Fly +7, Knowledge (arcana) +11, Knowledge (geography) +9, Knowledge (nature) +9, Knowledge (planes) +11, Knowledge (religion) +9, Linguistics +11, Perception +4, Ride +4, Spellcraft +11 (+13 to determine the properties of a magic item), Use Magic Device +6; Racial Modifiers +2 Perception
Languages Abyssal, Celestial, Common, Draconic, Elven, Gnome, Goblin, Orc, Thassilonian, Undercommon
SQ +3 to appraise checks, acid dart (8/day), arcane bonds (kvothe, raven), deliver touch spells through familiar, elven magic, empathic link with familiar, opposition schools (abjuration, enchantment), share spells with familiar, specialized schools (conjuration), summoner's charm (+1 rds)
Other Gear Dagger, Quarterstaff, Scroll case (2 @ 3 lbs), Spell component pouch, Travelling spellbook, 24 GP, 8 SP
--------------------
Special Abilities
--------------------
+3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Acid Dart (8/day) (Sp) 30' Ranged touch attack deals 1d6+1 Acid damage.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Goblin Watcher +5 to Appraise checks to determine most valuable item in a hoard.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
--------------------
--------------------
Background:
Tinuviel is from Magnimar where her parents work as wizards for hire. They are unusual for elves in that they are not especially aloof. Tinuviel's mother is renowned in the magical community for her savvy business sense and ability to spot a commercial opportunity. Her father is also practical but is more skilled in spellcraft than commerce. They both traveled extensively earlier in life though they have mostly settled and stayed in Magnimar for the past decade, sending Tinuviel on the road in their stead.
From a very early age Tinuviel has borne the nickname 'Boo' with some stoicism. She never introduces herself as 'Boo' but somehow someone always shows up and addresses her as that. Then everyone stops calling her Tinuviel and uses her nickname instead. Tinuviel is tallish, slightly built with white hair, green eyes and clear milky skin that bespeaks decades of living inside. Like her parents she isn't especially aloof or stand offish.
Tinuviel arrived in Sandpoint a week ago. She was sent by her parents to see 'if there are any business opportunities'. Tinuviel is a devout Desnan and adores butterflies. She usually has a butterfly in the form of a hair clasp, broach, pin or design somewhere on her person, often more than one. She tries to stay as clean and tidy as traveling permits. She always smells of soap and sometimes flowers, though neither scent is ever especially strong.
The Suranas are an old, established, vast elven family. Ten years ago, Tinuviel had four grandparents, seven aunts and uncles by blood, forty two first cousins and two sisters and one brother. Today all four grandparents are dead, her father and mother each have one surviving brother, Tinuviel has seven living cousins and only one, younger, sister. All of the others died, but they all died from natural or at least non-mysterious causes.
For example, her maternal grandparents both died from eating bad fish at the same dinner. Her younger brother died when his boat capsized and he drowned. Her older sister died when the building she was living in caught fire. Recently the family sent Mahariel Surana, Tinuviel's younger sister, to Ambrose to study at the Academae there. Tinuviel does not necessarily buy her parents' bland explanation that she needs to be in Sandpoint to study business opportunities. But whatever the reason, she is perfectly willing to comply.