12 hours each day you will need some protection from the heat.
Armor has 24 hours per level of protection you can divvy up per hour.
Every day:
DC 18 Survival to avoid getting lost
or
DC 12 Survival to follow tracks.
Avoiding getting lost is harder, but you can move further. Following tracks you can move 3/4 the days speed, but is easier. Only 1 person can be on point for this, with assists being allowed. If you fail either of these checks you only make 1/2 process.
Because you have Dr. Solstarni’s notes and the files from Ailabiens 21:2 you have a +2 on these Survival checks.
Weather:
You can use suit’s protection, air bubble, or can make a Fortitude save each hour (DC 15 + 1 per previous check) or take 1d4 nonlethal fire damage. Heavy armor gives a -4 penalty on this. You can roll a Survival at the beginning of the day to provide a bonus to this.
If you take heat damage you suffer heatstroke, (Fatigued condition). These penalties go away when you are healed of the damage.
Sunrise Maiden stats:
Speed 10
Maneuverability good (turn 1)
AC: 13, TL: 13
HP: 55, DT: - CT: 11
Shields: Light 60 (forward 15, Port 15, Starboard 15, Aft 15)
Attack (forward) Gyrolaser (1d8) (Range Short 5 hexes, Board Arc Can fire into adjacent arcs with a -2 penalty)
Attack (Port) Light laser Cannon (2d4) (Range Short 5 hexes)
Attack Starboard) Light laser Cannon (2d4) (Range Short 5 hexes)
Attack (Aft) Flack Thrower (3d4) (Range Short 5 hexes, Point (+8)
Attack (Turret) Light Partical Bean (3d6) (Range Medium 10 hexes)
Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting
Power Core: Pulse Green (150 PCU); Drift Engine: Signal Basic; Systems: Basic mid-range sensors, crew quarters (good), extra light weapon mount (aft) mk 3 armor, mk3 defenses, mk 1 duonode computer (tier 1, artificial personality upgrade); Expansion Bays: cargo hold(2), escape pods, recreation suite (HAC/Gym)
Complement 1-6
Crew Stations:
Captain: Zam
Engineer: Yon
Gunner 1: Tylur
Gunner 2: Clara (temporary)
Pilot: Sybil
Science Officer: DeeV8
-2 penalty for each range increment after the first. All weapons can be fired up to 10 range increments away.
Weapon Point attribute: A weapon with this special property is always short range and can’t be fired against targets that are outside the first range increment. If a tracking weapon would hit a ship in an arc that contains a weapon with the point special property, the gunner of the targeted starships can attempt an immediate gunnery check with the point weapon against the incoming tracking projectile using the bonus listed in parentheses in the weapon’s Special entry (instead of her usual bonus to gunnery checks). The DC for this gunnery check is equal to 10 + the tracking weapon’s speed. If the attack hits, the tracking weapon is destroyed before it can damage the ship. A point weapon can be used to attempt only one such free gunnery check each round, but this usage potentially allows a point weapon to be fired twice in a single round.
I have been waiting things out a bit.. While my life has been a bit busy.
It looks like we lost another player. This game has just slowly declined. A lot of it is my own fault, but I have felt less and less energy in the game. Both in myself and all of you. I know life is hard, and long form games are very difficult to keep going. I think 1 book length or modules are really the safer amount of time.
So with a sad heart I am going to call this game. Sorry for those of you who are still very interested in playing.
I definitely plan on starting up another game at some point. Starfinder is super exciting and I want to keep going with it. Maybe the Starship Combat isn't great for PbP games, but the rest feels pretty good.
I can write up a final story to finish up the book if you wish to know what happens. I hope the best for everyone. I am going to keep my notifications coming for these games.
Take care all. I will be around. It has truely been a pleasure to play with all of you.
female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision
My sincere apologies too all and especially the GM for prolonged absence.
Had to deal with a heavy flu and then this global situation developed, which causes me even more work on top of a heavy workload right now.
Additionaly childcare is closed, so i have a 3 year old at home at all times who needs to be loved and entertained.
I work in a german trading chain in IT, but in this situation most people are also out supporting different markets, so people can buy their toilet paper and stuff.
I'm sad to hear about the demise of this game, because although short for me it has been fun and a very nice crew!
Just happened to check in to the boards today for the first time in a while, Humble Bundle means I decided to get Pathfinder 2e Core finally. It's been a while, and the world certainly has gotten a lot crazier since I quietly parted ways with you all.
I want to first apologize to everyone publicly for leaving you all. You were a great team and it was my pleasure to meet you all and to get to enjoy a few good months with you.
I too am sorry to see the game ended. Again, I just want to say that for my brief stay it was nice.
I hope everyone (new and old) has been staying healthy, please be safe and considerate. You were a good group and the sort of people that would have been excellent to game with in real-life (6 feet apart of course).
“Live by the harmless untruths that make you brave and kind and healthy and happy.” KVonnegut