Lashunta

Zhelaeuss "Lefty" Ah's page

164 posts. Alias of ScegfOd.


Full Name

Zhelaeuss Ah

Race

| HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)

Classes/Levels

Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

Gender

Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24

About Zhelaeuss "Lefty" Ah

background (bullet points minus the bullets):

got his arm bitten off at a young age (by a Nyssholora?) and has had a prosthetic left arm for basically ever
at some point, Lefty becomes a "mechanic" and further augmented himself (and his fake arm) with the custom rig and exocortex (technically the rig is combined with his Data Jack in his head, but it counts as a toolkit and I know I'd like my toolkit in my arm instead of my head...)
likes exploring/nature (part of why he lost an arm)
has psycho powers, yay weird antennae dudes :D
Lashuntas like to perfect their skills/powers: in Lefty's case that means hacking (using the computer skill or maybe a large occasionally sharp objects) and maybe explosions big guns :D
In spite of (or because of?) one of his homeworld's many apex-predators tearing his left arm off, Lefty likes to hunt >:D

Zhelaeuss "Lefty" Ah
CG male Lashunta (Korasha) cyberborn Mechanic 4

Initiative +2; Perception +7, Low-Light Vision, 60' Darkvision
=========================================================
DEFENSE
=========================================================
EAC 14, KAC 16, ACvsCM 24
Resolve 4
HP 28
Stamina 24
Fort 4, Reflex 6, Will 0
=========================================================
OFFENSE
=========================================================
Speed 20 ft. (encumbered)
Melee +5/+6; Ranged +5/+6; Thrown +5/+6
Weapons:
(Melee/Thrown) Handaxe, Basic (1d4+6 S) analog, thrown (20 ft.)
(Ranged) Hailcannon, Subzero (1d8+4 C & P; critical staggered) [range 60 ft.] [usage 2/20 charges] automatic
(Ranged) Convergent Laser, Single-Wave (1d12+4 F; critical burn 1d6) [range 100 ft.] [usage 4/40 charges] unwieldy

Spell-like Abilities
At will Daze, Psychokinetic Hand
1/day Detect Thoughts
=========================================================
STATISTICS
=========================================================
Str 14, Dex 14, Con 10, int 14, Wis 8, Cha 13

Feats:
(1st) Heavy Weapon Proficiency (Combat)
(bonus 3rd) Weapon Specialization (Combat) [basic melee weapons]
(bonus 3rd) Weapon Specialization (Combat) [small arms]
(bonus 3rd) Weapon Specialization (Combat) [long arms]
(3rd) Versatile Specialization (Combat)

Theme: Cyberborn
Theme Knowledge (1st Level)

Class Features:
Artificial Intelligence (Ex) [Exocortex]
Bypass (Ex)
Custom Rig (Ex) [brain]
Overload (Ex)
Weapon Specialization (Ex)

Tricks:
Visual Data Processor (Ex) Benefit: You notice even the smallest shifts in movement, temperature, and vibration, gaining the insight bonus from your bypass class feature to Perception skill checks.
Nightvision Processor (Ex) Benefit: [i]Your visual data processor allows you to see better in conditions of poor lighting, granting you low-light vision and darkvision to a range of 60 feet.

Languages: Common, Castrovelian, Elven, Shirren

Skills:
+0 Acrobatics (2 Dex -2 armor check penalty)
+7 Athletics (2 Str +4 ranks +3 class skill -2 armor check penalty)
+1 Bluff (1 Cha)
+13 Computers (2 Int +4 ranks +3 class skill +1 cyberborn +2 racial +1 insight (bypass))

+1 Diplomacy (1 Cha)
+1 Disguise (1 Cha)
+12 Engineering (2 Int +4 ranks +3 class skill +2 racial +1 insight (bypass))
+1 Intimidate (1 Cha)
+3 Life Science (2 Int +1 rank)
+6 Medicine (2 Int +1 rank +3 class skill)

+7 Perception (-1 Wis +4 ranks +3 class skill +1 insight (bypass))
+6 Physical Science (2 Int +1 rank +3 class skill)
+6 Piloting (2 Dex +1 rank +3 class skill)

-1 Sense Motive (-1 Wis)

+0 Stealth (2 Dex -2 armor check penalty)
+6 Survival (-1 Wis +4 ranks +3 insight (exocortex))

Racial Traits:
Size and Type
Lashuntas are Medium humanoids with the lashunta subtype.
Dimorphic
All lashuntas gain +2 Charisma at character creation. Korasha lashuntas are muscular (+2 Strength at character creation) but often brash and unobservant (–2 Wisdom at character creation).
Lashunta Magic
Lashuntas gain the following spell-like abilities: At will: daze, psychokinetic hand 1/day: detect thoughts. See Spell-like Abilities on page 262. The caster level for these effects is equal to the lashunta’s level.
Limited Telepathy
Lashuntas can mentally communicate with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speaking.
Student
Lashuntas love to learn, and they receive a +2 racial bonus to any two skills of their choice.

Equipment: (10/16 bulk)
Datajack, Standard
Prosthetic Limb, Standard

Handaxe, Basic (x2)
Hailcannon, Subzero
Convergent Laser, Single-Wave

Lashunta Ringwear, I

Clothing, Everyday

Backpack, Industrial
. Bedroll
. Sleeping Bag
. Gear Maintenance Kit
. Canteen
. Battery, Standard (x3)
. Battery, High-Capacity (x1)
. R2E (x3)
. credstick (65 credits)
. Tent, Mobile Hotelier (room for 4)
. tier 1 antitoxin (x2)
. sprayflesh (x2)
. Medkit, Basic

+ 6ish bulk of team loot