DM Nex's Dead Suns

Game Master NeoEvaX

Game Website


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Male Android Mechanic 2
Ongoing Conditions:
Void Death () 1/2 saves, 2 Str Damage
Ammo:
Rifle(6) battery 1 (10) battery 2 (6)
,
Vitals:
Stam: 5/14 | HP: 16/16 | Resolve: 4/5 | KAC: 17 EAC:15 | Fort: 4, Ref: +5, Will: +0 (+2 Spells, Spell Like Abilities, Disease, Mind-affecting, Poison, Sleep)| Init: +2, Perception: +5 (Darkvision 60) | Melee +1, Ranged +3

Yon nods his helmet in a 'yes' motion to Tylur.
'Fine' is a relative condition agent Tylur, I am not fine, but I am combat worthy. He steps back into the 0 G for the time.
Engineering to ID 'Robot the Red': 1d20 + 10 ⇒ (2) + 10 = 12
Yon readies himself.


Male human spacefarer soldier (Starfinder forerunner) 2
Vitals:
Stamina: 15/16 | HP: 18/18 | Resolve: 4/4 | KAC: 16 EAC: 14 | Fort: +4, Ref: +3, Will: +3 | Melee: +4 | Ranged: +5 | Thrown: +4 | Init: +3, Perception: +1
Ongoing Conditions & Ammo:
Conditions: None; Ammo: rifle (36), battery 1 (20), battery 2 (20), battery 3 (20), laser pistol (20), pistol (4), rounds (30)
DM Nex wrote:
Going to let it walk by? Or take a shot down the corridor?

My general idea was to fire on it while it has its back turned to us...so I guess that means let it walk by again, then we all move up to the intersection, take aim, and fire on it in one complete surprise round to maximize our firepower/coordinated actions. Is all that possible, both in terms of timing and in squeezing along the map's squares?


Website with game info

Yon, you are not sure what this is

I think I understand the plan Tylur

As you wait a minute the creature comes back into view and continues past. You now have a few seconds to get into position.

Ok everyone can move tokens to where they want. If you want to be in the actual cooridor I will need a stealth check to see how you are able to move once there. I will assume everyone was ready near the door so you can ignore the zero-g. So everyone roll a stealth. Anyone who beats the perception can act in surprise round. Others will not. But everyone can get into position

Robot Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Eeeh. Yeah. good luck with the stealths.. Mostly just get into position and then I will roll Inits


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 2 | Stam: 9/10 | HP: 16/16 | Resolve: 4/5 | KAC: 14 EAC: 13 | Fort: -1, Ref: +5, Will: +3 | Melee: +1 | Ranged: +3 | Init: +6, Perception: +4 | Loot | Padlet

Zam takes toward the rear of the formation.

Token placed. My stealth is +6, so no way I'm beating the ultra-perceptive robot.


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 2 | Stam: 10/10 | HP: 14/14 | Resolve: 4/4 | KAC: 14 EAC:15 | Fort: 0, Ref: +3, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +1 (Darkvision 60ft)

Dee follows Zam, taking staying behind to provide some long-distance fire. Raising her laser rifle at the ready.

I've moved and stayed against the wall. Sorry about this week work's been a killer.


Ongoing Conditions:
'Void Death (Weakened) 1/2 saves
Daily Uses:
Spells: 1st: 2/3: 1/1 day Healing Touch: 1/1 day
Mystic 2 | Stam: 10/12 | HP: 14/14 | Resolve: 3/4 | KAC: 14 EAC:13 | Fort: +1, Ref: +3, Will: +7 (9 vs Fear)| Melee: +0 | Init: +2, Perception: +11 (Infrared Sensors)

"Making this thing come to us, makes more sense than going to it... Just saying." the Halfling says over the coms wondering why they group would want to take the risk.


Male human spacefarer soldier (Starfinder forerunner) 2
Vitals:
Stamina: 15/16 | HP: 18/18 | Resolve: 4/4 | KAC: 16 EAC: 14 | Fort: +4, Ref: +3, Will: +3 | Melee: +4 | Ranged: +5 | Thrown: +4 | Init: +3, Perception: +1
Ongoing Conditions & Ammo:
Conditions: None; Ammo: rifle (36), battery 1 (20), battery 2 (20), battery 3 (20), laser pistol (20), pistol (4), rounds (30)

"We need to get everyone out of the zero-g so we can maneuver better, Sybil. We can't all zip about with your ease. However, as a fall back plan, we need to keep in mind that we can retreat back to the cavern, if necessary. The robot might be reluctant to follow us there. Or, if it does, it might be at the same disadvantage as the rest of us..."

Tylur starts edging up the hallway until he can get to the corner the robot just passed. "Up here," he calls to the rest of the team, "We take our shots from behind, then take cover back around the corner so we can get another volley at it..."

Moved Tylur up to the T-intersection, leaving enough room for others to squeeze in as well. Once we take our shots in the surprise round...assuming we have a surprise round...we can move back down our corridor and ready another action to shoot it when it follows.

Stealth: 1d20 + 4 ⇒ (1) + 4 = 5

LOL!


Website with game info

As Tylur moves into the hall, the creature seems to sense the vibrations and turns around quickly. As it does one of its arm appendages seems to start glowing a bright blue then shoot an arch of energy outward. It seems to strike Tylur then bend around the corner, almost seeking out flesh, it strikes Yon, Dee, then Zam in a line. Before seemingly to taper out.

Tylur Reflex Save: 1d20 + 3 ⇒ (11) + 3 = 14
Yon Reflex Save: 1d20 + 5 ⇒ (16) + 5 = 21
Dee Reflex Save: 1d20 + 3 ⇒ (16) + 3 = 19
Zam Reflex Save: 1d20 + 5 ⇒ (9) + 5 = 14
Half damage for everyone

Electric damage: 1d8 ⇒ 1 So just 1 damage to the 4 of you

Round1
Robot
Tylur, Zam, Dee, Yon, Sybil <--Go

Just using its attack as the start then putting you all together. Not going to do normal Init


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 2 | Stam: 10/10 | HP: 14/14 | Resolve: 4/4 | KAC: 14 EAC:15 | Fort: 0, Ref: +3, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +1 (Darkvision 60ft)

"Blast it, I believe if we may be giving him a tactical advantage if we stay close to one another." Dee fires her laser rifle at the robot. Shrugging off the attack, the elf-droid readies herself again to fire.

1d20 + 4 ⇒ (19) + 4 = 23

dmg: 1d8 ⇒ 5


Male Android Mechanic 2
Ongoing Conditions:
Void Death () 1/2 saves, 2 Str Damage
Ammo:
Rifle(6) battery 1 (10) battery 2 (6)
,
Vitals:
Stam: 5/14 | HP: 16/16 | Resolve: 4/5 | KAC: 17 EAC:15 | Fort: 4, Ref: +5, Will: +0 (+2 Spells, Spell Like Abilities, Disease, Mind-affecting, Poison, Sleep)| Init: +2, Perception: +5 (Darkvision 60) | Melee +1, Ranged +3

I've been having a lot of internet problems for the past week and can't easily access Roll20 right now
Understood, Dee. I will move to correct our positioning.
Yon double moves, moving into the normal gravity after Tylur and the robot. As he steps into the gravity his joints protest and his whustle is impaired.
[Ooc]Double moving to get line of sight and to try and break our formation up as much as possible.


Website with game info

Dee, you have no line of sight. Do you move so you can hit the robot?

Currently, everyone (except Tylur, and now Yon) is still in the Zero-g area.

Yon does that position look ok?

Current Map

Round 1
Robot
Tylur, Zam, Dee(going to wait to confirm your plan), Yon, Sybil <--Go


Male human spacefarer soldier (Starfinder forerunner) 2
Vitals:
Stamina: 15/16 | HP: 18/18 | Resolve: 4/4 | KAC: 16 EAC: 14 | Fort: +4, Ref: +3, Will: +3 | Melee: +4 | Ranged: +5 | Thrown: +4 | Init: +3, Perception: +1
Ongoing Conditions & Ammo:
Conditions: None; Ammo: rifle (36), battery 1 (20), battery 2 (20), battery 3 (20), laser pistol (20), pistol (4), rounds (30)

Tylur shakes off the electrical discharge and raises his handguns again.

Full Attack action...
Ranged Attack #1 with Semi-Automatic: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10
Damage: 1d6 ⇒ 6
Ranged Attack #2 with Laser: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Damage: 1d4 ⇒ 3


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 2 | Stam: 10/10 | HP: 14/14 | Resolve: 4/4 | KAC: 14 EAC:15 | Fort: 0, Ref: +3, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +1 (Darkvision 60ft)

Yes please I guess I can use my turn to move. I thought since it hit me I had a line of sight to it


Male Android Mechanic 2
Ongoing Conditions:
Void Death () 1/2 saves, 2 Str Damage
Ammo:
Rifle(6) battery 1 (10) battery 2 (6)
,
Vitals:
Stam: 5/14 | HP: 16/16 | Resolve: 4/5 | KAC: 17 EAC:15 | Fort: 4, Ref: +5, Will: +0 (+2 Spells, Spell Like Abilities, Disease, Mind-affecting, Poison, Sleep)| Init: +2, Perception: +5 (Darkvision 60) | Melee +1, Ranged +3

Yeppers, thanks for the assist.


Ongoing Conditions:
'Void Death (Weakened) 1/2 saves
Daily Uses:
Spells: 1st: 2/3: 1/1 day Healing Touch: 1/1 day
Mystic 2 | Stam: 10/12 | HP: 14/14 | Resolve: 3/4 | KAC: 14 EAC:13 | Fort: +1, Ref: +3, Will: +7 (9 vs Fear)| Melee: +0 | Init: +2, Perception: +11 (Infrared Sensors)

Moves up... dropping the ground as she enters the strange complex. She moves up to the doorway.

Double move


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 2 | Stam: 9/10 | HP: 16/16 | Resolve: 4/5 | KAC: 14 EAC: 13 | Fort: -1, Ref: +5, Will: +3 | Melee: +1 | Ranged: +3 | Init: +6, Perception: +4 | Loot | Padlet

"Nothing about being a Starfinder is going to be easy, is it?" Zam grumbles as she pulls herself into the passageway, enjoying the familiar feeling of gravity, but stumbling clumsily as she lands. "Woah!" She balances herself against the wall, marveling again at the strange material.

"Now, where were we? Right, being attacked by a robot. Let's do something about that."

Move and get 'em on robot.


Website with game info

DM roll: 1d4 ⇒ 3

Bearslice pushes off the wall and tries to get closer. He his the gravity well and lands decently gracefully on the floor.

Clara takes a line against the wall where she is. Not sure where to land. She just readies a shot with her rifle.

The shots by Tylur seem to not hit the creature. As the robot moves forward a step to to Tylur and swings one of his arm cannon like devices. This one seems to be deactivated. The other seems to be powering up, as you can hear the familiar sound of capacitors charging.

Slam against Tylur: 1d20 + 8 ⇒ (6) + 8 = 14 Miss

Round 2
Robot
Tylur, Zam, Dee, Yon, Sybil <--Go


Female Lashunta (Damaya)
Ongoing Conditions:
none
Ammo:
pistol (17) battery 1 (20) battery 2 (20)
Envoy 2 | Stam: 9/10 | HP: 16/16 | Resolve: 4/5 | KAC: 14 EAC: 13 | Fort: -1, Ref: +5, Will: +3 | Melee: +1 | Ranged: +3 | Init: +6, Perception: +4 | Loot | Padlet

Zam struggles to see around the corner, but she's wary to put herself in an easy position for that damned electrical weapon. Instead she holds, pressing her back against the wall.

"This overgrown battery is going down!"

Get 'em


Male human spacefarer soldier (Starfinder forerunner) 2
Vitals:
Stamina: 15/16 | HP: 18/18 | Resolve: 4/4 | KAC: 16 EAC: 14 | Fort: +4, Ref: +3, Will: +3 | Melee: +4 | Ranged: +5 | Thrown: +4 | Init: +3, Perception: +1
Ongoing Conditions & Ammo:
Conditions: None; Ammo: rifle (36), battery 1 (20), battery 2 (20), battery 3 (20), laser pistol (20), pistol (4), rounds (30)

Tylur backs away from the waving appendages of the robot. Crouching low to give Yon and Dee a decent field of fire, he shoots again at close range with his semi-automatic pistol.

Guarded Step as a move action to back up 5 feet.
Ranged Attack with Semi-Automatic and Get'Em bonus: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage: 1d6 ⇒ 4

"Back down the hall!" the soldier instructs Yon and Dee, "Sybil? You and Zam be ready to catch it in a crossfire. Move behind it if you can so we have it surrounded. Clara? Bearslice? The two of you keep firing on it from the side corridor. Be ready to close on it from that direction. If we keep it pinned down in the middle, we can it from three directions and maybe disorient it."


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 2 | Stam: 10/10 | HP: 14/14 | Resolve: 4/4 | KAC: 14 EAC:15 | Fort: 0, Ref: +3, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +1 (Darkvision 60ft)

"Understood!!" The elf-droid replied, her feet moving down the hall as Tylur had ordered. He was a soldier after all. She was happy to have gravity again considering had always had a hard time with Zero-G.


Male Android Mechanic 2
Ongoing Conditions:
Void Death () 1/2 saves, 2 Str Damage
Ammo:
Rifle(6) battery 1 (10) battery 2 (6)
,
Vitals:
Stam: 5/14 | HP: 16/16 | Resolve: 4/5 | KAC: 17 EAC:15 | Fort: 4, Ref: +5, Will: +0 (+2 Spells, Spell Like Abilities, Disease, Mind-affecting, Poison, Sleep)| Init: +2, Perception: +5 (Darkvision 60) | Melee +1, Ranged +3

Laser Rifle: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Fire Damage: 1d8 ⇒ 5
"Copy that, Agent Tylur"
Yon responds after firing and then turtles 15 feet back the way he came.


Ongoing Conditions:
'Void Death (Weakened) 1/2 saves
Daily Uses:
Spells: 1st: 2/3: 1/1 day Healing Touch: 1/1 day
Mystic 2 | Stam: 10/12 | HP: 14/14 | Resolve: 3/4 | KAC: 14 EAC:13 | Fort: +1, Ref: +3, Will: +7 (9 vs Fear)| Melee: +0 | Init: +2, Perception: +11 (Infrared Sensors)

Sybil moves back and once back in zero G moves upward to above the doorway and waits for the action to happen.

15' of normal movement to her position and than fly upward with the rest. Ready to blast the big bad bot if it makes an appearance.

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