12 hours each day you will need some protection from the heat.
Armor has 24 hours per level of protection you can divvy up per hour.
Every day:
DC 18 Survival to avoid getting lost
or
DC 12 Survival to follow tracks.
Avoiding getting lost is harder, but you can move further. Following tracks you can move 3/4 the days speed, but is easier. Only 1 person can be on point for this, with assists being allowed. If you fail either of these checks you only make 1/2 process.
Because you have Dr. Solstarni’s notes and the files from Ailabiens 21:2 you have a +2 on these Survival checks.
Weather:
You can use suit’s protection, air bubble, or can make a Fortitude save each hour (DC 15 + 1 per previous check) or take 1d4 nonlethal fire damage. Heavy armor gives a -4 penalty on this. You can roll a Survival at the beginning of the day to provide a bonus to this.
If you take heat damage you suffer heatstroke, (Fatigued condition). These penalties go away when you are healed of the damage.
Sunrise Maiden stats:
Speed 10
Maneuverability good (turn 1)
AC: 13, TL: 13
HP: 55, DT: - CT: 11
Shields: Light 60 (forward 15, Port 15, Starboard 15, Aft 15)
Attack (forward) Gyrolaser (1d8) (Range Short 5 hexes, Board Arc Can fire into adjacent arcs with a -2 penalty)
Attack (Port) Light laser Cannon (2d4) (Range Short 5 hexes)
Attack Starboard) Light laser Cannon (2d4) (Range Short 5 hexes)
Attack (Aft) Flack Thrower (3d4) (Range Short 5 hexes, Point (+8)
Attack (Turret) Light Partical Bean (3d6) (Range Medium 10 hexes)
Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting
Power Core: Pulse Green (150 PCU); Drift Engine: Signal Basic; Systems: Basic mid-range sensors, crew quarters (good), extra light weapon mount (aft) mk 3 armor, mk3 defenses, mk 1 duonode computer (tier 1, artificial personality upgrade); Expansion Bays: cargo hold(2), escape pods, recreation suite (HAC/Gym)
Complement 1-6
Crew Stations:
Captain: Zam
Engineer: Yon
Gunner 1: Tylur
Gunner 2: Clara (temporary)
Pilot: Sybil
Science Officer: DeeV8
-2 penalty for each range increment after the first. All weapons can be fired up to 10 range increments away.
Weapon Point attribute: A weapon with this special property is always short range and can’t be fired against targets that are outside the first range increment. If a tracking weapon would hit a ship in an arc that contains a weapon with the point special property, the gunner of the targeted starships can attempt an immediate gunnery check with the point weapon against the incoming tracking projectile using the bonus listed in parentheses in the weapon’s Special entry (instead of her usual bonus to gunnery checks). The DC for this gunnery check is equal to 10 + the tracking weapon’s speed. If the attack hits, the tracking weapon is destroyed before it can damage the ship. A point weapon can be used to attempt only one such free gunnery check each round, but this usage potentially allows a point weapon to be fired twice in a single round.
So sorry for the delay everyone. My wife and kid got back from their trip Friday and I have been in reconnect mode. Then I had to take baby to Urgent care today.
All good, just been a bit crazy. I will get all my games updated tomorrow, hopefully.
So, inspiring boost won't affect Tylur again until he rests. Can I administer a healing serum to a willing but conscious creature as a full round action? The rules only refer to unconscious creatures when they mention delivering the serum on another's behalf.
I think if you have it in your hand you can. I think of them in this game as injectable things.
I will say its a standard action actually, but still a move action to pull it out of your bag. Sound fair? Unlike a potion where you have to try to get it down their mouth, you just need to walk up and pop them with it. Seems like it should be easier in the future.
Since Tylur goes after the monster, I'm holding off on posting until I see the outcome of everything. So, feel free to move us along whenever you're ready.
This last week has been weird. My wife has had a lot of sudden work come up. So I have been on baby duty 100% a lot more. Which is usually not a problem. But I also had an interview for a new job over a week ago. The CEO of the company said, in no clearer terms, "I will be sending you an offer". I know people who work there. Its a great place, the people where all super cool.
But I have heard NOTHING. I even sent the "Thank you for the opportunity, I am still very interested.. blah blah". No replies, no nothing. Which for some reason is stressing me out bad.
I have been checking my email every 5 seconds all week.
Sorry to hear that Nex! I think I can say that we all appreciate you running this amazing game. If it wasn't for this I would have never had the opportunity to try out Starfinders. I hope it turns around for you and your family soon! Happy Holidays everyone!
Happy Holidays to everyone! Sorry I have been so mia the last few days. Work has been weird then all the family things for Christmas. In 1 week we have had 6 days of family obligation!
There are currently 6 escape pods. To replace one.. I would imagine it would be somewhat low cost of credits. Lets say 400 credits to replace one.
Yes an arc pistol was dropped. Not sure who took it. I seemed to remember that you did take it Dee. It does not look like anyone else has it in their inventory.. So unless someone has an issue, I think you should take it.
Bulk: L
Damage: 1d6 E
Critical: Arc 2
Range: 50 ft.
Capacity: 20 charges
Usage: 2
Special: Stun
Sorry all. Computer went out on Thursday evening and would not start back up. Had the external power supply tested Friday and it is only putting out half of what it is supposed to... so I have have one coming and hoping that is the issue...
In the meantime on an old laptop we had about. Allows me to do most things I want. Well... some things I want to. Frustrated though.
DeeV8... Combat Casting requires the ability to cast 2nd level spells?
Good luck with your computer. I hate when stuff like that happens.
Good catch about the Combat Casting though. DeeV8 can you pick a different feat? I know that one is great and might have saved you agaisnt those last attacks, but you can take it at level 5 for sure.
Hey all! Looks like I took over a Iron Gods Game. Lost some characters.
Wanted to throw out an invite to submit a character to join up with us. You all know my GM style and I trust all of you with RP and good character usage.
Here is the recruitment thread: https://paizo.com/threads/rzs42fm9?Looking-for-2-replacement-Players-for-Ir on#1
I'd like to make a humble suggestion, that whoever rolls Gunnery checks does so under a spoiler.
Gunnery is the last to act in a starship combat for a reason. If we can see the outcome of the die rolls and know the ship's attacks this round are likely going to be misses, it crosses off a lot of options for the other roles, e.g. encouraging as a captain, boosting the guns as an engineer, maneuvering to get a better weapons arc as a pilot, or target subsystems as the science officer.
It worked out fine in Round 1 with Tylur posting last, but there may be times when Gunnery rolls are made before the others get a chance to post. What do you guys think?
Yeah that is a good idea.. Trying to figure out how best to do space combat rounds without it taking forever. Most rolls/actions can be done at any time.
Putting Gunnery rolls in spoilers would work great too. Allow for resolving them at the end.
I do think that the initial movement needs to be done in the correct order. The rest of the rolls can be done in whatever order, with gunnery in a spoiler. Resolving everything in the needed order at the end of the round.
These combats can take awhile, so finding ways to do shortcuts can only help.
To all my games: my city had had a crazy snowstorm. Was without power for 2 days. Water freezing in the house. We have power now but no internet, so instead of posting via phone (like I am now) things might get a bit delayed till everything is back up and safe.
1. Yon needs to do Hold it together to allow the ship to even move.
2. The enemy ship is out of Torpedos for awhile. Which where the worst of it.
3. Might be smart to balance shields if you can't recharge, which will give you a bit of a buffer.
4. Good luck...
Next round needs to be good I think.. Pretty sure we are doing it all right, but boy that is rough.