Full Name |
Ahri Choi |
Race |
HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | |
Classes/Levels |
Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision |
Gender |
female halfling rogue |
Size |
small |
Age |
late twens maybe |
Alignment |
CG |
Deity |
Chaldira, Desna |
Location |
Breachill |
Languages |
Common, Dwarven, Elven, Halfling |
Occupation |
Former Maid |
Strength |
10 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
12 |
About Ahri Choi
Female halfling rogue 2 Advanced Player's Guide
Ancestry Twilight Halfling
Background Emancipated
CG, Small, Halfling, Humanoid
Perception +7 (+8 to find traps); keen eyes, low-light vision
Languages Common, Dwarven, Elven, Halfling
--------------------
AC 19; Fort +5; Ref +10; Will +7; +1 vs. traps
HP 24 Hero Points 1
--------------------
Speed 25 feet
Melee [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] dagger +8 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] shortbow +8 (deadly (1d10), range increment 60 feet, reload 0), Damage 1d6 P
Ranged [1] sling +8 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B
--------------------------------------------------------------------------- ---
Skills
Acrobatics +8, T
Arcana +6, T
Athletics +4, T
Crafting +6, T
Deception +5, T
Diplomacy +5, T
Kintargo Lore +6, T
Medicine +5, T
Nature +5, T
Occultism +6, T
Religion +5, T
Society +6, T
Stealth +10, E
Thievery +8 T
--------------------------------
Str 10 (+0), Dex 18 (+4), Con 12 (+1), Int 14 (+2), Wis 12 (+1), Cha 12 (+1)
--------------------------------
Other Items leather, dagger, shortbow, sling, arrows (50), backpack, bandolier, bedroll, belt pouch, belt pouch,
bull's-eye lantern, candles (10), chalks (10), flint and steel, healer's tools, minor healing potion, oil (pint)s (5), rations (1 week)s (2), rope (foot)s (50), sling bullets (30), soap, thieves' tools, waterskin, purse (6 gp; 24 sp; 6 cp)
-------------------------------------------------------------
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth
for initiative, creatures that haven’t acted are flat-footed to you.
Feats
Archer Dedication,
Bon Mot, Distracting Shadows,
Steady Balance,
Terrain Stalker,
Trap Finder
Other Abilities
mastermind, rogue's racket, sneak attack