12 hours each day you will need some protection from the heat.
Armor has 24 hours per level of protection you can divvy up per hour.
Every day:
DC 18 Survival to avoid getting lost
or
DC 12 Survival to follow tracks.
Avoiding getting lost is harder, but you can move further. Following tracks you can move 3/4 the days speed, but is easier. Only 1 person can be on point for this, with assists being allowed. If you fail either of these checks you only make 1/2 process.
Because you have Dr. Solstarni’s notes and the files from Ailabiens 21:2 you have a +2 on these Survival checks.
Weather:
You can use suit’s protection, air bubble, or can make a Fortitude save each hour (DC 15 + 1 per previous check) or take 1d4 nonlethal fire damage. Heavy armor gives a -4 penalty on this. You can roll a Survival at the beginning of the day to provide a bonus to this.
If you take heat damage you suffer heatstroke, (Fatigued condition). These penalties go away when you are healed of the damage.
Sunrise Maiden stats:
Speed 10
Maneuverability good (turn 1)
AC: 13, TL: 13
HP: 55, DT: - CT: 11
Shields: Light 60 (forward 15, Port 15, Starboard 15, Aft 15)
Attack (forward) Gyrolaser (1d8) (Range Short 5 hexes, Board Arc Can fire into adjacent arcs with a -2 penalty)
Attack (Port) Light laser Cannon (2d4) (Range Short 5 hexes)
Attack Starboard) Light laser Cannon (2d4) (Range Short 5 hexes)
Attack (Aft) Flack Thrower (3d4) (Range Short 5 hexes, Point (+8)
Attack (Turret) Light Partical Bean (3d6) (Range Medium 10 hexes)
Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting
Power Core: Pulse Green (150 PCU); Drift Engine: Signal Basic; Systems: Basic mid-range sensors, crew quarters (good), extra light weapon mount (aft) mk 3 armor, mk3 defenses, mk 1 duonode computer (tier 1, artificial personality upgrade); Expansion Bays: cargo hold(2), escape pods, recreation suite (HAC/Gym)
Complement 1-6
Crew Stations:
Captain: Zam
Engineer: Yon
Gunner 1: Tylur
Gunner 2: Clara (temporary)
Pilot: Sybil
Science Officer: DeeV8
-2 penalty for each range increment after the first. All weapons can be fired up to 10 range increments away.
Weapon Point attribute: A weapon with this special property is always short range and can’t be fired against targets that are outside the first range increment. If a tracking weapon would hit a ship in an arc that contains a weapon with the point special property, the gunner of the targeted starships can attempt an immediate gunnery check with the point weapon against the incoming tracking projectile using the bonus listed in parentheses in the weapon’s Special entry (instead of her usual bonus to gunnery checks). The DC for this gunnery check is equal to 10 + the tracking weapon’s speed. If the attack hits, the tracking weapon is destroyed before it can damage the ship. A point weapon can be used to attempt only one such free gunnery check each round, but this usage potentially allows a point weapon to be fired twice in a single round.
female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision
Oh i missed that! So i don't even need the thermal regulator. right?
yeah, but even then, thermal regulator isn't as good as the 100% environment protection of the base armor ability if there's anything else going on like being under water or in outer space...
female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision
Thermal regulator enhances that base ability, makes it more durable.
Neil Spicer
Contributor, RPG Superstar 2009, RPG Superstar Judgernaut
Sorry, folks. Life got a little crazy these past few days (weeks?) at the office. Been working overtime. In other news, I'm interviewing for a different position. So, hopefully, that'll help. In the meantime, I'm overdue for some escapism and gaming is just the right outlet for it.
All your characters are at the bottom. Just need to attach the new players to their tokens. Not Initiative yet at all, so feel free to post as you wish.
female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision
Joined the campaign and can se the jungle map. No control over my token though.
female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision
welp, time to find out if dazed monkeys go away or if it's time to tell them to cool it :D
Maaaaybe I'll wait a day to see if anyone wants to be less impulsive xD
Doing moves out of order is fine, I can sort them out, but reminder we are using Roll20.
Might have to include party members in the full auto attack. But I am going to wait til Choi and the creature goes then I will move and alight cone as best as I can to avoid people.
Poll: Is everyone still ok with roll20? Or should I migrate to something like google sheets?
female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision
Roll20 is good.
Haven't tried it on the phone yet, but prefer it to google.
Less of a mess^^
female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision
Maybe we can get this to a bit more speed again?
Has been real fun so far, would be sad if it dies down.
You are entranced. While you have the fascinated condition, you stand or sit quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. You take a –4 penalty to skill checks made passively in response to others’ actions, such as Perception checks. Any potential threat, such as a hostile creature approaching, grants you a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at you, automatically ends the condition. An ally can shake you free of the effect and end this condition as a standard action.
It is a bit worse of a ability. The person cant offer any defenses against the attack. But I am assuming KAC still is standard.
@Everyone - Not a requirement, but I think we should try to add a little favor into every round. If possible (time permitting) add some flavor (talking, describing) to each post. I know you are all doing that. But lets forget this is likely not a silent battle field.
Tylur wasn't suggesting that we have any medpatches...just that they'd help if we did. I'm not sure he knows what everyone else in the party is carrying, but he does have one. Back during the group's original adventures on the Drift Rock, I think we obtained it as loot and haven't used it yet. Even so, it's probably best if we wait to apply it until we see how the infection progresses and whether or not any of the rest of us contract it. After all, it's not an immediate fix. It just elevates the chances of resisting a disease.
But, setting that aside, it's been 6 days since the last in-game post and two of the last three were mine. Is everyone still committed to this game? It seems like we're making very slow progress, not just in terms of encounters and the module's plot, but also in terms of roleplay and character development within the party above and beyond the scripted adventure. How does everyone else feel?
I am not sure how I feel about this Game. I had so much fun with all of you at the start, but things have slowed down quite a bit.
I have been trying to keep things going, but I can't play this game by myself. I would love to keep going, but really the ~1 post a day really needs to kick back in. Or at least 4-5 a week.
I know I am not perfect too, and have had some delays here and there, but I am willing to give another real push and keep going. I have to work from other people's game. Ultimately its all of your game! I am here to push, pull, and facilitate.
My vote would be to keep going - IF everyone is up for the 4-5 posts a week rule (With understanding we all have lives and things come up.
If people are not willing to stick to that, I say we end this game. It would be sad to do that, we got almost through book 2.
Going to wait till the end of the week. I would love for everyone to vote.
Vote: Really start up again, 4-5 posts a week:
Tylur -
Dee -
Lefty -
Sybil -
Ahri -
Nex - Yes
female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision
Yes.
I apologize for slow posting, had a rough end of the year and a rough start with several weeks of sickness and huge workloads.
I know Tylur was the first to post, but I am curious if he is up for the higher post frequency.
When we first signed up, the expectation was for 1/day. So, I'm fine with it. And I vote "Yes" as well. We should keep the game going as long as we can. And with as much detailed roleplaying as we can muster.
If your attack roll is a natural 20 and your attack total is equal to or greater than your target’s AC, your attack is a critical hit. A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together to determine the damage dealt.
• Mystic 4th level
• 2nd level Spells Mystic Cure II and Summon Creature II(I will update all my summons in the next several days...)
• 1st level Spells: Know Coordinates and Megavitamin (more more extra food needed!!!) (replacements for taking higher rank of the spells of Mystic Cure and Summon Creature)
• Skills: Diplomacy +1, Mysticism +1, Perception +1, Piloting +1, Survival +1, Sens motive +2 (seems there was an error here in perception as a new rank was not added... so it is a +14.)
Lefty is getting Nightvision Processor (Ex), so he has low-light vision and darkvision 60' from now on
Lefty is paranoid after the night attacks, and I was thinking of getting that one anyway xD
Also getting another rank in engineering, computers, athletics, and survival. Finally getting 1 rank in Life Science, so Lefty has a chance of knowing about stripey fruits and whatnot :3
HP/stam/saves/BaB go up, but those aren't a choice.
Also, now that I'm thinking about Lefty's future, is anyone grabbing Comprehend Languages or Mind Link? 'cause Lefty can spend a couple feats to have either of 'em 1/day xD
Mindlink (SP) 2nd Level: You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.
lol, nice!
I may or may not ever bother getting Comprehend Languages then xD
Oh, speaking of spamming spells, I'm thinking of getting Holographic Projector eventually. No need for the 2nd level spell unless you want it before we reach 10th level xD
Sybil's summons are updated. I hope. There a google doc link to pictures of them as well., if anyone is interested. With 4 rounds now, you may start to see them appear now any again.
There are three names, because if she uses the level 1 creature you can summon three of that summons.
I have been trying to figure out the summons recently. One of my at the table players can make grenades, and there are the summon grenades now. Don't see any reason why he can't make one. He wants to turn it into a full pokeball :)