DM Nex's Dead Suns (Inactive)

Game Master NeoEvaX

Maps

Game Website

Rules for Wilderness Travel:

In a given day the group can travel 12 miles.

12 hours each day you will need some protection from the heat.

Armor has 24 hours per level of protection you can divvy up per hour.

Every day:
DC 18 Survival to avoid getting lost
or
DC 12 Survival to follow tracks.

Avoiding getting lost is harder, but you can move further. Following tracks you can move 3/4 the days speed, but is easier. Only 1 person can be on point for this, with assists being allowed. If you fail either of these checks you only make 1/2 process.

Because you have Dr. Solstarni’s notes and the files from Ailabiens 21:2 you have a +2 on these Survival checks.

Weather:
You can use suit’s protection, air bubble, or can make a Fortitude save each hour (DC 15 + 1 per previous check) or take 1d4 nonlethal fire damage. Heavy armor gives a -4 penalty on this. You can roll a Survival at the beginning of the day to provide a bonus to this.

If you take heat damage you suffer heatstroke, (Fatigued condition). These penalties go away when you are healed of the damage.

Sunrise Maiden stats:

Speed 10
Maneuverability good (turn 1)
AC: 13, TL: 13
HP: 55, DT: - CT: 11
Shields: Light 60 (forward 15, Port 15, Starboard 15, Aft 15)
Attack (forward) Gyrolaser (1d8) (Range Short 5 hexes, Board Arc Can fire into adjacent arcs with a -2 penalty)
Attack (Port) Light laser Cannon (2d4) (Range Short 5 hexes)
Attack Starboard) Light laser Cannon (2d4) (Range Short 5 hexes)
Attack (Aft) Flack Thrower (3d4) (Range Short 5 hexes, Point (+8)
Attack (Turret) Light Partical Bean (3d6) (Range Medium 10 hexes)

Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting

Power Core: Pulse Green (150 PCU); Drift Engine: Signal Basic; Systems: Basic mid-range sensors, crew quarters (good), extra light weapon mount (aft) mk 3 armor, mk3 defenses, mk 1 duonode computer (tier 1, artificial personality upgrade); Expansion Bays: cargo hold(2), escape pods, recreation suite (HAC/Gym)

Complement 1-6

Crew Stations:
Captain: Zam
Engineer: Yon
Gunner 1: Tylur
Gunner 2: Clara (temporary)
Pilot: Sybil
Science Officer: DeeV8

-2 penalty for each range increment after the first. All weapons can be fired up to 10 range increments away.

Weapon Point attribute: A weapon with this special property is always short range and can’t be fired against targets that are outside the first range increment. If a tracking weapon would hit a ship in an arc that contains a weapon with the point special property, the gunner of the targeted starships can attempt an immediate gunnery check with the point weapon against the incoming tracking projectile using the bonus listed in parentheses in the weapon’s Special entry (instead of her usual bonus to gunnery checks). The DC for this gunnery check is equal to 10 + the tracking weapon’s speed. If the attack hits, the tracking weapon is destroyed before it can damage the ship. A point weapon can be used to attempt only one such free gunnery check each round, but this usage potentially allows a point weapon to be fired twice in a single round.


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Great! Will do.

Wonder where Tylur has gone..


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

right?

Also, I like how Life Bubble lasts 3 days per casting ^^


1 person marked this as a favorite.
Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

1 day per level... so presently 3 days.


female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision

Oh i missed that! So i don't even need the thermal regulator. right?


Unless something happens to air Bubble. Good backup at least.


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

yeah, but even then, thermal regulator isn't as good as the 100% environment protection of the base armor ability if there's anything else going on like being under water or in outer space...


female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision

Thermal regulator enhances that base ability, makes it more durable.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Sorry, folks. Life got a little crazy these past few days (weeks?) at the office. Been working overtime. In other news, I'm interviewing for a different position. So, hopefully, that'll help. In the meantime, I'm overdue for some escapism and gaming is just the right outlet for it.


Glad to see you didn't disappear! Things are going to pick up soon :)

@Everyone - Let me know if you ahve any issues with Roll20.


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

I am on Roll20 but only see the starmap from the last battle. Is that correct for now?


Well oops. Updated what you are looking at.

All your characters are at the bottom. Just need to attach the new players to their tokens. Not Initiative yet at all, so feel free to post as you wish.


female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision

Joined the campaign and can se the jungle map. No control over my token though.


If you are HayatoKen you should now have control of your token!

Edit: Lefty should be set up too.

So you all should have control over moving your tokens. :)


female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision

Yes thanks.


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

are any of the monkeys within 30'?
Lefty might start using Daze before wasting ammunition :3

edit: Just remembered Roll20 xD
Also I don't see a swarm of alien monkeys on the map, so I guess the question still stands? xD

Also, looking at the stones means we can be next to that wall near the middle of the map, right? :3


Yes, they are above you about 30 feet.

No tokens yet, but I can add if/when needed. Right now you can assume there are more than 10 above you.

You can see the stones ahead of you, but you have not approached them.

You are basically where you are on the map.


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

welp, time to find out if dazed monkeys go away or if it's time to tell them to cool it :D
Maaaaybe I'll wait a day to see if anyone wants to be less impulsive xD


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

One not-so-happy halfing for some impulsiveness.


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

Picking fights is more fun anyway :D


Doing moves out of order is fine, I can sort them out, but reminder we are using Roll20.

Might have to include party members in the full auto attack. But I am going to wait til Choi and the creature goes then I will move and alight cone as best as I can to avoid people.

Poll: Is everyone still ok with roll20? Or should I migrate to something like google sheets?


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

I'm pretty happy with Roll20
Google sheets is also a good option :3


female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision

Roll20 is good.
Haven't tried it on the phone yet, but prefer it to google.
Less of a mess^^


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

Roll20 is good.


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

Sybil did post about attacking with her sword cane, in case she doesn't want to roll the save personally >.>


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

finally got around to moving Lefty on the map xD
only 20ft 'cause of the extra supplies :3


female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision

Maybe we can get this to a bit more speed again?
Has been real fun so far, would be sad if it dies down.


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

I know, right? ^^


Sorry for the delay, everyone. I will get everything moving again tomorrow, maybe late tonight :)

I want to keep this one moving!


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand
Tactical Rules wrote:

Fascinated:

You are entranced. While you have the fascinated condition, you stand or sit quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. You take a –4 penalty to skill checks made passively in response to others’ actions, such as Perception checks. Any potential threat, such as a hostile creature approaching, grants you a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at you, automatically ends the condition. An ally can shake you free of the effect and end this condition as a standard action.

Hmmm... Maybe it isn't the fascinated condition?


1 person marked this as a favorite.

It is a bit worse of a ability. The person cant offer any defenses against the attack. But I am assuming KAC still is standard.

@Everyone - Not a requirement, but I think we should try to add a little favor into every round. If possible (time permitting) add some flavor (talking, describing) to each post. I know you are all doing that. But lets forget this is likely not a silent battle field.

Also don't be afraid to use all your abilities!


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

The best to everyone for the festive season and the coming New Year.


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

Merry Christmas and Happy New Year to you too xD

Also, Lefty will insist we celebrate Christmas Tylur surviving the plant thing with some R2Es :D


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

Do we actually have any medpatches? We didn't find any after Lefty joined xD


Male human spacefarer soldier (Starfinder forerunner) 4
Vitals:
Stamina: 32/32 | HP: 30/32 | Resolve: 3/5 | KAC: 22 EAC: 20 | Fort: +5, Ref: +4, Will: +4 | Melee: +6 | Ranged: +7 | Thrown: +6 | Init: +3, Perception: +3
Ongoing Conditions & Ammo:
Conditions: None; Ammo: rifle (36), battery 1 (20), battery 2 (20), battery 3 (20), laser pistol (20), pistol (4), rounds (30)

Tylur wasn't suggesting that we have any medpatches...just that they'd help if we did. I'm not sure he knows what everyone else in the party is carrying, but he does have one. Back during the group's original adventures on the Drift Rock, I think we obtained it as loot and haven't used it yet. Even so, it's probably best if we wait to apply it until we see how the infection progresses and whether or not any of the rest of us contract it. After all, it's not an immediate fix. It just elevates the chances of resisting a disease.

But, setting that aside, it's been 6 days since the last in-game post and two of the last three were mine. Is everyone still committed to this game? It seems like we're making very slow progress, not just in terms of encounters and the module's plot, but also in terms of roleplay and character development within the party above and beyond the scripted adventure. How does everyone else feel?


I am not sure how I feel about this Game. I had so much fun with all of you at the start, but things have slowed down quite a bit.

I have been trying to keep things going, but I can't play this game by myself. I would love to keep going, but really the ~1 post a day really needs to kick back in. Or at least 4-5 a week.

I know I am not perfect too, and have had some delays here and there, but I am willing to give another real push and keep going. I have to work from other people's game. Ultimately its all of your game! I am here to push, pull, and facilitate.

My vote would be to keep going - IF everyone is up for the 4-5 posts a week rule (With understanding we all have lives and things come up.

If people are not willing to stick to that, I say we end this game. It would be sad to do that, we got almost through book 2.

Going to wait till the end of the week. I would love for everyone to vote.

Vote: Really start up again, 4-5 posts a week:
Tylur -
Dee -
Lefty -
Sybil -
Ahri -
Nex - Yes


female halfling rogue HP 24/24 | AC 19 | F +5; R +10; W +7; +1 vs. traps | Hero Points 1 | Exploration Activity Avoid Notice | Perception +7 Trap Finder (+8 to find traps); keen eyes, low-light vision

Yes.

I apologize for slow posting, had a rough end of the year and a rough start with several weeks of sickness and huge workloads.

Definately want to continue though!


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

Yes ^^


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 3 | Stam: 19/19 | HP: 24/24 | Resolve: 4/4 | KAC: 15 EAC:17 | Fort: +1, Ref: +4, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +3 (Darkvision 60ft)

Yes

I'd love to continue with more consistency in posting. I'm guilty of that too but will make the commitment to strive to keep things moving forward.


Glad to see people are willing to jump in. I know Tylur was the first to post, but I am curious if he is up for the higher post frequency.

Also Sybil. I know life is crazy, would love to have you here too.


Male human spacefarer soldier (Starfinder forerunner) 4
Vitals:
Stamina: 32/32 | HP: 30/32 | Resolve: 3/5 | KAC: 22 EAC: 20 | Fort: +5, Ref: +4, Will: +4 | Melee: +6 | Ranged: +7 | Thrown: +6 | Init: +3, Perception: +3
Ongoing Conditions & Ammo:
Conditions: None; Ammo: rifle (36), battery 1 (20), battery 2 (20), battery 3 (20), laser pistol (20), pistol (4), rounds (30)
DM Nex wrote:
I know Tylur was the first to post, but I am curious if he is up for the higher post frequency.

When we first signed up, the expectation was for 1/day. So, I'm fine with it. And I vote "Yes" as well. We should keep the game going as long as we can. And with as much detailed roleplaying as we can muster.


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand
Critical Hit Effects wrote:
If your attack roll is a natural 20 and your attack total is equal to or greater than your target’s AC, your attack is a critical hit. A critical hit means that you roll your damage twice (adding to each roll all your usual bonuses, including any additional damage from special abilities) and then add the rolls together to determine the damage dealt.

You get to roll another d8, Dee ^_^


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 3 | Stam: 19/19 | HP: 24/24 | Resolve: 4/4 | KAC: 15 EAC:17 | Fort: +1, Ref: +4, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +3 (Darkvision 60ft)

oops doh...

extra dmg dice: 1d8 ⇒ 2


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand
Ahri Choi wrote:

Yes.

I apologize for slow posting, had a rough end of the year and a rough start with several weeks of sickness and huge workloads.

Definately want to continue though!

Get well and or less overworked soon ^^


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

Woot! new Level....

• Mystic 4th level
• 2nd level Spells Mystic Cure II and Summon Creature II(I will update all my summons in the next several days...)
• 1st level Spells: Know Coordinates and Megavitamin (more more extra food needed!!!) (replacements for taking higher rank of the spells of Mystic Cure and Summon Creature)
• Skills: Diplomacy +1, Mysticism +1, Perception +1, Piloting +1, Survival +1, Sens motive +2 (seems there was an error here in perception as a new rank was not added... so it is a +14.)


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

Lefty is getting Nightvision Processor (Ex), so he has low-light vision and darkvision 60' from now on
Lefty is paranoid after the night attacks, and I was thinking of getting that one anyway xD

Also getting another rank in engineering, computers, athletics, and survival. Finally getting 1 rank in Life Science, so Lefty has a chance of knowing about stripey fruits and whatnot :3

HP/stam/saves/BaB go up, but those aren't a choice.

Also, now that I'm thinking about Lefty's future, is anyone grabbing Comprehend Languages or Mind Link? 'cause Lefty can spend a couple feats to have either of 'em 1/day xD


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

Sybil has as a Mystic Ability

Mindlink (SP) 2nd Level: You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.

Or change out Know Coordinates if needs be...


Male Lashunta (Korasha) cyberborn Mechanic 4 | Stamina 24/24 | HP 28/28 | Resolve 4/4 | KAC 16, EAC 14 | Fort 4, Ref 6, Will 0 | +5/6 attack | Init: +2, Perception: +7, SM: -1 | Condition: Life Bubble, Sluggish (until the morning of Day 6)
Ammo/Abilities:
laser 12(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 1/1 Detect Thoughts; Daze; Psychokinetic Hand

lol, nice!
I may or may not ever bother getting Comprehend Languages then xD
Oh, speaking of spamming spells, I'm thinking of getting Holographic Projector eventually. No need for the 2nd level spell unless you want it before we reach 10th level xD


Female Android
Ongoing Conditions:
none
Daily Uses:
Spells: 1st: Magic Missile x2*, Jolting Surge x1
Technomancer 3 | Stam: 19/19 | HP: 24/24 | Resolve: 4/4 | KAC: 15 EAC:17 | Fort: +1, Ref: +4, Will: +3 (+2 disease, mind-affecting, poison, sleep)| Melee: +0 | Init: +3, Perception: +3 (Darkvision 60ft)

Dee's gaining 2nd level spells: WooT!!

2nd Level: (2+1) Caustic Conversion, Daze Monster

Leveling up the following skills:

7pnts total:

Computers 3 to 4 1pnt
Perception 3 to 4 1pnt
Life Science 2 to 4 2pnt
Mysticism 2 to 4 2pnt
Acrobatics 3 to 4 1pnt


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

Sybil's summons are updated. I hope. There a google doc link to pictures of them as well., if anyone is interested. With 4 rounds now, you may start to see them appear now any again.

There are three names, because if she uses the level 1 creature you can summon three of that summons.

Enjoy.


Nice I like the summons.

I have been trying to figure out the summons recently. One of my at the table players can make grenades, and there are the summon grenades now. Don't see any reason why he can't make one. He wants to turn it into a full pokeball :)

I will have to read up on it!

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