
'Tam' "Darquestryder" |

Ok. I'm guessing the figure at W14 next to Tam is Ascaria?
Well since DM_Wiaf has not hidden the initiative rolls from us... I assume Tam realizes Ascaria is moving very slow.
He still view himself as hired to protect Marcus and Ascaria... would it be overly cavalier for Tam to pick up Ascaria and move as fast as possible to follow Marcus?
Could it even be done I should ask... and would the player the be against it?
Tam's intention which Ascaria would have no idea of would be to get her to cover out of the line of fire as Marcus yelled warning of the killing field of fire.
The answers to these questions will determine what he does... he will NOT leave Ascaria out to be shot at even it it means placing himself in the way as a body shield.

Twigs |

I was of the same mind. Iscarel's hardly the most caring of companions, but I felt he should usher Ascaria along. I didnt realise quite how low her roll was, however, but seeing she beat the beggars I wasn't worried. You could, with Ascaria's and Waife's consent, try for a bull rush manuever and be a bit more forceful, or Tam could provide her with soft cover (at least from some of the archers)? Just a thought.

Twigs |

HOO-RAH!
If our opponents cluster up I might try to use some of my acid before it becomes irrelevent. I also read some great thread about splash damage from acid severing a rope and sending a PC hurtling into a lava pit. Sounds awesome. I can't seem to dig out the rules that let acid ignore hardness though. Perhaps I'm imagining things.
Alternatively, Tam, you could just delay until Ascaria's turn. That'd let us scoot ahead to Marcus' action and not leave her undefended.)

'Tam' "Darquestryder" |

A bandit from up the alley leaps from his point of cover and looses his knocked arrow. His nearest target being Andrezi who is still a confused by the acceleration of hostilities.
Longbow 1d20+4;1d8 vs AC17
Being too hasty in his attempt the bandit fumbles his attempt. Ref Save 1d20+2 DC10 to not drop weapon.
Uhm... who is Andrezi?

Twigs |

Gah, it struck me midway through how much my post strikes me as hapless rules lawyering. We play it a bit light and loose with the rules in my home games, so its genuine curiosity. I'm not going to argue a ruling or anything because I'd hate to be that guy. I'm really stoked about combats I actually have to think in for a change.
Also I've managed to avoid a cold so far, let's hoping I stay in the clear. I'm midway through my first week of lectures, and it's looking like a sweet 6 months (albiet having 30 bucks to my name to pay for textbooks is not exactly ideal. I blame the Runelords hardcover and my utter lack of self restraint! :P)
@Ethaniel I managed my way through Volpone before my break finished up! I'm glad you put me onto it! I feared I wouldnt take anything away from that class on Elizabethan/Jacobean drama, but that was a hoot.

Tippy Fullbottle |

Waite is using the current CRB Stealth rules, not the play test Stealth Rules. As soon as you leave cover, you're exposed, and everybody automatically sees you. Yes, you can restealth if you end up behind cover, but everybody will know which square you're in, so won't be flat-footed against any attacks.

Ascaria de Vintre |

Waite is using the current CRB Stealth rules, not the play test Stealth Rules. As soon as you leave cover, you're exposed, and everybody automatically sees you. Yes, you can restealth if you end up behind cover, but everybody will know which square you're in, so won't be flat-footed against any attacks.
...which sounds like a perfectly reasonable ruling to me...

Tippy Fullbottle |

And I'm not really going to belabor the argument, except to say that the new rules work off the idea that even though there's no facing in Pathfinder, most characters don't have constant 360 degree vision. In the real world, people who are trying to be Stealthy wait for the opportune moments when nobody's looking to slip across an open area unnoticed, and that's what the new rules are trying to simulate.

Ascaria de Vintre |

Well, I guess Stealth has always been an issue even back in the old D&D days. The new playtest rules show that even Paizo couldn't really nail it in spite of all their marvellous work.
To be honest I can understand both sides. The stealth-using characters wanting to get the most out of their vision and the poor GMs who have to prevent their players from killing everyone without ever being seen. I think Waife struck a pretty good balance so far...

DM_Waife_the_BiPolar |

And I'm not really going to belabor the argument, except to say that the new rules work off the idea that even though there's no facing in Pathfinder, most characters don't have constant 360 degree vision. In the real world, people who are trying to be Stealthy wait for the opportune moments when nobody's looking to slip across an open area unnoticed, and that's what the new rules are trying to simulate.
In this situation, that still wouldn't be applicable as you have a subject who was engaged and watching the direction intently. Nothing would have stopped you taking a ranged sneak though. I don't see the real problem. Ranged sneaks (sniping too) are so under utilized. I would not have a problem at all if the subject were facing the opposite direction/ attacking his opposite side as he wouldn't be observing the area.
What I need reasonable cause that a viable subject would not freely observe you. That would need a distraction check which I think should be a Sleight of hand vs Sense motive or Class Levels which ever is higher to throw some distraction item to make the subject turn away from your location.

STR Ranger |

Everybody check out this thread if you are chasing a new game.
Be aware we average 3-5 posts a day. The pace is awesome but you need to be able to keep up
Council of thieves

Lucon |

I did regret not jumping in on that game (I'd hoped to give Waife a spot I think, I'd forgotten how opportunistic you have to be on these boards :P) however, I've found another CoT game to make my home in that I'm enjoying immensely. We just rescued Arael. Where are you up to, Marcus?

Twigs |

I'm in much the same boat, Waife. That flu I dodged a few weeks ago came round to hit me, and I've bitten off a good chunk of work to do early in the semester to save me from doing it all in the final weeks. Combat has been a blessing in that I can be relatively sparse with my posts.
So don't worry, I'm sure we can handle a few quiet spells after nearly 10 months of posting.

'Tam' "Darquestryder" |

Wow, can't believe we're already nine months into the campaign. Pretty cool! :-) I'll be here when you guys have the time to continue.
Uhmmm... well I've played in sit-down D&D game{s} [yes plural] that have run continuously for 12 years straight.
But, I'll be here when this game can continue. Hope things go well for you soon DM_Waif! Just be sure to PM me when you can return.

Hamied |

I just started playing in a game on these boards, set in Molthune. It's centered on the formerly independent city of Cettigne, and the Free City Citizen's Militia which has protected it for years. Less than a week into play, our axe-and-shield ranger left us, leaving us minus one front-liner. The DM encouraged me to ask around for player interest, and I can think of no better place than here. I've had a great experience playing with everybody in this game.
Here is a link to the discussion thread.
He and I didn't discuss the particulars, but I imagine it's first come, first serve. If you're interested, go ahead and post in that game's discussion thread.
The current party is:
Aasimar Battle Oracle
Human Wizard
Goblin Fighter (Archer)
Human Rogue (Scout)

Hamied |

Yeah, it's hard to say, not fully knowing how many might be incoming, but Ethaniel will stick with the others. I don't think split-up-and-run is a bad strategy, considering we're less likely to get surrounded if we take the opportunity to flee in different directions, but the thugs might all go after somebody that is no good at hiding/running. Furthermore, we're now marked by these guys, and if they're willing to attack us in the street, we'll never be safe. If we can hold them off now, they might think twice about bothering us later.
Then again, the gendarmes might break up our little fight and arrest Ethaniel at which point he'll fly into a paranoid fit...more of a paranoid fit than usual, I mean.
As to the Molthune game, yeah, it is a little funny having a goblin in it. It does say in the Inner Sea World Guide that Molthune recruits monsters into its ranks, but Cettigne's militia is a little different, since it was absorbed by Molthune relatively recently (10 years before game time). The GM has made it clear to the player that playing a goblin will be challenging and that many NPCs will be hostile to his character. All of the other PCs are dubious of the goblin, and one is outright disdainful. We've been ordered by the Marshall to work together, so we'll see what happens!
In any case, the spot is still open.

Ethaniel Meveri |

I think it can get confusing if we don't keep track of what's a bonus and what's a penalty. There was a tabletop game I played in for years where that kind of thing would happen all the time, with DM and player both factoring in conditions and cover. It even led to some PC deaths.