DM Maslen's Second Darkness PF Conversion (Inactive)

Game Master Pathfinder Maslen

The third largest city in Varisia, Riddleport is also the most notorious. It is here that the machinations of an ancient race, once again boil up out of the Darklands and into the light. The sinister plots of the subterranean underwriters manifest!


201 to 250 of 786 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human Ranger 1

Sweet. I'll get my bonus feat and can start TWF..


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

Damage reduction and a rage power for me! wooo!


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Waife, you tease~!

It'll be good to finally have versatile performance to round out my social skills. I'm thinking I might take a fighter level at third to round out my combat skills (taking both deadly aim at power attack) so I can finally invest in some spell focus feats to give my casting a much needed boost or start looking at the prerequisites for arcane archer...

That's the plan, at any rate. I'm always open to suggestions.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

Nice. I'll be taking a fighter level, possibly with the Cad archetype. I just love the fluff, and it gives a Disarm bonus down the road. That means no Heavy Armor Proficiency though...mechanically, it's not worth it, but I have a hard time envisioning Ethaniel in full plate. Will have to think on it for another day.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

More rogue. Weapon Fineese rogue talent so he can try to hit something for once.


Male Human DM/32

At least you didn't roll a hit then my 20% concealment negated it.


Male Half-Elf Cleric 1 / Fighter (Cad) 1

I should mention that I'll be out of town next week. I assumed my hotel would have wi-fi, but I have just learned that it will not (rather irritated about that). I may still be able to post regularly, but I'm not sure yet; I wanted to give you a heads up in case there is some kind of interruption in my activity in this game.


Male Human DM/32

Thanks for the heads up.


Male Human DM/32

If there is no response from Iscarel or Grumm by 5pm my time. 8hrs from now. I will autopilot their actions.


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

Oh. Sorry. Was waiting for Iscarel.


Male Human DM/32

Aw, these rolls are bad. Last friday at my live rp game i just about tpk'd the party as i wasn't rolling under 16 all night.


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

You know you have bad rolls when you miss a raging flank with a high-BAB character at 18 strength. And the tiefling's got a heavy flail. gdi.


Male Human DM/32

Lol, yep. I had totally envisioned you moving into flank and one shotting him. Lol.


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

I envisioned one-shotting him a round ago when I got into chakram-throwing position. hahahaha.


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

Well this is definitely not Grumm's day...


Male Human DM/32

Welcome to the fun. What better way to become part of the party though. Life on the line to help out the strangers. I like.....


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

my maximum life is -5. At the end of 2 turns, it goes to -3. Times like this, I wish I got rich parents for a few moderate cure potions.


Male Human DM/32

Stabilize is DC10. D20+Con Mod. You have to be incredibly unlucky to fail 10 rolls when you have +3 to your rolls. Hehe.


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

+5 actually. My campaign trait extends morale bonuses for 1d4 number of rounds, unless those don't effect me during unconsciousness... then that would mean I'm 1hp from death.


Male Human DM/32

death is -16 for you


M Human Commoner/1, Expert/1

Hrm, we see him get hit? Isn't he in darkness? Or did I miss something? ^^


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

Isn't the darkness spell only one brightness step down? or is it night time?


Male Human DM/32

The darkness spell only lowers the light level by one so his radius is only down to dim light which means you are able to make a stealth roll against those with normal vision but those with low light and dark vision will see every thing. That is unless he moves into a darker area. This is why the tieing saw you regardless of your crazy high stealth. Now that none of you are trying to hide within the dim light you can all be seen but have concealment against those with normal vision.


Male Human DM/32

@Ascaria

Under the description of Hex it says using one is a Standard Action unless otherwise noted. So you can either use a run action this round or a single move and a standard action.


Male Human DM/32

If you are all happy to do so, when you level up you can outfit yourself to 1000gp as per a 2nd level character but with the limitations of 25% max cap for weapons, armor. If you are not happy with the limitation then we can just do it the old fashion way of random treasure builds which may yield less useful items. Let me know your thoughts please.


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

WUT! Bow guy is still there? Grrrrrr....


Male Human DM/32

Ya, he was moving to flank but it took too damn long with half movement, grrrr.


Male Half-Elf Wild Stalker 7
DM_Waife_the_BiPolar wrote:
If you are all happy to do so, when you level up you can outfit yourself to 1000gp as per a 2nd level character but with the limitations of 25% max cap for weapons, armor. If you are not happy with the limitation then we can just do it the old fashion way of random treasure builds which may yield less useful items. Let me know your thoughts please.

Happy with that. I'll just subtract my current gear value to work out what I have and start shopping. Would request, if possible that perhaps Tippy and I be able to spend a bit more on our weapons since we'll both be TWF. They cost more so we'll have to skimp on misc. items. Say 30% on wpns/armor? If not I'm cool, just asking.


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)
DM_Waife_the_BiPolar wrote:

@Ascaria

Under the description of Hex it says using one is a Standard Action unless otherwise noted. So you can either use a run action this round or a single move and a standard action.

Oh, sorry. I did not remember that running was a full-round action (which of course does make a lot of sense). In that case, I'll run without hexing. Iscarel will have to do without it. :-)


Male Human DM/32

@Ascaria

In that case, did you want to move further as a Run Action?


Male Human DM/32

@Marcus

30% is acceptable for TWF : )


Male Half-Elf Wild Stalker 7

Thaks alot ;)


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)

@Waife: No, I'll stay behind Iscarel for the moment to stay out of trouble. Thanks.


Male Human DM/32

I don't mean to rain on parades guys but I know it's annoying when I have to undo what appeared to be a successful action due to rules or circumstances like concealment but it's all information I have already mentioned in this thread or in the gameplay thread. Sorry if it frustrates you as it makes me feel bad.


Male Human DM/32

Furthermore, for clarity, I really appreciate the way some of you are breaking down the bonuses to attacks and damage. That way I don't need to try break it down myself and I see exactly whats going on. If the rest of you don't mind doing the same that would be fantastic.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Sure, that should fine. Keep in mind that a lot of this information has been spoilered, though, and the bulk of us were totally oblivious to the battlefield down here, including the fact that there's difficult terrain (which seems strange in an urban environment. What is it?) There's really no problems on my part though, I'm enjoying having to put that little more thought into my actions.

I've always been fuzzy on the vision/concealment rules, but I'm really impressed to see myself getting a lot out of my low-light-vision. You wouldnt get that at most tables. No sir.

More to the point, yes, I'd factored in the bonuses for a charge, so my attack roll should equal 17. I've no problems with you resolving our actions for us in circumstances like these. Ferinstance making this charge attack into a simple move action.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

'doh! I only just noticed Ascaria cast her fortune hex on my last round, also. Stupid, stupid!

Just to break down my bonuses, I've inspire courage active (with, I believe, 3 rounds remaining) 16 strength and a +1 to damage from my arcane strike feat.


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

Tippy, I am stabilized but unconscious. Thanks though :D


Male Human DM/32

Check your skill ranks please. Your maximum allowable Ranks in any Skill is = to your total Hit Dice.


Female Human Witch 2 (AC 12/12/10, HP 16/16, Conditions: Nil)

@Waife:
I just noticed, that you cast light when autopiloting Ascaria although I had not prepared that spell for today. I'll lose the prepared detect magic spell instead if that's ok with you.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

I'm hoping my hit chance improves, soon. If it werent for Ascaria I probably wouldnt have landed a single hit this fight. A combination of my decent strength score, magic weapons, inspire courage and (eventually) good hope should improve my chances enough to add power attack to my repitoire.


Male Human Ranger 1
DM_Waife_the_BiPolar wrote:
Check your skill ranks please. Your maximum allowable Ranks in any Skill is = to your total Hit Dice.

Not sure if your referring to me. I only have 1 rank in applicable skills.

Any skill that says 4 ranks is including the +3 extra you get for your CLASS skill


Male Human DM/32

Ah, that makes sense.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

I'm personally a big fan of the system. Lets characters be reasonably competant at the little things without breaking anything major or spreading themselves too thin, and just gives skill classes like the bard a big boost.


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

For the record I don't actually plan on keeping the gold, or robbing Grumm of anything. I also wouldnt mind getting my hands on that shortbow, but I'm half considering of steering clear of bows until Iscarel gets over his own grudge/guilt towards his people.

Also perhaps we can level up soon? :D


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

lol. so does that mean I have to roll a stability check for every hour that passes?


Male Elf Rogue 3 | Init +8 | Perc +6, low-light vision | AC 18/14/14 | DR/1 Bludgeoning | HP 14/15 | F +1 R +6 W +1; +2 vs charm and compulsion | CMB +2, CMD 16 | acid splash at will | mwk rapier +7 (1d6+4/18-20)
Skills:
Acrobatics +10, Bluff +7, Climb +4, Disable Device +10, Escape Artist +10, Intimidate +7, Perception +6, Perform (sing) +5, Perform (string) +5, Sense Motive +6, Sleight of Hand +9, Stealth +10, Swim +4

Now that you're stabilized, you stay stable, and either magical healing or 8 hours rest should have you on your feet. As to which you'll get... We should be back at the Goblin as soon as Waife pops back in. :)


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

I can't find the post that says what we do with hp every level up.


AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5; F/R/W: +2/+8/+1; Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Done, except for hp.

Went with TWF instead of Finesse (Combat Trick instead of Finesse rogue) for level 2 talent.


Male Dwarf (Ancient Enmity, Lorekeeper, Deep Warrior) Barbarian (Invunlerable Rager) 2

Also, boost it up to 1000gp. Does this mean add stuff until you get 1k, or we redo our inventory as if we started with 1k?

201 to 250 of 786 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Maslen's Second Darkness PF Conversion Discussion All Messageboards

Want to post a reply? Sign in.