DM Jesse's Kingmaker PbP (Inactive)

Game Master Jesse Heinig

Current map: The Stolen Lands

Swag Bag

Realm management

Provisions: 11 person-days

Current Party XP Total: 15,117


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Well, I believe Sahi will wait for Jessie's serpent skull, but You've got my interest


Korak The Boisterous wrote:
Well, I believe Sahi will wait for Jessie's serpent skull, but You've got my interest

You can use Sahi in Wolf's KM game if you like, doesn't bother me in the least! It may be a little while before I start up SS!


I can wait.


DM : I have heard that Reign of Winter is bad as here is very little story involved, just lots and lots of fights.

Can you think of anyway that I could improve Kerri for future applications? If you ever need another player in a campaign, I am more than happy to step up to the plate.

Is your Serpents Skull going to be PbP, if so and you will be putting up a recruitment thread I will throw my hat in. It's thr 1 campaign I really want to play and have even commissioned an artist to do a portrait for my character.


Kerri Corynian wrote:

DM : I have heard that Reign of Winter is bad as here is very little story involved, just lots and lots of fights.

Can you think of anyway that I could improve Kerri for future applications? If you ever need another player in a campaign, I am more than happy to step up to the plate.

Is your Serpents Skull going to be PbP, if so and you will be putting up a recruitment thread I will throw my hat in. It's thr 1 campaign I really want to play and have even commissioned an artist to do a portrait for my character.

I've not run Reign of Winter, so I can't speak to its quality; I know that most of the APs are pretty combat-heavy just inasmuch as you go encounter to encounter to earn your XP so that you can be the right level for the next AP by the time it ends. In my current Jade Regent AP I'm in part two of the first book and it's literally one page that tells the DM to make up some encounters to get the group from level 2 to level 3! What Reign of Winter does well is take a page from semi-historical fiction and meld it with a "winter is coming" sort of storyline. The Ice Linnorm heritage that you took on your sorceress is the kind of thing that would fit very well there (it would, strangely enough, also have significant dividends in Jade Regent, of all things).

As I noted before in the final choice post, nobody made any "mistakes" in their submissions (aside from a couple posters who didn't answer when I asked questions). Ultimately Kerri didn't fit because I decided on an unconventional group formulation that didn't use a cleric, and that meant I needed the group to have multiple secondary healers, so both of the arcane casters that I picked also had healing abilities (witch and white mage arcanist).

My Serpent's Skull game probably won't start until the new year at the earliest -- I wanna get my feet wet with this KM game and make sure that I can handle all the workload!


DM Jesse Heinig wrote:

I've not run Reign of Winter, so I can't speak to its quality; I know that most of the APs are pretty combat-heavy just inasmuch as you go encounter to encounter to earn your XP so that you can be the right level for the next AP by the time it ends. In my current Jade Regent AP I'm in part two of the first book and it's literally one page that tells the DM to make up some encounters to get the group from level 2 to level 3! What Reign of Winter does well is take a page from semi-historical fiction and meld it with a "winter is coming" sort of storyline. The Ice Linnorm heritage that you took on your sorceress is the kind of thing that would fit very well there (it would, strangely enough, also have significant dividends in Jade Regent, of all things).

As I noted before in the final choice post, nobody made any "mistakes" in their submissions (aside from a couple posters who didn't answer when I asked questions). Ultimately Kerri didn't fit because I decided on an unconventional group formulation that didn't use a cleric, and that meant I needed the group to have multiple secondary healers, so both of the arcane casters that I picked also had healing abilities (witch and white mage arcanist).

My Serpent's Skull game probably won't start until the new year at the earliest -- I wanna get my feet wet with this KM game and make sure that I can handle all the workload!

Ah, well I shall have to look into it at some point then, at the moment drawn to Kingmaker. I prefer table top gaming, but PbP's can be so much better due to the time you can spend on a round putting as much detail as you like into it. So I feel that Kingmaker would be a better PbP.

Unconventional groups are always the most fun to play with, so I can see why you went with it. I got into a Legacy of Fire campaign before as a Bard and I ended up being the only healer ... that was very unconventional.

Good idea, I have been told that they are both very similar in the sandbox style, but Serpents Skull takes a bit more work. Well when you get around to it, I shall apply. Until then, I hope that this campaign runs smoothly for you.


DM Jesse Heinig wrote:

Kingmaker is a deservedly popular AP, and I've decided to try my hand at giving it a turn.

This is recruitment for a completely new party, starting at the beginning.

Since character options are diverse in Pathfinder, I've created a document that explains what kinds of characters I like to see, and what I don't want to see for this adventure. Read the character creation document here!

Short version: 20 point buy, Pathfinder races and classes, oddball races will be much harder to convince (but there are some options that are possible there), and you can use gunslingers, Occult adventurers, etc. Yes you can take a drawback to get an extra trait, no you can't take a flaw for a bonus feat, and this campaign will use background skills. No gestalts or mythic adventures.

Planning on a 5-player group.

Pace: I would like to update this game every day. From time to time I wind up traveling or having various activities that impact my schedule and I might miss a day or two, but I always try to give advance notice. If players post frequently, I also tend to post frequently. I would like frequent posters for this adventure. :)
I am in US Pacific coast time.

Tools: This is a play-by-post forum game and I will host maps on Roll20. When I need to make important documents, like kingdom-management spreadsheets, I post them on Google docs with a viewable link for the players, like the document above about my character submission preferences. I generally post important links in the short desc of the campaign, so you can always just click on the links from the top of the campaign window.

A little about me: I'm currently running a Jade Regent group that is moving at a leisurely pace -- they've just left the start and gotten on the caravan trail at level 2 and are having their first encounter on the road. I have a long history in...

If there's still a spot for me, I'm in. Has there been any roles taken on yet?


rungok wrote:

Closed recruitment last Wednesday, sorry!


Bogdan Kolar wrote:
If the thing against slayers more wide-spread by the way? I didn't go for extreme combat optimization at all with my character, but I suppose I could see how the class could be perceived as such...

I can't speak to how other DMs perceive the slayer class. I can say that in about a dozen recruitments -- including one that I've been watching that just opened a few days ago -- there is always at least one slayer, usually vanguard, with 18 strength as an exercise in hyper-optimized combat. Hyper-optimization is generally a red flag for the kinds of games that I like to run, so I exercise some caution around that sorta thing.


Hey folks! If you see this it's because we have a space that just opened up. Our primary healer, a witch, has vanished from the boards and we are looking for a replacement.

Our group is currently in Book 1 and is in the middle of a combat encounter in a monster lair. When the team returns to the trading post they will be able to swap in a new recruit.

We would like to pick up one character who can perform a healing role, but you don't necessarily have to be a full-time "all I do is channel and cast heals" cleric, witch, oracle, or shaman. If you can do at least some level of healing and support -- a hunter, bard, or inquisitor, for instance -- we'll consider it! (We already have a white mage arcanist, so probably not that unless you have a way to really set your character apart.)

Please see the start of this thread for submission guidelines. At this time the party is level 2.

Short version: 20 point buy, Pathfinder stuff is A-OK, might accept some 3rd party material on a case-by-case basis (but that does make it tougher), willing to accept unconventional races to some degree as long as you can fit into the narrative of Kingmaker, in which you are helping a human kingdom to expand the influence of its human lands.

If you previously submitted for this game but didn't get picked, this is a perfect time to try again! (With the same character, or a different one!)

My players will discuss with each other and with me privately about what they like. They might also ask you questions. :D

I'm hoping to have a new recruit some time within the next week.

Cheers, everyone!


This is Eric Swanson, and I have been lurking in the game thread for some time as one of my friends told me of this game when it first started up. She told me there might be an opening soon and I told her I would consider it. Now seeing there is an opening I figured now is as good a time as any.

So here is Graelem Nordstraum, a hybrid Charismatic/Crusader cleric (he has two archtypes blended together). He was part of a short-lived campaign several years ago, but I think his personality and background should easily work in this game!

I can easily rework as a straight Charismatic cleric and advance him to level 2 if he is picked. Thanks for considering me! Now to peruse the KM Player's Guide...

PS: Thanks to Lady Ladile for giving me a heads-up on this game!

Silver Crusade RPG Superstar 2013 Top 8

Should we use standard wealth by level?


Hey, this is one of the current PCs popping in to share a little more information in case you don't have the time to sort through the Gameplay thread!

Current party (all female PCs):

Human Swashbuckler
Human Arcanist (White Mage)
Skinwalker Ranger/Stalker
Strix Magus

We're a NG/CG bunch but nothing especially wild or chaotic has happened so far; there might be a little more bumping of heads adding any Lawful to the mix but that just might make things more entertaining ;)

I know a lot of people have played bits and pieces of Book 1 in other failed games so if you've got any specific questions about what the party has already done or encountered, feel free to ask in spoilers and someone will do their best to answer! Looking forward to seeing some awesome submissions :)


Hmmmm. I'm also dotting for interest--also curious about the wealth by level, but I have a character concept I really like: a Rostlander halfling lass who's a devotee of Hanspur and seeking to make the Stolen Lands safe for travel once more.

Thinking through the options...probably going to go with an inquisitor (I'm weighing multiclassing into bard for my own personal/flavor reasons, but that could end up being a pretty heavy price to pay...).


Yes, use standard wealth by level (1,000 gp for second level).


Thanks! :)

Silver Crusade RPG Superstar 2013 Top 8

The Norv wrote:
a Rostlander halfling lass who's a devotee of Hanspur and seeking to make the Stolen Lands safe for travel once more.

Uh, you do know that the followers of Hanspur drown people, right?

Pathfinder Chronicles Campaign Setting p. 127 wrote:
Hanspur is numbered among the Forbidden Gods because his adherents also take involuntary sacrifices by traveling with unsuspecting strangers until, one night, they drown their victims in the god’s waters.


Dotting for interest. I'm thinking of a half-orc Inquisitor of Abadar. Give you pink-skins a little bit of color! Not to mention I think the Lawful aspect of the character would make for some interesting party dynamics.

I should be able to have a full submission before too long.


GreySector wrote:

Uh, you do know that the followers of Hanspur drown people, right?

Not always...he's got followers all along the Chaotic side of the chart. I'm working more off the description of Inner Sea Faiths, which has followers of Hanspur as a very decentralized lot. And does suggest that the things they hate include brigands preventing people from traveling freely along the waterways of the world. :)


I can always whip something up.


Dot! Several ideas brewing, here.


The Norv wrote:
GreySector wrote:

Uh, you do know that the followers of Hanspur drown people, right?

Not always...he's got followers all along the Chaotic side of the chart. I'm working more off the description of Inner Sea Faiths, which has followers of Hanspur as a very decentralized lot. And does suggest that the things they hate include brigands preventing people from traveling freely along the waterways of the world. :)

Sounds like a fit with the separatist cleric archetype.


DM Jesse, how do you want the HP for level two and on to work? Pathfinder standard or what?


Phillip0614 wrote:
DM Jesse, how do you want the HP for level two and on to work? Pathfinder standard or what?

The usual: First level, max hit points; second level, average rounded up (d6 = 4, d8 = 5, d10 = 6, d12 = 7).


Mmmm. Thinking a Bard that trained in Cheliax. Diva archetype. After graduating from whatever bardic academy, he's come back home expecting to be the next big thing.


Another question: I want to take the pioneer trait, but the character I'm building is going to have practically no use for the horse. HeroLab doesn't even give you one for choosing the trait, so I don't care about dropping the horse entirely and just getting the skill bonus, but I want to run it by you first.


Phillip0614 wrote:
Another question: I want to take the pioneer trait, but the character I'm building is going to have practically no use for the horse. HeroLab doesn't even give you one for choosing the trait, so I don't care about dropping the horse entirely and just getting the skill bonus, but I want to run it by you first.

Keep the trait, sell the horse.


ElegantlyWasted wrote:
Mmmm. Thinking a Bard that trained in Cheliax. Diva archetype. After graduating from whatever bardic academy, he's come back home expecting to be the next big thing.

Seems odd that a diva would be the next big thing by going out into the uncharted wilderness where almost nobody lives, but I guess to each his own...


Misphrased that. He's not going to expecting to hit it big back there, but he is venturing back home and taking some time to hone his craft, expecting to EVENTUALLY become the next big thing. He's going to be from the Orlovskt family, so he'll be practiced in diplomacy. Kind of like if Baryshnikov had also been a politician


This Wilderness thing is just a sidebar, a fun diversion :p


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Here is Phillip0614's official character submission, DM Jesse. I think I've got everything right as far as the crunch goes; please let me know if you have any questions. Thank you for your consideration!

On an unrelated note, if you ever need another replacement character in your Jade Regent game, I've got a human two-handed fighter that also needs a home! The alias is here.


Love the name Thurl!


Korinne Bryden wrote:
Love the name Thurl!

Why thank you! I'm afraid I can't claim it as my own, unfortunately; Thurl Ravenscroft is the guy who sings the Grinch Song in How The Grinch Stole Christmas. The name was just too perfect to not use!


Graelem Nordstraum wrote:

This is Eric Swanson, and I have been lurking in the game thread for some time as one of my friends told me of this game when it first started up. She told me there might be an opening soon and I told her I would consider it. Now seeing there is an opening I figured now is as good a time as any.

So here is Graelem Nordstraum, a hybrid Charismatic/Crusader cleric (he has two archtypes blended together). He was part of a short-lived campaign several years ago, but I think his personality and background should easily work in this game!

I can easily rework as a straight Charismatic cleric and advance him to level 2 if he is picked. Thanks for considering me! Now to peruse the KM Player's Guide...

PS: Thanks to Lady Ladile for giving me a heads-up on this game!

Hmm. Usually Wolfgang is pretty solid; the charismatic seems a smidge on the "gets more than it gives" side, but that's probably not terrible considering how bad most Paizo archetypes are. Being a crusader and not having spontaneous healing probably means using a wand a lot.


Well, here she is, a cleric Shelyn made for a different Kingmaker Pbp that died as soon as it got to the second page. Will have to change her to 2nd lvl, but go ahead and check her out.


DM Jesse Heinig wrote:
Hmm. Usually Wolfgang is pretty solid; the charismatic seems a smidge on the "gets more than it gives" side, but that's probably not terrible considering how bad most Paizo archetypes are. Being a crusader and not having spontaneous healing probably means using a wand a lot.

Yeah, after reading further it does look like the Charismatic one is a tad unbalanced. I had not realized that was a third party archetype as I had not looked at this profile in a while.

One thing I noticed is the Crusader archetype does allow you to spontaneously convert spells to Cure spells, so if the party needs a dedicated healer I can rework him as a Crusader. That, plus his Channels, should be enough healing for everyone, I hope.


Graelem Nordstraum wrote:
DM Jesse Heinig wrote:
Hmm. Usually Wolfgang is pretty solid; the charismatic seems a smidge on the "gets more than it gives" side, but that's probably not terrible considering how bad most Paizo archetypes are. Being a crusader and not having spontaneous healing probably means using a wand a lot.

Yeah, after reading further it does look like the Charismatic one is a tad unbalanced. I had not realized that was a third party archetype as I had not looked at this profile in a while.

One thing I noticed is the Crusader archetype does allow you to spontaneously convert spells to Cure spells, so if the party needs a dedicated healer I can rework him as a Crusader. That, plus his Channels, should be enough healing for everyone, I hope.

The charismatic archetype loses spontaneous healing. A charismatic crusader would have to prepare healing spells in advance using the reduced number of available slots. That's all. :)


Goin' camping. May or may not have signal 'til Monday! Don't let that stop people from submitting, though!


DM Jesse Heinig wrote:
Goin' camping. May or may not have signal 'til Monday! Don't let that stop people from submitting, though!

Have a good time!


Quint is my character from a local Kingmaker game that died when the GM's RL obligations forced him to stop running for us. I believe we were in book two at the time.

I'd love to get the chance to finish the adventure path with him!

I plan to make him a more effective channeler by taking feats such as Extra Channel and Selective Channel, and as he increases in level I'd love to have him learn various bardic masterpieces.


(Also, who says I can't drown people cheerfully? :P)

Here's my submission: Lissa Longstep, halfling inquisitor of Hanspur with a vendetta against brigands of all stripes. I prefer to make aliases only if selected, to avoid cluttering up my profile--but let me know if you guys have any questions or thoughts!

Lissa's Story:

Lissa Longstep was born the second of four children to her parents, Nassun and Grig, 26 years ago on the border between Rostland and the northern River Kingdoms. For the first two decades of her life, Lissa's world revolved around her family and their river boat: a massive craft that sailed the Sellen's waterways from village to village, town to town, freely crossing national and municipal borders as her parents, street performers, stayed one step ahead of their debts and vagrancy laws in each stop while also earning coin. Lissa and her siblings (as well as various cousins who would join the boat in towns and stay with them for months or even years at a time) grew up first passing the hat, then performing as well, whether singing (as Lissa did), tumbling, playing musical accompaniment, or acting out short skits between performances. It was a simple life, but a joyful one.

The first dark cloud in Lissa's existence reared its head the year she turned thirteen. The family's houseboat ran afoul of a crude dam that had been erected by a group of brigands in the wilds of Rostland, and the bandits set upon them before her parents could clear the dam and continue on their way. The attackers struck without mercy, setting the houseboat ablaze and attacking anyone who moved. The battle was fierce, and Lissa's first; it was also the first time Lissa killed someone. Although it was a murder in self-defense, Lissa is still haunted at times by the memory of that woman's face, struggling and then still, as she held it beneath the water.

The bandits killed several of Lissa's cousins and disappeared with her older sister, a fact that infuriates her and a loss that she mourns to this day. The houseboat was never the same, though once they gave up the search for Alina they continued their lives as performers. As she grew up, Lissa found herself more and more dissatisfied with life as a simple entertainer, and ultimately heeded her cousin Jacko's advice to strike out on her own. She dedicated herself to the god Hanspur shortly thereafter, and has been wandering the waterways of the Sellen in southern Rostland since, attacking bandits who prey on innocent travelers and keeping an ear to the ground for any word of her sister Alina. She's joined and left a number of groups in that time (usually on amicable terms, one involving a drowning). Most recently, though, she's had one constant companion: Jory, a gentle half-orc about her age whom she rescued from a group of slavers planning to sell him to an arena in the River Kingdoms. Their relationship is one far more of love than of convenience--Jory is no fighter, preferring instead to while away his time making camp, cooking, and voraciously reading any texts he can come across. He's also the more inclined of the two to enjoy civilized life. Lissa doesn't completely understand these traits of Jory's, but she loves him nonetheless, and is certain he loves her.

Most recently, the pair have made their way toward the so-called "Stolen Lands," where Lissa hears that there's a great effort toward civilization and (more appealingly to her) the wiping away of banditry underway...

Appearance and Personality:
Lissa is a lithe, long-limbed halfling woman who's cheery and sometimes vulgar personality wins her friends quickly in almost any setting. A full 4 inches shy of 3 feet tall, Lissa is able to slip unnoticed through most spaces, but why would she? She grew up in Rostland and the northern river kingdoms, after all--she's a big believer in people's right to take up space, to travel unmolested from one place to another. The idea of settling down, guarding the walls, and not striking out into the next town or valley, is strange to her--life is much better, after all, on the move, with the river or the road expanding in front of you! She enjoys singing, and picked up enough training from her family to be fairly accomplished at it, though nothing special. Her sparkling green eyes and quick wit win her many free drinks in taverns that she stops in on her travels, though that's become less true since Jory came along...

Lissa's happy-go-lucky demeanor and her friendliness toward strangers she meets in social settings mask an ironclad dedication to her god, however, and to upholding the Six River Freedoms. While she's not unwilling to admit that people can change, she's likely to strike first any time she discovers bandits, brigands, or slavers, particularly those who attack the weak or innocent. She's merciless in battle, and isn't above resorting to subterfuge or even execution to ensure that those who would prey on others learn the errors of their ways.

Mechanics:

Halfling Sacred Huntmaster of Hanspur 1/Bard 1
Favored class: Sacred Huntmaster
CG Small Humanoid (Halfling)
Height: 2'8" Weight: 27 lbs.
Init +3; Senses Perception +4, Sense Motive +8
-------------
Defense
-------------

AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 size) +1 shield bonus with buckler
HP 14 (2d8+1 FCB)
Fort +4, Ref +6, Will +7 (+2 to saves against fear)
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Offense
-------------

Speed 30'
Melee Trident +1 (1d6+1 P/x2), Dagger +1 (1d3+1 P or S/19-20)
Ranged Trident +3 (1d6+1 P/10'), Mwk comp. longbow +4 (1d6+1 P/x3) (+1 to attack and damage rolls against targets within 30')
-------------
Statistics
-------------

Str 12 Dex 16 Con 10 Int 12 Wis 14 Cha 14
Base Attack 0; CMB 0; CMD 12
Feats Point-Blank Shot
Traits Rostlander, Talented, Indelible Ire, Lovesick (Drawback)
Trained Skills: Perform (Sing) +8 [2 rank, 3 CS, 2 CHA, 1 trait], Sense Motive +8 [2 rank, 3 CS, 2 WIS, 1 Stern Gaze], Intimidate +8 [2 rank, 3 CS, 2 CHA, 1 Stern Gaze], Survival +7 [2 rank, 3 CS, 2 WIS], Swim +6 [2 rank, 3 CS, 1 STR], Stealth +12 [2 rank, 3 CS, 3 DEX, 4 size], Diplomacy +6 [1 rank, 3 CS, 2 CHA], Handle Animal +3 [1 rank, 2 CHA]. ACP: -1 with buckler on.
Languages: Common, Halfling, elven
Gear Masterwork composite longbow [+1], trident, masterwork studded leather armor, buckler, explorer's outfit, masterwork backpack, belt pouch, waterskin, wooden holy symbol of Hanspur, bedroll, blanket, fishing kit, compass, 50' silk rope, signal whistle, 3 flasks of alkali, 1 alchemist's fire, everburning torch, dagger.
Cash 48 gp 9 sp
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Special Abilities
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RACE
Small: gain a +1 size bonus to AC and attack rolls, a -1 penalty to CMB and CMD, and a +4 size bonus to Stealth checks.
Slow Speed: Base speed is 20'.
Fearless: gain a +2 racial bonus to saving throws against fear.
Halfling Luck: gain a +1 racial bonus to all saving throws (stacks with Fearless).
Sure-Footed: gain a +2 racial bonus to Acrobatics and Climb checks.
Weapon Familiarity: treat any "halfling" weapon as a martial weapon.
Keen Senses: gain a +2 racial bonus on Perception checks.

TRAIT
Rostlander (Campaign): gain a +1 trait bonus on all Fortitude saves.
Talented (Social): gain a +1 trait bonus on Perform (sing) checks, and all Perform skills are class skills for you.
Indelible Ire (Combat): Each time a critical hit is confirmed against you, you gain a +1 trait bonus to attack rolls for 1 round.
Lovesick (Drawback): At the start of each day, if you are away from your loved one you take a -2 penalty on initiative rolls and Perception checks.

CLASS
Domain: Travel: Increase your base speed by 10'.
Agile Feet: 5/day, you gain increased mobility for 1 round as a free action. This allows you to ignore all difficult terrain, and you do not take penalties for moving into/through it.
Monster Lore: When making Knowledge checks to identify monsters, you add your WIS modifier in addition to your INT.
Stern Gaze: You gain a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 your inquisitor level (+1).
Animal Companion: Gain an animal companion as a hunter does! Your inquisitor level functions as your hunter level.
Bardic Knowledge: Add 1/2 bard level (min. +1) to all Knowledge checks; can attempt all Knowledge checks untrained.
Bardic Performance 6/day: For 6 rounds/day, use your performance abilities to help your allies. It is a standard action to start a performance and a free action to maintain it.
Bardic Performances: Countersong, Distraction, Fascinate, Inspire Courage +1.

FEAT
Point-Blank Shot: gain a +1 bonus to attack and damage rolls with ranged weapons against foes within 30'.

Spells:
INQUISITOR:
Orisons (Unlimited, DC 12): Acid Splash, Brand, Daze, Disrupt Undead
1st-Level (2/day, DC 13): Bane, Cure Light Wounds

BARD:
Cantrips (Unlimited, DC 12): Detect Magic, Resistance, Ghost Sound, Dancing Lights
1st-Level (2/day, DC 13): Chord of Shards, Charm Person

Shurath, Lissa's dire rat companion:

HP: 11 (2d8+2)
Size: Small
Speed: 40', climb 20', swim 20'
Low-light vision, Scent

AC/T/FF: 14/14/10

BAB +1
Fort +4 Ref +7 Will +1
CMB: 0 CMD: 12

Bite +4 (1d4 piercing)

STR 10 DEX 17 CON 12 INT 2 WIS 12 CHA 4
Skills: Stealth [1] +7, Perception [1] +5
Tricks: Attack (1 bonus trick doesn’t count against 6-trick limit)
Feats: Weapon Finesse
SQ: Link, Share Spells

Party Role and Build Notes:

As an inquisitor/bard, Lissa is going to be contributing more to combat as a fighter than as a "healer" per se, but she's a team player and is more than willing to be in charge of any curative wands the party discovers. I'm still somewhat torn on the level of bard, but I like it flavor-wise and I noticed that (as far as I can tell) there don't seem to be many classes in the party so far inclined toward large-scale buffs, so I figured that the Inspire Courage could always come in handy. (Also, Bardic Knowledge and Monster Lore interact nicely to ensure that we'll likely be able to ID most things we fight!) Shurath isn't the fiercest animal companion, but he's a reliable flanking partner and will become even more potent once Lissa is able to share teamwork feats with him. I envision mostly going forward with inquisitor levels for Lissa, but there may be one or two other levels devoted to her bard side to get more rounds of performance per day and other little bonuses.

A few flavor notes: I see Lissa as CG, but if she sounds more CN to you, that's a change I'm happy to make...she does follow a CN god, after all. I took a drawback because it seemed like most of the party so far had one; I'm assuming that Jory would be staying at the trading post except in extreme circumstances, and I like the tension that will be created between Lissa wanting to head out and explore, and feeling tied to the trading post by her lover. The spells she knows are also totally up for discussion if there's any overlap, etc.--those were some quick picks that made sense with her build to me.


Quintus "Quint" Costenov wrote:

Quint is my character from a local Kingmaker game that died when the GM's RL obligations forced him to stop running for us. I believe we were in book two at the time.

I'd love to get the chance to finish the adventure path with him!

I plan to make him a more effective channeler by taking feats such as Extra Channel and Selective Channel, and as he increases in level I'd love to have him learn various bardic masterpieces.

I forgot to specify that appearance, story, and mechanics can be found in my profile.

Sovereign Court

I would like to apply with Gird here.

Inquisitor of Kelinahat, I am always filling up on healing spells restorations and such so i'd make a good extra to help out.

Hi Rurik - Tanrov here from the Council of Thieves game

I have the cash, would the character need a horse?


Submitting Feravan Woodward, Ulfen Druid, for your consideration.


Well, she is set up to 2nd level now. Yes, she is a Cleric, but she does other things then "heal", such as drawing nice maps of the terrain and providing support fire with a crossbow. I'm actually thinking of setting her up better to use the glaive instead however.


The Lord Mayor's Residence, Restov. The great hall.

A fat guardsman with a rather impressive helmet is slouching against a display case, playing with the expensive large-eyed sorceress girl figurines found therein. They were owned of course by the Lord Mayor--his cousin.

"Ahem!" Said the Lord Mayor from the place he had been standing and watching for the last half-minute.

"Oh, Ioseph! I mean Lord Mayor!" The guardsman, Colnier Sellenius, put one of the figures back on shelf upside down in the wrong place after nearly dropping it while attempting to salute. Realizing that he still had the other figure but no way to smoothly transition it to the case, he held it to his back with his non-saluting hand. "You summoned me, m'lord?"

"Yes, I know, hard to believe isn't it?"

"Yes. We haven't gotten together since last Stardust at uncle's place. Remember we were talking about the lists and about all that coin you lost against that little Del'annerie waif, and I said that she was quiet nice to look at and you said--"

"Shut up, Colnier."

"Um, yes. That was it, pretty much verbatim... -Uh, m'lord!" The sergeant breathed out. Sweat was forming under his helmet. He put his other hand behind his back and nervously turned the figurine over in his hands.

"I have a mission for you Colnier." Said the Mayor after a long pause.

"For me m'lord." Colnier said hopefully. "I thought you might be mad with what happened yesterday."

"Colnier." His cousin the Lord Mayor said, with a tone of warning that Colnier knew well.

"Yes, sir." Coliner said making a gesture as if he was using an imaginary key to lock his mouth with and then casually tossing it over his shoulder where it would be lost forever amid all the other imaginary keys.

The Lord Mayor told him what he want done.

The sergeant looked shocked.

Colnier took the orders for what they were--orders from a superior. He snapped to a rough approximation of attention and brought his figurine-laden hand up in a smart figurine-crunching salute to the edge of his impressive helm.

"Uh. Sorry m'lord."

******

He wasn't exactly sure why he had to leave Restov. Also he wasn't quite sure what his cousin meant by 'sailor suit' but it had been a long rant and things had probably gotten confused.

He was very nearly the only honest person in the city guard after all. There weren't any others. It was 'very nearly' because he knew somewhere deep down (and given the Sergeant's girth that could be pretty deep) that he really wasn't making much a of a difference to the people of the city. He wasn't pulling his fair share for Abadar. Sure the entire rest of the unit were barely better than professional thugs (most of them moonlit on the side when they didn't make enough shaking folks down during the day) but still with all the sword schools and noble house militias about there didn't seem to be much need for a town guard and so he had spent most of his time policing his fellow officers.

Maybe this is what he needed a clean slate, a fresh start, a place to begin again. There would be good and proper bandits to stomp after all. And stakeouts and real community policing. He could walk about and folks would tip their hats and offer him free food. I wonder how the fellas at Oleg's take their coffee?

Colnier smiled.

He collected his things from the barracks and said goodbye to his mates and made his way to the town gate. No one in the barracks looked up from their card games or Sunday stupors to see him leave, but very nearly half waved a hand or muttered something unintelligible at his back.

Sergeant Colnier Sellenius is a bit of a cross between Steiner from Final Fantasy 9 (the guy whose armored chinked wherever he walked) and Fred Colon, sergeant of the Night Watch in Ankh-Morpork from Disc World.


Or I've got a bard who might work. He's a bit like a young version of the Patrician crossed with Zurnzal the Ambitious from the PFS special Serpent's Rise (at least the pragmatic way I played him). Sort of a force for order and control whether chaos likes it or not. Havelock speaks softly so he doesn't need to carry a big stick. He's quieter than Colnier and not as likely to say "harrumph" or go around the place smiting things. He is a bit (read: a lot) more of meticulous about things. He's a bit creepy--so at least he's got that going for him.... Actually the more I think about it the Patrician of Ankh-Morpork angle works. He's highly educated, pragmatic, quiet, and most of all pathologically orderly. He would make a lovely treasurer or royal assassin/spy master down the road. Havelock is the sort of person who has the heal skill only by dint of having taken people apart. And that would have been primarily out of a sense of scientific curiosity.

His backstory would read something like he left his ancestral Orlovsky homelands after "bard college" for adventure and recognition in the Stolen Lands because of his somewhat paranoid Orlovsky instincts telling him that there was a better chance of survival and prosperity in the sticks away from the intrigues of court life.

"Care for a beignet?"

PS I noticed folks had background skills (from Pathfinder Unchained). So is that being allowed? Granted I only went through the creation rules once, but I don't remember seeing it there. It would make a big difference to Haverlock.


For the benefit of DM Jesse, here are the current applicants to the position:

Feravan Woodward, NG Male Human Druid
Gird Medvyed, CG Male Half-Elf Inquisitor (Sanctified Slayer)
Quintos "Quint" Costenov, Male Human Bard (Arcane Healer)
Graelem Nordstraum, LN Male Cleric (Charismatic/Crusader) of Iomedae
Kavalina Norreiys, Female Cleric of Shelyn
Lissa Longstep, CG Halfling Sacred Huntsmaster/Bard
Thurl Ravenscroft, LN Half-Orc Inquisitor of Abadar
Colnier Sellenius, LG Paladin of Abadar
Havelock Chillreign, LN Human Bard (Sandman)

I don't know how you wanted to handle multiple submissions, DM Jesse, so I'll just note that the last two were submitted by the same person. I hope this is helpful to you and the current members of your party!

Havelock Chillreign wrote:

PS I noticed folks had background skills (from Pathfinder Unchained). So is that being allowed? Granted I only went through the creation rules once, but I don't remember seeing it there. It would make a big difference to Haverlock.

Relevant passage quoted/bolded:

DM Jesse Heinig wrote:
Short version: 20 point buy, Pathfinder races and classes, oddball races will be much harder to convince (but there are some options that are possible there), and you can use gunslingers, Occult adventurers, etc. Yes you can take a drawback to get an extra trait, no you can't take a flaw for a bonus feat, and this campaign will use background skills. No gestalts or mythic adventures.

Silver Crusade RPG Superstar 2013 Top 8

Quintus "Quint" Costenov wrote:
Quintus "Quint" Costenov wrote:

Quint is my character from a local Kingmaker game that died when the GM's RL obligations forced him to stop running for us. I believe we were in book two at the time.

I'd love to get the chance to finish the adventure path with him!

I plan to make him a more effective channeler by taking feats such as Extra Channel and Selective Channel, and as he increases in level I'd love to have him learn various bardic masterpieces.

I forgot to specify that appearance, story, and mechanics can be found in my profile.

I also missed that a campaign trait was required (I imported this character from a failed local Kingmaker campaign where he did not take a campaign trait). I have added a campaign trait and taken a drawback to compensate.


Thanks for putting together the list, Phillip! I realized I totally missed the background skills, too...I'll figure out what those should be ASAP.

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