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About Kerri CorynianInitiative : +2 (3)
Defence:
Hit Points : 6 / 6 Armour Class : 14 (16) Flat Footed : 12 (13) Touch : 13 (15) Fortitude : +2 (+9 vs Cold Weather) Reflex : +3 (4) Will : +3 Offence:
Base Attack Bonus : 0 CMB : -4 CMD : 8 Spit : +4 (+6), 1D6+2 cold damage, [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] Spells, (Melee) : -1 attack Spells, (Ranged) : +3 attack (+5) Spells, Ranged (Point Blank) : +4 (+6) Skills:
Skill : Total (Ability Modifier, Ranks, Class Skill, Traits, Equipment) Diplomacy : 10 (5, 1, 3, 1) Knowledge (Arcana) : 4 (0, 1, 3) Linguistics : 1 (0, 1, 0) Perform (Sing) : 11 (5, 1, 3, 2) (Background Skill) Profession (Chef) : 9 (0, 1, 3, 3, 2) (Background Skill) Stealth : 6 (11) (no ranks) Feats:
Sorcerer = Eschew Materials :You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. Level 1 =Point Blank Shot : You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Traits:
Faith = Ease of Faith : Your mentor, the person who invested your faith in you from an early age, took steps to ensure you understood that what powers your divine magic is no different from that which powers the magic of other religions. This philosophy makes it easier for you to interact with others who may not share your views. You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you. Social = Mentored : A tutor or private instructor guided you in learning your art, profession, or trade, and through your education, you became capable of teaching and guiding others. Choose a single Craft, Perform, or Profession skill. You gain a +1 trait bonus on checks with that skill. You also gain a +1 trait bonus when you aid another’s skill check with any skill. Campaign = Rostlander : You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from hearty stock and were raised with simple sensibilities of hard work winning well-deserved gains, the importance of charity and compassion, and the value of personal and familial honor. Yours is the country of the Aldori swordlords and the heroes who refused to bend before the armies of a violent conqueror. You care little for matters of politics and nobles or of deception and schemes. As you are thoroughly Brevic, the call for champions willing to expand your land’s influence into the Stolen Lands has inflamed your sense of patriotism and honor, and so you have joined an expedition to quest southward. Your hardy nature grants you a +1 trait bonus on all Fortitude saves. Equipment:
PP : 0, GP : 1, SP : 2, CP : 0 Haramaki : 0.5 lb
Magic Equipment:
Head : Face : Throat : Shoulders : Body : Torso : Arms : Hands : Ring 1 : Ring 2 : Waist : Feet : Racial Abilities:
Fearless : Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Halfling Luck : Halflings receive a +1 racial bonus on all saving throws. Ingratiating : Halflings often survive at the whims of larger, more aggressive races. Because of this, they go out of their way to make themselves more useful, or at least entertaining, to larger folk. Half lings with this racial trait gain a +2 bonus on skill checks for a single Perform skill of their choice, and Perform is always a class skill for them. They also gain a +2 bonus on Craft and Profession checks. This racial trait replaces keen senses and sure-footed. Bloodline Powers:
Bloodline Arcana : Whenever you cast a spell with an energy descriptor that matches your linnorm bloodline's energy type, you gain a natural armor bonus equal to the spell's level for 1d4 rounds. Elemental Spit (Su): Starting at 1st level, you can fire an elemental ray that matches your linnorm bloodline's energy type as a standard action, targeting any foe within 30 feet as a ranged touch attack. The ray deals 1d6 points of damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier (7). This bloodline power replaces claws. Spells:
Level : 0 - Unlimited / day Detect Magic Light Ray of Frost Spark Level : 1 - [ ] [ ] [ ] [ ] [ ]
Background:
Kerri was born in a small village in the Rostlands, upon her birth everybody thought she was dead to her cold skin. But she started crying and there was relief in the hut. Her hair was as white as the freshly fallen snow, apart from a streak of black as dark as a ravens feather. She was also very small, even for a Halfling. In the years that followed her birth, she helped around the village wherever and however she could, but she was physically weak and was not able to help as much as she wanted to, often getting in the way of the other villagers. They started to force her away when they were working, not realising how much doing so was hurting her. One day when she was 8 some hunters came into the village and start causing problems, using their height to intimidate her fellow villagers. The chief was unwell and was able to calm the situation, so the chiefs aid tried to do so, but failed. Just when things were about to take a turn for the worse, Kerri stepped into the middle of the ring and looked up at the large hunters. She had tears forming in her eyes and asked them why they were doing this. Maybe it was because she looked so helpless and weak that the head hunter sat down in front of her and spoke to her calmly. The village was astonished and they whispered to each other "He must like kids, but she will screw this up too!". Kerri listened patiently to the man, trying to force back the tears that were threatening to fall. It turned out that the hunters were on the trail of a beast and had lost a dear friend to them, so they were having to fall back to recuperate, that is when they came across the village. They were hungry, angry and sad and didn't mean to take it out on anyone in the village. Kerri leaned forwards and placed her tiny hand upon the mans and waved to her mother, she approached very slowly and scared. Kerri whispered something into her ear, then she ran off leaving her daughter and the large man in the middle of the village talking. She returned 5 minutes later with a plate of food and handed it to Kerri, the other others saw this as a display of strength and defiance to help them so went for her. She would have died for sure, if the head hunter had not knocked them both to the ground and growled at them in some foreign tongue, he begged her forgiveness for their rudeness. She gave it, along with the plate of food. The hunters looked at her in shock, then at the head hunter and finally to the food. The helped themselves while tears of joy and appreciation ran down their faces. Kerri then offered them drink and a place to rest until the morning, which they accepted gratefully. It was going well, but the village didn't want them fed, nor staying her. It was because of big folk like them that so many of their families had been taken into slavery. Kerri managed to calm the situation with just a few words and led the men to her families house. The stayed the night and in the morning left with thanks. The village never looked at Kerri the same way again, she had allowed big folk in and now they knew where they lived. It was 5 days later that the hunters returned dragging behind them a ragged man with oily black hair and a dead deer. They offered the deer to the village for the food and shelter they had been given, the man was a slaver of halfings; the beast they had been hunting, they were taking him back to Brevoy to receive justice. Of course the village was outraged, but the chief stepped forwards and demanded to know why they had brought such a monster here, where he could tell others of their location. But the head hunter merely smiled kindly and asked to speak with Kerri as she was the one that showed them such kindness. Kerri was brought out and approached the man with a smile and sat down with him again. An agreement was made, the would help any hunters that were in need, in return the hunters would make sure that none of their kind were taken by slavers again. The head hunter introduced himself as Mikael, the son of some lord up North. Kerri had a friend and that friendship would not be wasted. For the next 14 years Kerri continued to solve problems between the villagers and outsiders, always managing to do so peacefully with little more than words and food. On her 22nd name day, Mikael arrived with a note, he was asking Kerri to go on an adventure to reclaim some land in the south. Her silver tongue would be useful in settling all disputes, Mikael himself had asked permission to find the best diplomat around ... and he already knew her and immediately came to her. The chance to remove the threat of slavers altogether in the surrounding area was too hard to refuse, besides it was her first and best friend who had asked this of her. How could she possibly turn him down? Appearance:
Kerri is small, even for Halfling women, she stands at only 2'10". She wears furs all year round, as do the rest of her tribe, she was born with hair as white as the snow, but as she grew older her hair started to grow a single black streak, she likes this black and white contrast so doesn't try to hide or change it. At first glance people mistake her for a child due to her height, but then they notice that she has filled out as an adult would and then realise that she is actually an adult Halfling. She is slim, with no muscles, but has a feminine beauty once you get passed her height. Personality:
Kerri enjoys meeting new people, but is always cautious around them in case they are a slaver, once she works out if they are are not changes her slightly. If they are she will try her best to stay away from them and speak to them as rarely as possible, fear exuding from her. If they are not slavers, then she gets bubbly and talks to them even more, letting down her guard a bit more.
She prefers to talk her way out of tricky situations rather on relying on physical strength; which she does not have, she knows her own limits and tries to make up for them in different ways. Despite her bubbly nature she is also very serious when it comes to the welfare of others and will always try to give people the best life that she can. |