
Full Name |
Havelock Chillreign |
Race |
Human |
Classes/Levels |
Bard (sandman) 2 | hp 24 | AC 15 T 12 FF 13 | CMD 15 | F +1 R +5 W +6 (+4 v audio) | Spd 30' | Init +2 | KnGeo +6, KnHis +6, KnLoc +6, KnNob +6, Perc +5, SensM +5 | |
Gender |
Male |
Size |
Medium |
Special Abilities |
bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 14], stealspell [DC 14]), master of deception, meticulous, sneakspell DC +1 |
Alignment |
LN |
Languages |
Common, Draconic, Hallit, Infernal |
Occupation |
Advisor, dilettante |
Strength |
13 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
16 |
About Havelock Chillreign
Havelock Chillreign
Human (Kellid) bard (sandman) 2 (Pathfinder RPG Advanced Player's Guide 82)
LN Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 15 (2d8+2)
Fort +1, Ref +5, Will +6; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft.
Melee mwk short sword +3 (1d6+1/19-20) or
_____ cold iron dagger +2 (1d4+1/19-20) or
_____ sap +2 (1d6+1 nonlethal) or
_____ unarmed strike +2 (1d3+1 nonlethal)
Ranged mwk light crossbow +4 (1d8/19-20)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 14], stealspell [DC 14])
Bard (Sandman) Spells Known (CL 2nd; concentration +7)
_____ 1st (3/day)—cure light wounds, vanish APG (DC 14), windy escape ARG
_____ 0 (at will)—daze (DC 13), detect magic, light, mage hand, read magic
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Statistics
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Str 13, Dex 14, Con 12, Int 14, Wis 10, Cha 16
Base Atk +1; CMB +2; CMD 15
Feats Combat Expertise, Steadfast Personality ACG
Traits caretaker, focused mind, noble born - Orlovsky
Drawback meticulous
Skills Acrobatics +8, Appraise +6, Bluff +8, Climb +5, Diplomacy +7, Disguise +1, Escape Artist +0, Fly +0, Heal +7, Intimidate +7, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nobility) +6, Perception +5, Perform (oratory) +7, Ride +0, Sense Motive +5, Sleight of Hand +7, Spellcraft +7, Stealth +8, Survival +1, Swim -1, Use Magic Device +7
Background Skills Appraise (1), Knowledge (geography) (1), Knowledge (history) (1), Knowledge (nobility) (1)
Languages Common, Draconic, Hallit, Infernal
SQ master of deception, meticulous, sneakspell DC +1
Combat Gear scroll of silent image, caltrops (2), healer's kit; Other Gear mwk studded leather, cold iron dagger, crossbow bolts (10), mwk light crossbow, mwk short sword, sap, bedroll, belt pouch, blanket APG, marked cards APG, masterwork backpack APG, scroll case, 43 gp, 4 sp
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Tracked Resources
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Bardic Performance (standard action, 9 rounds/day) - 0/9
Cold iron dagger - 0/1
Crossbow bolts - 0/10
Healer's kit - 0/10
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Special Abilities
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Bardic Performance (standard action, 9 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Master of Deception +1 (Ex) You add half your bard level to Bluff, Sleight of Hand, and Stealth checks.
Meticulous -2 on all untrained skill checks
Sneakspell: Spell DC +1 (Ex) Bonus to spell DC if the target is denied DEX bonus.
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