DM Jesse's Kingmaker PbP (Inactive)

Game Master Jesse Heinig

Current map: The Stolen Lands

Swag Bag

Realm management

Provisions: 11 person-days

Current Party XP Total: 15,117


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The Norv wrote:
Thanks for putting together the list, Phillip! I realized I totally missed the background skills, too...I'll figure out what those should be ASAP.

My pleasure to do it!


Feet dragged on this one, sorry about that! Crazy work lately. Anyway, here is Vitaly Orlovsky. Aasimar/Human (through Scion of Humanity) Cleric of Desna, tied to House Orlovsky. He believes that he has a great destiny ahead of him and this adventure is the first step in proving his worthiness as a member of House Orlovsky. He's hoping to win true friends and allies for whatever comes next, as well as discover who he is on his own terms, away from his family.


That link goes to the campaign tab.


Huh. Must have copy/pasted the wrong thing. My bad!
This should be better. Thanks for the catch!


So for Lissa's skills: Perform (sing) is actually a background skill, so that will act as such. The other background skill will be Knowledge (Geography), and the replacement adventuring skill will be Knowledge (Nature).


Posting an update to the character list to make sure the list is comprehensive and up-to-date.

Feravan Woodward, NG Male Human Druid
Gird Medvyed, CG Male Half-Elf Inquisitor (Sanctified Slayer)
Quintos "Quint" Costenov, Male Human Bard (Arcane Healer)
Graelem Nordstraum, LN Human Male Cleric (Charismatic/Crusader) of Iomedae
Kavalina Norreiys, Female Half-Orc Cleric of Shelyn
Lissa Longstep, CG Halfling Sacred Huntsmaster/Bard
Vitaly Orlovsky, CG Aasimar Cleric of Desna
Thurl Ravenscroft, LN Half-Orc Inquisitor of Abadar
Colnier Sellenius, LG Human Paladin of Abadar
Havelock Chillreign, LN Human Bard (Sandman)

I don't know how you wanted to handle multiple submissions, DM Jesse, so I'll just note that the last two were submitted by the same person. I hope this is helpful to you and the current members of your party!


That list does help, thank you for maintaining it! :)


If anyone wants some constructive criticism I'd be willing to offer my opinions via PM. Can't guarantee it will help but we should have some time before the proposed meeting spot for changes to be made.


I've invited feedback and opinions from the current players. If you want to talk to them about potential character ties or how you might fit into the party's current dynamic, please feel free to do so!


Cassandra Lupin wrote:
If anyone wants some constructive criticism I'd be willing to offer my opinions via PM. Can't guarantee it will help but we should have some time before the proposed meeting spot for changes to be made.

I'd certainly welcome any constructive criticism from you, Korinne, or anyone else in the party!


Thurl Ravenscroft wrote:
Cassandra Lupin wrote:
If anyone wants some constructive criticism I'd be willing to offer my opinions via PM. Can't guarantee it will help but we should have some time before the proposed meeting spot for changes to be made.
I'd certainly welcome any constructive criticism from you, Korinne, or anyone else in the party!

Same here. Anything that would help make it a better character/fit is extremely welcome.


Cassandra Lupin wrote:
If anyone wants some constructive criticism I'd be willing to offer my opinions via PM. Can't guarantee it will help but we should have some time before the proposed meeting spot for changes to be made.

I would also welcome the critique from the other players as well!

One thing I plan on doing is dropping the Charismatic archetype and running a straight Crusader. That should help with the healing role the party needs, along with buffing up the melee too :)

As for a campaign trait, I was toying with taking the Bastard trait, so he has a tie to the region. If someone else selected that trait I can pick something else, like Tough-Minded.

Thoughts?


Cassandra Lupin wrote:
If anyone wants some constructive criticism I'd be willing to offer my opinions via PM. Can't guarantee it will help but we should have some time before the proposed meeting spot for changes to be made.

Sure.


Vitally would be happy to know any of the existing characters and tie in to a background together


I've made some changes to Thurl's character and switched out the Trade domain for the Conversion Inquisition; that seems to fit better for the character to me and would make the abysmal charisma score a moot point. Profile is updated for anyone who'd like to take a look at the new-and-improved Thurl!


Updated Vitaly with some info based on suggestions


I made some changes to Graelem here, dropping the Charismatic archetype. I also reworded his background some, though I am going to flesh it out more.


I would also love some feedback on Lissa, and ideas for ways to make connections, if anyone has time to offer them. :)

Silver Crusade RPG Superstar 2013 Top 8

If anybody cares to offer feedback on Quint I would certainly take it under advisement.


My character isn't right for this.

Sovereign Court

Graelem your archetype is a warrior priest but your built as a selective chanelling priest.

You don't really do anything with the offensive parts of your archetype which you sacrifice quite significant spell casting for.

I'd say you'd be better of dumping the archetype and going regular cleric, the way you are built. You'd still do everything you want to and be better at casting.


The Norv wrote:
I would also love some feedback on Lissa, and ideas for ways to make connections, if anyone has time to offer them. :)

Unfortunately I don't think that is possible since none of our characters are from close to the River Kingdoms. Jory would get along well with Hatch I think though.


I'd be glad for any suggestions on the connections too, though I think any links between Thurl and the party would be of the headbutting variety! Well...at least with the chaotic good members of the party.


Reworking character to the Evangelist archetype.


Kavalina is now a proud Evangelist of Shelyn. I've also went ahead and changed the backstory as well to focus less on map making and more towards being an artist.


Ok, so I am just going to throw my hat on the ring for this one - I know for a fact some of you already kinda know this guy, but I am not done with him just yet :D

Who is Reknar?:

"Boys! Boys! Just shut the hell up and listen! No one is asking your opinion right now, there will be time for it after we clear this damned hole - Alastair, keep those heals coming towards us - I am counting on you to keep us up and running for as long as needed, just make an extra prayer to your God this morning or whatever... Jules, I am still waiting on that intel for their setup - instead of going on with the blabbering, get your unseenness going and get movin! Lucian, I want to be fighting on our terms, bring on your pits, flames or whatever you need to bring, just keep it UNDER CONTROL. The rest of you boys and girls, stay tight on my hairy arse as ticks - MOVE OUT!"

He had been there before - another hole, another humanoid tribe robbing, pillaging, and being generally nasty - nothing different, nothing unusual. The Captain is still in diapers, so it is up to Reknar to lead them in, clean up the place, and Team Badger wins the day so the Cap. can collect the honors and... Buy some more diapers I guess...

It matters not, he is there for his share and his boys - they trust him and he knows he can take them where they need to go.

"G$&!&&n boys! What the hell are you doing Lucian?! Do you not see that goblin roller making short work of our left flank?! Stay sharp or I will be the one rolling over you, you bony excuse for a wizard - stay SHARP!"

He usually kept to himself, but they knew he would be the first to step up for the hardest of things when they were in the thick of it - making decisions. No point in waiting for the brass, too tied up in pleasing the Commander and making "strategic" decisions - when the s*** hits the fan, there is no time to ponder relations with the neighboring kingdom, or the Lady and kids waiting back home - you need to let go, evaluate the here and now and MOVE. Stop and you are dead.

That is why the boys and girls in Badger company turn to him - bottom line, not making a decision is worse than making a bad one.

Releasing his sword, previously stuck on a particularly hard hobgoblin head, he smiled at how far they have come since he was put in charge of the rag tag team - "The badgers lack Discipline!" - the Cap. would shout at him over and over again, but that was the whole beauty of it. Sure enough they were as mixed as it gets, but everyone contributed to the whole, and they all knew and accepted their place - "We get the job done!" - was his most common retort, which however simple as it may be, was the pure and clean truth.

It was raining hard that day - the Badgers soaked and pissed kept gnawing at his heels - "Makes no sense to invade a spookers hole under this weather - the traps will be harder to spot and disarm, visibility is reduced to crap, and we still need to manage the approach without losing half the men!" - Lucian shouted in his face - the wizard was much more than a friend after two years service in the wilds, but he was starting to grate on his nerves - "Look Lucian, I agree with every single piece of crap you are throwing my way - but we ARE going in - Badger company gets the job done, and this needs to be done. Damn! Was I the only one listening when the crying girl recounted how these bastards tore up her family?! We are doing this!"

Lucian just nodded as he usually did when Reknar suddenly got into altruistic mode - some things simply tickled him the wrong way, and he already knew there was no arguing against it - they would invade and clear out the goblin hole, as always.

-------------------------------------------

"Hard work, that's how things get done" - it seemed those words had echoed in his head forever, initially associated to the image of his father toiling away in the fields with him in tow, he seemed gigantic, bigger and stronger than life as he pushed and urged the family horse - Underdog - ever forward, plowing the land, year after year. He was too young yet, too naive to understand that life is so much more complex than that - that the bruises and pained look on his mother's' face were anything besides bad luck of having bumped again against the damned door, and that the word 'bastard' uttered in not so hushed tones at night when supposedly he was asleep, his darker tone of skin, or even slightly evident canines were no mere coincidence.

He grew up on this 'sunshining' father figure that meant everything to the boy - ignorance never being so much blissful as it was in his own world, but no one stays young forever...

The sick crunching sound felt disgustingly rewarding as his fist hit the man's' face once, and again, and again - "You dare?!" - came the retaliation amidst spittled blood and teeth, in the background a womans' scream he could not quite place or recognize among the haze of anger - again and again he hit and got hit - "Hard work!" - his mind shouted at him every time he bordered on the edges of consciousness, shaking the sweet good night away and pressing on - the man was huge, strong as an ox and even more furious, but he was determined - it would end today.

"DEAD!" - the word pierced the haze, making him pause and ponder - he knew the voice and knew the word, but he was unaware of the conjuncture until he noticed his bloody knuckles and the, by now unrecognizable, face he had been pounding into oblivion - "Hard work..."

-------------------------------------------

"Prison is not easy fellas, but then again, what is in this life?" - he would sometimes recount to Badger company around a fire and a hearty meal - "It gets you doing things that you never thought possible - you either toughen up or you die on the spot. And don't believe any stories that you always find someone honorable inside, willing to lend you a hand - that is plain and simple bull****. You need to fend for yourself or suck it up when you can't, but above anything else, it is all about surviving, living to eat the damned gruel another day, and face a threat at lunch time - I learned a lot though"

After murdering his father, Reknar was quickly and summarily condemned to incarceration, spending most of his juvenile years in prison - the boy was broken when he entered that place, and callous when he left - the opportunity presented itself as it usually did every couple of years - anyone willing to serve in the army or navy got their sentence commuted by 2 years for each one served - he grabbed it with two hands and crawled out of that hellhole.

The military weren't much better, ex-convicts being considered 2nd class soldiers, treated almost as poorly as they were in prison, poorly geared, thrown at the worst of assignments, commanded by the less able of the officers - no one cared about body count amongst Jailites, they were there as fodder. Instead of fighting it, Reknar embraced it - amongst the rabble he found variety - anyone can end up in jail, so he met with the most varied walks of life, and he soaked it all in - he learned discipline from Riktor, and old grizzled veteran of war who had murdered his commanding officer after he had sent them to be massacred on a tactical deathtrap, with Janice the dual wielding dagger hired assassin to be, he learned passion and to speak before swinging his blade...

He met countless, befriended some, and watched most of them die on the field.

"Hah! Honorable death you say?! Come on... Nothing honorable about dying lad, and by the way, you say you will meet your God in the Seven Heavens right? Well, show me someone that has seen them, and if it is half as wonderful as you are painting it, I'll slit my own throat just to get there. In the meantime, just keep your wits about ya and stay ALIVE. As for death, and if you really must pray for anything at all, pray that yours is a quick and painless one"

Through grit and blood he climbed the ranks - proved himself and his Badger Company able and willing, but it was for naught as he came to understand - even after his 3 years of service were completed things did not improve - others still looked at him, his boys and girls like "Jailites", they kept throwing them into the deepest of possible mess, and his commanding officer was still an incompetent jerk. Curiously enough, that was perhaps the only time in his life that he felt some sort of sense of duty - towards those that looked at him for leadership, encouragement, and above all those 'oh so dreaded' decisions.

By this point he was free to leave, but he chose not to - at a certain point, and after a particularly messy affair at the Drecchard Bog, he was even offered another command, not a jailite team this time, but real soldiers - he refused without a second thought, and returned to his soggy and filthy barracks to down a couple of watered ales with the Badgers.

He was already five years into service, and never made it past sergeant - "When a troll comes wailing at ya, it really doesn't matter how many stripes you have on your shoulder, or how many plumes you have on your helmet now does it?" - it mattered not, he was being quite successful at keeping the Badger company up and running, casualties to a minimum, and a high rate of success - so much so that it made a lot of high ranked officers feel awkward, and that is never good.

The badgers operated smoothly - parts were well defined and the hierarchy well taken in - listen to the Sargent, ignore the Captain - simple. But nothing could have prepared them for that day - "With your permission SIR, you have got to be kidding me - you want me to take the whole company into a g&~ d&#ned crypt, with confirmed hauntings reported, as is?! Sir, we are ill-equipped to deal with any sort of undead menace - as I reported over six months ago at the Tellis offensive, we have received none of the blanches requested, Tulion has been refused his robes because the church believes his work here is a waste of resources, and Lucian tells me that the reports so far are an understatement of what can be found in there - the undead concentration points to something else in there... And we are supposed to get in the hole, and clean it up?!"

He didn't have to hear the answer to know what it was. As he left the tent, his two corporals waiting outside needed no questions - Reknar's grim face was enough - "This is going to hurt"

He hasn't shared any of what actually happened in the infested crypt with anyone since that day - the surviving members of the Badger company emerged three days later - covered in blood, Reknar carried Tulion on his arms - his body showing evidence of dessication, barely a husk of skin and bones, Lucian followed them, his left arm swollen and festering with some sort of unholy sickness, one of his eyes gouged out, barely walking.

Around his chest, the sergeant bore a harness, connected via improvisated ropes to a pall, where three others laid, their sunken eyes dark, their mouths locked into a perpetual, silent scream. Without a word the three wounded were delivered to the infirmary - the physicians shaking their heads, lost at what to do. Reknar kept on, crossing the barracks, and wading right into the chapel that served the military quarters, striding in before appalled eyes he deposited his priest companion body on the altar, turning to the priests to one side with a sneer - "There's your martyr - I'm sure you will praise his deeds now - remember to tell everyone he died screaming"

He did not murder the captain, did not even address him - even though he would never forget the Krastigan name, he was irrelevant after all, as a man, and as a commander - he just took the blood soaked pall from his back, and without missing a step, both him and Lucian gathered their gear and left the quarters that same day, still bloodied and wounded.

"Sense of Duty... It has a nice sound to it does it not? Seems to roll off the tongue... But that is all there is to it - a nice sound"

-------------------------------------------

Travelling with Lucian, instead of fighting alongside him proved to be a totally different experience for Reknar - he found him to be extremely knowledgeable, and much more than a combat indoctrinated wizard. He found pleasure in the next year they spent together, travelling for the simple sake of it, without apparent direction, from one land to the other, taking in the differences, sustained by odd mercenary jobs.

Surprisingly enough, his companion proved to be much more of an idealist than Reknar had perceived - "Not usual to find such big words coming from the mouth of a wizard - I always thought you all vied for absolute power and whatnot" - talks of absolute power usually brought laughs from both of them, and the ensuing discussions surrounding the will and principles of man would usually trail off into the night, around their makeshift fireplaces.

After many months of wandering, Lucian presented his will to return to his homeland, and his wizard apprenticeship - Reknar acquiesced and accompanied him. He had been away from civilization for some time now, and the myriad sights and sounds invaded his mind with the strength of a punch - "Aaaah, I missed this Lucian, I gotta admit it" - As they walked through the city, having been detached from the main commercial circuits, there was much to catch up, but word of the teeming Stolen Lands came up a little everywhere - opportunities, riches, adventure, exotic cultures - were all words associated with it.

He remained with Lucian as a guest for long, but after some time he became much more than that - coming in contact with the metropolis had a defining impact on the man - in spite of Lucian having pointed it out more than once to him, he had always dismissed it with a shrug, but in fact he realized that gobbling up information came naturally to him - for the first time in almost 8 years, he put his sword away and picked up something else - a book.

He found renewed motivation in pouring through the tomes his friend brought for him. He found that knowledge was neutral, it did not choose sides, neither Good nor Evil, it was undaunted by askew visions of men - it was objective, much like himself. He found pleasure in losing himself into it.

Reknars' outlook on life did not change though - all he had been through had shaped him into a cold, callous man, unbelieving in higher principles or goals - but it did change his insights about those many years he had spent fighting - namely the fact that there are many alternatives to simply drawing blood - concepts like strategy, tactics, and combat logic coalesced from mere vague ideas into true knowledge, and he embraced them, his brain more avid for such knowledge than he had ever expected. While staying as Lucian guest, he poured through his library and gravitated more and more towards a different approach to warfare. He had to shed many of what he had learned before while in the army, and he came to realize that, in fact, being constantly pushed to the lower ranks, made for the sad result that he really hadn't learned that much about warfare, or even combat - he had been consistently in the brunt of it, which allowed him to understand what it is to share hardship with others, but as far as being a combatant, it really taught him nothing more than how to draw a sword and swing it.

Letting go of the basic logics that a grunt is indoctrinated to in the ranks of any army, he re-learned by himself, though his cynic view of life remained, perspectives not changing on the higher purposes that one may try to find for life - in that aspect he is still quite the hostage of his father's' repeated words - "Hard work"

He soaked in what the huge city, and his own friend had to offer. At the back of his head however, he longed to bring his newfound self into play for something different. He had to admit it, he missed the warfare, the companionship that can only be derived from sharing extreme conditions... And his mind and body were becoming restless, he found himself reminiscing on the times when he had his soldiers around, looking to him to leadership, and decisive action. Without a second thought, he shared this with Lucian, and his friend replied with a request - that this time he would try to make a difference, instead of simply fighting for the fight itself - "You will find it to be more rewarding than you could have ever imagined" - he would say.

Ever cynical, and with a laugh, Reknar reluctantly acquiesced and decided to travel to where supposedly, opportunities abound, even if it is to make a difference - the Stolen Lands - "I doubt there is really a difference to be made Lucian, but at least who knows if I will be able to return filthy RICH! And add some to that poor excuse of sad room you call a library!" - were his parting words as he hit the road heading home - though it had never really felt like that...

Now... I know he is probably not the best mechanical fit for the group, but still I'm gonna risk putting him forward as is.

Crunched Reknar:

Reknar
Male half-orc bard 1/fighter (lore warden) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 20 (2 HD; 1d8+1d10+5)
Fort +6, Ref +6, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee greatsword +3 (2d6+7/19-20) or
. . mwk cold iron bardiche +4 (1d10+7/19-20) or
. . silver morningstar +3 (1d8+5)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate [DC 12], inspire courage +1)
Bard Spells Known (CL 1st; concentration +3)
. . 1st (2/day)cure light wounds, saving finale[APG] (DC 13)
. . 0 (at will)detect magic, light, mending, message
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 12, Wis 8, Cha 14
Base Atk +1; CMB +3; CMD 16
Feats Combat Reflexes, Power Attack
Traits armor expert, fate's favored, pioneer
Skills Bluff +7, Intimidate +9, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +7, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +5, Perception +4, Perform (oratory) +7, Profession (soldier) +4, Ride +5, Survival +3, Use Magic Device +7; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc, Sylvan
SQ bardic knowledge +1, orc blood
Other Gear chain shirt, heavy wooden shield, greatsword, mwk cold iron bardiche[APG], silver morningstar, masterwork backpack[APG], 43 gp
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Any feedback is obviously welcome :D


Cassandra Lupin wrote:
The Norv wrote:
I would also love some feedback on Lissa, and ideas for ways to make connections, if anyone has time to offer them. :)
Unfortunately I don't think that is possible since none of our characters are from close to the River Kingdoms. Jory would get along well with Hatch I think though.

Hmm, shame Lissa's the only local! Connections can always be made at Oleg's, though...thanks for the heads-up!


Updated character submission list since Reknar has tossed his hat into the ring:

Reknar, CG Male Half-Orc Bard/Fighter (Lore Warden)
Feravan Woodward, NG Male Human Druid
Gird Medvyed, CG Male Half-Elf Inquisitor (Sanctified Slayer)
Quintos "Quint" Costenov, Male Human Bard (Arcane Healer)
Graelem Nordstraum, LN Human Male Cleric (Crusader) of Iomedae
Kavalina Norreiys, Female Half-Orc Cleric of Shelyn
Lissa Longstep, CG Halfling Sacred Huntsmaster/Bard
Vitaly Orlovsky, CG Aasimar Cleric of Desna
Thurl Ravenscroft, LN Half-Orc Inquisitor of Abadar
Colnier Sellenius, LG Human Paladin of Abadar
Havelock Chillreign, LN Human Bard (Sandman)

I'd also definitely welcome your feedback on my submission as well, DM Jesse.

Regarding possible character interaction prior to entering, I'm not sure that Thurl would have a lot of connections with any of the other PCs, but I certainly think it's possible that Thurl would have a met Oleg at some point. He's written up as living on the edge of the wilderness, more or less, and has skills (butchery and bow-crafting) that would make it simple to have him be someone who has done business with Oleg in the past, perhaps even have a semi-regular relationship with he and Svetlana.

Thurl certainly is the kind of person that would jump on board an expedition like this one, even if he wasn't responding to the Swordlords' charter in an official capacity.


Hey Thurl, Kavalina is now an Evangelist Cleric of Shelyn. Forgot to title such on her profile.


Hello Everyone. I am one of the other players in DM J.H. game. It is nice to see so many interesting characters applying to join us.

Going to make it a challenge to choose! >.<


Updated character submission list to include Kavalina's archetype. I know there's a very recent update already, but it just seems like good form to keep it as up-to-date as possible. Also, Kavalina and Quint, I don't know how regularly you're checking the thread, but I couldn't locate either of your characters' alignnment on your profiles. Let me know what they are and I'll add it to the submission list!

Reknar, CG Male Half-Orc Bard/Fighter (Lore Warden)
Feravan Woodward, NG Male Human Druid
Gird Medvyed, CG Male Half-Elf Inquisitor (Sanctified Slayer)
Quintos "Quint" Costenov, Male Human Bard (Arcane Healer)
Graelem Nordstraum, LN Human Male Cleric (Crusader) of Iomedae
Kavalina Norreiys, Female Half-Orc Cleric (Evangelist) of Shelyn
Lissa Longstep, CG Halfling Sacred Huntsmaster/Bard
Vitaly Orlovsky, CG Aasimar Cleric of Desna
Thurl Ravenscroft, LN Half-Orc Inquisitor of Abadar
Colnier Sellenius, LG Human Paladin of Abadar
Havelock Chillreign, LN Human Bard (Sandman)

Telmarni wrote:

Hello Everyone. I am one of the other players in DM J.H. game. It is nice to see so many interesting characters applying to join us.

Going to make it a challenge to choose! >.<

Pleased to meetcha! Kingmaker always seems to be one of those that has no shortage of applicants, that's for sure.


I'm going to close our re-recruitment here and talk to my players about who, from this list, they'd like to bring aboard!


Good luck to everyone who applied! I wouldn't want to be in the position of choosing from those who threw their hat in the ring!


Thanks Thurl, didn't see that at first. Fixed it now. She is NG.


Good luck all!


Good luck everyone! ;)


Yes, yes, Havelock will be voiced by a young Jeremy Irons... assuming he has a simulated reality in which to exist and voice opinions within that is. For now he's Schrödinger's character.

"Good luck." Havelock lies smoothly. ;)


The suspense of it all is killing me. :D

"The Creation of Beauty Is the Highest Art," Kavalina says as she begins to sketch alone tree in a clearing.


I know, right?!

Lissa watches the half-orc from the shadows of the trees, idly scratching Shurath's head. Why is she talking to herself...? Weirdo.


Thurl huffs out a breath at the comment, looking up from the rhythmic rasping of his blade against the whetstone in his hand. "Beauty? Art? What use have bandits and wild animals for them?" he asks in a low voice. "It is not until the wilds are tamed that there will be a place for such pursuits. Until then, you are better served by bow and blade."

Sovereign Court

Stepping forth quietly

"Yes the question of when artwork becomes relevant to a society is a mystery worthy of the great Kelinahat. With your help I will go forth and interrogate the denizens of the wilds until we have a place where art is useful and accepted and thus solve the mystery."


Again, the half-orc snorts, as if amused, and points the tip of his falchion out in the direction of the woods. "Y'wanna know what the 'denizens of the wilds' are going to do with your art? If you're lucky, they'll use it for their offspring's bedding. They have no use for it outside of warmth, a scratching post, or for cutting their teeth. There is no 'society' out there. It is kill..." he pauses, the blade of his falchion rasping slowly along his whetstone once more, as if for emphasis,"...or be killed."


Thank you for your patience everyone. Was away from home yesterday and the iPad is not the best vehicle for making updates on the boards.

Based on feedback from the players and a look over the various applicants, we have selected Kavalina Norreiys to join the group. (Doubtless she is the daughter of the famous orcish monk Chukk Norreiys.)

Kavalina, we'll be pushing through the current encounter, then it's likely the group will return to Oleg's trading post, the last bastion of civilization at this edge of the so-called Stolen Lands. At that time you'll be introduced and you'll be able to join the adventuring.

Thank you everyone for your time and consideration and I wish you the best of luck in finding homes for your great characters!


Congratulations to you Kavalina! Good luck on your adventures in the Stolen Lands! DM Jesse, if your group should ever decide to expand your ranks and be in need of a surly half-orc inquisitor, look me up! ;)


Congrats Kavalina! I hope you have a great time in this campaign.

*Resumes lurking and also checking Recruitment threads.*


Why thank you. Too bad I wasn't able to participate in the little RP that was going on. Well, onward we go.


Congrats to you Kavalina! Reknar will continue his travels ;)

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