Korinne Bryden's page

909 posts. Alias of Lady Ladile.


Race

Inactive

About Korinne Bryden

Korinne Bryden
Human Paladin (Martyr/Oath of Charity) 2
LG Medium Humanoid (Human)
Init +2; Senses Perception -1
Aura Aura Mastery (20 ft.)
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP 20
Fort +5, Ref +2, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee
Dagger +2 (1d4/19-20)
Scimitar +2 (1d6/18-20)
Ranged
Longbow +4 (1d8/×3)
Special Attacks
Stigmata (8 rounds/day) - Countersong, Distraction, Inspire Courage +1
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
At will — Detect Evil
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Statistics
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Str 10, Dex 15, Con 15, Int 12, Wis 9, Cha 16
Base Atk +2; CMB +2; CMD 14
Feats
Point-Blank Shot
Precise Shot
Traits
Civilized
Hard to Kill
Unhappy Childhood (Religious)
Skills
Diplomacy +8 - (2 rank, 3 class, 3 Cha)
Heal +4 - (2 rank, 3 class, -1 Wis)
Kn. Local +7 - (2 rank, 3 class, 1 Int, 1 Trait)
Kn. Nobility +7 - (2 rank, 3 class, 1 Int, 1 Trait)
Kn. Religion +6 - (2 rank, 3 class, 1 Int)
Languages Common, Varisian
Other Gear Hide Armor, Buckler, Arrows (20), Blunt Arrows (20), Backpack, Bedroll, Canteen, Flint and Steel, Silk Rope (50 ft.), Torch (5), Trail Rations (5), Wooden Holy Symbol of Sarenrae, Wrist Sheath (Spring-Loaded), 11 gp, 3 sp, 5 cp
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Special Abilities
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Aura of Good (Ex) - The power of a paladin's aura of good (see the Detect Good spell) is equal to her paladin level.

Aura Mastery (Su) - The martyr’s Aura of Courage, Aura of Resolve, and Aura of Righteousness have a radius of 20 feet instead of 10 feet, but the martyr does not gain immunity to fear, charms, or compulsions from those abilities.

This ability alters Aura of Courage, Aura of Resolve, and Aura of Righteousness.

Charitable Hands (Su) - At 2nd level, a paladin with this oath heals 50% less when she uses lay on hands on herself, but 50% more than the normal amount when she uses it to heal others. Using lay on hands to harm undead deals the normal amount of damage. This ability otherwise works like and replaces Lay on Hands.

Detect Evil (Sp) - At will, a paladin can use Detect Evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

See No Evil, Hear No Evil (Su) - At 2nd level, the martyr and all allies within 20 feet of him gain a +4 morale bonus on saving throws against bardic performance, sonic effects, language-dependent effects, and gaze attacks. This ability functions only when the martyr is conscious.

This ability replaces Divine Grace.

Stigmata (Standard Action, 8 rounds/day) - As a standard action, the martyr can chant hymns of faith and cause bleeding stigmata to visibly appear on his body; at 7th level, he can manifest stigmata as a move action, and at 13th level, he can do so as a swift action. He can use this ability a number of rounds per day equal to 4 + his Charisma modifier at 1st level, plus 1 additional round per day for each level beyond 1st. While his stigmata are active, he takes 1 point of bleed damage, which automatically ceases when he ends this ability but otherwise does not relent, even in the face of magical healing or Heal checks. His stigmata assist his allies, duplicating the effect of the Countersong, Distraction, or Inspire Courage bardic performance of a bard of his paladin level, though both Countersong and Distraction use Heal skill checks instead of Perform skill checks. At 10th level, he can choose to duplicate the effects of inspire greatness. At 16th level, he can choose to duplicate the effects of inspire heroics.

This ability replaces Smite Evil.

Background (Short Version):

Background (Long Version):

From as far back as she can remember, Korinne had always wanted to be a help rather than a burden. When she was very young, not quite tall enough to see over the kitchen table, she would be sure to eat all of her food, even if it was the same thing they'd had the past three nights, even if it was yucky. She would do what she could to tidy up and clean up around her family's small home, while her mother was away at the looms. At night she would entertain her little brother and try so very hard to get him to sleep, because it always upset her papa so if the baby cried in the middle of the night and woke him after he'd worked all day.

Then, when she was not quite so young but still young enough, all Korinne had wanted to do was to make Mister Lamm happy. He'd taken her in after mama and papa had died and the baby was taken away to live in one of the city's many orphanages. Taken her in out of the goodness of his heart, when no one else would. Every day, he'd told her and the other children he'd brought into his home how lucky they were that he had come along to save them, about how horrible the orphanages were, cheerless places with bars on the windows, more like a prison than a home.

So when Mister Lamm began sending her out with some of the older ones, she was happy to go and help earn her keep for nothing was free and everything always had a price. It bothered her some, an uncomfortable prickling at the back of her neck, when she'd keep lookout for the others while they slipped into the market crowds and returned with coin and other things that weren't theirs. Sure, it had bothered her. But Mister Lamm was always quick to reassure her that it was okay. They were just skimming a little off the top, that was all; so many of the faces in the crowd were fat and happy and still had coin and coin to spare. What was the harm in taking just a little, just enough to get by?

When she was young, Korinne learned a great many things. The quickest shortcuts among the city's alleys and rooftops. To watch for the guard patrols while Jasper and Bruno cut every purse string from one end of the Midland to the other and whistle at just the right pitch when she saw one headed their way. She learned how to run fast and make do with what she had and to talk her way out of trouble when she found it or it found her. After all, she'd always had an earnest disposition and a sweet smile. Her mother had told her so.

Later, she'd also learned that she was strong, much stronger than she had any right to be. She had displeased Mister Lamm; she'd been meant to panhandle in the South Shore, where grubby little children with sweet smiles were both a common sight but afforded an peculiar aura of invisibility that would allow one who was particularly clever - and who knew what to listen for - the chance to learn and observe a great many things about the comings and goings of those who lived in the big, beautiful homes there. But she'd caught the eye of a kindly woman with robes of blue and gold, who gave her a few coins for a hot meal. Equally fascinated and intrigued by the woman, Korinne had shyly inquired about the pretty angel necklace she'd worn about her neck and was told that the symbol represented a goddess in the sky named Sarenrae, a goddess of the sun and of honesty and of healing. They'd parted ways, with the woman bidding Korinne to come visit the temple at some point if she was curious to learn more. She'd been sorely tempted, but she had a job to do and she wasn't going to let Mister Lamm down.

Until she noticed that the chain on the woman's necklace had snapped and the pretty angel pendant was lying on the ground. Not wanting the woman to miss her necklace, or to think Korinne herself had stolen it, the little girl hurried to the temple to return it.