DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

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Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

ugh, this again Yes,
show us the way! Tell us where we can find it
Dhaavan says, hoping the straight forward approach works this time

diplomacy: 1d20 + 21 ⇒ (3) + 21 = 24


Island of Empty Eyes Map Current Map

Bikendi says with a snarl, "It is held within the ruins to the north of the island. Through the jungle and upon the plateau you must journey. Beware the eight legged she-devil and her brood for they will attempt to steal what is rightfully mine!!!! The Immortal Dreamstone!! It must be returned!!!"

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Variel looks at the others silently raising an eyebrow wondering if they have the faintest idea of what the disembodied voice is talking about. At gh they were getting some straight talk instead of the voices in people's heads. Some of it made some sense as eight legged creatures would be urgghh spiders. The directions seemed plain enough as well but the Immortal Dreamstone was beyond him.

Know arcana 1d20 + 8 ⇒ (10) + 8 = 18

Variel motions for Dhaavan to keep talking to see if they can get anymore information from it.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

Leaning in toward the others, "Do any of you, perchance, have the faintest idea what in all of Golarion an 'Immortal Dreamstone' is?" he asks, raising a single eyebrow in curiosity.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Bikendi says with a snarl, "It is held within the ruins to the north of the island. Through the jungle and upon the plateau you must journey. Beware the eight legged she-devil and her brood for they will attempt to steal what is rightfully mine!!!! The Immortal Dreamstone!! It must be returned!!!"

Horatio listens for a bit, considering the implications of the voices.

Taking 10 on all Knowledge Checks to guess about the 8 Legged She-Devil and the Immortal Dreamstone

Is this perhaps a friend, or an enemy, before us? Damn, but I wish I knew either way... As of now we either need to aid it or destroy it outright...

Without knowing more on this matter he lets the others do the talking, not entirely sure if they should try to reason with it, or just draw steel and try to end it - but for now he's trusting the opinions of his allies.

Recalling vaguely that the north side of the island had ruins on it that they could see when they circled the perimeter, he is not overly surprised that there might be more to explore there.

Not sure what language the creature may know, he speaks softly to Variel -

In Elven:

"Brother; thou art courteous to parlay with it - yet mayhap it is a thing that we should apply steel to, rather than words? Woe on my lack of wit, for on this matter I can offer thee no guidance and I am unsure how to proceed and thus I shall submit to thy judgement though I yet urge thee caution."

Horatio's expressing his concern that the thing may be trying to trick us - so far, we're taking its words on face value - it could be a trap.

"Thy heart is akin to mine in the matter of doing great works of high and noble purpose, perhaps, but we have yet a task to perform and daylight wanes."

I want to help too; but what's our primary goal? I'd say secure the fort first so we can get the sailors on the island and start cleaning things up. Do we need to go on a side quest before the fort is formally secure, or can we do that AFTER the fort is secure?

"Even so; this room is but one chamber of many we have yet to explore before we may judge this fortress secure for our allies to alight from the ship - further; the sea itself is still the abode of the thing we did not slay which had attacked our vessel earlier - if we remain yet sundered from our followers then they may yet endure countless calamities without our aid in the harbor yonder."

I'm down for helping things; but based on my calculations the "In Game" clock puts us at roughly 4:00 PM. I'd wager we have time to secure the fortress by nightfall, but I'm not sure how far we can go into the island and back before it gets to be dark.

My concern is that we also have a dangerous threat in the water swimming around that already attacked out ship. It's something that could come back; I'd rather make sure the ship has orders for what to do at night if we're not there.

"For now, I and my mendicant yonder," he says with a nod to Amen-set "Shall attempt to glean the truth of this thing, and if it does not rather speak falsely or attempt to deceive us with riddles..."

Amen-set's Sense Motive Check to see if the creature is being honest or somehow deceptive
1d20 + 10 ⇒ (17) + 10 = 27

Horatio's Aid Check to her Sense Motive Check
1d20 + 5 ⇒ (9) + 5 = 14

When I know more about the Sense Motive I'll share the results. Also, I'm gambling that the creature MIGHT know Aquan on the island, but hoping not Elven - which is why I picked that language. If anyone can understand Elven, Horatio is cool if you know what he's saying. For now, his main goal is to try to keep his plans secret from this creature, not the rest of you guys.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

"Not sure why a disembodied voice would attempt to mislead us... but I guess it's possible. Still, a giant spider and her 'brood' is something worth removing from the island. Perhaps after we're done clearing the keep here, we should go hunt this monster down and put an end to it, and if we find this dreamstone too, so much the better. Just need to be careful of old lizard lips out there... He was kinda dangerous too, I think."


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Seijiro wrote:
"Not sure why a disembodied voice would attempt to mislead us... but I guess it's possible."

Horatio seems surprised that Jiro would feel that a disembodied voice would be trustworthy and ponders that for a moment. But then he recalled that Jiro's people were known to have a long tradition of both respecting and honoring the spirits of their fallen ancestors, including gaining valuable insight from warriors and loremasters of ages past.

He grimaces somewhat at the culture of his own people - when those who have fallen in battle but returned to the land of the living were often deemed as nothing more than enemies and given crude names such as "Rotters", "Biters", "Creepers" or simply "Walkers"... (though some in the frozen north would call them "White Walkers").

The kitsune comes from a civilization which is older and which has lasted far longer than that of the people in my homeland... He has learned many unique things which we have not even heard of, and so in this matter I shall trust his instincts.

Seijiro wrote:
" Perhaps after we're done clearing the keep here, we should go hunt this monster down and put an end to it, and if we find this dreamstone too, so much the better. Just need to be careful of old lizard lips out there... He was kinda dangerous too, I think."

He nods in agreement with Jiro.

"I agree with you on that point - but will the keep be formally judged as "clear" until after we complete this mission, or can we safely begin the process of bringing in our lads here with no fear for their safety, even though the mission is not yet completed?" he adds.

Clarification: Horatio's happy to do this new quest; but I'm just not sure if we have to finish it BEFORE the Keep is considered "Clear". Does anyone know?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Variel listens to Horatio and considers his words carefully before responding in kind. After all the voice may know other languages or be aided magically to understand what is being said. Elven Strong council but I would not make a foe of a friend for hasty action. Neither must we be caught unawares..

Looking at Rajah Variel shrugs his shoulders as he has no idea still what it is. Hoping to find out answers to each of their inquiries Variel steps forward and talks to the voice directly. I am Captain Nightstorm. Before we accept your request for help we have a few questions that must be answered. First who are you and second what is an Immortal dreamstone?

Diplomacy 1d20 + 9 ⇒ (14) + 9 = 23

Providing Variel gets any real answers he continues on. Furthermore we have friends and companions nearby. We wish to use the fort for shelter and to repair the dock. What dangers are there here besides the animate dreams we ran across earlier?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
Providing Variel gets any real answers he continues on. Furthermore we have friends and companions nearby. We wish to use the fort for shelter and to repair the dock. What dangers are there here besides the animate dreams we ran across earlier?

Seeing Variel is attempting Diplomacy, Horatio will do what he can to aid him.

"The Captain speaks the truth - while we are cautious around strangers, we are true and honorable to our allies."

"We have little to offer but friendship, but, if you are willing - we would be friends rather than enemies."

Diplomacy Check to Aid
1d20 + 12 ⇒ (5) + 12 = 17

EDIT: GM - that should net Variel to a total of 25 for his Diplomacy Check.

Still waiting on the Intelligence Checks for the Dreamstone as well as the Sense Motive check.


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Island of Empty Eyes Map Current Map

My name is Bikendi Otongu and why I want the Immortal Dreamstone so I may leave this cursed existence. That is as much as you need know. Friends, he gives a derisive laugh, sentimental nonsense. This is a business arrangement. You wish to possess the Fort and to do so I must not be here, in order for me to leave, I must possess the Immortal Dreamstone. That is the extent of our relationship.

Sense Motive is that he sees you as his inferiors but isn't being deceptive. None of you know anything about the Immortal Dreamstone as it is a unique magical item.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Well, we'll have to get it.

and hopefully, we'll be able to analyse the thing to see what it can do, figure out if it'll ba a problem to hand over


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Friends, he gives a derisive laugh, sentimental nonsense. This is a business arrangement. You wish to possess the Fort and to do so I must not be here, in order for me to leave, I must possess the Immortal Dreamstone. That is the extent of our relationship.

Horatio's friendly manner is instantly snuffed out and replaced by a cold, but polite, smile.

"So; we are but ships while you are the river, then?" he responds to Otongu with a somewhat sardonic, yet courteous voice.

"Mmm... Very well, sir," he adds with a tip of his hand to his forelock, but his eyes are flat as he does so.

He turns to Variel.

"Daylight wanes; whatever this fort may yet hold for us to explore now seems useless until we deal with this... business transaction."

He pauses and fingers trace the symbol of Milani on his mother's dagger, and he shakes his head and stifles whatever emotion he is feeling before continuing.

"We could strike overland, but on our journey 'round this island we saw a road which stretched to down to a bay on the eastern shore. If we sail our ship to that point we could then moor our ship and strike overland on the road and - hopefully - avoid any more unpleasant surprises which the jungles may yet hold, and possibly lead us more directly to any ruins, given that ancient ruins would likely by adjacent to an ancient road."

"So... shall we sail or walk?" he asks.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Variel ponders the question posed to him by Horatio. Instead of answering the master gunner immediately he keeps talking to the voice Otongu. Business partners it is. However before we can uphold our end of the bargain we still have a few questions and concerns. You say you hold hte fort and thus we can not have it till you are gone. We need a base of operations to work from in order to obtain this Immortal Dreamstone. What do you know of the bay on the other side of the island? Are there dangers there or can we moor safely in the bay?

Not ignoring you Horatio but if he says there are no dangers then I am thinking we should sail over so the crew is safe. Better the dangers unknown then the ones we do know? Will respond back to you know once we get more answers.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
Not ignoring you Horatio but if he says there are no dangers then I am thinking we should sail over so the crew is safe. Better the dangers unknown then the ones we do know? Will respond back to you know once we get more answers.

No worries at all, and I agree with you completely :)

As soon as we know how things are with this guy and the specifics of the "safety" of the fort then I'd be more comfortable leaving the ship and crew behind; but, actually, I don't really want to leave them either. After all, the jungle has dinosaurs and the water has a kraken which attacked our ship earlier; I'd also rather keep the ship near to us.

Plus, based on the overhead map, there's literally a road going from that north-eastern bay straight up the plateau, and if there are ruins it would be logical that it's on them.

But don't mind Horatio - he tried to help the guy in good faith, and now the guy is treating us like "hired hands". In-game Horatio is very not cool with people coercing or forcing someone to obey their commands, but I'm trying to be more diplomatic in general, so it won't be a thing at all :)


Island of Empty Eyes Map Current Map

Bikendi makes an exasperated sound and says I do not concern myself with trivialities such as those. It has been many months since I transitioned to this form and so much has likely happened in that time. I do not recall there being dangers in that bay but I cannot guarantee that.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Neth 28th
Time: Roughly 4:15 PM
Location: Southern Side of Island of Empty Eyes
Moon Cycle: Crescent Moon; Next Full Moon 25th of Kuthona
Moon Cycle
Weather Conditions: Cold, chilly winds, clear skies

DM Immortal wrote:
Bikendi makes an exasperated sound and says I do not concern myself with trivialities such as those. It has been many months since I transitioned to this form and so much has likely happened in that time. I do not recall there being dangers in that bay but I cannot guarantee that.

Horatio says nothing but draws out a smoke and lights it absently, deliberately blowing a stream of smoke in the direction of the voice, though he doesn't bother to talk to the creature.

He turns to Variel -

"Keeping the ship close to us sounds good to me, plus it keeps us from trecking through the jungle. Based on our average sail speed and the distance, as well as the current time, we could be in the bay by roughly four bells - 6:00 PM of the Dogwatch - then we can rest in the harbor and make an early start at sunrise."

Sunset is at 4:48 PM on Neth 28; crescent moon will reduce visibility in the wild, and most reptilian predators tend to hunt at night anyway... Plus, it seems a good way to refresh spells and so on, given that we've just leveled up...

"Or we could go back to the ship, rotate the deck watch, crash there overnight and then leg it through the jungle it in the morning, leaving our ship here... your call," he adds, then takes another drag of the smoke and pauses to turn and exhale toward where the voice had come from and wait for an answer.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro recalls his flight from the jungle and the huge lizard that precipitated it and shudders slightly... "Let's sail over!" he says brightly, much preferring that option to the alternative.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Seijiro wrote:
Seijiro recalls his flight from the jungle and the huge lizard that precipitated it and shudders slightly... "Let's sail over!" he says brightly, much preferring that option to the alternative.

Horatio turns a glance at Seijiro and grins, offering him a thumbs up.

"Well, it looks like two votes for sailing..." he says amicably.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

"You'll get no opposition from me with sailing, my good man," he nods emphatically, grinning.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Variel agrees with the rest that sailing seems preferable. It keeps the ship safe from the octopus/squid/leviathan and gives everyone a chance to sleep and recover.

Very well. We will head to the cove and search for this Immortal Dreamstone that you desire. What does it look like so we will know when we find it?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Hey guys - the GM had some more computer issues and asked me to bot him tonight.

Variel Nightstorm wrote:
Very well. We will head to the cove and search for this Immortal Dreamstone that you desire. What does it look like so we will know when we find it?

Horatio pauses and glances from Variel to the location of "The Voice"...

DM Immortal wrote:

The voice of Bikendi comes with a combination of what sounds like boredom layered with annoyance, "Oh by the Seven Hells..."

After a brief pause it continues, though a bit more animated now.

"Look, I'm not referring to some glass baubles or some mere pebbles on the beach - these are the Immortal... DREAMSTONES!" it seems to roar in exasperation.

With no real response from the party, Bikendi gives a more detailed description for those who are more curious.

"Listen, they're unique and therefore I'm quite sure that you'll know them when you see them..."

The words seem to have an almost condescending tone to them, but that seems almost impossible given that the speaker is asking for assistance. But before anyone can offer another question or comment, it continues.

"Now then, move along, move along... After all, those stones won't find themselves, you know..." adds Bikendi with the hint of a somewhat bored yawn.

At this, the party is now convinced that no further information shall be forthcoming until you all return from your errand with the stones in hand.

Horatio stifles his response and then turns back to Variel.

"Alright, it looks like we're done here and can go back to the ship," he says with a tight voice.

"Once we get there we can make plans what we need while we tack around the eastern coast and make anchor in the bay."

"Assuming there's no mishaps during the journey to the north eastern bay, it's my vote we sleep the night there, rest up, prep what spells we'll need for the morning and then make a fresh start at dawn."

At this point he and Amen-set will return to the ship and check the readiness of the vessel to make sure it's ready to sail as soon as the order is given.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

horatio - where did you get that quote from imm? I don't see that post anywhere...


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Seijiro wrote:
horatio - where did you get that quote from imm? I don't see that post anywhere...

His post isn't there now; he had computer issues and asked me to post it up for him. But hey - don't blame me, I'm just the messenger :)


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

lol ok, thanks, was just curious, thought I was missing something somehow.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

With it seeming that all is at an end with the voice from the shadows Variel looks around for consensus from the party. As it seems most of the officers agree with the plan laid out by Horatio Variel gathers his gear and makes his way back through the fort and towards the ship. Doesnt seem like much point exploring the rest till we remove that voice. The sooner we get that done the better off we are. Now as Horatio mentioned we officers should get some sleep as well while the crew have the task of easy sailing to the east bay. At first light then we head ashore and find this Immortal Dreamstone. We need to press on quickly as who knows what may happen to the ship while we are gone.

Turning to Horatio, Are you thinking of having Amen with us in the jungle or keeping her on the ship in case something happens?

Talk can occur while we are moving on and out to the east bay.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

Nodding, "Couldn't agree more, Captain. The sooner the better. You all get the rest you need," he says to others, "I'll take Seijiro's spot in the crow's nest and keep an eye out for any trouble that may head our way during the night," he says, nodding again. Just as he turns to leave, he stops as a thought occurs to him. "First though, I'm thinking it may be best to make sure all the cannons are loaded just to be on the safe side. You never know when or if we may need them." Barring anything else being said, he then moves to do just that before heading up the crow's nest.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
Turning to Horatio, Are you thinking of having Amen with us in the jungle or keeping her on the ship in case something happens?

He rubs his chin thoughtfully.

"Well, it would be safer to keep her on the ship, that's a fact, but you know her... She'll likely want to tag along if only for some action, not to mention because she's so set on her "duty" to protect her friends... Of course, that's just one of the cussed problems with sailing with someone who's both good and so damned lawful about it," he adds with a grunt.

"Still; she's learned a lot lately and she's gotten better at healing magic. I know she can restore lost health or even do something to help drained Constitution with a quick spell, and that might be handy if we run into that sort of trouble again."

"Right now she's good on the ship, and pretty decent in towns, but from what I've seen she's piss poor in legging it through the jungle."

"I guess we'll see what happens in the morning, though."

He says nothing for a bit as they continue to journey back to the ship, his eyes instinctively studying the terrain for potential places to build defenses and place armaments.

His eyes flick through the growing gloom of night descending on the jungle, and he switches to Elven.

In Elven:

"Assuredly I have spoke much on my own thoughts, yet also I have enlarged on my assumptions on thy own desires as well."

"My apologies if my words were amiss - but my heart was moved for concern for thee and the weight of so many tasks placed upon thy heart as the captain of our company; I deemed that I should be remiss if I did not speak on thy behalf, for I count thee as friend and brother, now, and it grieved me that so many burdens should be laid upon thee alone."

"Yet I say to thee; if my guesses were astray than - in mine own defense - I say to thee I have no wish to speak for thee, but in this matter I only desired to convey respect and support for thee in a hard matter."

He does not look at Variel as he talks, but continues to watch the terrain. When he has finished this brief aside, he glances at Variel and nods courteously.

When he gets back to the ship he looks at Rajah.

"Standing rules of engagement in hostile waters - gun crews at stations; and all siege weapons, be they cannon, swivel gun, catapult or ballista. I already ordered that; they're all good to go," he says.

He watches Rajah ascend to the Crow's Nest and checks the deckwatch and confers with them to see how they're faring, then waits to aid Rain with any duties she may need in sailing the ship.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro sees Rajah about to climb up to the crow's nest and says to him, "Don't you need to sleep as well so you can go with us on the away mission? We've got a few sharp-eyed crewmen who could keep watch so you get some sleep, you know."


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

Rubbing his chin in thought a moment, "You know, good Seijiro, here of late, I never seem to require much sleep it seems. It's quite odd really. You know, to be honest, when I was swallowed by that giant serpent the good captain cut me loose from, I should've already been dead by that time. I cannot explain it but something... strange happened from within the beast. Almost like I was being... I don't know, 'protected', maybe?" he shrugs. "Regardless, ever since then, I have yet to feel the need to sleep," he says, shrugging again. He then looks off into the distance as he ponders something else but just shakes it off as nothing. "Yes, strange don't you think? You don't suppose there's something wrong with me, do you?"


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

From Flynn's post it seems like he's saying to get back to the ship and make ready for the bay and set sail. From others posts, it appears people want to sleep now and allow the crew to sail to the bay... So, I'm confused.

Rain had listened when conversation was cast her way or to the whole group.

Walking with the others, Neko beside her, back to the ship, she turned to Variel and the other officers, "I seek clarity. Do we ready the Lady now and set forth for the bay or are we to sleep and the crew shall sail the vessel? With the dangers present in the water and our lack of knowledge of the waterways around this isle, I would rather I sailed the ship, for I am her Pilot, no disrespect to Sandara who can sail well enough. I cannot sleep knowing the ship may run aground in the dark or we are attacked from the creature from this morn."

Prof Sailor to ready the ship and plot course/sail, gauge depths etc: 1d20 + 26 ⇒ (15) + 26 = 41

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

I don't think the 2 options are mutually exclusive. I am thinking both to head back as Flynn suggests and have the crew take over so all of us can get some relaxation and rest in. Also I will admit that not hearing from you for a bit I was thinking of other options. Glad to hear from you Rain.

Glad to see that Rain was with them again Variel listens to her wisdom and nods accordingly. I see no reason that with your skill that it will be but a very short jaunt to the other side of the island. There will be plenty of time after that for you to get enough sleep. I just want to make sure we are all rested and recovered from the fort. We had a couple of nasty fights already today and who knows what we may find tomorrow. As rumors had it before we got here this was once Cyclops area.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Variel Nightstorm wrote:
Glad to see that Rain was with them again Variel listens to her wisdom and nods accordingly. I see no reason that with your skill that it will be but a very short jaunt to the other side of the island. There will be plenty of time after that for you to get enough sleep. I just want to make sure we are all rested and recovered from the fort. We had a couple of nasty fights already today and who knows what we may find tomorrow. As rumors had it before we got here this was once Cyclops area.

Horatio moves back from the gun crew and steps over to Variel.

In Elven:

"My apologies, brother - but when I asked earlier if, now that we returned to the ship, we would first spend one hour to sail to the northern bay before nightfall had fully come - especially as it was roughly an hour before sunset - and then moor the ship there and sleep with a deck watch... Well, let me say that I am glad that thy understood my purpose, and I did not mean for any confusion with the others to arise."

He glances at the water, thinking a moment.

"We two have sailed together long and, as thy may recall - when we first met we did not always... agree," he says a bit dryly, then smiles a bit sheepishly.

"Since that time I have been impressed with thy skill and talent and I am glad to count thee as friend."

"Even so; with all the time we have had together thou should know that while it is a truth that though I talk overlong at times, I do my best to help as best as I am able, though it often goes astray."

He frowns a bit at that, and says nothing for a long while.

"In any case; be assured that I am sincerely doing my best to help, but if I am in error, I shall do what I can to rectify the situation if someone merely explains my error to me. Regrettably, I am not always skilled when studying... social cues..."

He shakes his head, as if struggling with the right way to phrase things, and it is clear that this entire conversation is somewhat embarrassing to him.

After a moment of frustration, he seems to push whatever he was thinking aside and then shrugs.

"Well... In any case, I thank thee for thy patience with me..." he adds with a small nod."

Horatio will then tip his forelock to Variel and head back to Amen-set and speak to her briefly and quietly for a moment.

Her eyes widen at his words and she nods briskly and the two head below.

GM:

Horatio will take the information they have about the stones, as well as the updated information from the fort and wishes to try to re-examine the box that Amen-set had found earlier; specifically the nature of the stone within.

Does this require a special check; and if so, what sort of check should he try? Please let me know and I'll go from there. Thanks!


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

I had no issue with the sleeping part. I just didn't know where/when it would be taking place as there was some discrepancy between posts. Thanks, Variel.

Rain nodded at the end of Variel's reply. "I have no issue with sailing first and resting once we're anchored in the bay." Neko simply groomed herself as the two legged folk talked amongst themselves.

Immortal, do you need another Prof Sailor's check from Rain or will the previous one suffice to get them going?

Survival to gauge weather over next 24 hours: 1d20 + 16 ⇒ (12) + 16 = 28

Rain took Svingli's Eye out and gauged the skies and surrounds, making her determinations and preparations. She made her way to the Wheel, placing the astrolabe within arm's reach if she required it quickly. Gripping the Wheel's familiar wooden texture made her feel a little easier. Let us hope we do not encounter new troubles this end of day, she thought to herself. She could hear Neko purr in her mind as if the magical golden cat had listened in on her thoughts. Neko then made her way over to Rain and took her usual place by her mistress.

When the time to sail arrived, Rain called "Raise anchor!" and set the Lady for the bay. (This rp is only added if by chance Immortal moves us forward in his next posting. It will happen as soon as we ready to sail.)


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10
Rain Taneththir wrote:

Neko simply groomed herself as the two legged folk talked amongst themselves.

I read this as Rain, not Neko, at first... wondered if Rain grew more legs or something... I think I need sleep

Seijiro nods to Rajah. "I understand.. I think we've all changed in different and fascinating ways since we began our sailings together... Rain's wings, and her companion, Neko, for example, or my ability to fade into the background of things. One of yours must be this interesting lack of need for sleep. That could come in very handy."

He turns to Rain and grins. "Let's go, Rain... I want to find this dreamstone. The sooner the better, I think, so we can finish our preparations of the keep and for your wedding..."

sorry this is so late... I fell asleep in the middle of typing last night and woke up and went to bed later... never realized til now that I didn't hit submit post.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

Nodding, Rajah ponders what other changes may have occurred.

His attention broken by the talk of the dreamstone, "I agree. The sooner the better. Let us find this dreamstone and hope this 'voice' creature holds up to its end of the bargain. But if not," he starts, a confident grin forming, "we shall be ready."


Island of Empty Eyes Map Current Map

Flynn which stone are you talking about? the box doesn't contain a stone that you know of, the box is made out of a strange stone.

You all make your way back to the ship and get it ready to move. You realize however that since it's only a few miles, you could leave the ship sheltered here in the harbor and take a longboat around to the other harbor without having to get the ship ready to sail again so soon.

If you take the ship it will be dark when you arrive at the other bay, if you take the longboat you will have at least an hour or two of light.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

"Variel, it's such a short run to the other harbor, why not just take a longboat, and leave the ship here?" Seijiro asks, as it seems expedient to not ready the whole ship for the move. "The crew I think will do an admirable job of protecting her while we're gone.. hopefully it won't be too long."

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

They might do an admirable job from other ships or normal situations. However we have run into animate dreams that need magic weapons just to injure and a giant octopus with tentacle long enough to reach over th sides of the ship and pull crew to their deaths. I am of the opinion to still take the Lady but if the majority wish t take the longboat I am willing to listen and agree.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
Flynn which stone are you talking about? the box doesn't contain a stone that you know of, the box is made out of a strange stone.

Couldn't remember if we could open it yet. Could we? Also, if we did - can't remember what it's in it. I think you said the stone wasn't from this world, but anyway - whatever checks you need me to get more info on the box and what was in it will be very helpful :)

DM Immortal wrote:
If you take the ship it will be dark when you arrive at the other bay, if you take the longboat you will have at least an hour or two of light.

If this is relating to the curse of the island, that could explain the discrepancy in time, but I really can't think of anything else that would explain this... I do know I can't think of why I'd want to row a rowboat for multiple miles and leave all our gear behind so that - if we run into trouble - we'd have nothing but a rowboat to row back with; or - even worse - walk through dinosaur infested jungles after possibly being gravely wounded in nightmare filled ruins, but I'll post this up In-Character in a bit.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Seijiro wrote:
"Variel, it's such a short run to the other harbor, why not just take a longboat, and leave the ship here?" Seijiro asks, as it seems expedient to not ready the whole ship for the move. "The crew I think will do an admirable job of protecting her while we're gone.. hopefully it won't be too long."

Horatio turns and looks at Jiro.

"Begging your pardon, Jiro-san, but that is not correct," he says politely.

"There were standing orders given to keep the ship at ready while we were gone, especially given that we had threats in the water that the crew might need to be ready to fight if we were not there to aid them. Therefore it would take absolutely no time whatsoever to get her ready to sail - except to remove the anchor from the water, which the Pilot-Major has already ordered," he says with a nod to Rain.

"Concerning the matter of daylight? The time has been recorded and noted in the ship's log - after all of our adventures and exploration on this island, including our final departure from the fortress itself; we know it to be 6:00 PM when we arrived back at The Lady."

"We know this because such data was kept and recorded. While it is an extremely time-consuming and tedious task for an individual to note such things, those facts cannot be in error. If they were, we would have absolutely been told about it before, for it seriously effects the planning of strategy and could leave us in difficult straights - therefore; we know the time to be correct."

He turns a glance to watch the western sky where the sunset will eventually occur.

"Regarding the length of daylight left?"

"We were given extensive notes in the logs we've researched over the months we've sailed together. I know personally that researching these details is time consuming and can be very frustrating; nonetheless, they were studied and noted and tracked by at least one member of our company," he says somewhat tersely but then continues with a more relaxed tone.

"With that in mind - given the latitude of our current position - as well as the date - it is a fact that not only is there a crescent moon tonight with almost no light when it rises, but the time of sunset is 6:45 PM - less than an hour from our current time. While this may not seem like much time, it is more than enough time for one as skilled as the Pilot-Major to reach our destination tonight with ease."

His eyes flick to the longboats, then to the sails of the ship.

"Regarding the practicality of sailing there, as opposed to rowing a longboat there?"

"Not only does a longboat not have any of our supplies aboard, except what we manage to take with us; but it is known fact that a longboat, or 'rowboat', if you prefer, moves at half the speed of a sailing ship. This is a fact recorded in every single nautical manual in Golarion."

"Further, even our best momentum on a rowboat would only equal our raw muscle; while moving the entire ship - including our stores, our gear, and all our weapons - is laid solely in the hands of the Pilot-Major - and it is fact that she is so skilled that her worst efforts as a Pilot will automatically supersede our best efforts at rowing - as evidenced during her excellent skill during the race which won us this island."

He turns to look at aft at the Pilot-Major at the wheel for a moment, then turns back to Jiro.

"Yet if by some miracle all the information we have is in error; all of the delicately kept notes and research conducted was somehow also incorrect, and the effort to record all of that information was not only wasted and not helpful, leading to this case, when all the information studied to plan a strategy now proved false... I will say this: even if someone could snap their fingers and we would be magically brought to the gates of the ruins... Even if that could happen right now, still, I would remain on the ship and sleep upon it tonight; under guard and with a full company of men and supplies to aid us if anything goes amiss."

Variel then attempts a more diplomatic angle, especially considering Horatio is noticeably upset that it seems that it might be suggested that all of his study, research, work and records were somehow wrong and a waste... Though it is also clear he is doing his best to attempt to discern where he made the error - after all, when it came to magic and enchantments there may be more to this mystery than meets the eye...

Variel Nightstorm wrote:
They might do an admirable job from other ships or normal situations. However we have run into animate dreams that need magic weapons just to injure and a giant octopus with tentacle long enough to reach over th sides of the ship and pull crew to their deaths. I am of the opinion to still take the Lady but if the majority wish t take the longboat I am willing to listen and agree.

Horatio frowns, thinking a bit on what Variel says, his mind jolted from the attempts to figure out where he may have been in error.

"The thing we seek is called the Immortal 'Dreamstone' and you are right; for we have already fought a creature called a "Nightmare" on this island," he says slowly to Variel.

"I may be superstitious, but I do not think that seeking such an item called a "Dreamstone" so close to sundown is wise - and if somehow I'm mistaken on the time, it is no matter... To me it is already too near, even if it is only an hour or more away, especially as we must first reach the bay before searching."

"For myself, I would rather we seek for it under the sunlight and after resting safely in our bunks tonight."

He pulls out a smoke and then, recalling that Jiro did not like the smell of his cheroots, he does not light and instead puts it back in his pocket.

"As for what the others may think of an alternative plan? Well, for now, all of this is academic, of course," he says to Variel and Jiro.

"The Pilot-Major already ordered the anchor up, and I am glad to trust in her wisdom in this matter."

"You will notice that the crew obeyed her, because - as we all know - when the Pilot-Major has the con, she is in command of the ship and its company. Therefore, the crew already obeyed her orders."

"Further, the Pilot-Major has already taken us out of the bay and we merely wait to discover our current speed, which I'm confident she shall share with us as soon as she is sure about her own calculations."

He glances at Rain and deduces she is studying the weather, too, though it is clear she is still reading the signs before determining what they reveal.

"I do not wish to disturb while she is working and I trust she will reveal to us what she discovered in due time... Meanwhile, like her, I am also somewhat curious to know what she has discovered about the weather."

"However, I do not doubt we'll learn more about both the speed and the weather after she learns more," he says politely.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

Rajah shrugs cheerily, "Either way is an adventure to me, my fine, fellow, shipmates!" he nods, winking. He then moves in a joking manner to where he's caught in a back and forth on where to go between the longboat and the ship, grinning.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

At Jiro's mention of the Dreamstone, Rain nodded, "The sooner we discover what it is and where it is hidden, the happier I will be."

She could hear the strands of conversation as she studied the sky and clouds and felt the air.

She called to them, "The fine clouds, clear sky and taste in the air are favourable signs. We will have good weather over this night and the next day. One less obstacle to concern us at the very least." (Immortal PM'd me the result of the Survival check. I haven't heard back re the Prof Sailor check as Immortal is waiting to hear how we're sailing to the bay before responding.)

Neko continued to purr and Rain felt the vibration of the sound in her mind. It was both comforting and distracting.

"As to sailing the ship or rowing out in a longboat, I shall abide by the collective decision. A longboat does, however, permit us to move less noticeably, and, such stealth is an advantage. So, I ask now, before we sail any farther from this harbour with the Lady, what will it be? Ship or longboat? We also have the advantage of my tricorne, here, if we choose the longboat. It can provide us with a cutter if we require a secondary sailing vessel during this brief excursion." (Besmara's Tricorne: If the wearer is a follower of Besmara, then once per day the hat can turn into a cutter/jig/jolly boat for 8 hours.)


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

A thought occurring to him, he pulls out a gold coin. "What do you say we flip a coin?" he asks them, a wide smile upon him. "This side we'll call the 'Ship' side and this side will be the 'Longboat' side. You know, we really should come up with a more universal name for each side, I think," he says, shrugging. "Without further ado," Rajah then flips the coin into the air and catches it, revealing the solution...

Heads = 1(Ship); Tails = 2(Longboat): 1d2 ⇒ 1

Grinning widely, "Looks like the 'Ship' side wins! Now, before anyone objects, you are going to have to take it up with all powerful coin. It is beyond my ability to change the ruling," he tells them, grinning as usual and throwing them a wink.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

"I'm good either way, it was just a suggestion... I kinda like the idea of the stealth, but if we're gonna take the ship, let's get going!" he says enthusiastically.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

Raising a hand, "To be honest, I'm with the good Seijiro, it really doesn't matter to me." He shrugs. "If stealth is preferred then I have no objection to stealth. The better to not be seen and eaten, I say. That is one experience that is ill pleasant, trust me," he nods. After a moment, "Oh! And one other thing, the coin really isn't all that powerful. Figured you ought to know in case you all might be wondering," he says with a shrug, grinning wryly.

Let's go longboat. We are always on the ship. We have the thing, why not use it just so we can say we did? Something different. :) (Of course, Rajah's never used it but you all may have already, don't know)


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
(Immortal PM'd me the result of the Survival check. I haven't heard back re the Prof Sailor check as Immortal is waiting to hear how we're sailing to the bay before responding.)

Rain, when the GM asked “how” we’d sail there, I kind of assumed our Standard Operating Procedure for moving into an unknown bay. In other words – we’d have the Top Sails reefed to prevent excessive speed as we tack from the eastern coast and approach the northern bay, at roughly 500 Meters; also, we’d have someone calling the fathoms so we’d be able to gauge the depth of the water to make sure we don’t run aground.

Also, given that there may be issues in the northern bay, and given that it’s dark, I would also advise Amen-set flying over the prow of the ship and cast “Light” on the Keel of the ship. This way, we’d have a radius of light expanding on the water level and below the water level to aid the forward lookout who is relaying the details to Rain on the quarterdeck at the helm.

We know the perimeter of the island is clear; we already made the sweep of it. However, given that there may be threats in the northern bay as it’s located near ruins (at least the ruined road) and we’ve already seen one ruined dock, I assumed we’d also examine the bay itself as we approach to make sure we don’t hit any potential dangers; but again, that’s our SOP when entering an unmarked harbor.

Also, given that Amen-set hasn’t used all of her spells, nor Horatio, at the forward mouth of the bay before we advance, Horatio would order Amen-set to cast Summon Monster 2 and send in a creature into the bay to explore underwater for any possible threat (especially given that the monster in the southern bay may be hidden in the northern bay now; but the Summoned Monster could also discover and report on potential reefs, wreckage, ruins, or rocks, assuming there is any). Then, depending on the potential hazards in the bay (if at all) we could have the ship moored at the mouth of the harbor ready to fire on potential threats, if necessary.

Easy-peasy… :)

Rain Taneththir wrote:
"As to sailing the ship or rowing out in a longboat, I shall abide by the collective decision. A longboat does, however, permit us to move less noticeably, and, such stealth is an advantage. So, I ask now, before we sail any farther from this harbour with the Lady, what will it be? Ship or longboat? We also have the advantage of my tricorne, here, if we choose the longboat. It can provide us with a cutter if we require a secondary sailing vessel during this brief excursion."

As the ship is already moving, Horatio moves to the base of the Quartedeck, but does not ascend them without permission as that is the domain of the Pilot or Captain.

”Begging your pardon, Pilot-Major,” he say politely.

”At this time stealth seems to be a forgone conclusion.”

”This is a deserted island; yet during our exploration I fired my pistol multiple times. Unfortunately, the sound of a gunshot carries – average radius being approximately three kilometers.”

”Given that the location of the fortress where I fired from – albeit modified by the potential muffling of the sound by hills and foliage - it’s a good bet that the bulk the threats on this island which might be there would have either seen our ship cruising the perimeter this morning, or would have heard the gunshots and been alerted to our presence,” he says with a somewhat embarrassed tone, realizing his weapons do not allow much opportunity for stealth.

”However, for what’s it worth, I think this an advantage to us,” he continues.

”The threats on this island are going to be ones that are either beast or something with higher intelligence. Beasts would likely flee from potential dangers as loud noises and strange creatures, such as us – this gives us a somewhat wider berth if they saw a fully crewed ship.”

”Meanwhile, creatures with higher intelligence will also likely hide from us – or they will come to fight us via an ambush. We won’t know if we’re being stealthy enough to evade an ambush, but if there is an ambush, I think it would be better they congregate near our ship where we have siege guns to return fire rather than fight from a relatively unarmed longboat...”

Horatio suddenly shuts his mouth and thinks about what everything everyone has said - and things people didn't say - and he studies Rain for a long moment.

He considers Rajahs suggestion of using the longboat; he also considers Jiro’s earlier suggestions of using a longboat and he considers Rain's request for their mode of entry – he weighs them in his head for a long while and something suddenly “clicks” and his eyes widen.

Glancing around, he calls up to Rain –

In Elven:

”Begging thy pardon Pilot-Major,” he says politely in her native tongue, trying to be more courteous and not have such an open discussion of policy in front of the other sailors.

”With respect, if I may say this – If thou art still worried about potential dangers for our ship in the northern bay, perhaps we could moor The Lady at the mouth of the northern bay itself, without actually entering the bay itself with the ship, though The Lady could still be at the mouth of the bay?”

”This would allow the The Lady to cover the bay from potential threats with cannon – assuming the monster we fought in the southern bay is now located there. And, as it is roughly only a kilometer from the mouth of the bay to the ruined road itself, the ship could aid us as we row the longboat to enter the bay from the ship, if necessary.”

”Further, it would put both our crew, supplies and friends in view of the ruined road so we can see them clearly and reach them easily should we need to run from a threat – even so; we could take the longboat from the ship and row her to the bay itself safely.”

He looks at the sails above for a moment, then turns his eyes back to hers.

”Please understand – I have complete faith in thy abilities. I was completely confident that – when we entered the northern bay, even in dim lighting – that thy would have slowed the ship’s speed so as not to run aground if the waters were too shallow; that thy would have ordered lights to help chart thy course; that thy would have ordered the calling of the fathoms to measure depth so we should not run aground – nor hit any threats in the water whatsoever... though it is a certainty that Amen-set or the First Officer would have used spells to summon beasts to be thy eyes below the waterline as well, should we need it.”

”With this being said; now I have sudden fear that the northern bay itself poses a unique threat to our ship, yet not to a longboat.”

Possible location for ship Here.

”If I may add, I do not know why I should feel this sudden threat of danger in the northern bay to be to a ship and not a longboat. For now I can only ascribe my sudden concerns to a “hunch”…” he adds.

He turns to the others.

”The Pilot-Major has the con; but if she wants to take a boat all the way from this bay to the northern side then I would rather go in the morning. As for other options at approaching the northern bay? I have offered my opinions to her already - and I do not want to use the boat."

However, in matters of sailing I shall defer to her judgement in matters of sailing at this time,” he says, then turns to her and tips his hand to his forelock to her in salute.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Rain watched as Rajah tossed his coin, allowing the Fates (or simple chance) to show them the best course. Jiro was keen to proceed and if truth be told so was she. "Perhaps we will not leave the decision to chance this time, Rajah, but I thank you for attempting to resolve the matter."

Then Flynn began to speak and Rain understood his logical reasoning regarding the situation of stealth in such a place with all that had passed this day.

"Indeed, we will have lights along the sides and front and fathoms counted so we do not run aground in the shallower, rock littered waters. Even so, with all we have encountered this day, stealth can still be maintained if the threat is unware of our plans and we proceed with more cunning." She did not speak overly loud for she did not want her voice to carry on the wind. Having listened to the Elvish portion of Flynn's dialogue, Rain gave an assenting nod and turned to the others as she deftly held the Wheel, wings furled in against her sides,

"Flynn's suggestion of sailing to the mouth of the bay, dropping anchor there and taking the longboat across the bay to shore is sound. Let us proceed thus before we lose more light." Variel had said he was amiable in taking the Lady to the northern bay, so she would not bother him by asking if he was still in agreement, although her turquoise eyes rested on his face, curious if he would counter the plan.

Rain tore her eyes from Variel and steadily/mindfully called out to her companions, "I need eyes! There are all manner of threats, and more so, 'neath the water. Let us sail!"

She turned the Wheel and set for the northern bay, heeding the guidance of those looking down into the water and ahead. (Flynn, I tried to access your map, but I was denied. Not sure if the privacy settings are right?)

Immortal, we're sailing the ship to the edge of the bay in question, safely securing/anchoring her and then the officers (including Rajah and Amen) will take a longboat across the bay to shore. Rain's Prof Sailor check totalled 41. Let me how she goes sailing, please.


Stats:
Hp's: 78/78; AC: 24(19 w/o shield)/touch 17/ff 22(17 w/o shield); Int: +2; Fort: +9, Ref: +8, Will +12; Per. +16; CMD 19

As the group prepares to leave, he walks up to Horatio, speaking to him in the friendliest of manners, "Good Horatio, if you would bear a simple five letters of advice from a simple man: R-E-L-A-X. Relax, my good man, we are going to be okay. Do not fret yourself with worrying about 'kilometers' and 'higher intelligence' and whatnot. You worry too much over the technicalities of... well... everything instead of living. Live, my good man!" he exclaims as he throws his arms up high in utter excitement. "Just try and live. Trust me... what I have experienced has given me a greater appreciation for life and pushes me to enjoy it more and worry about it less. The way I see it, best we enjoy it as much as possible before Pharasma comes calling. You'll find it far more fulfilling," he says with a pop on the arm, grinning. "Anyway," he pulls out his coin, "it looks like I was wrong about this coin. It does seem to be far more powerful than I thought," he says as he flips it, catches it, and places it back in his pocket and giving a smiling wink. He then looks around and leans in, "Don't tell Rain, though. I don't want her to think she actually made the decision," he says, winking again, before turning and heading out to the nearest railing to keep a look out.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
"Flynn's suggestion of sailing to the mouth of the bay, dropping anchor there and taking the longboat across the bay to shore is sound. Let us proceed thus before we lose more light."

Horatio returns the gaze.

"Very good, Pilot-Major," he says courteously, nodding his head at her up on the quarterdeck.

He indicates to two of the Halflings to head up to the Fighting Top with their muskets and then light an additional lantern there.

As he watches them work, he looks back toward Rain.

In Elven:

"As my calculations for the hour of nightfall were in error, I do not know how much daylight we have."

"Based on earlier estimates we should be able to moor the ship at the position discussed at roughly 6:45 or so... yet what then?"

"We still do not know the location of the ruins and predators typically hunt at night. Were we to moor our vessel at the mouth of the bay and begin our search as discussed, I would suspect we would not be able to search long before needing to return to the vessel to sleep - whether we find the correct ruins or no..."

"Yet even if we were to row the boat ashore and find the ruins by no later than, shall we say 7:30? Even so... would we not merely turn about and then return to the ship in any case? In short; if we find these ruins, shall we explore them this very night given all that we have endured, or shall we not return fist to the ship and search them fully in the morning?" he adds, not sure what the plan is once they get ashore.

He turns and studies the coast thoughtfully, his eyes ranging up the hills on the south eastern side, tacking to the small islands which stand like silent guardians to the southern harbor, recalling there were similar islands near the northern bay as well.

Good places to build fortifications to defend a port...

He turns back to Rain.

"Perhaps an alternative plan of investigation may be proposed? Perhaps, as we do not know the full location of these ruins; excepting the clue that they are on the plateau to the center of the island; even so, given the shortness of time, perhaps we could fully examine the island that sits in the mouth of the northern bay?"

"It is not likely to have the ruins, but it is part of our property now - it will need to be searched and marked at some point, and we have little time to do much searching in any case. Perhaps that might be studied this night instead?"

"Failing that, I would also like to study this bay better before it is utterly dark. There are enough clues which make me doubt its safety; if we have only time for one task, making sure this northern bay is cleared of threats would be something I think would be useful, too."

He says nothing, letting her - and Variel as well, as the captain is close by her and they are each fluent in the Elven tongue - consider these options and decide.

"Assuredly these are merely suggestions - I will go with you if you wish to explore the ruined road, the island by the harbor mouth, or the bay itself - at this time I am merely offering suggestions on where our Away Team should alight, especially given the waning daylight."

"Yet what you decide shall be good enough for me."

He finishes speaking and then nods his head to her again and waits to see what she shall say at his words.

"The Blue Rajah" wrote:
As the group prepares to leave, he walks up to Horatio, speaking to him in the friendliest of manners, "Good Horatio, if you would bear a simple five letters of advice from a simple man: R-E-L-A-X. Relax, my good man, we are going to be okay. Do not fret yourself with worrying about 'kilometers' and 'higher intelligence' and whatnot. You worry too much over the technicalities of... well... everything instead of living. Live, my good man!" he exclaims as he throws his arms up high in utter excitement. "Just try and live. Trust me... what I have experienced has given me a greater appreciation for life and pushes me to enjoy it more and worry about it less. The way I see it, best we enjoy it as much as possible before Pharasma comes calling. You'll find it far more fulfilling," he says with a pop on the arm, grinning.

Horatio turns his glance from the quartdeck and smiles dryly at Rajah.

"You sound much like my ward," he says with a nod at Amen-set as her eyes flick from Horatio to study Rajah.

She stiffens a bit as she understands that Horatio is suggesting she may enjoy relaxing more than duty, but he looks at her and continues.

"She seems to live life by your very philosophy, of course, the only means of relaxation she seems to permit herself is the lassitude that comes to her when she slays her enemies," he adds, giving her a wink.

Instead of being embarrassed or insulted by this comment which may suggest she is overly bloodthirsty, Amen-set seems to a blush slightly - clearly assuming his light jest was not only earnest, but a worthy compliment, and she bows her head lightly to him to cover her pride at what she deems to be honest praise.

Rain Taneththir wrote:
"I need eyes! There are all manner of threats, and more so, 'neath the water. Let us sail!"

Amen-set glances back at Rain, and - noting that Horatio is conducting himself more "professionally" than their normal sailing ventures, she mirrors his attitude and folds her arms over her breasts, drops to her knee and bows her head.

"It shall be as thy command, senet," she says, then rolls back on her feet and bounds up and rushes forward.

Amen-set will indeed head to the prow and lower herself down the forward beam of the ship on the outside, holding on to a rope and Flying if it is too challenging. Yet she shall also cast Light on the forward beam so it shines from the waterline and as well as shine beneath the surface of the water so she can see under the waves beneath.

When that is done, she shall position herself on the edge of the forward deck, almost next to the figurehead on their ship, and she shall remain their using Perception to watch for threats.

She shall also order her Familiar Horus to fly in a gentle circle at the front of the ship, also using Perception to search for threats, too.

Her Perception Check -
1d20 + 13 ⇒ (11) + 13 = 24

Horus's Perception Check -
1d20 + 14 ⇒ (14) + 14 = 28

As they do that and Horatio waits for Rain to answer, he turns to look back at Rajah.

Realizing Horatio is listening, Rajah continues...

"The Blue Rajah" wrote:
"Anyway," he pulls out his coin, "it looks like I was wrong about this coin. It does seem to be far more powerful than I thought," he says as he flips it, catches it, and places it back in his pocket and giving a smiling wink. He then looks around and leans in, "Don't tell Rain, though. I don't want her to think she actually made the decision."

Horatio watches Rajah flip the coin with a small grin.

He lifts his hand and casts "Detect Magic" to determine how powerful the coin might be, if at all...

"Don't worry, my friend... your secret is safe with me," he responds with a friendly smile.

He watches the sea foam, trying to guess their speed, then he looks back at Rajah.

"Do you think it would be handy to pray for spells of Divination on the morning to find this stone? I would rather our arsenal of prayers for more practical matters, of course, but I am curious to know what you think of the idea..."

"Or," he says pausing, the smile still on his lips "shall we rely rather on your coin for such answers?" he adds, his serious manner now more relaxed as he listens to Rajah's advice.

"The Blue Rajah" wrote:
He winks again, before turning and heading out to the nearest railing to keep a look out.

Horatio laughs as Rajah moves to lookout and he pulls out a cheroot and puts between his teeth and lights it, then watches the smoke billow behind him as he waits to find what the Pilot-Major and Captain decide to do when they reach their destination...


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Amen-set wrote:

"It shall be as thy command, senet," she says, then rolls back on her feet and bounds up and rushes forward.

"Thank you, Amen. I have faith in your ability to see incoming threat of any kind." She watched Amen-set undertake the task with haste and keen agility/prowess.

Spoken in Elven by Flynn.

Flynn wrote:

"Assuredly these are merely suggestions - I will go with you if you wish to explore the ruined road, the island by the harbor mouth, or the bay itself - at this time I am merely offering suggestions on where our Away Team should alight, especially given the waning daylight."

"Yet what you decide shall be good enough for me."

He finishes speaking and then nods his head to her again and waits to see what she shall say at his words.

Rain listened and then pondered Flynn's words. In a thoughtful manner she responded in the Common tongue so all could understand, "With little light remaining this day, I would not venture out, deeper into the isle in search of the ruins. Those can wait until morning. A quick study of the bay can be achieved before darkness falls and could be done by one of the companion birds or even those of us who can fly. I would not send out a longboat to attempt to scour the bay itself at this time for dark water allows things to better hide below it. If the officers are not too weary, we may take a look at the rock in the bay, but I am not certain we'd find anything there. Perhaps it can be marked from overhead as well. Then come first light, after we are well rested and spells prepared, we can attempt the search in earnest. I would rather set out in light than fading light and nightfall." Rain's turned her gaze to Variel to hear his thoughts on the matter.

Rain thinks a quick reconnaissance flight over bay and smaller rock at centre of bay is fine, but for the ship to be safely docked at the mouth of the bay, a watch to be placed to ensure nothing sneaks up to attack us over the course of the night and the main party to sleep/rest and then come morning row to the shore of the bay and start on the exploration.

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Island of Empty Eyes Map Current Map

This is the discussion thread for Blood Red Roses: A Skull & Shackles Campaign.


Island of Empty Eyes Map Current Map

Character Creation:
Character Level 1st
Race/Class: Core, APG, UC, UM, ARG (no custom races, and with approval only)
Abilities: 20-pt Buy
Alignment: Any non-evil, I will accept 1 Lawful Evil so long as they can play well with others; I suggest against LG as well, as pirates are not always villains, but they are rarely heroes
Wealth: Average by class
Character Traits: Two traits plus one Campaign Trait (from S&S Players Guide)


Hmm... Interesting...

Well, I'll get to work on something soon.

Question: it says "no custom races/and with approval only" - does that mean you allow custom races with approval - or that custom races don't exist in your world - and that all other classes/races must meet your approval? Sorry - bit confused there is all regarding what must meet approval.

Meantime, I'll see what I can do.


Island of Empty Eyes Map Current Map

Hey hey hey, theres only room for ONE GM/DM in this place! lol

It means uncommon races from the ARG are approval only and no custom races.


Female Aasimar Druid 7 (Noble)

Dotting.


Island of Empty Eyes Map Current Map

Thanks for coming over. I think this will be a lot of fun. Let me know if you have any questions. My plan is to get characters worked out with you guys before I open up a recruitment for a couple more people as I am planning a group of between 5-6 so if Yillim and Waiph both agree we will still need 1-2 more people. My idea was to open up the recruitment thread and have people submit their characters in-character and start RPing among each other. If you guys want to join in the RP and see how the dynamics start that would be great.

So let me know about concept ideas on here and we can go from there.


I thought about playing a "Human: Gunslinger", if that's not too far out of the realm of possibilities.

Just let me know if that could work, and I'll have something up soon.


Island of Empty Eyes Map Current Map

Gunslinger is fine.


Female Aasimar Druid 7 (Noble)

I'm thinking of an Elven Freebooter. I'm working on it now and hopefully will get something together for you soon. I am taking the alternative racial trait Spirit of Waters which replaces Elven Magic and Weapon Familiarity. Thanks for giving me the green light on that. :)


Island of Empty Eyes Map Current Map

No problem! Looking forward to seeing what you both come up with.


Female Aasimar Druid 7 (Noble)

I need some clarification regarding aquatic elves, please. In some places, I have read that they get gills and can survive out of water for 1 hour per point of constitution. I have also read that they get the amphibious special quality, which means they can survive indefinitely on land. Are you okay with both for this game (gills means they can breathe underwater which is of course excellent lol) or are there restrictions I should be aware of before I continue? Thanks.


Island of Empty Eyes Map Current Map

can you send me the link for the ones you are looking at?


Female Aasimar Druid 7 (Noble)

I just pmed you the three links. I'm headed to bed, so I will talk to you tomorrow. Thanks. Night.


Island of Empty Eyes Map Current Map

Aquatic Elf is fine I think with the caveat that in order to retain play balance I am going to give them the restriction similar to the Gillman which is the Water Dependent trait which is "their body requires constant submersion in fresh or salt water. Those who spend more than 1 full day without fully submerging themselves in water risk internal organ failure, painful cracking of the skin, and death within 4d6 hours." The reason being is that Aquatic Elves are basically elves with an additional bonus on top without anything to balance it. It is the same restriction as the Gillman race which is basically an aquatic human type race.


Male commoner 1

sup!

gonna work out a character, but i got a busy couple days, so i dunno if something will come to me... also gotta gheck the S&S guid for ideas and such...

more to come soonish


male half living/half dead feline Quantum Sorcerer/12

sounds interesting, but i need to think on a fun/interesting character idea...hopefully i'll have a more definite response soon. brains been spinning lately. :)


Island of Empty Eyes Map Current Map

sounds good guys! Let me know if you have any questions. So far we have a Gunslinger (dain) and a freebooter Ranger (ariarh). I plan on having 5 or 6 people for the game (probably 6) so as soon as you guys get me concepts you are happy with (I don't need the whole sheet, just race/class/bit of background, etc.) I will open up the recruitment thread and you guys can start interacting with the submitters. I plan on having them submit in character so that I can get an idea on play and writing style, as well as group dynamic. I'd like to open up the recruitment thread tomorrow or wednesday so even if you don't have builds by then a concept would be great to go off of.

So excited for the game!

Also Waiph and Joe have gone evil I think so that is it as far as evil goes the rest must be neutral or good. (no lawful good though as it really wouldnt work as a pirate lol)


Female Aasimar Druid 7 (Noble)

I may stick with my original idea then and my elf had an ancestor who was an aquatic elf. Thanks for the information/clarification. My character is chaotic good.


Island of Empty Eyes Map Current Map
Ariarh Kane wrote:
I may stick with my original idea then and my elf had an ancestor who was an aquatic elf. Thanks for the information/clarification. My character is chaotic good.

Awesome! You still going with the Freebooter Ranger?


Female Aasimar Druid 7 (Noble)

Yes, still going with it. :)


During my research for this I discovered it is impossible to find an "unsexy" female pirate pic! Very interesting...

I'll have my full sheet for you up soon. As an aside - can I have an evil petting zoo?


Island of Empty Eyes Map Current Map

Only if you are a druid with the Pack Lord archetype lol.


Island of Empty Eyes Map Current Map

Ok so far we have:

An Elven Freebooter Ranger
A Human Buccaneer Gunslinger
An unknown race Tattoo Sorcerer with an Infernal Bloodline

I am just waiting to see if Yillim is going to submit something and then I will open up the recruitment. This party will be 6 people in total and so I will be looking for 2 or 3 (depending upon Yillim's response). I am extremely excited about the game and look forward to seeing what everyone comes up with.

As far as recruitment goes, you are all welcome to join in the RP that I will be requesting but please give it some time for the submitters to get the ball rolling. Post in character only and I will let everyone know that you are the preselected ones. Also please conform to the recruitment posting just like the others who are submitting. (i.e. concept, background, answering questions I may have, etc.)

I will be putting up the recruitment thread probably around 3pm Eastern. I will keep recruitment open until friday night when I will make my selections with your input. Please only give me input by PM and not on this discussion thread.


Island of Empty Eyes Map Current Map

Recruitment thread is up


Island of Empty Eyes Map Current Map

Good but put it in the recruitment thread and answer the questions I put there.


Island of Empty Eyes Map Current Map

To everyone that was selected...WELCOME TO HELL!!! ;-)

First, congratulations on being selected.

Second, before we start the actual campaign I need everyone to post their full characters on their profiles for ease of access for me. Also if you could post any backstory you may have their as well that would be awesome.

In addition in the "Race" section of your profiles if you could put some pertinent information for me so that I can see it on each post without having to go into your profiles that would be good too.

The format should go like this

Race and Class (archetype if any) (Armor Class / Hit Points / Saving Throws / Initiative / Perception)

Here is an example from another character I have:

Grimspawn Tiefling Alchemist (Beastmorph) (AC 14 / HP 9 / F +2 R +4 W +0 / Init. +2 / Perc. +4)

Please let me know if you have any questions and I can't wait to get started. You have some time as I don't foresee starting until monday probably depending upon how fast everyone finishes their characters.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

All but my backstory is done. All other stats are posted on profile. I will get it done by tomorrow.

Welcome to the successful applicants!


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Thanks for having me in the game!

Everything should be in my profile, including backstory. If there's other info you need or want let me know.

When I get home from work I'll touch up my profile, when you export a HeroLab file it leaves out certain abilities or crops the description of what it does.

I'm posting from the Eastern time zone if that matters.


Island of Empty Eyes Map Current Map

Very happy to have you! It should be a lot of fun.

If you use herolab thats great. Can you send me the file so I can load it up in mine?

imimrtl at gmail dot com


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Valeros checking in. Super excited for this game! Mechanics are pretty much finalized.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Gotta write up my backstory...
and by that i mean figure it out... weeee!

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Will have everything formatted shortly. Thanks for the opportunity to play in the campaign. Sounds like it is going to be a blast.


Island of Empty Eyes Map Current Map

Rain:
Don't forget to add Freebooter's Bane to your special abilities.

Valeros::
Looks good but your build post has you listed as Human instead of Gillman. The mechanics look right for a Gillman I think it's just a labeling thing.

Dhaavan::
2 quick things. 1. Your ability mods look like you have 22 points right now.
-2 for Str 8
7 for Dex 15
2 for Con 12
5 for Int 14
0 for Wis 10
10 for Cha 16 + 2 Racial

2. Was it intentional to take augment summoning and then not take summon monster I?

Let me know but other than that you look really good.


Island of Empty Eyes Map Current Map

Variel I am really looking forward to it also and you are most welcome. Your RP was really great.

You are looking good for your sheet from what I can tell also.

Sko you are looking good on your sheet as well.


You should see an edited sheet. Let me know if I am missing things.

Thanks!


Island of Empty Eyes Map Current Map

Looks good thanks!


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

FIxed sheet, and removed the references about being a Pyro. He's instead all summons and charms. So please keep me safe?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Good enough.

So - when does this shindig get started officially?

Just let me know!


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

DM, it was on my sheet but not on my profile page. Corrected now. Thanks.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Thanks for having me in the game! I will change the format of my profile so it reads the way you want as soon as I can... My full profile is on my profile already along with backstory too...


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10
DM Immortal wrote:
Character Traits: Two traits plus one Campaign Trait (from S&S Players Guide)

Um... does 'two traits PLUS one campaign trait mean we get 3 traits? If so I need to change my sheet and find another trait to take... Please confirm if I am reading this correctly. Thanks.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19
Seijiro wrote:
DM Immortal wrote:
Character Traits: Two traits plus one Campaign Trait (from S&S Players Guide)
Um... does 'two traits PLUS one campaign trait mean we get 3 traits? If so I need to change my sheet and find another trait to take... Please confirm if I am reading this correctly. Thanks.

Yes, Jiro, three traits (one of which needs to be a campaign trait). *does her best to imitate DM Immortal's powerful voice. lol*:)


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

cool - *runs off to research a 3rd trait to take*


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Backstory done and posted on my profile page.


Human Druid (Shark shaman) 2, Barbarian (Beast Totem) 1/AC: 13/HP: 30/F +7, R +0, W +6/Init. +0/Per. +7

Updated profile with info the HeroLab export left out. I'll get that file mailed out to you shortly.

One mechanics question: how are we going to handle initiative? In the Jade Regent game I'm in, there are 6 of us and we use regular initiative. The only problem with it is that larger combats can really drag on (and there are 7 of us). The combat in the goblin village was fun but I didn't like that it took almost two weeks to resolve. It also kind of stinks when you're dead last in initiative waiting on 5 other players to post and the DM to post 4-5 times; you have no idea when your turn to post is going to come up and even one person having a delay in posting can be frustrating.

Group initiative isn't perfect either (like when the enemy goes first and the entire party is flat-footed on the first round) but combat goes by in a fraction of the time and much smoother.

Either way is fine by me; I've played it both ways but since our group is a bit larger than normal I thought it merited mention.


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

If we cluster the characters, and run init as everyone goes one at a time, that could work?

If there's a group of players first, then enemies then the rest of the players, we cluster it so after the last enemy has gone, all the players go, in whatever order. Then the enemies go.

There's the possibility of a player in the first group that moved in round 1 before the enemies to go again before one of the other players wrote out their move, but that shouldn't be a huge deal at the end of the day.

there is also having players make their moves for the round in clusters, but at the end fo the round, or before the enemy cluster's next turn, the GM describes what all happened over the round, so everything's summarized, and we get a cool cinematic description in a single post.


Male Gillman Oracle (Waves) 4; AC 14 (T 11, FF13) / HP: 34/34 / F +4, R +3, W +5 / Init: +1 / Percep: +0

Immortal, I've updated the sheet. Yeah I copied and pasted from another profile for the formatting, missed that edit.

On the init topic, I've had good success on the boards with something similar to what Dhaavan has described. Once init is rolled, the various PC's go in clumps based on their init, on a first post-first acted basis. That way no one is waiting on anyone, if you're the first poster you go first in that init "group". Speeds things up fairly well.


Island of Empty Eyes Map Current Map

I am going to be using group initiative just because I feel like it works smoothest over PBP.

I will do it by average init for the group vs average init for the bad guys. I am flexible though so if we need to revisit we can.

If you are all ok with it I will roll init because it makes things MUCH faster.

I plan to put up the first post probably sunday night and I cannot wait to get started! I am so excited about this group and cannot believe how lucky I am to have you guys.

If anyone has any questions please let me know! :-)


Island of Empty Eyes Map Current Map

Rain:
One quick thing. You have Trident listed on your sheet with a crit range of 18-20 x2. I think it is supposed to be 20/x2. Also you may want to know that it has the brace feature which is nice.

Seijiro:
Pleasure to have you! There are a few things that need to be updated on your sheet. One please clear the info in the Information gleaned section. Two please clear the info on the NPC list as far as current status. Three I need your attack bonuses, damage, crit range etc for all your weapons to be posted on your sheet.

Basically the sheet just need to be updated a little bit. Super excited to get the game started and see what Seijiro gets up to! :-)


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

changes made to profile - weapons updated, and lists cleared as requested.

Wheeee! Can hardly wait to get started!!!

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