Ma'puande |
Female Human (Zenji) Oracle 12; AC 23, touch 13, flat-footed 22; hp 79; Fort +7, Ref +7, Will +10; Init +7; Senses lifesense, Perception +0
I re-did Ma'Puande using Hero Lab. PCGen was mostly correct. But here is the updated stuff:
Ma'Puande 14th level:
Ma'Puande
Female human (Mwangi) oracle 14
NG Medium humanoid (human)
Init 5; Senses lifesense 30 ft.; Perception +1
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Defense
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AC 25, touch 11, flat-footed 24 (+7 armor, +1 Dex, +3 natural, +4 shield)
hp 108 (14d8+28)
Fort 7, Ref 7, Will 12
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +2 morningstar +13/+8 (1d8+3 B & P)
Ranged sling +11 (1d4+1 B)
Special Attacks channel positive energy 10/day (DC 24, 7d6)
Oracle Spells Known (CL 14th; concentration +21)
. . 7th (4/day)—mass cure serious wounds, greater restoration, summon monster VII
. . 6th (6/day)—blade barrier (DC 23), mass cure moderate wounds, heal, summon monster VI
. . 5th (7/day)—breath of life (DC 24), mass cure light wounds, raise dead, summon monster V, telekinesis (DC 22), true seeing
. . 4th (7/day)—cure critical wounds, dimensional anchor, restoration, sending, summon monster IV, ward shield
. . 3rd (8/day)—cure serious wounds, dispel magic, neutralize poison, prayer, summon monster III, symbol of healing[UM]
. . 2nd (8/day)—cure moderate wounds, levitate, minor image (DC 19), communal protection from evil[UC], lesser restoration, silence (DC 19), spiritual weapon, status (DC 19), summon monster II
. . 1st (8/day)—bless, cure light wounds, deathwatch, detect undead, endure elements, magic weapon, summon monster I
. . 0 (at will)—create water, detect magic, detect poison, ghost sound (DC 17), guidance, light, mage hand, purify food and drink (DC 17), read magic, resistance, stabilize
. . Mystery Life
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Statistics
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Str 12, Dex 12, Con 12, Int 16, Wis 12, Cha 24
Base Atk +10; CMB 11; CMD 22
Feats Augment Summoning, Extra Channel, Extra Revelation[APG], Greater Spell Focus (conjuration), Improved Initiative, Selective Channeling, Spell Focus (conjuration), Superior Summoning[UM]
Traits jungle walker (mwangi expanse)
Skills Bluff +10, Diplomacy +27, Disguise +10, Heal +25, Intimidate +10, Knowledge (history) +20, Knowledge (planes) +20, Knowledge (religion) +20, Sense Motive +18, Spellcraft +20, Use Magic Device +24
Languages Celestial, Common, Elven, Osiriani, Polyglot
SQ oracle's curse (haunted), revelations (energy body, enhanced cures, lifesense, channel, safe curing, spirit boost)
Combat Gear ring of counterspells; Other Gear soothsayer's raiment[APG], +2 darkwood heavy wooden shield, +2 morningstar, sling, amulet of natural armor +3, belt of mighty constitution +2, boots of striding and springing, circlet of persuasion, cloak of resistance +2, headband of alluring charisma +4, healer's gloves[UE], ring of mind shielding, treasure hunter's goggles[UE], vest of surgery[UE], 80 gp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Energy Body (1d6+14, 14 rounds/day) (Su) Elemental subtype and deal 1d6+14 to undead who touch you or heal 1d6+14 to allies who enter your square.
Enhanced Cures (+14 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman level.
Greater Spell Focus (Conjuration) +1 to the Save DC of spells from one school.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Lifesense (30 ft.) (Ex) Sense living things and creatures without seeing them.
Oracle Channel Positive Energy 7d6 (10/day, DC 24) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Safe Curing (Su) Casting healing spells does not provoke AoO.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spirit Boost (14 HP, 14 rounds) (Su) Healing beyond maximum becomes temporary HP.
Superior Summoning When summoning more than one creature, summon an extra one
Female human (Mwangi) oracle 14
NG Medium humanoid (human)
Init 5; Senses lifesense 30 ft.; Perception +1
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Defense
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AC 25, touch 11, flat-footed 24 (+7 armor, +1 Dex, +3 natural, +4 shield)
hp 108 (14d8+28)
Fort 7, Ref 7, Will 12
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +2 morningstar +13/+8 (1d8+3 B & P)
Ranged sling +11 (1d4+1 B)
Special Attacks channel positive energy 10/day (DC 24, 7d6)
Oracle Spells Known (CL 14th; concentration +21)
. . 7th (4/day)—mass cure serious wounds, greater restoration, summon monster VII
. . 6th (6/day)—blade barrier (DC 23), mass cure moderate wounds, heal, summon monster VI
. . 5th (7/day)—breath of life (DC 24), mass cure light wounds, raise dead, summon monster V, telekinesis (DC 22), true seeing
. . 4th (7/day)—cure critical wounds, dimensional anchor, restoration, sending, summon monster IV, ward shield
. . 3rd (8/day)—cure serious wounds, dispel magic, neutralize poison, prayer, summon monster III, symbol of healing[UM]
. . 2nd (8/day)—cure moderate wounds, levitate, minor image (DC 19), communal protection from evil[UC], lesser restoration, silence (DC 19), spiritual weapon, status (DC 19), summon monster II
. . 1st (8/day)—bless, cure light wounds, deathwatch, detect undead, endure elements, magic weapon, summon monster I
. . 0 (at will)—create water, detect magic, detect poison, ghost sound (DC 17), guidance, light, mage hand, purify food and drink (DC 17), read magic, resistance, stabilize
. . Mystery Life
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Statistics
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Str 12, Dex 12, Con 12, Int 16, Wis 12, Cha 24
Base Atk +10; CMB 11; CMD 22
Feats Augment Summoning, Extra Channel, Extra Revelation[APG], Greater Spell Focus (conjuration), Improved Initiative, Selective Channeling, Spell Focus (conjuration), Superior Summoning[UM]
Traits jungle walker (mwangi expanse)
Skills Bluff +10, Diplomacy +27, Disguise +10, Heal +25, Intimidate +10, Knowledge (history) +20, Knowledge (planes) +20, Knowledge (religion) +20, Sense Motive +18, Spellcraft +20, Use Magic Device +24
Languages Celestial, Common, Elven, Osiriani, Polyglot
SQ oracle's curse (haunted), revelations (energy body, enhanced cures, lifesense, channel, safe curing, spirit boost)
Combat Gear ring of counterspells; Other Gear soothsayer's raiment[APG], +2 darkwood heavy wooden shield, +2 morningstar, sling, amulet of natural armor +3, belt of mighty constitution +2, boots of striding and springing, circlet of persuasion, cloak of resistance +2, headband of alluring charisma +4, healer's gloves[UE], ring of mind shielding, treasure hunter's goggles[UE], vest of surgery[UE], 80 gp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Energy Body (1d6+14, 14 rounds/day) (Su) Elemental subtype and deal 1d6+14 to undead who touch you or heal 1d6+14 to allies who enter your square.
Enhanced Cures (+14 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman level.
Greater Spell Focus (Conjuration) +1 to the Save DC of spells from one school.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Lifesense (30 ft.) (Ex) Sense living things and creatures without seeing them.
Oracle Channel Positive Energy 7d6 (10/day, DC 24) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Safe Curing (Su) Casting healing spells does not provoke AoO.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spirit Boost (14 HP, 14 rounds) (Su) Healing beyond maximum becomes temporary HP.
Superior Summoning When summoning more than one creature, summon an extra one
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Nowzai al'Nazari |
Male Human Wizard (Conjuror) 10 / Loremaster 4
Nowzai 14th level... +1 Loremaster
Hit Points: 1d6 + 1 ⇒ (4) + 1 = 5
Loremaster 4... Bonus Language!! (at least its not a "dead" level like 3rd)
+1 Appraise, Craft (bookbinding), Knowledge (arcana, dungeoneering, engineering, geography, history, nature, nobles, planes, religion), Spellcraft
+ greater teleport, mass fly