
Epik |

Yeah, this may not end well.

Malcolm Reigns |

Nice have fun
-Posted with Wayfinder

Fario Ellegoth *NPC* |

Fario Ellegoth CR 9
XP 6,400
Male half-elf investigator (infiltrator, sleuth) 4/slayer (velvet blade) 6 (Pathfinder RPG Advanced Class Guide 30, 53, 100, 101, Pathfinder RPG Ultimate Intrigue 70)
N Medium humanoid (elf, human)
Init +8; Senses low-light vision; Perception +14
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Defense
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AC 20, touch 16, flat-footed 14 (+4 armor, +6 Dex)
hp 80 (10 HD; 4d8+6d10+20)
Fort +7, Ref +15, Will +5; +2 vs. enchantments
Defensive Abilities trap sense +1; Immune sleep
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Offense
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Speed 30 ft.
Melee +1 mithral rapier +15/+10 (1d6+7/18-20) or
. . swashbuckler's rapier +15/+10 (1d6+7/18-20)
Ranged composite longbow +15/+10 (1d8/×3)
Special Attacks deed: run like hell, sneak attack +2d6, studied combat (+2, 1 round), studied strike +1d6, studied target +2 (2nd, move action)
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Statistics
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Str 14, Dex 22, Con 12, Int 10, Wis 8, Cha 14
Base Atk +9; CMB +11; CMD 27
Feats Double Slice, Fencing Grace[UI], Improved Two-weapon Fighting, Prodigious Two-weapon Fighting, Skill Focus (Diplomacy), Two-weapon Fighting, Weapon Finesse, Weapon Focus (rapier)
Skills Acrobatics +13, Bluff +9, Climb +6, Diplomacy +21, Disable Device +16, Disguise +10, Escape Artist +12, Linguistics +4, Perception +14, Sense Motive +3, Sleight of Hand +10, Stealth +19, Swim +6, Use Magic Device +9; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven
SQ combat style (two-weapon combat), deed: daring, deed: make it count, deed: opportunist evasion, deed: second chance, deed: sleuth's initiative, elf blood, inspiration (2/day), investigator talent (coax information), keen recollection, master of disguise, mimic mastery, slayer talents (finesse rogue, powerful sneak, ranger combat style[ACG]), sleuth's luck, studied socialite, vocal mimicry
Combat Gear potion of cure serious wounds (2), potion of invisibility (2); Other Gear mithral shirt, +1 mithral rapier, swashbuckler's rapier[ACG], arrows (20), composite longbow, belt of incredible dexterity +4, masterwork thieves' tools, spyglass
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Special Abilities
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Coax information (Ex) Can use Bluff or Diplomacy to force an opponent to act friendly.
Deed: Daring (Ex) Spend 1 luck to add 1d6 to Acrobatics, Climb, Escape Artist, Fly, Ride, Swim check.
Deed: Make it Count (Ex) Spend 1 luck to apply talent you don't know when using inspired strike.
Deed: Opportunist Evasion (Ex) Spend 1 luck to take no damage after successful Reflex save.
Deed: Run Like Hell (Ex) Spend 1 luck point to gain a +20-foot bonus to speed for 1 minute.
Deed: Second Chance (Ex) Spend 1 luck to reroll an inspirationd die or daring deed die.
Deed: Sleuth's Initiative (Ex) While have luck, can use a free hand to draw ligt/1-hand melee weap as part of the initiative check.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fencing Grace Use Dexterity on rapier damage rolls
Inspiration (+1d6, 2/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master of Disguise (Ex) Disguise in 1d3 minutes. Reduce penalties for different traits by 2 each.
Mimic Mastery Count as 2 level higher for duration of disguise self or any polymorph on yourself.
Powerful Sneak (Ex) During a full attack take -2 to hit for 1 rd. Reroll Sneak attack damage rolls of 1 (take 2nd).
Prodigious Two-Weapon Fighting Treat a 1-handed offhand weapon as light; use STR instead of DEX to qualify for TWF feats
Sleuth's Luck At 1st level, a sleuth gains a fluctuating pool of luck, measuring her ability to get out of scrapes. At the start of each day, a sleuth has a number of luck points equal to her Charisma modifier (minimum 1). Her luck goes up or down throughout the d
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Combat (+2, 1 round) (Ex) As a move action, study foe to gain bonus to att & dam for duration or until use studied strike.
Studied Socialite +2 (Ex) Studied Target also benefits Diplomacy, Disguise, Intimidate and Stealth, but not att/dam
Studied Strike +1d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Vocal Mimicry (Ex) You can mimic voices and sounds around you.

DM Fflash |

Actually, Magma did a loot round up ... someone make sense of this and tell me what needs to be ID'd.
Third, please get your equipment loot distro and sales accomplished. Purchases are still somewhat limited by what's available at Skies and other locations. For magic items, Skies' list is still on the old website (link in campaign tab). Potions and scrolls of 3rd level and 4th level and lower are readily available for purchase. Roll a d100 if you want any of those. Other items are available through your factions as listed on those tabs.
Foruth, for any crafting/crafters. Please build a priority list for your crafting followed by the number of days each takes. Post that in discussion and we'll have it for reference as time moves forward in the game.

Nowzai al'Nazari |

Hah, that ring of cold resistance would have been handy in K-K!
Thanks for updating the loot sheet!! If I'm reading it correctly, there is a bunch of unclaimed/not-yet-sold items. I'm frankly not sure if some of these have already been taken, so if you have one of the below, please chime in. For example, there are 2 rings of counterspells listed, and I'm pretty sure the one I have is one of those.
Nowzai would like the bracers of armor +3, and put his +2 bracers up for sale. He also makes a claim for the belt of incredible dexterity +2, but low priority just if one of the melee types doesn't need it. Ditto on the cloak of resistance +3 to upgrade my +1 version.
I'll take all of the wizard scrolls (assuming Sama'el didn't take/use them), and the CL9 wands of magic missile and web. What is the icicle wand again? Spellcraft: 1d20 + 22 ⇒ (20) + 22 = 42 if I failed to identify it (sounds familiar). (Waste of a 20, jeez)
Also plan to sell off the staff of size alteration (26,150 gp value, half?). Will that cash go into the party split, or do I keep it all since I paid for the staff with my own coin (i.e., double jeopardy)?
During our downtime, Nowzai will cast flesh to stone into his ring of counterspells. Time depending, he will also scribe scrolls of arcane eye, and acid pit (1100 each) and analyze dweomer (1650), taking about 4 days altogether.
EDIT for maths

Malcolm Reigns |

I am interested in one of the rings of counter spells, I think if you spent your money on an item it's yours if you sell it unless you are trading it for an upgrade we found
-Posted with Wayfinder

Nowzai al'Nazari |

I can't say exactly when I got it, but if its THIS ONE from way back in 2012, then we probably have 3!
Who else wants one? I can load it up with flesh to stone or disintegrate, as desired.

Epik |

Epik will claim the following:
+3 ring of protection
potion of see invisibility
potion of water breathing
potion of shield of faith +3
He will use his split to invest in upgrading his sword and armor to +3 each. I'm going to assume that Magma can craft.

Epik |

Magma, it shouldn't require any spell - just a successful craft check on your part, just like the armor. My split should be large enough to cover the material cost.

Sama'el Val'varen |

Sam is interested in the following in order
Ring of Force Shield (Tike any reason why I couldn't cast http://www.d20pfsrd.com/magic/all-spells/w/ward-shield on this once it was summoned?) (If yes this is #1 choice for me, if no, it drops to 5th)
The Rod of Quicken
One of the Rod of Silence
Wand of Silence though having Nowzai have it makes sense too
Ring of Counter Spell would be awesome as well

Nemoris |

Hey all! I'm still alive. Trying to catch up on a hundred posts or so :)
I'll spend a bit of time topping off my special arrows, but really I'd like to try and get my armor and weapon up to a +3 as well, maybe snag a better ring or cloak. Is there a rough idea on how much the split should be? I saved all of my gold from the last trip because we didn't have enough time to craft upgrades, so I'm sitting on a big extra already!

Epik |

Epik will actually claim the +2 full plate of light fortification off of the loot list and will then pay to have it upgraded to +3. He will sell his current +1 full plate.
He will also claim the following:
Cloak of Resistance +3
Boots of striding and springing
Ring of Cold Resistance
From the loot spreadsheet it looks like the total value is ~238K gp. Our claimed items remove about 54K gp of value. The split per person is then (238-54)/6 = ~30K gp per person.

Magma Iron Clan |

Magma, it shouldn't require any spell - just a successful craft check on your part, just like the armor. My split should be large enough to cover the material cost.
the first step in making magical armor is making the master craft armor
then you place the spell onto the armor to infuse the bonus(of the spell) into armor. the problem is to make +3 armor you need to be 9 level cleric. +4 would be level 12
Epik |

Magma, we're just upgrading existing magical armor/weapons - they're already master work.
Adding New Abilities
Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.
The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.
If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.