DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

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Slayer Totals


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You leveled up right before the lich. Not time yet.

-Posted with Wayfinder


Male Fetchling Slayer 7/ Red Mantis 5

It is a damn good thing Epik is the one that is faced one on one verses a demon. Damn!


Dalamus, if you are interested, you can change your profile picture to match the new look. Not required.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

i am leaving for Florida today. Dad is having knee surgery will be back on Tuesday


Male Fetchling Slayer 7/ Red Mantis 5

Epik needs to RUN!! That bastard is not meant to have a one on one with, especially without your sword!


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Yeah, this may not end well.


Male Fetchling Slayer 7/ Red Mantis 5

Bravo!


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Did anyone get me?
I can post tonight after I get back from the hospital.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Still in Florida


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

i am back


Male Human Wizard (Conjuror) 10 / Loremaster 4

How many days of research have we completed, or is this still the first day?


Day 2.since arrival to city. 1 day of research.

-Posted with Wayfinder


Male Fetchling Slayer 7/ Red Mantis 5

What is on the loot list, is it updated? We should go through it now and take what we can, because we are likely to need all the help we can get.

It was/is posted on the web site, but I am not sure if that is the accurate list.


So I'm a bit behind. I'll kick these both off shortly. Nightgoers will be going without all of Fellian's abilities, he will have used half of his resources throughout the day.

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Well if he is low on resources and there isn't a huge sense of having to go tonight, lets just rest and all be full and ready to go tomorrow


Male Fetchling Slayer 7/ Red Mantis 5

Agreed. Lets give Fellian the night


I'll put a big post up tomorrow, it will include round 1 of combat if Epik, Nowzai, Magma and Tlanextic post their actions along with a complete exploration of the Brass Trumpet ala invisible gas scout, Sam.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Make sure you read the map and show me any secret doors....


Still struggling with work and time change ... will get this update soon. Sorry for the delay ... totally my fault.


Male Human Wizard (Conjuror) 10 / Loremaster 4

Daylight savings was like a month ago... c'mon man!


Shut up

-Posted with Wayfinder


I may get in another post tonight, but I will be traveling on vacation until 21 May and won't likely get much more done.


Male Human Gunslinger lvl 6 (AC 21 / HP 73 / Init +7 / Fort +9 / Ref +12 / Will +6)

Nice have fun

-Posted with Wayfinder


Male Half-Elf Sleuth 4 / Velvet Blade 6

Fario stats:

Fario Ellegoth CR 9
XP 6,400
Male half-elf investigator (infiltrator, sleuth) 4/slayer (velvet blade) 6 (Pathfinder RPG Advanced Class Guide 30, 53, 100, 101, Pathfinder RPG Ultimate Intrigue 70)
N Medium humanoid (elf, human)
Init +8; Senses low-light vision; Perception +14
--------------------
Defense
--------------------
AC 20, touch 16, flat-footed 14 (+4 armor, +6 Dex)
hp 80 (10 HD; 4d8+6d10+20)
Fort +7, Ref +15, Will +5; +2 vs. enchantments
Defensive Abilities trap sense +1; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 mithral rapier +15/+10 (1d6+7/18-20) or
. . swashbuckler's rapier +15/+10 (1d6+7/18-20)
Ranged composite longbow +15/+10 (1d8/×3)
Special Attacks deed: run like hell, sneak attack +2d6, studied combat (+2, 1 round), studied strike +1d6, studied target +2 (2nd, move action)
--------------------
Statistics
--------------------
Str 14, Dex 22, Con 12, Int 10, Wis 8, Cha 14
Base Atk +9; CMB +11; CMD 27
Feats Double Slice, Fencing Grace[UI], Improved Two-weapon Fighting, Prodigious Two-weapon Fighting, Skill Focus (Diplomacy), Two-weapon Fighting, Weapon Finesse, Weapon Focus (rapier)
Skills Acrobatics +13, Bluff +9, Climb +6, Diplomacy +21, Disable Device +16, Disguise +10, Escape Artist +12, Linguistics +4, Perception +14, Sense Motive +3, Sleight of Hand +10, Stealth +19, Swim +6, Use Magic Device +9; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven
SQ combat style (two-weapon combat), deed: daring, deed: make it count, deed: opportunist evasion, deed: second chance, deed: sleuth's initiative, elf blood, inspiration (2/day), investigator talent (coax information), keen recollection, master of disguise, mimic mastery, slayer talents (finesse rogue, powerful sneak, ranger combat style[ACG]), sleuth's luck, studied socialite, vocal mimicry
Combat Gear potion of cure serious wounds (2), potion of invisibility (2); Other Gear mithral shirt, +1 mithral rapier, swashbuckler's rapier[ACG], arrows (20), composite longbow, belt of incredible dexterity +4, masterwork thieves' tools, spyglass
--------------------
Special Abilities
--------------------
Coax information (Ex) Can use Bluff or Diplomacy to force an opponent to act friendly.
Deed: Daring (Ex) Spend 1 luck to add 1d6 to Acrobatics, Climb, Escape Artist, Fly, Ride, Swim check.
Deed: Make it Count (Ex) Spend 1 luck to apply talent you don't know when using inspired strike.
Deed: Opportunist Evasion (Ex) Spend 1 luck to take no damage after successful Reflex save.
Deed: Run Like Hell (Ex) Spend 1 luck point to gain a +20-foot bonus to speed for 1 minute.
Deed: Second Chance (Ex) Spend 1 luck to reroll an inspirationd die or daring deed die.
Deed: Sleuth's Initiative (Ex) While have luck, can use a free hand to draw ligt/1-hand melee weap as part of the initiative check.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fencing Grace Use Dexterity on rapier damage rolls
Inspiration (+1d6, 2/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master of Disguise (Ex) Disguise in 1d3 minutes. Reduce penalties for different traits by 2 each.
Mimic Mastery Count as 2 level higher for duration of disguise self or any polymorph on yourself.
Powerful Sneak (Ex) During a full attack take -2 to hit for 1 rd. Reroll Sneak attack damage rolls of 1 (take 2nd).
Prodigious Two-Weapon Fighting Treat a 1-handed offhand weapon as light; use STR instead of DEX to qualify for TWF feats
Sleuth's Luck At 1st level, a sleuth gains a fluctuating pool of luck, measuring her ability to get out of scrapes. At the start of each day, a sleuth has a number of luck points equal to her Charisma modifier (minimum 1). Her luck goes up or down throughout the d
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Combat (+2, 1 round) (Ex) As a move action, study foe to gain bonus to att & dam for duration or until use studied strike.
Studied Socialite +2 (Ex) Studied Target also benefits Diplomacy, Disguise, Intimidate and Stealth, but not att/dam
Studied Strike +1d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Vocal Mimicry (Ex) You can mimic voices and sounds around you.


Actually, Magma did a loot round up ... someone make sense of this and tell me what needs to be ID'd.

Loot here (under Skie's tab)

Loot Rules from May 2016 when you returned from Occipitus, reposted for your convenience:

Third, please get your equipment loot distro and sales accomplished. Purchases are still somewhat limited by what's available at Skies and other locations. For magic items, Skies' list is still on the old website (link in campaign tab). Potions and scrolls of 3rd level and 4th level and lower are readily available for purchase. Roll a d100 if you want any of those. Other items are available through your factions as listed on those tabs.

Foruth, for any crafting/crafters. Please build a priority list for your crafting followed by the number of days each takes. Post that in discussion and we'll have it for reference as time moves forward in the game.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

let me double check what i have have and post


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

i think that sheet is only missing the items from the church and ambush


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

i am going to check if i have a update to date list


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

tike there is an update list on the old shackled city site.


Male Human Wizard (Conjuror) 10 / Loremaster 4

Hah, that ring of cold resistance would have been handy in K-K!

Thanks for updating the loot sheet!! If I'm reading it correctly, there is a bunch of unclaimed/not-yet-sold items. I'm frankly not sure if some of these have already been taken, so if you have one of the below, please chime in. For example, there are 2 rings of counterspells listed, and I'm pretty sure the one I have is one of those.

Nowzai would like the bracers of armor +3, and put his +2 bracers up for sale. He also makes a claim for the belt of incredible dexterity +2, but low priority just if one of the melee types doesn't need it. Ditto on the cloak of resistance +3 to upgrade my +1 version.

I'll take all of the wizard scrolls (assuming Sama'el didn't take/use them), and the CL9 wands of magic missile and web. What is the icicle wand again? Spellcraft: 1d20 + 22 ⇒ (20) + 22 = 42 if I failed to identify it (sounds familiar). (Waste of a 20, jeez)

Also plan to sell off the staff of size alteration (26,150 gp value, half?). Will that cash go into the party split, or do I keep it all since I paid for the staff with my own coin (i.e., double jeopardy)?

During our downtime, Nowzai will cast flesh to stone into his ring of counterspells. Time depending, he will also scribe scrolls of arcane eye, and acid pit (1100 each) and analyze dweomer (1650), taking about 4 days altogether.

EDIT for maths


Male Human Wizard (Conjuror) 10 / Loremaster 4
DM Fflash wrote:
Skie will have a few specific items if you want to buy things ... I'll update her list shortly (and with a bit more brevity than previously), if anyone is interested.

Did this happen yet?


Male Human Wizard (Conjuror) 10 / Loremaster 4

If we really do have a 2nd ring of counterspells, I'll happily cast flesh to stone into it for someone else. Or disintegrate maybe? That might be smarter for the squishy one. Lets do that, instead!


Male Human Gunslinger lvl 6 (AC 21 / HP 73 / Init +7 / Fort +9 / Ref +12 / Will +6)

I am interested in one of the rings of counter spells, I think if you spent your money on an item it's yours if you sell it unless you are trading it for an upgrade we found

-Posted with Wayfinder


You have found 2 rings of counterspells since you returned to Cauldron (one on the horc assassin and one on Ike). If Nowzai had his before that, then you have 3.

-Posted with Wayfinder


Male Human Wizard (Conjuror) 10 / Loremaster 4

I can't say exactly when I got it, but if its THIS ONE from way back in 2012, then we probably have 3!

Who else wants one? I can load it up with flesh to stone or disintegrate, as desired.


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik will claim the following:

+3 ring of protection
potion of see invisibility
potion of water breathing
potion of shield of faith +3

He will use his split to invest in upgrading his sword and armor to +3 each. I'm going to assume that Magma can craft.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

don't need to craft the sword. we only need to find a priest high enough to cast the spell to upgrade your sword.


Male Fetchling Slayer 7/ Red Mantis 5

Bracers of Amrmor +4
Potion of CMW

Sell the rest


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Magma, it shouldn't require any spell - just a successful craft check on your part, just like the armor. My split should be large enough to cover the material cost.


Upgrading magic weapons requires a spellcraft check and the feat craft arms and armor.

-Posted with Wayfinder


Once we have a split for what you are selling, I'll move along.

I will need to know what your exact plans are.

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam is interested in the following in order

Ring of Force Shield (Tike any reason why I couldn't cast http://www.d20pfsrd.com/magic/all-spells/w/ward-shield on this once it was summoned?) (If yes this is #1 choice for me, if no, it drops to 5th)
The Rod of Quicken
One of the Rod of Silence
Wand of Silence though having Nowzai have it makes sense too
Ring of Counter Spell would be awesome as well


Male Human Wizard (Conjuror) 10 / Loremaster 4

I have the quicken rod already.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Never mind on the ring of force shield, I thought it was like a cool force buckler, it's not and it's actually really dumb. Sell it.


Male Fetchling Slayer 7/ Red Mantis 5

Yeah, sell the bracers of armor as well. They don't help


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

Hey all! I'm still alive. Trying to catch up on a hundred posts or so :)

I'll spend a bit of time topping off my special arrows, but really I'd like to try and get my armor and weapon up to a +3 as well, maybe snag a better ring or cloak. Is there a rough idea on how much the split should be? I saved all of my gold from the last trip because we didn't have enough time to craft upgrades, so I'm sitting on a big extra already!


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik will actually claim the +2 full plate of light fortification off of the loot list and will then pay to have it upgraded to +3. He will sell his current +1 full plate.

He will also claim the following:
Cloak of Resistance +3
Boots of striding and springing
Ring of Cold Resistance

From the loot spreadsheet it looks like the total value is ~238K gp. Our claimed items remove about 54K gp of value. The split per person is then (238-54)/6 = ~30K gp per person.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
Epik wrote:
Magma, it shouldn't require any spell - just a successful craft check on your part, just like the armor. My split should be large enough to cover the material cost.

the first step in making magical armor is making the master craft armor

then you place the spell onto the armor to infuse the bonus(of the spell) into armor. the problem is to make +3 armor you need to be 9 level cleric. +4 would be level 12


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Magma, we're just upgrading existing magical armor/weapons - they're already master work.

Spoiler:

Adding New Abilities
Sometimes, lack of funds or time make it impossible for a magic item crafter to create the desired item from scratch. Fortunately, it is possible to enhance or build upon an existing magic item. Only time, gold, and the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place.

The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 longsword.

If the item is one that occupies a specific place on a character's body, the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nowzai will defer the cloak of resistance +3 to Epik.

Any update on Skie's merchandise?

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