DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

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Slayer Totals


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Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

You cast wall of stone above him and crush him with it though too right?

My concern is if he starts unfreezing the statues in the other room we have a stupid amount of things to fight. I am kinda shocked we stumbled on him so quickly, either this place is small or we got stupid lucky/unlucky


Male Human Wizard (Conjuror) 10 / Loremaster 4

Wall of stone has to anchor onto surfaces.

And I don't know anything about beholders reversing rays, so I doubt that's a real problem.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Yeah but this is a Tike'a'fied Beholder...so you never know :)


Straight out of the book ...


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

"Straight out of the book" TM


Male Fetchling Slayer 7/ Red Mantis 5

What we really need is a lethal ranged attack....This is where Nemoris is perfect. Is he out of the campaign?


Game thread is up for SF, in case you guys aren't seeing the notifications. Brad, jump in whenever, if you're still interested. I'll just work it into the campaign.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Yeah Nemoris just wasn't finding the time to play sadly, he's out for now, maybe for good.


Male Fetchling Slayer 7/ Red Mantis 5

Damn....Rattle his cage for this fight! :)

I posted a question on the starfinder site


Male Human Wizard (Conjuror) 10 / Loremaster 4

Needed everyone behind the short walls there to force him into the room. Otherwise it'll just pew-pew from the other room!


Male Human Wizard (Conjuror) 10 / Loremaster 4

We're stalling out badly... We're divided on exploring further, and it doesn't help that our primary objective here is suicide. I'm thinking its probably best to back out of here and regroup. We can follow up on some other leads in the city, maybe level up for once this decade. Hopefully we can find a way to force this thing out to a more even battlefield.

Unfortunately, or fortunately, depending upon your thoughts on the matter, we played our hand. It knows we found its secret lair. No need for stealth or subterfuge anymore!

Thoughts?


Female Human (Zenji) Oracle 12; AC 23, touch 13, flat-footed 22; hp 79; Fort +7, Ref +7, Will +10; Init +7; Senses lifesense, Perception +0

Yeah, I have to agree. I can't do anything right now that is helpful, except heal. I'm game for nursing a vendetta against this guy for a while...;)


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

I was thinking we hire some NPC archers to come with us next time - maybe those rangers. This would divide his attention and would possibly force him down to melee range.


Male Fetchling Slayer 7/ Red Mantis 5

I like the idea of hiring some archer mercs....We don't need to do that right away, we can go back to the city and work on some of the leads as Nowzai said.


The hounds can't do much, so everyone feel free to post.

Dalamus, yes it will be a sneak attack since they are flst footed against invisible opponents. You become visible on an attack with regular invisibility.


Male Fetchling Slayer 7/ Red Mantis 5

Yeah, I know I am sacrificing the invisibility, but it was too good a chance.


Male Fetchling Slayer 7/ Red Mantis 5

Tike any information on the Mantis's? I have Advanced fiendish giant, fiendish giant, and giant mantis options. I just can't find any information on the differences between them.


Start with the giant mantis here then add the advanced template (essentially +2 to everything) and then add the fiendish template (gives DR, energy resistance and smite good primarily). Let me know if you need links to those last 2 templates.


Male Fetchling Slayer 7/ Red Mantis 5

Who is tracking the unclaimed treasure?


You all posted in the other game. Anything here?


Male Fetchling Slayer 7/ Red Mantis 5

Hit points
1d8 + 2 ⇒ (7) + 2 = 9


Male Fetchling Slayer 7/ Red Mantis 5

Spells

Alter Self

Skills increased

Perception
Acrobatics
Perception
Disable Device
Stealth


Male Human Wizard (Conjuror) 10 / Loremaster 4

+1 Loremaster
+ 1d6 + 1 ⇒ (2) + 1 = 3 hit points
+1 Intelligence
+1 Lore (half Loremaster level to all knowledge skill checks)
+1 skill point into: Craft (bookbinding), Knowledge (arcana, dungeoneering, engineering, geography, history, nature, nobility, planes, religion), Spellcraft
+ true seeing

Proposed new-ish spell:

Quote:

Cometfall

School: Conjuration (creation); Level: sorcerer/wizard 6
Casting Time: 1 standard action
Components: V, S, F
Range: Medium (100 ft + 10 ft/level)
Area: 5-ft-radius burst
Duration: Instantaneous
Saving Throw: Reflex half; Spell Resistance: No

You conjure a comet of ice and rock that immediately falls to the ground, dealing 1d6 points of damage per caster level (maximum 15d6) to everything in the area. The force of the comet can also knock creatures over. Creatures who fail their Reflex save are knocked prone. A creature that succeeds on its saving throw takes half damage from the comet and is not knocked down.

The comet breaks apart on impact, filling the 10-foot-square area with dense rubble.

You must cast this spell in an area with at least 40 feet of vertical space above the point of impact. If you do not have 40 feet of space, the spell fails.

Basically a port of the old 3rd edition spell.


Ma'puande. No xp awards in this game. I just determine when to level you up. Sorta have to given this is a converted 3.0 adventure path.


Spell seems reasonable 6th level to me. Anyone else?

Damage is half cold and half bludgeoning?


Male Human Wizard (Conjuror) 10 / Loremaster 4
DM Fflash wrote:

Spell seems reasonable 6th level to me. Anyone else?

Damage is half cold and half bludgeoning?

The original spell is untyped damage. We can go with half/half if you prefer.


Yes, I dont like untyped damage


Female Human (Zenji) Oracle 12; AC 23, touch 13, flat-footed 22; hp 79; Fort +7, Ref +7, Will +10; Init +7; Senses lifesense, Perception +0

Groovy!


Female Human (Zenji) Oracle 12; AC 23, touch 13, flat-footed 22; hp 79; Fort +7, Ref +7, Will +10; Init +7; Senses lifesense, Perception +0

Hitpoints: 1d8 + 1 ⇒ (5) + 1 = 6

Adding Extra 5th level spell (favored class bonus(Bonus Spell)):
Summon Monster V

Gaining an extra level 6 spell (level):
Summon Monster VI

May I swap out a 2nd level spell (Bear Endurance) for (Protection from Evil (Communal))??
Still want to stay a back line support caster.

Spells per day:
0/8/8/7/7/6/4

Skills:
Diplomacy +21
Heal +20
Knowledge (History) +18
Knowledge (Planes) +18
Knowledge (Religion) +18
Sense Motive +15
Spellcraft +18


Male Fetchling Slayer 7/ Red Mantis 5

The only thing that I don't love about the spell, is you need a minimum of 40" vertical for it to work. That will take out a lot of places that we tend to be. Just a thought though.


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

HP: 1d10 + 3 ⇒ (8) + 3 = 11

Epik's 12th level stats are posted in his profile.

+1 Perception, +1 Diplomacy, +1 Sense Motive


Male Human Wizard (Conjuror) 10 / Loremaster 4
Dalamus Othreleth wrote:

The only thing that I don't love about the spell, is you need a minimum of 40" vertical for it to work. That will take out a lot of places that we tend to be. Just a thought though.

Yeah, it would be tough to use in a confined corridor.


Male Fetchling Slayer 7/ Red Mantis 5

Or most of the situations that Tike has us in....Unless we end up back in the city and jungle fighting. Pretty bad ass spell though, always fun to lay down a comet! lol


Male Human Wizard (Conjuror) 10 / Loremaster 4

Its one of my favorite spells from DDO. I wanted a direct effect conjuration spell, and this fit the mold perfectly. The height requirement is offset by the no spell resistance, which is a fair trade IMO.


Male Human Wizard (Conjuror) 10 / Loremaster 4

For the level 12 spell selection, instead of true seeing, I will take mage's faithful hound.


Still need Sam's level up


For plot stuff, do you guys want me to recap specific things of import or do you wish to discuss amongst yourselves.

In general, the city is slowly falling into s#&@ due to poor leadership, a Town Guard that has been augmented by a mercenary force and tied up in a small war against the Chisel, creating lawlessness and a flood of refugees.

You've uncovered evidence of two churches which have been swaying the people, some extraplanar involvement, and hints of a larger conspiracy. The Mayor is missing, his temporary powers given to Lord Vhalantru seemingly locked himself in his house, like every other noble in the city. You dont know what to make of the beholder dungeon underneath House Vhalantru or the Strider's leads that pointed them to some sort of gathering of interesting and dangerous people at House Rhiavadi.

I can go chapter by chapter and list major plot points or clues (discovered or not) if you wish a nudge.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Stupid forums...

Tike you ok with this spell? It's on the magus list but it's also from the tech book - https://www.d20pfsrd.com/magic/all-spells/i/irradiate/


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Magus - Bladebound

HD - 1d8 + 2 + 111 ⇒ (5) + 2 + 111 = 118

+1 Int

Skills

+1 Disable Device
+1 Knowledge - Arcane
+1 Knowledge - Planes
+1 Knowledge - Dungeoneering
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Stealth
+1 UMD

Spells

3rd Level - Channel Vigor
3rd Level - Waves of Blood

Arcana - Critical Strike


Male Fetchling Slayer 7/ Red Mantis 5

Finally looks like the forums are stable again!


Yes it does!

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. for now ...


Dalamus and Jeyna level ups?

Ensure your stat blocks are accurate. PCs should be level 12, NPCs level 11.


Male Fetchling Slayer 7/ Red Mantis 5

This was posted above. I can send you the herolab por file too if you would like

Spells

Alter Self

Skills increased

Perception
Acrobatics
Perception
Disable Device
Stealth


Your byline still has you at 10. Mapuandes at 11 and Jenyas at 10.


Sorry that I've been nonexistent here. On the tail end of a 2 week trip and didn't bring my books with me, stupidly.


Male Fetchling Slayer 7/ Red Mantis 5

No worries. Any idea when you might start up again, so that we can make sure we start looking?


This weekend


Male Fetchling Slayer 7/ Red Mantis 5

I am heading to Vegas tomorrow, but I plan on checking at night. There may delays however. I will try my best to keep it moving.


Male Fetchling Slayer 7/ Red Mantis 5

Does Jenya have any restoration spells?


Male Fetchling Slayer 7/ Red Mantis 5

What do you guys think about doing a live session sometime soon? Tike, I know you said managing these battles takes a lot on your part, but I still think we could make it work.

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