Ma'puande |
While in the new City, Ma'puande looks about for upgrading her gear. Trading in the Circlet of Blasting, Minor for a Circlet of Persuasion. She also looks for getting a +2 enchantment placed on her Masterwork Darkwood Shield. Which will tap her out for cash, I believe.
DM Fflash |
Mapuande circlet: 1d100 ⇒ 35; available if she wants it in lieu of the headband of charisma +4 (can't wear both at the same time and it takes 24 hours to attune when you swap)
Note you're limited to two rings total as well. Don't know if you had one currently, but you picked up two so just a reminder there.
Epik and Ma'puande's upgrades don't require availability rolls, just time ... couple weeks. I assume you will return to Katapesh to get them then.
Sam, I'd say you have at least 2 weeks of crafting. probably take that long for Jenya to get everyone together for a meeting.
Nowzai and Dalamus good to go as well?
If so, post crafting requirements for the next 2 weeks and then I'll execute the meeting
Nowzai al'Nazari |
IF we have some legitimate downtime, Nowzai will probably scribe a few scrolls. I wanted to keep him engaged doing interim mayor stuff: securing city hall, hiring an assistant (ala Missandei) meeting with town leaders and nobles, getting the city guard in order, ensuring basic needs are met (food, water, shelter, worship), etc.
Ma'puande |
Sorry guys, RL was kicking my butt.
I am confused. looking at the Pathfinder OGC it says you can have Head items, and Headband items. I mean, if the DM says no, I'll go with it...But...
Epik |
Wednesday works for me.
Nowzai al'Nazari |
I completely failed to follow up on the live session. For Kam and Mark, we discussed a little about the friendly NPCs and what they've been up to (Tike will have to summarize properly), I think mainly the Redgorge siege and what Maavu (he's dead) and F&F were doing.
We spent most of the time talking about our plan to re-attack Vhalantru. We all agreed that walking back into his lair would probably go bad. I'd suggested trying to lure him into the open or to somewhere we hold a tactical advantage and can box him him, like a warehouse or something, but every thread ended with the same problem: that he can basically just blast a hole through and fly away.
So, after dancing around it for a bit, we decided the best strategy will be to scry on him to fix his location and disposition, and then teleport ambush the party to attack (hopefully with surprise).
Before we go, some preparation is required. First, I will research greater scrying, a 7th level (DC 25) hour/level version to get the info. I will look around and see if there are any items/spells to help augment that DC.
Everyone will need to prepare a list of pre-teleport spells and prep so that we're properly buffed up before we go.
Anything non-magical (tech?) is a boon because of the anti-magic problem. Probably ought to stock up on these (for the paralyzer spit):
Antitoxin: If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Smokesticks at the opening volley might be cool to limit his ability to target with eye rays, but it will also hurt our ranged. Not sure, but it might be a decent trade off if we can get a couple fogcutting lenses (or something similar).
I can teleport myself +4. I'm thinking Sam can scroll UMD an additional 4 (himself +3). 9 PCs = Nowzai, Sam, Epik, Dalamus, Ma'pu, Nemoris(?), ?, ?? and ???.
And we plan to do this sometime AFTER the town hall meeting.
What did I forget? Any questions?
Dalamus Othreleth |
We also discussed having some of the characters fly around as a distraction for the eye rays. I don't recall if we wanted to keep down that path or not, but it was discussed. We also discussed the need for non magical offense, so we need to figure that out as well.
Epik |
Yes, we're going to need to fly so we can engage Valantru in melee. Speaking of which, we will need skill points in fly. GM, can we retrain to move skill points?
Sama'el Val'varen |
Sam can cast teleport now himself, as well as having a feat that allows a full round of actions the same round as the teleport :)
Feeblemind can also ruin it's day or a ray of enfeeblement as it's not like they have a high strength
DM Fflash |
For the Future of Cauldron meeting, this is how it will go.
I'll have a map of the Cusp and during each phase/round (there will be between 5 and 8 of them depending on when you arrive, some will be full phases, a couple will be discovery only.
Each phase, you will be able to engage with whomever you like, talk and role play or even perform other actions (spell casting within restrictions of the Cusp ... sneaking around, pickpocketing etc).
However each character can do one of two social rolls each phase:
-- You can choose to make one of 3 types of Discovery rolls (generally sense motive, but not always)
1) Analyze which skills you need to influence someone (if you don't want to roll the dice based on what you hear via role playing)
2) Determine an individual's strengths (topics to avoid that might make influence more difficult)
3) Determine a weaknesses (things that you can work into conversations to give you a bonuses)
-- You can choose to make an influence check to get that individual to vote a different way -- each individual has 2 to 3 checks (some have special circumstances for automatic success as well); the number of successes required to influence someone differs per individual as well.
Each individual has an initial preferred candidate, personal biases (that could provide bonuses or penalties) and possible hidden agendas that you may or may not uncover through your discussions.
You won't know exactly how well you've done (except by role-playing narrative) until the vote. It is virtually impossible for you to fully discover and influence everyone in this event to get 100% votes, so you will need to prioritize who you want to influence and possibly take risk in certain areas.
Who wins the election is based solely on how well you all do.
Questions?
Dalamus Othreleth |
Tike I am confused why in the last phase you disregarded my role. I have read these instructions several times and the way I understand it is, each phase I can roleplay and then make a social role. I started in phase 2 and started the social roleplaying then after gaining information made 1 role.
Each phase, you will be able to engage with whomever you like, talk and role play or even perform other actions (spell casting within restrictions of the Cusp ... sneaking around, pickpocketing etc).
However each character can do one of two social rolls each phase:
-- You can choose to make one of 3 types of Discovery rolls (generally sense motive, but not always)
1) Analyze which skills you need to influence someone (if you don't want to roll the dice based on what you hear via role playing)
2) Determine an individual's strengths (topics to avoid that might make influence more difficult)
3) Determine a weaknesses (things that you can work into conversations to give you a bonuses)
Dalamus Othreleth |
Tike I am confused why in the last phase you disregarded my role. I have read these instructions several times and the way I understand it is, each phase I can roleplay and then make a social role. I started in phase 2 and started the social roleplaying then after gaining information made 1 role.
Each phase, you will be able to engage with whomever you like, talk and role play or even perform other actions (spell casting within restrictions of the Cusp ... sneaking around, pickpocketing etc).
However each character can do one of two social rolls each phase:
-- You can choose to make one of 3 types of Discovery rolls (generally sense motive, but not always)
1) Analyze which skills you need to influence someone (if you don't want to roll the dice based on what you hear via role playing)
2) Determine an individual's strengths (topics to avoid that might make influence more difficult)
3) Determine a weaknesses (things that you can work into conversations to give you a bonuses)
DM Fflash |
You made three rolls for discovery on the Vanderborens and I gave you the information based on that (although only one was requited/allowed). Now you've attempted a knowledge local roll to influence, I can use it for Phase 3.
So I didnt disregard it. I am just deferring it. Didnt write it up in this last bit.
DM Fflash |
We started via email. Essentially all of Chapter 1. We completely skipped Chapter 2 (which wasnt part of the original anyhow) and then started these boards with Chapter 3. Also some live sessions that were not incorporated. I did a summary a while back for top level.plot moments but there were some RPG gold moments that have been lost to the archives somewhere.
Since you read it all and if you are inclined, I'd welcome any PM comments on glaring plot holes or confusing pieces you ran across. When it takes years, sometimes ideas and foreshadowing dont play out the way I envisioned them.
Epik |
Epik's 14th level stats are posted in his profile.
+5 HP
Added a 4th level spell: Restoration
Skill points: +2 Diplomacy, +1 Perception
Sama'el Val'varen |
HD - 1d8 + 2 + 127 ⇒ (5) + 2 + 127 = 134
FCB - .25 Arcane Point
Skills
Disable Device +1
Fly +1
Knowledges +1 (Arcane, Dungeoneering, Planes)
Perception +1
Sense Motive +1
Spellcraft +1
Stealth +1
UMD +1
Spells
Corrosive Consumption
Wall of Stone