DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

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Slayer Totals


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Any one taking the third ring if counterspells

-Posted with Wayfinder


Additional items at Skies (discount not included)

  • Greater hushing arrows (shed light upon release) (5): 1047gp each
  • +3 Allying longbow: 32,315g
  • +3 Morningstar w/ mark of Nidal (foes slain by this weapon disappear, claimed by shadows): 18,308g
  • Vambraces of the genie (shaitain): 18,900g
  • Tome of Leadership and Influence +1: 26,250g
  • Caster's Shield: 3,153g
  • Rhino Hide: 5,165gp
  • Ioun Stone (iridescent spindle): 18,000g
  • Wand of Mirror Image (50): 4,500
  • Potion of Tongues (750)


Male Human Wizard (Conjuror) 10 / Loremaster 4

If no one wants the third ring of counterspells, Nowzai will load it with disintegration and keep it in his haversack.


Male Fetchling Slayer 7/ Red Mantis 5

Is the cloak of the Bat still available?
If so, Dalamus will purchase that. Does the price include the discount?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam will start working on Boots of Flying for himself, double time DC 13 Auto Success 8K and will take 8 days


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

sorry for ignoring you i was not sign into my account and no new messages were showing.

i want the creeping armor and any weapons or armor that are made from mithral or adamantine so that i canturn them into something useful for the group.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

i also never sell the wands, scrolls, potions just in case we can use them later even when they are not claim.


Hey everyone, my wife and daughter are going to be in town until 1 Nov, so intend to be sparse until then. I apologize for the delay, but want to spend time with them as I can. If I get a spare moment, I'll update.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

family comes first


I'm leaving Nemoris outside to keep an eye out. Tlanextic: with Nemoris or with you?


Sam, trying to get my characters in Hero Lab up to date. Got most of your stuff right, but can't get the arcane pools to line up. Hero Lab is calculating 10 for you and 3 for the blade. Help me figure out what I'm missing.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

1/3 a level = 4 (1,4,7,10) Though I may be doing this wrong, I might only have 3 here until 12
Int = 8
1/4 Level Favorite Class = 2.75
Blade = 3

= 17.75

But I have it down as 16 to always make sure Mord'ael has 1 point as he is unbreakable as long as he has 1 in reserve


OK, so I had skill points for the first 8 favored classes, so there is 2 more giving me 12.

You are right that you don't get that last one until 12, so that's one more closer (end result 13)

I'm showing a +7 Int bonus, so maybe I'm missing a gear item? I have a 16 start, +2 racial bonus, +1 for level 4, +1 for level 8, +4 Int headband. That's the difference between my 12 and your 13.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Last time we were in town I bumped my headband up to +6


Gotcha


As we wait for holidays to pass and for Sam and Magma to post, I pose a question.

Been talking with Ben and we are going to officially transition Nemoris to NPC. Question is, do you want to replace him? If so, what with?


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

We would be well served with a cleric.


Male Fetchling Slayer 7/ Red Mantis 5

Agreed....A little healing would be a nice addition!


And over here, you are locked out. Need some definitive plan of action.

Oskar will be joining us with another character shortly. He will be making a healer of some sort.


Male Human Wizard (Conjuror) 10 / Loremaster 4

I'm kinda at a loss... Other than bashing down the door, Nowzai could teleport out to pick up a flesh to stone scroll and come back. Otherwise, we have to leave the place entirely.

Ideas?


Im trying to figure out the amount ofnwealth to start your new life Oracle at.

Can you guys post your current value of gear and cash on hand (individually). Don't include "party" items.


Male Fetchling Slayer 7/ Red Mantis 5

gear value = 175,643 GP


Dalamus, how much of that is the mantis blade?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I am at about 125k item, with about 60k of that being full price of items I have made at 50% cost

and I have about 30k of cash on hand.

This is not including the Amulet of the Planes I am carrying but is mostly party loot


Male Human Wizard (Conjuror) 10 / Loremaster 4

Herolab says ~110k gp, but I also have a few items that have no listed value.


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

About 90K gp for Epik.


Male Fetchling Slayer 7/ Red Mantis 5

50k gp for the mantis blade


Male Fetchling Slayer 7/ Red Mantis 5

Sounds like Epik needs to take more of the loot....or is that because of church donations?


Male Human Wizard (Conjuror) 10 / Loremaster 4

Am I missing some clue here, or is this fight impossible without Nemoris?

And wth is going on with Jenya?


I don't control her in combat.


Male Fetchling Slayer 7/ Red Mantis 5

Can someone else run Nem?


Male Fetchling Slayer 7/ Red Mantis 5

I can't find the source book for this item? Not sure how or when it was added (only been playing for like 10 years.) lol.

I can get rid of it, as I have clearly never used it. If you have a tight control on it, maybe I added that instead of something else.


Male Human Wizard (Conjuror) 10 / Loremaster 4

Hey guys,
Sometime in the not too distant future, I'm looking to run a Starfinder game, probably using the current "Dead Suns" adventure path. Anyone interested? Obviously, it will entail learning the new (yet mostly familiar) rules.

Yes, I know Skull & Shackles is still "on hold"...


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

I am 100% in. That game looks amazing.

I am going to make a bald pirate looking guy...

I have a pdf of the rulebook I can share if anyone needs it.


I am in, of course,.


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Count me in!


Male Fetchling Slayer 7/ Red Mantis 5

Possibly. I haven't read up on that game yet, so I want to take a look.


I set up a discussion thread here. Hop on in when you can!


Don't forget about Dave's Starfinder thread. Won't show up in your campaign list, yet, so hop over and make.some characters!


Thanks for the push! I'm pretty much ready to kick off a starter scenario when you guys have characters ready. I'll open it to others if there's less than 4 PCs from this group of players.


Male Fetchling Slayer 7/ Red Mantis 5

What is your deadline? I haven't had a chance to read up on the game system given the holiday and work.


No deadline, really. Others will probably be ready in a week or so, but you can hop in anytime.


Also, if it helps... Tike and Kam are both putting together multiple characters. If it makes things easier, you could start using one of the ones they don't, and then re-attack the process when you're more familiar with the system.


Male Fetchling Slayer 7/ Red Mantis 5

That could work. Is this a pathfinder game set with traditional dnd type charcters like Iron Gods and the pirate campagin?


Nope not at all ... it's like Star Wars with Pathfinder rules.

Grand Lodge

I'm interested too, I think i have the starfinder pdfs around somewhere.


Male Fetchling Slayer 7/ Red Mantis 5

Ok, I am in. I just need to make some time to read up on it. Hopefully tonight I will have some time. sorry for the delay.


Sounds good! Follow the link above to the discussion thread... there are a couple of spare characters there. HeroLab Online is a free demo (looks like paying the sub gets you access to the expansion books), so you can build a starting character pretty quickly.


Female Human (Zenji) Oracle 12; AC 23, touch 13, flat-footed 22; hp 79; Fort +7, Ref +7, Will +10; Init +7; Senses lifesense, Perception +0

Not sure if we can discuss tactic here, but I'm think about dropping a herd of Aurochs on its head...err eyeball...I get 1d3+1 of them, they are Large creatures, so even if I only got 2, that might be enough to crush it. If someone were to teleport me to the tippy top of the room, the thing would have to rotate up to anti-magic them, and the rest of the party could attack it from below, then if it turned to deal with them, I could continue summoning beasts to attack it. I could levitate and hang up near the roof. If he anti-magic'd me I'd fall, but if the group attacked together, one of our attacks would have to get though. and I'd land on the Aurochs, might not totally die...=) Ok, plan needs more work


Male Human Wizard (Conjuror) 10 / Loremaster 4

Summons will just disappear if he turns anti-magic onto them.

I think fighting him in that cylinder room is a death trap. We have to draw him out into the room we're in now... there are small wall protrusions adjacent to the door which could be used for cover, at least until he's completely in the room. Then, we can swarm him and attack from all sides. Most importantly, its a lower ceiling, and can't fly up to anti-magic the whole area.

Take cover around the sides and force him to come all the way in to fight us. If I can, I'll block his entrance with a wall of stone so that he can't retreat (easily).

We need Epik mobile and our melees to get in and hit this thing. The ranged volleys were pathetic, and any spell effects are easily shut down. I'm trying to be creative, but this sucks balls as a caster.

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