DM Carbide's PFS Emerald Spire

Game Master John Woodford

Level 13: The Pleasure Gardens

COMBAT MAP


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

That's kind of the problem...as the trap is described, even though they provide a DC to disarm (which you make exactly), there isn't really anything to disable. So I'm going to make something up.

Kragnor and Kali between them identify a slim rod along the back of the chest that, if the chest is opened, pushes down into the plinth, though what happens at that point is unknown. They're able to immobilize it so that the chest can be opened without the rod moving.

With that, the lock easily falls to their skills (DC 10 to open, which Kali can do automatically). Inside is a bleached cat skull and a faded note which reads, "Curiosity Kills: another ingenious demise, courtesy of Addington’s Fine Traps and Defenses." Neither are magic, nor are they worth anything.

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Kragnor reaches into the chest and removes the letter, reading it once, then twice before bursting out in laughter. "Ha!" He says, slapping his knee. "Right devious bloke that Addington, whoever he is or was." Kragnor shakes his head and looks around. "Where to?"

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja laughs along with Kragnor, though the wayang’s laugh is tinged with more darkness, even a hint of madness, than the dwarf’s. ”A lot of trouble to go to just to make a joke,” he comments. ”This Addington reminds me of a fellow named Grimtooth I read about once, spared no expense in killing adventurers in the most elaborate fashion possible.”

The grim laughter fading from his voice, he continues, ”What say we try that hidden door you noticed on the far wall, Kragnor?”

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva peers at the strange items in the ceiling, wondering if they're some kind of stone columns that would crush anyone attempting to open the chest, had the trap not been disabled.

Perception: 10 + 8 = 18


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Eva, with closer inspection you realize that there's a very slight gap between the walls of the room and its ceiling.

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Kragnor nods to Senja and inspects the secret door.

Perception T20: 20 + 9 = 29

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

As if the ceiling would drop/lower to crush people below? Can Eva identify the metal "discs" in the ceiling, or figure out what they're for?

After studying the ceiling for a bit, Eva moves to the hole and kneels to peek inside at the coppery gleam.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Looks that way, Eva. Identifying the function of the metal on the ceiling will take a Knowledge (Engineering) check, DC 15. The coppery gleam is actually a brass crank handle.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

"What do you think this does?" asks Eva, glancing around at the others as she kneels beside the hole in the floor. "It would seem that the ceiling was designed to crush its occupants, but the metal portions... I do not know their purpose."

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Kragnor stomps back over to Eva
"Wat are ya lookin fer?" He asks, peering into the hole.

KN: engineering: 1d20 + 6 ⇒ (1) + 6 = 7

In response to Eva's question, the dwarf shrugs. "Beats me."

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

"See, here is a... mm... hva er det som kalles ... en 'sveiv'... a push-arm?"

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"I dunno what that's suppose to do, but I do know if I ever meet that Addington guy I'm going to kick him in the shins."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Anything more you're going to do in here before moving on?

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Ready to move on to the next door on my end.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Nope, let's go.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Also ready.

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Kragnor goes back to examining the door.

T20 on perception, up thread. Prior to Eva's wild goose chase..... ;


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

To Kragnor's practiced eye, the door looks remarkably doorlike in its placid portality, presenting a probable paucity of potentially perfidious paraphernalia. Opening it reveals a small room with another concealed door directly across from where you came in.

Dice rolls:
Perception check: 1d20 + 9 ⇒ (13) + 9 = 22

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

"Watch out for pits," cautions Eva, "and falling ceilings as well."

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

"And precariously perched portcullises," Senja proffers, "possibility of permanent penetration, you know."

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Kragnor carefully moves forward, looking for traps along the way, then searches the door.

Perception Hallway: 1d20 + 9 ⇒ (16) + 9 = 25

Perception Door: 1d20 + 9 ⇒ (16) + 9 = 25

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

"Pssst, is it all clear?" Kali asks in a quiet voice as the anticipation begins to wear on her.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sorry; on the road most of the weekend.

The far secret door is apparently (and actually, as you find when you open it) lacking in traps. The room on the other side looks as though at one point it might have been beautiful; those days are long past, however. Now the wall of tapestries behind the massive wooden chair are shabby, faded, and mold-covered, and it's only with some effort that you can tell that they once depicted forest hunting scenes. Close to you is a stone table covered with weapons and other items, laid out as if on display in a shop.

The wooden chair is unadorned. It is, however, occupied by a skeleton and flanked by two more. A voice booms out as you enter, "WHO ARE YOU, AND WHY HAVE YOU COME HERE?"

DC 15 Sense Motive:
Although the voice seems to come from the skeleton on the chair, none of the skeletons' jaws moved during the speech.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Sense Motive: 1d20 + 7 ⇒ (6) + 7 = 13
*mumble grumble*

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Sense Motive: 1d20 + 2 ⇒ (11) + 2 = 13
*more mumble grumble*

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Sense Motive: 1d20 - 1 ⇒ (19) - 1 = 18

"It seems like it's one of the skeleton talking, but it's definitely not. The jaw isn't moving." Kali warns the party, then addresses the voice, "Hey, are you Mr. Addington? I got something to give you."

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja smiles darkly at Kali's question and awaits the answer from The Voice That Booms.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The skeletons prepare to attack!

Round 1:

Initiative order
Senja
Kali
Other
Melody/Eva
Asvald
Skeletons
Kragnor

Senja and Kali can act.

Dice rolls:
Asvald Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Eva Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Kali Initiative: 1d20 + 5 ⇒ (16) + 5 = 21
Kragnor Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Melody Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Senja Initiative: 1d20 + 8 ⇒ (18) + 8 = 26

Skeleton Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Other Initiative: 1d20 + 6 ⇒ (7) + 6 = 13

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Recalling the previous battle with skeletons, this time Kali opts not to jump first in combat, but rather drops her human façade to reveal her true vulpine nature. "I can't bite them otherwise," she explains with a shrug.

Standard action: dropping alter self SLA


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Asvald's next song? Yes, yes...I know it's the obvious one.

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja starts forward, then realizes he's moving before his friends have collected their wits. Don't want to be in the front rank against those things...

He pauses and taps Eva with a long, grey finger, transferring a bit of magical force to her.

Guidance on Eva.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Senja-acted
Kali-acted
Other-acted
Melody/Eva
Asvald
Skeletons
Kragnor

Melody, Eva, and Asvald are up!

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva shrugs and moves into the room, preparing to kick any enemy that comes near her. Moved 10', ready an unarmed strike.

Readied:
Attack (guidance): 1d20 + 1 + 4 ⇒ (6) + 1 + 4 = 11
Damage?: 1d6 + 3 ⇒ (1) + 3 = 4


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Melody should be back now, so I'll hold off a few hours before I bot her again. Asvald?

Grand Lodge

Female Halfling Cleric of Shelyn 6 | HP 39/39 | AC 18 T 13 FF 16 | CMD 14 | F+7 R+5 W+8 (+2 fear) | Init +2 | Perc +4 | channel 3d6 (DC 16): 5/8 | luck: 3/5 | arc: 4/5

Melody stops humming her tune and shakes her head a bit. Phew! I've got to learn not to space off like that during missions! What's going on now? Oh wow! Skeletons again! "Shelyn protect us!"

channel to harm: 1d6 ⇒ 1
I think I can hit all of them from where she is, assuming I can go that way. This 15' movement is rough.

Grand Lodge

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F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

That Asvald guy is such a slacker.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

With that roll, Melody, the saves don't matter. All the skeletons take a little bit of damage. Still waiting on the slacker Asvald.

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

Asvald advances alongside Eva with his sword held defensively. ”Ha! It’s just more undead.”

Total defense and move.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The skeletons also hold action.

Kragnor is up!

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Kragnor moves into the room, drawing his lucerne hammer along the way!

Double Move


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2:

Initiative order
Senja
Kali
Other
Melody/Eva-holding
Asvald
Skeletons
Kragnor

Not much happened in the previous round. Senja and Kali are up again!

Scarab Sages

M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21

Senja steps into the doorway and tosses a ribbon of shadow at the nearest skeleton's eyes.

Misfortune hex at one furthest to right on map, DC 15 Will save.

The Exchange

F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6

Kali disappears once again, then moves into the room, attempting to be alert in case of another annoying trap.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Swift Action: Use 1 point of Ki to activate Vanishing Trick (1 point of Ki left). Move Action: Move 30 feet into the room. Move Action: Active Perception skill check.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Senja-acted
Kali-acted
Other-acted
Melody/Eva-holding
Asvald
Skeletons
Kragnor

Senja's hex takes hold on the skeleton! Kragnor, you feel a compulsion come on you to stand still. DC 15 Will save or paralyzed.

Dice rolls:
DC 15 Will save: 1d20 + 2 ⇒ (2) + 2 = 4

Dark Archive

AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)
Stats:
|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')
Dwarf Ranger (Dungeon Rover) 4

Dwarven Willfullness?: 1d20 + 5 ⇒ (1) + 5 = 6

Kragnor's minds floods with panic as he feels his muscles stop working!

The Exchange

M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Resources:
Inspire 28/28 | Spells 1st 5/5 | 2nd 3/5 | 3rd 2/2 | Wildshape 1/2

”Well we can’t let the dwarf have all the fun. Get in there Eva!” Asvald ribs.

Oratory: 1d20 + 6 ⇒ (18) + 6 = 24

+2 to attack with unarmed strikes.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Ima boop 'em... is it my turn?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

A lot of people have been delaying, and as one of them Eva can act now. Any skellies you close with will also get shots on you, though.

Grand Lodge

F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]

Eva had readied, not delayed. :) Do the skeletons have reach, or did they ready as well?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

They readied as well, and do not have reach weapons.

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