DM Carbide |
Asvald, it looks like the previous freaky mist spider.
DM Carbide |
Kali manages to slip free of the net, but Eva is still enmeshed in hers. DC 20 Escape Artist or CM check vs. grapple to escape. Senja's hex fails to bite on the walking dead. Kragnor steps back and lands a solid hit on the creature, though. Asvald calls forth a powerful rage in all who wish to accept it. Melody's lightning hits the spider, which spasms in all its limbs and hisses angrily through its spiracles.
Round 2:
Initiative order
Foes-acted
Kali-
Senja-
Kragnor-
Eva-
Asvald
Melody-
The zombie follows Kragnor, but a lingering trace of Senja's hex keeps it from hitting the dwarf. The spider emits a cloud of dense fog that fills the entire short hallway and spills out into the room with the nets and the undead.
Spider damage: -6 HP
Zombie damage: -9 HP
Zombie slam: 1d20 + 5 ⇒ (8) + 5 = 13
Zombie slam: 1d20 + 5 ⇒ (6) + 5 = 11
Kragnor Stonebreaker |
Attack, FE: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 1d12 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Kragnor stumbles backward and swings again, but his foot slips, throwing off the strike.
Kali Starr |
With a quick turn, Kali disappears from view once more. She then moves adjacent to the apparently undead creature and attacks!
Swift Action: Spent 1 Ki to use Vanishing Trick. Move action: Move 15 feet to square north of undead. Standard: Attack with Wakizashi. 2/5 Ki remaining
Wakizashi against flat-footed target: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 ⇒ 1
Precision Damage: 1d6 ⇒ 2
DM Carbide |
Round 2 (ongoing):
Initiative order
Foes-acted
Kali-acted
Senja-
Kragnor-acted
Eva-
Asvald
Melody-
Kragnor's blow misses, but Kali is able to land a shallow slash on the undead.
I'd forgotten to move the zombie when it followed Kragnor; Kali can still attack it from the west.
Senja Kala |
Senja moves further into the room, hoping to escape the mist. Once he can see again, he cups his hands together and begins working what appears to be a ball of solid shadow. Strangely, the ball turns white after a moment, and he hurls it at the zombie.
Cast snowball.
Ranged Touch, Melee: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Cold damage: 2d6 ⇒ (2, 4) = 6
Status: 16/16 hp, 2 level 1 spells left.
DM Carbide |
Round 2 (ongoing):
Initiative order
Foes-acted
Kali-acted
Senja-acted
Kragnor-acted
Eva-acted
Asvald
Melody-
The zombie, already damaged by the dwarf and kitsune, falls to Senja's magic.
Over to you, Asvald!
Melody Flaxseed |
Busy down in NZ! Finally got wifi for tonight and tomorrow!
Overjoyed that her magic worked against the spider, Melody tries another lightning arc!
ranged touch: 1d20 + 2 ⇒ (4) + 2 = 6
electricity: 1d6 ⇒ 3
Asvald Bjornson |
With continues to hold his weapon at the ready, daring the spider to advance.
Readied Attack: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
DM Carbide |
Hope you're having a good time there! One thing, though--remember that Melody and Asvald are in a fog bank, and can't see more than 5'.
Round 3:
Initiative order
Spider-acted
Kali-
Senja-
Kragnor-
Eva-
Asvald
Melody-
A clot of webbing flies out of the fog, hitting Asvald squarely! Asvald is entangled.
Kragnor Stonebreaker |
With a roar, Kragnor attacks the undead again! "Eat this hameer, ya filthy sod!"
Power Attack, FE: 1d20 + 4 + 2 - 1 ⇒ (9) + 4 + 2 - 1 = 14
Damage: 1d12 + 3 + 2 + 3 ⇒ (5) + 3 + 2 + 3 = 13
DM Carbide |
Kragnor, the zombie is already down.
-Posted with Wayfinder
Senja Kala |
Senja can't see where the spider is, so he moves alongside Eva and struggles to help her escape from the net she's tangled up in.
Aid Eva: Str check?: 1d20 - 1 ⇒ (12) - 1 = 11
DM Carbide |
Sure.
-Posted with Wayfinder
DM Carbide |
You don't do quite enough to cut through it, though.
-Posted with Wayfinder
Asvald Bjornson |
Asvald hacks through the webbing again.
Attack: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Assuming that finishes it off:
And then ducks behind the doorway. "Force it to come after us!"
Kali Starr |
Kali moves next to Eva and attempts to slice a monk sized hole through the net with her wakizashi. "Hold on, just got to cut a little more off..."
Sunder: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d6 ⇒ 3
Kragnor Stonebreaker |
Ah, I thought so, but skipped past the 24th's post and reread the 23rd's post.
Hearing Asvald, Kragnor moves the doorway, dropping his hammer and grabbing his axe along the way, and readies an attack.
Readied Power Attack: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
Damage: 1d10 + 3 + 3 ⇒ (2) + 3 + 3 = 8
DM Carbide |
Round 3 (ongoing):
Initiative order
Spider-acted
Kali-acted
Senja-acted
Kragnor-acted/holding
Eva-acted
Asvald-acted
Melody-
Kragnor, after the zombie goes down you notice something about the south wall--a seam that suggests a hidden door (now marked). Kali cuts away at the net holding Eva while Senja tries to help the monk extricate herself; the net's tangles still hold her fast, though.
Will bot Melody if I hear nothing by tomorrow morning CST.
DM Carbide |
Melody also skips back and holds action, preparing to release another lightning bolt if the spider appears.
All of you hear scuttling in the fog, followed by a door creaking open. It sounds like it's the southern door in the short hallway.
Kali Starr |
"I doubt that's a friendly noise," Kali observes as she continues trying to free Eva.
Sunder: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d6 ⇒ 1
DM Carbide |
Nothing is going to happen for at least the next couple of rounds, though, and with that amount of time you're able to free Eva while avoiding the other two pressure plates that Kali and Kragnor spot. (Well, one of you might get caught in a net, but it only does a d6 damage, and Melody is about to channel anyway.)
Melody channel to heal: 1d6 ⇒ 3
Where to now?
DM Carbide |
On the other side of the secret door is a short hallway, with another door at the end. The other door is concealed from the other side, which is why it's marked as a secret door. It's actually visible from your side.
Melody Flaxseed |
Checking in! For future reference, I've got trackers of Melody's daily abilities in her header. She's out of lightning arcs but has 4 channels and 4 Bit of Lucks left for the day.
Melody sings a quick verse and the power of Shelyn washes over the group, healing their wounds. She follows along as Kali checks the door and the party moves through.
DM Carbide |
Kali finds no traps in the hallway.
Kali Starr |
"It looks safe, shall we?" Kali asks, looking at the more hardy and well-armored team members to take the lead.
Kragnor Stonebreaker |
Kragnor shrugs and enters the corridor, peering around.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
"What gives?"
DM Carbide |
Kragnor, you also note no traps. Both Kragnor and Kali can tell that the door to the south is unlocked.
Kragnor Stonebreaker |
Kragnor moves to the southern door and turns to his companions, motioning the "all ready?" sign.
DM Carbide |
Asvald and Eva back with us?
Kragnor Stonebreaker |
Kragnor nods and opens the door.
Perception: 1d20 + 9 ⇒ (12) + 9 = 21
DM Carbide |
The room on the other side has a few wisps of decayed and dust-covered webbing hanging from the walls, but the ceiling is free of webs and there is no sign of spiders in the room. Scanning the room, Kragnor notes a couple of apparent concealed doors in the south and west walls. The ceiling is blank save for four metal medallions, one in each corner of the room. Each is about one foot in diameter, and the dwarf readily identifies them as steel. The floor is equally devoid of items, with the exception of a stone pedestal in the center of the room with a metal-reinforced wooden chest sitting on it. The pedestal is 5' by 5', and about two feet tall. On the far side of the pedestal from you as you enter is a shallow hole in the floor, in which a coppery gleam can be seen. Next to the hole is a stone tile lying loose, sized to fit over the hole.
There's nothing moving in the room.
Eva Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Kali Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Melody Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Senja Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Senja Kala |
"Hmm, this is a strange little room," Senja opines. "Seems like our trap experts should take a look at it, no?"
He steps forward and taps Kali and Kragnor on the shoulder, to support their inquiry into just what surprises this room holds.
Cast guidance on Trap Team Alpha!
Kragnor Stonebreaker |
Kragnor moves up to the chest to carefully examine it.
Perception T20: 20 + 9 + 1 = 30
Kali Starr |
Kali tries to assist her Dwarven trap checking associate, but mostly gets distracted by all the shiny metal in the room.
Perception+Guidance: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
DM Carbide |
There's a padlock on the chest, but it appears to be a fairly simple one to open. Kragnor also notices something odd about the way the chest sits on top of the pedestal--there's a fine seam in the stone around the base of the chest, and it looks like the stone that the chest is sitting can actually retract into the stone plinth.
Kali Starr |
"You want some help with that?" Kali offers when Kragnor tries to disarm whatever device is hooked up to the chest.
Assuming Kragnor needs to make a Disable Device check here, Kali will auto aid for a +2
DM Carbide |
I'm once again not impressed with either the playtesting or the editing here. There's some ambiguity, let's say, in the module description of this particular room and its more salient features.
Kragnor notices one other feature of the plinth: around it on the floor are small fragments of stone, like fine gravel, that seem to have been knocked loose from the top edges of the plinth. Looking up, the dwarf notices a faint outline on the ceiling directly above the plinth, a square five feet on a side.
Kragnor Stonebreaker |
Kragnor mumbles to himself and points to the ceiling. "Ye see that? There on yonder ceiling? Makes me nervous...."
Getting out his tools, Kragnor gets down on his knees and begins trying to disable....something. If you can auto-aid, then Kali has the higher Disable, I believe.
Disable: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20