Ulfen

Asvald Bjornson's page

607 posts. Organized Play character for Feral.


Race

[ HP 62/84 | AC 21 (25 with barkskin) Tch 13 FF 19 | Fort +12 Ref +9 Will +9* | CMD 27 | Init +1 | Perc +8 | Effects: none ]

Classes/Levels

Resources:
Inspire 25/25 | Spells 1st 5/5 | 2nd 0/4 | 3rd 1/1 | Wildshape 2/2

Gender

M Ulfen Skald/Ranger 9

About Asvald Bjornson

Asvald Bjornson
Human (Ulfen) ranger 2/skald (totemic skald) 7
NG Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 21, touch 13, flat-footed 19 (+7 armor, +1 deflection, +2 Dex, +1 shield)
hp 84 (9 HD; 7d8+2d10+34)
Fort +12, Ref +9, Will +9; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft.
Melee mwk longsword +15/+10 (1d8+7/19-20)
Special Attacks combat style (two-handed weapon[APG]), favored enemies (constructs +4, monstrous humanoids +2), rage powers (savage dirty trick, song of the beast), raging song 26 rounds/day (move action; inspired rage, song of marching, song of strength)
Skald Spell-Like Abilities (CL 7th; concentration +9)
. . 1/day—charm animal (totem animal only) (DC 13)
Skald (Totemic Skald) Spells Known (CL 9th; concentration +11)
. . 3rd (1/day)—good hope, see invisibility
. . 2nd (4/day)—gallant inspiration[APG] (DC 14), heroism, mirror image, versatile weapon[APG] (DC 14)
. . 1st (5/day)—chord of shards[UM] (DC 13), saving finale[APG] (DC 13), vanish[APG] (DC 13)
. . 0 (at will)—dancing lights, daze (DC 12), light, mage hand, message, spark[APG] (DC 12)
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Statistics
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Str 24, Dex 14, Con 14, Int 8, Wis 10, Cha 14
Base Atk +7; CMB +14 (+15 grapple); CMD 27
Feats Arcane Strike, Dirty Fighting, Extra Performance, Iron Will, Power Attack, Shapeshifting Hunter[UC], Shaping Focus[UM], Toughness
Traits maestro of the society, magical knack
Skills Acrobatics +6, Bluff +16, Climb +9, Diplomacy +18, Escape Artist +0 (+1 competence to break a grapple), Intimidate +16, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (nature) +10, Knowledge (planes) +10, Perception +8, Perform (oratory) +18, Swim +9
Languages Common, Skald
SQ animal focus (bear[ACG]), bardic knowledge +3, lore master 1/day, totem empathy +9, track +1, versatile performance (oratory), wild empathy, wild shape
Other Gear +1 mithral breastplate, buckler, mwk longsword, +1 amulet of mighty fists, armbands of the brawler[UE], belt of giant strength +4, cloak of resistance +2, druid's vestment, headband of alluring charisma +2, ring of eloquence[ACG], ring of protection +1, barbarian's kit[UE], masterwork tool, 21 gp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bear Form (1/day) (Su) Can change form into totem animal, and can use Raging song in that form.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Favored Enemy (Constructs +4) (Ex) +4 to rolls vs. constructs foes.
Favored Enemy (Monstrous Humanoids +2) (Ex) +2 to rolls vs. monstrous humanoids foes.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Song (move action, 26 rounds/day) (Su) Song can inspire allies in a variety of ways.
Savage Dirty Trick (1/round, DC 20) (Ex) Fort save vs. additional dirty trick effect.
Shapeshifting Hunter Add your druid and ranger levels for favored enemy
Song of the Beast (Su) Raging song can grant allies totem animal focus.
Totem Empathy +9 (Ex) Improve the attitude of a totem animal, as if using Diplomacy.
Track +1 Add the listed bonus to Survival checks made to track.
Versatile Performance (Oratory) +18 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Boons

Trap Intuition: Once, reroll a reflex save vs a trap with a bonus equal to 1/2 character level.