Race |
[ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ] |
Classes/Levels |
|
Gender |
M Ulfen Skald/Ranger 10 |
About Asvald Bjornson
Asvald Bjornson
Human (Ulfen) ranger 2/skald (totemic skald) 8
NG Medium humanoid (human)
Init +2; Senses Perception +12
--------------------
Defense
--------------------
AC 21, touch 13, flat-footed 19 (+7 armor, +1 deflection, +2 Dex, +1 shield)
hp 93 (10 HD; 8d8+2d10+38)
Fort +13, Ref +9, Will +10; +4 vs. bardic performance, language-dependent, and sonic
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk longsword +17/+12 (1d8+8/19-20)
Special Attacks combat style (two-handed weapon[APG]), favored enemies (aberrations +2, constructs +6, monstrous humanoids +2), rage powers (savage dirty trick, song of the beast), raging song 28 rounds/day (move action; inspired rage, song of marching, song of strength)
Skald Spell-Like Abilities (CL 8th; concentration +10)
. . 2/day—charm animal (totem animal only) (DC 13)
Skald (Totemic Skald) Spells Known (CL 10th; concentration +12)
. . 3rd (2/day)—good hope, purging finale[APG] (DC 15), see invisibility
. . 2nd (5/day)—gallant inspiration[APG] (DC 14), heroism, mirror image, versatile weapon[APG] (DC 14)
. . 1st (5/day)—chord of shards[UM] (DC 13), remove fear, saving finale[APG] (DC 13), timely inspiration[APG] (DC 13), vanish[APG] (DC 13)
. . 0 (at will)—dancing lights, daze (DC 12), light, mage hand, message, spark[APG] (DC 12)
--------------------
Statistics
--------------------
Str 26, Dex 14, Con 14, Int 8, Wis 10, Cha 14
Base Atk +8; CMB +16 (+17 grapple); CMD 29
Feats Arcane Strike, Dirty Fighting, Extra Performance, Iron Will, Power Attack, Shapeshifting Hunter[UC], Shaping Focus[UM], Toughness
Traits maestro of the society, magical knack
Skills Acrobatics +6, Bluff +18, Climb +10, Diplomacy +18, Escape Artist +0 (+1 competence to break a grapple), Intimidate +16, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (nature) +11, Knowledge (planes) +11, Perception +12, Perform (oratory) +18, Swim +10
Languages Common, Skald
SQ animal focus (bear[ACG]), bardic knowledge +4, lore master 1/day, totem empathy +10, track +1, versatile performances (expanded versatility, oratory), wild empathy +4, wild shape
Other Gear +1 mithral breastplate, buckler, mwk longsword, +1 amulet of mighty fists, armbands of the brawler[UE], belt of giant strength +6, cloak of resistance +2, druid's vestment, headband of alluring charisma +2, ring of eloquence[ACG], ring of protection +1, barbarian's kit[UE], masterwork tool, 21 gp
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
Bear +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bear Form (2/day) (Su) Can change form into totem animal, and can use Raging song in that form.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Expanded Versatility (, Bluff) (Ex) Add another skill to those affected by a versatile performance ability.
Favored Enemy (Aberrations +2) (Ex) +2 to rolls vs. aberrations foes.
Favored Enemy (Constructs +6) (Ex) +6 to rolls vs. constructs foes.
Favored Enemy (Monstrous Humanoids +2) (Ex) +2 to rolls vs. monstrous humanoids foes.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Raging Song (move action, 28 rounds/day) (Su) Song can inspire allies in a variety of ways.
Savage Dirty Trick (1/round, DC 22) (Ex) Fort save vs. additional dirty trick effect.
Shapeshifting Hunter Add your druid and ranger levels for favored enemy
Song of the Beast (Su) Raging song can grant allies totem animal focus.
Totem Empathy +10 (Ex) Improve the attitude of a totem animal, as if using Diplomacy.
Track +1 Add the listed bonus to Survival checks made to track.
Versatile Performance (Oratory) +18 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Raging Song - Bear Verse
+4 Strength (morale)
+4 Constitution (morale)
+4 Constitution (enhancement)
+3 Will Saves (morale)
-1 AC
Savage Dirty Trick (1/round, DC 24 or DC 27 in Bear Form)
[`spoiler=Once per round while raging, the barbarian can attempt a dirty trick combat maneuver in place of a melee attack. This attempt does not provoke attacks of opportunity. If successful, the target takes an amount of damage equal to the barbarian’s Strength modifier and must succeed at a Fortitude save (DC 10 + 1/2 the barbarian’s level + the barbarian’s Strength modifier) or take an additional penalty from the dirty trick based on the type of dirty trick performed and the following table.
Initial Penalty -> Additional Penalty
Blinded -> Staggered
Dazzled -> Dazed
Deafened -> Staggered
Entangled -> Anchored in place and unable to move from that square
Sickened -> Nauseated
On a failed Fortitude save, the opponent takes this additional penalty on top of the dirty trick’s original effect. The additional penalty lasts for 1 round (though the initial penalty lasts as long as normal), and can be removed with a move action. The initial effect cannot be removed via mundane means until the additional penalty is removed (though magical effects like remove blindness/deafness work). Removing the initial effect also removes the additional penalty. If the target is immune to the initial penalty, then it is unaffected by the additional penalty.
For example, a barbarian using this rage power attempts a dirty trick combat maneuver against her opponent to blind him. She succeeds and her opponent fails his Fortitude save, so he becomes staggered as well as blinded. Regardless of whether he had succeeded at his saving throw, the opponent still takes an amount of damage from the barbarian’s combat maneuver equal to the barbarian’s Strength modifier (unless he has damage reduction or would otherwise be able to prevent this damage). Likewise, if her opponent were immune to blinding effects, he would not suffer from the blindness or the staggering effect, regardless of his saving throw.[/spoiler]