Cave Wizard

Kragnor Stonebreaker's page

283 posts. Organized Play character for Hawkwen Agricola.

Full Name

Kragnor Stonebreaker




Ranger (Dungeon Rover) 4


AC16/T12/FF14/CMD19(+4 vs BR, TR; +2 SD)|HP37[37]||F:+6|R:+6|W:+3(+3 vs poison, spell, SLA)

|Init:+2(+2 undgrnd)|Percept.+9(+10 in underground environment to notice traps, potential cave-ins, dangerous flora *free check @10')

About Kragnor Stonebreaker

Kragnor Stonebreaker
PFS# 65114-20
Dwarf ranger (dungeon rover) 4
N Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +9
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 37 (4d10+9)
Fort +6, Ref +6, Will +3; +2 vs. poison, spells, and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities deep warrior
Speed 20 ft.
Melee dwarven waraxe +7 (1d10+3/×3) or
. . mwk lucerne hammer +8 (1d12+4)
Ranged composite longbow +6 (1d8/×3)
Special Attacks combat style (torag), favored enemy (undead +2), hatred
Ranger (Dungeon Rover) Spells Prepared (CL 1st; concentration +3)
. . 1st—lead blades[APG]
Str 16, Dex 14, Con 15, Int 13, Wis 14, Cha 8
Base Atk +4; CMB +7 (+9 sunder); CMD 19 (23 vs. bull rush, 21 vs. sunder, 23 vs. trip)
Feats Cleave, Endurance, Improved Sunder, Power Attack
Traits glory of old, tunnel fighter
Skills Acrobatics +3 (-1 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +7, Craft (stonemasonry) +5, Disable Device +11, Handle Animal +3, Heal +6, Intimidate +3, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (nature) +5, Knowledge (religion) +2, Perception +9 (+11 in underground environment to notice traps, potential cave-ins and dangerous flora, +11 to notice unusual stonework), Stealth +9, Survival +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Terran
SQ favored terrain (underground +2), hunter's bond (companions), stone scouting, vermin affinity
Combat Gear cold iron arrows (20), wand of cure light wounds, acid, alchemist's fire; Other Gear mithral chain shirt, composite longbow, dwarven waraxe, mwk lucerne hammer, artisan's tools, bandolier, explorer's outfit, hemp rope (50 ft.), masterwork backpack, masterwork thieves' tools, 509 pp, 1 gp
Special Abilities
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deep Warrior +2 Gain a bonus to AC and grapple vs. Aberrations.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. Favored Enemy (Undead) foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in Favored Terrain (Underground).
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Stone Scouting (Ex) +2 bonus to notice underground environmental hazards, automatic check if in 10 ft.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Tunnel Fighter +2 Initiative and +1 critical damage while underground.
Vermin Affinity +3 (Ex) Improve the attitude of vermin and oozes, as if using Diplomacy.