Is the green glowing thing Kryptonite?
"You guys should really see this weird glowing thing, at least Senja should." Kali suggests with a shrug, "If the door's got a lock already, I can jam it, but I don't carry about a chain or anything."
Kali looks over the double doors to see if she can secure them in some manner.
Edit: Fixed formatting, deleted double post.
Senja steps up to the double doors, threading his way through his much larger companions, and raises a hand, searching for the presence of magic in the green glow. He’s careful not to get in Kali’s way as she closes the doors, as he doesn’t especially want to know what’s making the shuffling and moaning sounds.
Cast detect magic on glowing wall before Kali closes the door.
At least on this level none of you have to worry about going crazy.
Senja, you get a very faint sense of something about the wall. It's not recognizably magic in any way with which you're familiar; it's just...strange. Two other things: first, not only is it made of material that's noticeably different from the rest of the spire, but the texture is different--the green glass, in its undisturbed state, is smooth, while the wall looks to be made of long, columnar crystals. Second, there is a mark on the wall at about human head level, a complex sigil about half again the size of Senja's hand.
Knowledge (arcana): 1d20 + 8 ⇒ (14) + 8 = 22
As he studies the strange, glowing crystalline wall, Senja indicates the sigil and says, "That's some sort of identifying symbol, similar to spell called arcane mark. I wonder whose it is?"
"Likely the mage that raised this tower", Asvald muses while bandaging his newest wound. "Is it dangerous?"
Kragnor sighs and kicks a piece of glass. "We going down, or finishing exploring this level first?"
"I agree with Eva, let's finish exploring this level first." Kali suggests, moving to the next door and checking it for traps once the group was done with the green glow.
Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Checking the right door on the map. Taking 20 on DD checks on locks.
"It's not dangerous by itself," Senja replies, "but I doubt the mage left his mark as a way of inviting strangers inside..."
He turns away from the strange wall and says, "I agree, let's finish exploring up here first."
Kali, the door is not locked. On opening it, you see a great deal of darkness, with what sounds like at least a pair of goblins arguing.
Kragnor and Senja, you see a pair of goblins engaged in a tug of war over what looks like the hindquarters of some sort of animal.
Senja (of course)
Eva Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Kali Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Kragnor Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Melody Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Senja Initiative: 1d20 + 8 ⇒ (17) + 8 = 25
Goblins Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Sorry for the delay, spent the day in the big room with no walls.
"You're not going to believe this," Senja says quietly, pointing in the direction of the argument, "but there are a couple of goblins in there. About twenty feet from the door, in the middle of the room. I'll soften one of them up."
He tosses a pellet of shadow into the room, which vanishes into the darkness as far as most of his friends can tell.
Evil eye for -2 AC on closer goblin, DC 14 to resist.
GM: In regards to the squares with tables in them, can they be crossed with acrobatics and/or climb? How many squares of movement would it be considered to move into them?
They don't cost any extra movement (still Difficult terrain), and I'm going to rule that if there's a goblin in reach you have to make a DC 10 Acrobatics or Climb check to avoid taking an AoO when you try to cross the table.
Who is up?
Everyone, but Kragnor and Asvald?
Moved Melody in. I think with the double move, she can normally move 40' total; 35' puts her 3 squares in with the one diagonal move.
Round 1 (ongoing):
The goblins shriek in anger and fear as the party moves in. One lets go of the animal leg and goes for a shortsword, swinging at Eva and missing. The other takes a quick bite of meat and tries to brain Kali with the haunch, and also misses.
Kragnor and Asvald up!
Attack on Kali: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
Asvald trudges through the rubble and levels his blade at the goblins.
”Don’t be gentle with them Eva. The vermin have infested this ruin long enough!”
Oratory: 1d20 + 5 ⇒ (17) + 5 = 22
Everyone is +2 on attacks with unarmed strikes and improvised weapons!
Kragnor stomps past Asvald, and moves toward Eva.
Can't edit map atm. Double move.
Wouldn't your armor put you at 15' regardless of encumbrance?
Melody moves a little further in and pulls out her glaive!
Kali tumbles immediately east of the adjacent goblin and attacks it with the help of Eva's flank.
Acrobatics to avoid AoO: 1d20 + 8 ⇒ (12) + 8 = 20
Wakizashi: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage: 1d6 ⇒ 5
Sneak Attack Damage: 1d6 ⇒ 2
Eva drops her sword in favor of her good old fists.
Flurry (Advald's bonus, flank): 1d20 + 2 + 2 + 2 ⇒ (17) + 2 + 2 + 2 = 23 (subtract 2 if Kali took out the one we're flanking)
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Flurry (Advald's bonus, flank): 1d20 + 2 + 2 + 2 ⇒ (7) + 2 + 2 + 2 = 13 (subtract 2 if Kali took out the one we're flanking)
Damage?: 1d6 + 3 ⇒ (3) + 3 = 6
Round 2 (ongoing):
Kali tumbles into position, but can't capitalize on that and the goblin dodges her blade. It giggles at the ninja, then turns directly into a backhand fist from Eva and drops like a stone.
Senja, then the last goblin.
Senja steps alongside Asvald, so he has a better view of the the fight. He closes one eye and glares at the last goblin with the other, pointing a long, slender finger at the target of his hex. A swirling line of shadow flies from the tip of his finger and encircles the goblin, ensuring its doom.
Misfortune on the last goblin, DC 14.
Carbide - would it be helpful if I started marking on the map which creatures I target with my hexes? That way you'll know who I'm aiming at, and we'll all have a mark for which one has a lower AC or other effect, which should make it easier for you and me to track.
That would be helpful when/if we get to bigger fights, thanks.
The hex easily overpowers the goblin's feeble will. It is unable to hit Eva in any case.
Everyone is up!
Shortsword to Eva: 1d20 + 2 ⇒ (11) + 2 = 13
Shortsword to Eva: 1d20 + 2 ⇒ (1) + 2 = 3
Grumbling, Kragnor moves to the other side of Melody, while drawing his bow, then fires at the goblin.
Attack: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
Damage: 1d6 ⇒ 6
Senja bounces a ball of oddly dense shadow off the goblin's head, throwing off its balance and making it easier for his companions to strike.
Evil eye for -2 to AC, DC 14 save. (If this one already has an AC hex, make it attack rolls)
The boisterous young ulfen continues to inspire his allies's pugilistic tendencies.
"No more chasing goblins through the dark! No more tiny arrows in the knees!"
Oratory: 1d20 + 5 ⇒ (16) + 5 = 21
+2 on attacks with unarmed strikes and improvised weapons!
I just realized Eva didn't actually have to drop her sword last round. Oh well. :P
Eva keeps swinging, ducking slightly to be at the right level for a straight punch to the football-headed thing in front of her, then boxing its ear with her other hand.
Flurry (Asvald's bonus): 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Flurry (Asvald's bonus): 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
There is not much in the room besides the tables, benches, and a whole lot of excellent examples of goblins' poor hygiene. It is possible that no one has cleaned this room (or put away leftovers) since the tower was destroyed...at least, that's what it smells like. The most appetizing thing in here is the coyote hindquarters the goblins were fighting over; it's probably only been dead a day or two, and the coyote wasn't too mangy.
Kali gives Eva the hand sign for 'Ok,' as she moves to the next door, checks it for traps and tries to open/disarm as necessary.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Take 20 on DD on locks.
Yeah, if she had more wisdom she might realize that other group members might be a better choice for door checks.