DM-Camris' WRATH of the RIGHTEOUS Part 2: SWORD OF VALOR

Game Master Camris

SECTION 4: INTO THE CITADEL
After arriving in Drezen, the heroes lead their army against the demons and cultists arrayed in the city, ultimately laying siege to Citadel Drezen.
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STRATEGIC MAP
OVERVIEW OF DREZEN]RUINS OF DREZEN--ENEMY POSITIONS PHASE 5[/URL]
COMBAT MAP


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F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Alorah remains invisibly still as she waits for the outcome.


Female Human Oracle (Psychic Searcher) 8/Mythic Hierophant 2 | 43/64 HP | AC 22 T 12 FF 21 | Fort +4 Ref +4 Will +8 {+2 vs. fear} | Initiative +3 | Perception +6 | Inspiration 7/7 | Interstellar Void 0/1 | Oracle spells: 1st—4/8 2nd—6/8 3rd—3/7 4th—1/4

Sapphiria silently casts a communal protection from evil on the team for when things get a little wild.


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

Arthas also remains invisible ready to strike and sunder the chain if things go south.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

"For Kenebras!

He called out before chanting the words to a spell. A bright flash of holy light burst upon the demonic auroch south of him. He hoped that Alorah's summoned elemental would be able to finish it off.

Holy Smite WIll save DC 17: 3d8 ⇒ (8, 8, 2) = 18 If evil, also blinded for 1 round unless the will save is made
or
Holy Smite Will save DC 17: 7d6 ⇒ (3, 5, 3, 5, 1, 5, 5) = 27 If evil outsider, also blinded for 1 round unless the will save is made


The demons shrieks a warning before jumping down right near Thrall.
Kelden cast a spell and a holy light burst over the SW Demonic Auroch, causing it to shriek as it is blinded and staggering about.
You can see other demon's heads pop out of embrasures, trying to see what the commotion is about.
Sapphira and Taedric are able to see several demons come out onto the bridge, turning around and around looking to see who's attacking, but not threatening yet.


Round 1_______________

Players take their turn in order of posting, enemies will go last.

TACTICAL MAP
Demons marked with the brown dot are on the riverbed level. Those demons that aren't so marked are at the bridge level 40ft up.


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric quickly starts rushing toward the bridge, readying to run down the demons on the bridge, while drawing on his own innate abilities to create the image of a silver-scaled dragon circling above.

Using innate magic for silent image to make a dragon circling 200 feet up (the range is long, so I can keep the illusion going within 680 feet - which should make for a reasonable circle distance)


Taedric: Make a spellcraft check for the illusion.


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

With a mere step forward, Thrall gets into range of his big sword. They won't need stealthy tactics anymore, but at least he'll take advantage on his first blow.

Lifting the weapon up high, he puts all his muscle in striking the demon's head, trying to end it quick so as to be able to shatter the chain.

Swift: Divine Favor

Greatsword, Invisible, Divine Favor, Power Attack: 1d20 + 13 + 2 + 3 - 0 ⇒ (16) + 13 + 2 + 3 - 0 = 34
Damage, Myth Vital Strike, Cold Iron, Divine Favor, Power Attack: 2d6 + 12 + 3 + 6 ⇒ (3, 2) + 12 + 3 + 6 = 26 X2 = 52


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Can't do it. Spellcraft doesn't allow untrained.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

So much for that idea...

As matters spiral out of his hands, Grey draws his kukri as he scrambles towards the nearest of the abbysal beasts.

Acrobatics: 1d20 + 19 ⇒ (13) + 19 = 32, to avoid attacks of opportunity from the Aurochs.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Sorry Grey, Kelden doesnt speak Abyssal and I dont recall if there was mention of trying to bluff through it before hand >.<,

He moves torwards the northen Auroch trusting Alorah and her elemental to handle the southern one. He takes his borrowed lance and sets to hold off the charge of the Auroch... hoping it takes the bait and does so.

readied action brace: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d8 + 2 ⇒ (7) + 2 = 9


Round 1 completed_______________

Taedric quickly starts rushing toward the bridge, readying to run down the demons on the bridge, while drawing on his own innate abilities to create the image of a silver-scaled dragon circling above.
A silver dragon appears above the bridge, making for a very imposing sight.

With a mere step forward, Thrall gets into range of his big sword. Lifting the weapon up high, he puts all his muscle in striking the demon's head, and he completely severs the demon’s head, which goes rolling to the Aurochs hooves.

As matters spiral out of his hands, Grey draws his kukri as he scrambles towards the nearest of the abbysal beasts. He slips in right next to the beast, which somehow knows you’re coming and turns to face you.

Kelden moves torwards the northen Auroch trusting Alorah and her elemental to handle the southern one. He takes his borrowed lance and sets to hold off the charge of the Auroch... hoping it takes the bait and does so.

(npc) Alorah holds.

Alorah’s large aether elemental swirled around invisibly as it swallowed the aurochs into it’s body. Everyone else can see the Auroch’s slowly lifting off the ground (almost at it’s telekinetic weight limit) as it is punched and gouged by something invisible.

(npc) Arthas holds.

(npc) Sapphira holds.

Alorah’s Auroch, lifting into the air by the aether elemental, bellowed and thrashed about, but is unable to change his situation.

A Nabasu demon jumped down onto the riverbed and walked up to Alorah’s Auroch, wondering what the hell is going on. Then it reached out to the chain and grasped it like he was holding a balloon.

Arthas’ Auroch, seeing Kelden, bellowed a challenge; but then turned and charged up the river away from Kelden! The chain clattered behind it as it took up slack… [Arthas and Kelden may take a reaction at this point, Kelden may use his braced spear against the Nabasu demon]

A Nabasu demon, seeing Kelden, jumps down from the bridge and runs to attack him. (double move)

Thrall’s Aurochs, seeing Thrall cut a demon down, turns to face him, bellowing a challenge.

Grey’s Aurochs, seeing his small stature, decides he’s going to stomp Grey, bellows a challenge and attacks!
Trample vs Grey.
Grey takes 2d8 + 19 ⇒ (6, 1) + 19 = 26 crush damage, RefDC17/half

Trample:
Trample
As a Full-Round Action, a Creature with the trample ability can attempt to Overrun any Creature that is at least one size category smaller than itself. This works just like the Overrun Combat Maneuver, but the trampling Creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of Damage equal to the trampling creature's slam Damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 Penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling Creature and receive a Reflex save to take half Damage. The save DC against a creature's trample attack is 10 + 1/2 creature's HD + creature's Str modifier (the exact DC is given in the creature's descriptive text). A trampling Creature can only deal trampling Damage to each target once per round, no matter how many times its Movement takes it over a target Creature.

The Nabasu demon looking out over Grey’s Aurochs leaned out of the embrasure, trying to see what is happening.

The Nabasu demons on the bridge look up and gawp in horror at the silver Dragon in the sky overhead.


Round 2_______________

Players take their turn in order of posting, enemies will go last.

TACTICAL MAP
Demons marked with the brown dot are on the riverbed level. Those demons that aren't so marked are at the bridge level 40ft up.

Taedric, give me an intelligence check please.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Focusing her divinely enhanced magical power, Alorah calls forth a powerful resonance, filling the air with a loud, ringing noise that hammers away on the length of chain attached to the bridge.

Archmage Arcana: Wild Arcana cast Shatter on link of chain near connection to bridge.

From Shatter spell description: "Alternatively, you can target shatter against a single solid non-magical object, regardless of composition, weighing up to 10 pounds per caster level."

Unless chains are magic in nature the chain links near the bridge should be fully shatterd. Should not break invisibility since no opponent has been targeted


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Thrall has seen many similar beasts trample a strong man to death, so he decides he better closes the distance himself instead of letting the auroch gain momentum.

Swift: 1mp to activate Fleet Charge

Fleet Charge, Divine Favor, Power Attack, Mythic Tier: 1d20 + 13 + 3 - 0 + 1 ⇒ (8) + 13 + 3 - 0 + 1 = 25
Damage, Ignore DR, DF, PA: 2d6 + 12 + 3 + 6 ⇒ (6, 1) + 12 + 3 + 6 = 28

Greatsword, Divine Favor, Power Attack: 1d20 + 13 + 3 - 0 ⇒ (5) + 13 + 3 - 0 = 21
Damage, Myth Vital Strike, DF, PA: 2d6 + 12 + 3 + 6 ⇒ (1, 4) + 12 + 3 + 6 = 26 x2=52


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Intelligence: 1d20 + 0 ⇒ (6) + 0 = 6 (If it matters, the SLA is charisma based?)

Taedric lowers his lance and begins rushing down the bridge, Let's hope this doesn't get pulled down while I'm on it.., releasing the strange power singing in his blood as he closes.... and then burning some of his other, deeper power as the lance strikes.

So, Spirited Charge doubles, Mythic Point to trigger Mounted Marshall doubles, and a lance is double on a charge. That's 3 doubles, so it's x4 damage -- and then +d6 for angelic attacks since he's an evil outsider -- and no penalty to AC from charging

Cavalier's Charge (Lance): 1d20 + 16 + 4 ⇒ (18) + 16 + 4 = 38 for 4d6 + 32 ⇒ (6, 1, 2, 4) + 32 = 45 Plus Holy: 1d6 ⇒ 1


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

How do I get myself into these situations?!

Using the Fiendish Beast's own momentum against it, Grey slips between the the trampling hooves before flipping up & over the broad back, landing kukri first.

Ref save vs Trample damage: 1d20 + 11 ⇒ (5) + 11 = 16, Sonova! Wait! I expend a Mythic power for...
Mythic Surge!: 1d6 ⇒ 2, for a new total on the Reflex save of 18
Acrobatics to scramble atop the Aurochs: 1d20 + 19 ⇒ (20) + 19 = 39, basically, I was going for a standing High Jump, looks like I got about 9' up. Don't know if that gets me up there, but going to assume it does until you tell me different.
So...
Kukri Sneak Attack!: 1d20 + 13 ⇒ (2) + 13 = 15, Aurochs is considered flat-footed due to Titan's Bane. With that roll, not sure if it will help...
If that does hit...
Cold Iron Kukri Sneak attack damage: 1d3 + 6 + 4d6 ⇒ (1) + 6 + (4, 1, 6, 4) = 22 Slashing/Sneak attack damage.
If the attack does go through, the Aurochs is considered Hampered, all movement speeds halved & incapable of 5' steps until Grey's next turn.


Taedric: mounted lance attacks with Spirited Charge feat means triple damage on all attacks. Might want to recalculate yer damage.


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Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Plus another double for a mythic point on mounted marshal - double again (which, per the rules, means x4 rather than x6 -- though I'd rather the x6)


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

He's got 3 doubling elements here. Total nuclear build


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

If the Auroch ran the other way and the demon charged at him he would indeed use the lance against the demon if he was able... would the already rolled attack and damage work for you?

They had to stop the Aurochs... that was the only thing that mattered. He dropped the lance and drew out his scimitar He half spun and turned for the Auroch slashing at its side.

attack: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 + 2 ⇒ (8) + 2 = 10

I beleive i do provoke from the Nabasu


Round 2 completed _______________

Focusing her divinely enhanced magical power, Alorah calls forth a powerful resonance, filling the air with a loud, ringing noise that hammers away on the length of chain attached to the bridge.
The SW chain is explosively shattered at a single link near the bridge support column.

Thrall has seen many similar beasts trample a strong man to death, so he decides he better closes the distance himself instead of letting the auroch gain momentum.
Too fast to see, Thrall is suddenly extracting his sword from the Demonic Aurochs before completely cutting it in half with a roundhouse sweep.

Taedric lowers his lance and begins rushing down the bridge, releasing the strange power singing in his blood as he closes.... and then burning some of his other, deeper power as the lance strikes.
Coming up behind the demon looking up at the dragon in the sky, Taedric runs it completely through in a shower of black blood.

Using the Fiendish Beast's own momentum against it, Grey slips between the the trampling hooves before flipping up & over the broad back, landing kukri first.
The blade sinks deep, and the Aurochs is Hampered, all movement speeds halved & incapable of 5' steps until Grey's next turn.

When the Nabasu demon came up to Kelden, he ran onto Kelden’s braced weapon, taking a moderate amount of damage.
He dropped the lance and drew out his scimitar He half spun and turned for the Auroch slashing at its side, just missing.
The Nabasu lashed out at Kelden’s movement, but slipped in the mud and fell prone in a comical manner.

[npc] Arthas, seeing the demonic Aurochs stampede away and Kelden missing, used a mythic surge to make a sudden attack against a link of the chain as it rapidly clattered behind it.
He dealt 1d10 + 6 + 4 + 1d10 + 6 + 4 + 1 ⇒ (8) + 6 + 4 + (3) + 6 + 4 + 1 = 32 (no dr) damage. He hacked right through a link, severing the chain.

[npc] Sapphira waits, just in case healing is needed.

Kelden and Arthas watched their Auroch's stampede upstream of the riverbed, the severed chain clattering behind it.

Alorah watched her Aurochs die in her Aether Elemental clutches and drop to the ground limply.

Thrall's Aurochs thumps to the ground in two pieces.

Grey's Aurochs gave a screaming 'Mooo!', turned and stumbled it's way downstream until the chain pulled up tight behind it.
ST check: 1d20 + 6 ⇒ (4) + 6 = 10
The bridge gave a 'creeek' behind you, but the column holds. This time.

The demons frown as they watch the dragon overhead; perhaps the strange behavior of the dragon (no roaring, just sailing about with fixed wings like a zeppilin) leading them to think it might be an illusion. They start looking around for who might have cast it, and the ones on the bridge realize Taedric is an intruder!

The NE nabasu demon leapt down from the bridge and moved over next to Grey to attack next round.

The NW nabasu moved up behind Kelden to attack!
Claw attack vs Kelden: 1d20 + 15 ⇒ (11) + 15 = 26 for a possible 1d6 + 6 ⇒ (2) + 6 = 8 slashing damage.


Round 3_______________

Players take their turn in order of posting, enemies will go last.

TACTICAL MAP
Demons marked with the brown dot are on the riverbed level. Those demons that aren't so marked are at the bridge level 40ft up.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

He grit his teeth and glared at the Nabusu and he shifted to his left as he swung his scimitar high. He was hoping to keep it somewhat focused on him... after all he knew Arthas was going to be able to slip behind it at any moment. He had no doubt the paladin with radiance would make short work of the monster.

scimitar attack: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d6 + 2 ⇒ (5) + 2 = 7


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

As the Abyssal Beast lumbers to undermine the bridge, Grey redoubles his efforts, striking once more in hope of a killing blow.

Cold Iron kukri Sneak Attack!: 1d20 + 13 ⇒ (20) + 13 = 33 vs. Flatfooted Demonic Aurochs
Crit Confirm: 1d20 + 13 ⇒ (5) + 13 = 18 vs. Flatfooted Demonic Aurochs
Cold Iron kukri plus Sneak Attack damage: 1d3 + 6 + 4d6 ⇒ (3) + 6 + (4, 2, 6, 6) = 27 Slashing plus Sneak attack damage
If Crit confirms Cold Iron slashing damage: 1d3 + 6 ⇒ (1) + 6 = 7 Cold Iron Slashing Damage
Once more, if the Sneak Attack goes through, the Aurochs is Hampered, reduced to half movement & no 5' step until Grey's next turn.


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Thrall notices one of the aurochs has pulled the chain, and though the bridge has held, this is something that must be addressed urgently. Thanks to his supernatural speed, he rushes forth, sword in both hands and held high, letting it fall upon the mighty beast. He hopes that's enough to, at least, draw its attention so that Grey can finish it.

Myth Vital Strike, DF, PA: 1d20 + 13 + 3 ⇒ (14) + 13 + 3 = 30
Damage, DF, PA: 4d6 + 24 + 6 + 12 ⇒ (2, 2, 2, 1) + 24 + 6 + 12 = 49


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric looks forward to the next demon, and rushes forward once again, readying his lance. "Let's get 'em, partner" he says to the large wolf beneath him.

Cavalier's Charge (Lance): 1d20 + 16 + 4 ⇒ (10) + 16 + 4 = 30 for 3d6 + 24 ⇒ (3, 3, 6) + 24 = 36 Plus Holy: 1d6 ⇒ 3

No mythic point this time, after seeing how well he struck down the first one.


Round 3 completed_______________

Kelden Sunblade grit his teeth and glared at the Nabusu and he shifted to his left as he swung his scimitar high. His slash came down just right to inflict modest damage.

As the Abyssal Beast lumbers to undermine the bridge, Grey redoubles his efforts, striking once more in hope of a killing blow. The kukri hacked right through the base of the Auroch’s skull and the top of the spinal cord, dropping the creature like a puppet with his strings cut.

Thrall rushes forth, sword in both hands and held high, letting it fall upon the mighty beast. Unfortunately his great blow, is too late, as the creature is already dead. Swiftly retargeting, he slashes a deep wound into the curious Nabasu demon.

Taedric looks forward to the next demon, and rushes forward once again, readying his lance
The lance punched into the Nabasu demon, dealing serious damage, and Knave managed to savage a leg and trip him as well. But he is still alive.

(npc) Alorah’s Aether Elemental tears the Nabasu demon into gobbets of bloody rain, spattering to the earth all around her.

(npc) Arthas darted forward and swept the Nabasu demon’s head from his shoulders; it drops where it stands as his head bounded down the riverbed to the East.

(npc) Sapphira watched over the others, acting as a reserve if needed, but otherwise passing.

Nabasu red stood up (drawing AoOs from Taedric and Knave) and lashed out.
Claw attack vs Taedric: 1d20 + 15 ⇒ (14) + 15 = 29 for a possible 1d6 + 6 ⇒ (3) + 6 = 9 slashing damage.
Claw attack vs Knave: 1d20 + 15 ⇒ (13) + 15 = 28 for a possible 1d6 + 6 ⇒ (4) + 6 = 10 slashing damage.

Nabasu blue stepped forward and leveled its Death Stealing Gaze at Taedric and Knave. DC18 Fort save or gain a negative level.

Nabasu green also stepped forward and leveled its Death Stealing Gaze at Taedric and Knave. DC18 Fort save or gain a negative level.


Round 4______________

Players take their turn in order of posting, enemies will go last.

TACTICAL MAP


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Thrall nods to Grey, both congratulating him for the kill and assuring they work together against the Nabasu. He steps to one side to create a diversion for Grey, and launches a slash with double intentions - the demon must either take it, or Dodge it and now bite the bait.

Greatsword Myth Vital Strike, DF, PA: 1d20 + 13 + 3 - 0 ⇒ (7) + 13 + 3 - 0 = 23
Damage, Myth Vital Strike, DF, PA: 4d6 + 24 + 6 + 12 ⇒ (3, 2, 6, 6) + 24 + 6 + 12 = 59

If, however, the demon drops after Thrall's strike, he will move towards Taedric to lend a hand.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Running south after the destruction of the Nabasu He waved frantically to Alorah and pointed up onto the bridge.

"Can your elemental give us a lift up?"

He called out to her looking up to the bridge and the sounds of battle.


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Fort: 1d20 + 12 ⇒ (14) + 12 = 26 Pass.
Fort: 1d20 + 12 ⇒ (7) + 12 = 19 Pass.. Barely.

AoO (Taedric): 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28 for 1d6 + 8 ⇒ (2) + 8 = 10 Plus Holy: 1d6 ⇒ 1
Knave (AoO): 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 for 2d6 + 9 ⇒ (1, 5) + 9 = 15

Ok, Taedric's action now largely depends on whether the AoOs made the red go away or not.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Alorah directs the Aether elemental to lift Kelden up to the bridge as she flies alongside them.


Taedric and Knave tore Nabasu red to pieces from AoO attacks.


Alorah's Aether elemental lofted Kelden up to the bridge.


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Excellent.

Taedric spins and winces as he notes that the demons are closing in, but then smiles, But not quite enough, that one, and sends the wolf rushing to the Northwest, driving his lance into the demon, but continuing the line of charge to keep away from the other demon.

Ok, I got to move exactly 10' before the charge *whew* - and using ride-by to keep going - though I'm hoping to run this one through... so I'll spend a mythic point to 'double' the damage (to x4 from x3)

Cavalier's Charge: 1d20 + 16 + 4 ⇒ (10) + 16 + 4 = 30 for 4d6 + 32 ⇒ (6, 5, 1, 5) + 32 = 49plus holy: 1d6 ⇒ 5


With the death of the last demonic Aurochs, you have already achieved a strategic victory.

With Taedric playing hit and run between the remaining Nabasu demons on the bridge, Arthas and Thrall coming in from the north end of the bridge, Alorah, her elemental and Kelden air dropping onto the bridge, and Sapphira coming onto the bridge from the south, the outcome is no longer in doubt; you dispatch the remaining Nabasu demons with overpowering force.


As soon as you have cleared the bridge, two companies of paladins charge across the bridge and crash into the demon raised jumble of a barrier (replacing the gates destroyed a century ago) blocking the way into the Drezen citadel itself.
While the armies clashed there, you are summoned to the command tent to give your report to General Irabeth.

STRATEGIC OVERVIEW


After hearing your reports, General Irabeth nodded.
"Well done! With the bridge captured, we have launched an attack against the gate barricade. Once we capture it, we will be able to enter the inner grounds of the fortress, threatening Drezen itself.
The enemy will have to come out and contend with us or face a siege unfavorable to them. Our queen has pulled the bulk of the enemy forces south where she will hold them as long as she can, and the enemy leadership will not be eager to show their failure by requesting reinforcements.
"Your next task,"
She said, pulling out another map. "Is to infiltrate the fortress on the Northeast side, here, where there is a break in the fortress walls that is under repair. While we battle the enemy at the gates and on the inner courtyard, you will slip in and destroy the enemy leadership."
Here she paused, looking into the distance.
"Mind you, I would love to lay hands on that dwarf who betrayed the citadel in the first place, Staunton Vhane, but I will understand if he makes it impossible."
She smiled at you.
"In short, well done! We need this done quickly, but I feel you probably need to rest first. If you would like to clean up first, Lord Sir Sosiel has a spell which should reduce the amount of sleep needed to two hours. Rest well!" She said, before settling her helm on her head and striding out to lead the engagement.
Do you accept the sleep aid offered by Lord Sir Sosiel?


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Thrall nods to Irabeth's words.

"Sir! The recovery is welcome, Sir, even though we know we're under pressure. We'll be ready to go in a pair of hours. Sir."


With a smile, Lord Sir Sosiel gestured a blessing of Shelyn, ushered you to a cluster of bunks arranged head to head in a spiral, and cast an exotic spell you probably never heard of before.
With the gentle tinkling of his ringed glaive, you fall into a sleep of wonderful dreams.


When you awake, you are refreshed entirely. Your armor and clothing have been laundered and a hot meal arranged.

You do your usual morning activities, eat, dress, pray/memorize spells, and then start to gather supplies for your secret foray into Drezen itself, when suddenly...

A three-toned roar thundered out overhead, and the entire army of paladins around you cowered under the psychic force of it. Horses screamed and galloped away wildly; ex-slaves fainted dead away. Not that any of that saved them.
Scrambling out of your tents, you see it.


A chimera! And not just any chimera; a beast the size of one of the army officers pavillions; the body of a dragon, the heads of a snow leopard, a white dragon, and a mountain goat. Flying by, their combined breath weapons disintegrated several wagons, guards and an entire food supply dump. Paladins who recover from the mythic fear aura and charge it when it gets low enough are sent flying helplessly.

Roll20 combat map

Round 1

Players take their turn in order of posting, enemies will go last.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

I would have already cast Mage Armor upon beginning my morning ritual

Eyes going wide at the titanic beast tearing into their forces, Alorah quickly calls upon Irez for protection, as momentary wisps of ethereal scrolls float through the air, wrapping around and binding to her companions before fading into nothing.

Cast Mythic Bless: 50ft radius. Duration 7 mins. (The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. The target must decide to use this ability before the first roll is attempted.)


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

"IF we can't bring that thing down to our level this is going to be either a very long or a very short fight." Grey mutters as he readies his trusty blade.
"& I don't mean in a good way..." he adds.

Hold action pending ideas from others. Flight spells also accepted.


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Thrall advances to meet the creature, but waits a bit for his allies to reach him. He doesn't want to waste his prayers.

Single movement, will cast something next round depending on the situation.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

He of course asked after Kyra first before he accepted any aid from Sosiel. He slept soundly, and dreamless which was good. When he awoke he focused his mind on the magics he thought he might need for the day... and that day started faster than he woudl have wanted.

He strode forward with his companions and took a look at the carnage. Light he hoped Kyra wasnt among that destroyed area. He strode forward and paused near Thrall.

"Shall we see if we can't bring him down then?"

He asked the warpriest as he took a hold of his holy symbol and held it aloft. When the creature pulled range he fired a blast of searing light at it.

Casting searing light, when the creature gets in about 150 feet range

searing light, ranged touch attack: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
damage: 2d8 ⇒ (3, 3) = 6


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric whistles, calling Knave to him, asking, "Anyone have a way to bring him down? Or make Knave fly?", even as he leaps into the saddle and pulls the bow from his back.

Fast Mount: 1d20 + 11 ⇒ (6) + 11 = 17 Plus Surge: 1d6 ⇒ 4

Ok, calling Knave and mounting are free, so drawing bow as a move, challenging as a swift, then firing.

+1 Composite Longbow (Challenge, Bless): 1d20 + 10 + 2 + 1 ⇒ (16) + 10 + 2 + 1 = 29 for 1d6 + 5 + 4 + 1 ⇒ (2) + 5 + 4 + 1 = 12


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Since according to the description "paladins charge it", I guess it's ground level, right?

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