DM-Camris' WRATH of the RIGHTEOUS Part 2: SWORD OF VALOR

Game Master Camris

SECTION 4: INTO THE CITADEL
After arriving in Drezen, the heroes lead their army against the demons and cultists arrayed in the city, ultimately laying siege to Citadel Drezen.
->Kyra's Killer Loot Tracker<-
STRATEGIC MAP
OVERVIEW OF DREZEN]RUINS OF DREZEN--ENEMY POSITIONS PHASE 5[/URL]
COMBAT MAP


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CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Thrall quietly nods as Alorah finally takes the task of dealing with the arcane protection. he hopes it works, but if it doesn't, he's ready to try to tear the door down to splinters.


Taking a deep breath Alorah rapidly begins to cast a spell, hands tracing sigils with incredible speed before projecting the glowing runes into the door. Her first attempt, unfamiliar with the application of the spell, seems to reach out, runes spreading halfway across the doors before retracting and fading.

With a frown, the angelborn woman’s eyes glow, a low draconic growl sounding in the back of her throat as she puts her all into the effort, unleashing raw unbridled magic into her spell...

The ugly purple and red magics threading through the doorway are suddenly burned away by blazing blue energy, completely washing the demonic energy away.
There is a simultaneous clank from both doors and they swing open as if eager to please.


Beyond is another chamber much like the first, marbled hallways with niches for the sacred dead.
But these niches have been robbed and profaned.
The mass of bones and skulls have been bundled together and assembled into a roughly humanoid form about 12 feet high, and tied together with slick ropes of sinew.

A shrill voice screamed a challenge as it took a ponderous step in your direction...

Abyssal:
Just the usual angry/fearful trash talk from a demonic source close by.


Round 1________________________

Players take their turn in order of posting, enemies will go last.

Roll20 map.

Alorah wrote:
Mythic Bless: (50ft radius; so should hit everyone) +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric smiles, raising his lance, and says, "Charge", and Knave rushes forward, building momentum even as Taedric releases the power within him, causing silver energy to arc up and down the lance.

Cavalier's Charge: 1d20 + 16 + 8 ⇒ (15) + 16 + 8 = 39 for 4d6 + 32 ⇒ (3, 6, 6, 3) + 32 = 50 plus good: 1d6 ⇒ 4

Spent a mythic point to double charging damage - so that's x4 (lance, spirited charge, mythic)

I'm assuming Grey isn't in both squares, and is actually on the right. If not, Taedric would ask him to step aside before charging.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Hearing the sharp intake of breath on Knave's part just prior to springing forward, Grey deftly steps aside to allow passage before reversing his travel to slide around the opposite side of the door.

"អ្នកថើបម្តាយរបស់អ្នកដោយមាត់នោះ?" He snarls in reply to the demon's as-yet-empty threats.

Abyssal:
"You kiss your mother with that mouth?"


Female Human Oracle (Psychic Searcher) 8/Mythic Hierophant 2 | 43/64 HP | AC 22 T 12 FF 21 | Fort +4 Ref +4 Will +8 {+2 vs. fear} | Initiative +3 | Perception +6 | Inspiration 7/7 | Interstellar Void 0/1 | Oracle spells: 1st—4/8 2nd—6/8 3rd—3/7 4th—1/4

Sapphiria slips through the doors and off to one side so as not to get in the way of the warriors.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

He watched the valiant gnome atop the wolf charge forth and could only chuckle and shake his head following after. A prayer of protection on his lips, he finished the incantation and focused, a shield of holy energy flared in front of the gnome for a moment before it faded into a ghostly outline.

Casting Shield of Faith on Taedric, enjoy a +3 deflection bonus to your AC for the next 7 minutes.

knowledge religion: 1d20 + 7 ⇒ (16) + 7 = 23


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

From outside of the recently opened room, Thrall hears the cursing in the demons' tongue. He realises the danger, and quickly invokes divine help. Then, sword in hand, he steps into the room, faces the bad guy and brutally throws a sword slash.

Might be getting an AoO here if it has reach due to size.

Swift: Casting Divine Favor.

Move: Move up to 50' right to the face of whatever is it that we're facing.

Mythic Vital Strike, Power Attack, Mythic Bless, Divine Favor: 1d20 + 13 - 0 + 1 + 3 ⇒ (4) + 13 - 0 + 1 + 3 = 21
Damage, Mythic Vital Strike, Power Attack, Mythic Bless, Divine Favor: 4d6 + 24 + 12 + 6 + 2 ⇒ (6, 1, 1, 2) + 24 + 12 + 6 + 2 = 54


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

I didn't add mythic bless to damage, sorry, Would be 4 more.


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

Arthas is wary of the enemy’s tricks. He attempts to locate the focus of the evil. Was it actually the construct, or was the greater evil still hidden hoping to draw him in?

He stands ready to attack or be attacked as he strides in to join the fray.

”Show your true self demon. You can’t hope to stop us.”

As he closed in he prepared to use Sudden Mythic Block if needed.


Round 1________________________

Taedric smiles, raising his lance, and says, "Charge", and Knave rushes forward…
The speed and power of the charging cavalier showed his power as, with a flash of silver fire, the lance easily punched through the articulated bone and deep into its body. The golem staggered, but righted itself and continued to advance.

Hearing the sharp intake of breath on Knave's part just prior to springing forward, Grey deftly steps aside to allow passage before reversing his travel to slide around the opposite side of the door.

Sapphiria slips through the doors and off to one side so as not to get in the way of the warriors.

Kelden Sunblade: Casting Shield of Faith on Taedric, enjoy a +3 deflection bonus to your AC for the next 7 minutes.

Kelden:
From your studies, this is a type of Bone Golem. It is moderately well armored with DR (DR5/(bludgeoning and adamantine)), almost entirely immune to magic, and has some way to cage enemies in bones; or so you’ve read.

Thrall hears the cursing in the demons' tongue. He realises the danger, and quickly invokes divine help. Then, sword in hand, he steps into the room, faces the bad guy and brutally throws a sword slash.
As Thrall rushed in to attack, he is puzzled with the creature’s non use of its reach advantage.
Just managing to land a hit, his sword sinks deeply into the body of the creature, bones breaking and spalling away from its body. Staggering, it still manages shake of its enormous damage and keep on coming.

Arthas is wary of the enemy’s tricks. He attempts to locate the focus of the evil. Was it actually the construct, or was the greater evil still hidden hoping to draw him in?
He stands ready to attack or be attacked as he strides in to join the fray.

Arthas:
Too late, you realize something is obfuscating your ability to sense Evil as the enemy reveals their ambush!

Golem 1
Ponderously, the Bone Golem leaned out over Thrall. It’s ribcage shifted, clattered and suddenly swung open to swallow him whole!
CMB (Grapple) vs Thrall’s CMD(touch): 1d20 + 12 ⇒ (13) + 12 = 25 Success!
[ooc]Thrall is now trapped (Grappled) inside the creatures ribcage!

Golem 2
Behind Sapphiria, what she previously thought was a wall turned out to be the knees of another Golem!
With a howl of evil laughter, its ribcage swung open to suck her into a cage as well!

Abyssal:
We triumph because Good is dumb!

CMB (Grapple) vs Sapphiria’s CMD(touch): 1d20 + 12 ⇒ (14) + 12 = 26 Success!
Sapphiria is now trapped (Grappled) inside the creatures ribcage!

Golem 3
Behind Grey, what he previously thought was a wall turned out to be the knees of another Golem!
With a howl of evil laughter, its ribcage swung open to suck him into a cage as well!
CMB (Grapple) vs Grey’s CMD(touch): 1d20 + 12 ⇒ (3) + 12 = 15 Fail.
Despite total surprise, the golem managed to fumble the approach and miss scooping up it's prize.
Frustrated, it swung its arms at him.
Slam 1 vs Grey: 1d20 + 14 ⇒ (5) + 14 = 19 for a possible 2d6 + 4 ⇒ (3, 4) + 4 = 11 slam damage.
Slam 2 vs Grey: 1d20 + 14 ⇒ (2) + 14 = 16 for a possible 2d6 + 4 ⇒ (4, 4) + 4 = 12 slam damage.


Round 2________________________

Players take their turn in order of posting, enemies will go last.

Roll20 map.

Alorah wrote:
Mythic Bless: (50ft radius; so should hit everyone) +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.

Those trapped are in the Grappled condition and may try to free themselves using Break Grapple, Escape Artist, or just raw damage.

Thrall and Sapphiria:
You are close enough to see there are creatures much like the ones you encountered outside up in a kind of pilots compartment in the head of the golem. They are cackling and throwing levers and pulling knobs to control these things.

Also bear in mind for targeting purposes; these golems are NEUTRAL, not Evil.


Female Human Oracle (Psychic Searcher) 8/Mythic Hierophant 2 | 43/64 HP | AC 22 T 12 FF 21 | Fort +4 Ref +4 Will +8 {+2 vs. fear} | Initiative +3 | Perception +6 | Inspiration 7/7 | Interstellar Void 0/1 | Oracle spells: 1st—4/8 2nd—6/8 3rd—3/7 4th—1/4

Escape Artist (untrained): 1d20 ⇒ 12

Sapphiria struggles helplessly against the cage, unable to move or even so much as make a sound.


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Thrall screams, raging inside the Golem's ribcage. He lounges, impacting with his shoulder, trying to crack open.

Escape Grapple, Myth Blessing, Divine Favor, Myth Surge: 1d20 + 12 + 1 + 3 + 1d6 ⇒ (14) + 12 + 1 + 3 + (1) = 31

If he escapes (Sapphiria might want to have a look):

With a mighty burst, bones fly while the crusader stands up and quickly invokes his deity's help to free another of his companions.

Cast Liberating Command on Sapphiria.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Seeing the three eerie lumbering creatures of bone attack, and two of her new companions engulfed, Alorah quickly casts a spell, her hand thrusting forward do send a crossbow bolt of pure acid flying into the golem that engulfed Sapphira, her eyes glowing with power as she infuses the spell with more of her will.

Ranged spell/PBS/Precise shot vs Touch AC: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Acid: 2d4 ⇒ (1, 1) = 2
Extended:(2d4) Recurring damage for 4 rounds

Use 3rd level slot to cast Extended Acid arrow


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

"ឆោតល្ងង់?! អ្នកហៅយើងថាល្ងីល្ងើ?! ខ្ញុំមិនមែនជាអ្នកដែលគិតថាខ្ញុំអាចចាប់បាននូវសេចក្តីស្លាប់នោះទេ!" Grey all but howls as the Construct swipes impotently through the air above his head. Tucking & spinning between the Machinae's legs, he slashes with his blade behind it's knee.

Using Titan's Bane to move through/into the Construct's space w/out provoking AoO, Grey position's himself to share his opponent's space. Grey now has cover against this opponent's attacks & this opponent is considered flat-footed to his attacks.
1d20 + 13 ⇒ (4) + 13 = 17 vs. Flat-footed AC
If that hits, Kukri Sneak attack: 1d3 + 6 + 4d6 ⇒ (3) + 6 + (3, 2, 6, 6) = 26 Slashing, 9 Slashing if immune to Sneak attack damage.
If the Golem is not immune to Sneak attack damage, they are also afflicted with the Bewildered Debility, taking a -2 to AC for all attacks for one round & an additional -2 to AC from Grey's attacks for one round

Abyssal:
"Dumb?! You call us Dumb?! We're not the ones who thought they could catch the wee death!"


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

GM, does Taedric think he can strike the golem without harming Thrall?


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

"Wait those are...damn it."

He muttered as the bone golems closed and captured some of his new allies. They had been too zealous by far, and he included himself in that they.

"Bone golems! We will need some form of bludgeoning damage and probably of a really hard material... Magic won't do a lot of good either!"

He called out to his allies.

Are bone golems still considered undead? Will the application of cure magic harm the creatures?


Taedric wrote:
GM, does Taedric think he can strike the golem without harming Thrall?

Yes, but these things are trying to use their caged victims as a human hostage, adding a shield bonus to their AC if you're trying not to hit the hostage. If you decide to attack without regard to their caged victim, (currently only Bone Golem 2 with Sapphiria, as Thrall has forced his way out now) their AC will be lower.


Kelden wrote:
Are bone golems still considered undead? Will the application of cure magic harm the creatures?

No, they are considered magic constructs.

You aren't sure about the healing magic. Logically you think it will do something; whether harmful or beneficial you aren't sure.


Round 2 completed________________________

Sapphiria struggles helplessly against the cage, unable to move or even so much as make a sound.

Thrall screams, raging inside the Golem's ribcage. Incredibly, with pure muscular power, he slowly forced open the ribcage while the sinewy ropes groaned in protest. With a scream of triumph he sprang free. Seeing Sephiria’s danger, he immediately cast Liberating Command; allowing her to make another check at +14.

Sappiria tried again.
Escape Artist (untrained: 1d20 + 14 ⇒ (11) + 14 = 25 She squirms around, making some headway, but she isn't quite able to wiggle free.

Alorah quickly casts a spell, her hand thrusting forward do send a crossbow bolt of pure acid flying into the golem that engulfed Sapphira. The acid sizzled and started to eat into the materiel, but did not seem to be doing a lot of damage.

Grey all but howls as the Construct swipes impotently through the air above his head. Tucking & spinning between the Machinae's legs, he slashes with his blade behind it's knee. But just missed the precise point he needed, and the blade just glanced aside.

[npc] Taedric, seeing Thrall escape, thrust his lance out again, hitting solidly with moderate damage. He could tell much of his damage was resisted. He then backed Knave away prudently.

Kelden Sunblade paused and watched these new enemies, his mind whirling trying to analyze what they were seeing.
"Wait those are...damn it."
He muttered as the bone golems closed and captured some of his new allies.
"Bone golems! We will need some form of bludgeoning damage and probably of a really hard material... Magic won't do a lot of good either!"
He called out to his allies.

(npc) Arthas, seeing the danger, charged in to the attack!
He also hit solidly, for a modest amount of damage. He could tell much of his damage was resisted.

Bone Golem 1: Frustrated at his line of attack to Kelden was interrupted by Arthas, he attempted to capture him by opening his ribcage.
CMB (Grapple) vs Arthas’s CMD(touch): 1d20 + 12 ⇒ (10) + 12 = 22 Fail.
Frustrated, it swung its arms at Arthas instead.
Slam 1 vs Arthas: 1d20 + 14 ⇒ (7) + 14 = 21 for a possible 2d6 + 4 ⇒ (3, 1) + 4 = 8 slam damage.
Slam 2 vs Arthas: 1d20 + 14 ⇒ (15) + 14 = 29 for a possible 2d6 + 4 ⇒ (5, 6) + 4 = 15 slam damage.

Bone Golem 2, comfortable with its hostage, swung its arms at Thrall.
Slam 1 vs Thrall: 1d20 + 14 ⇒ (4) + 14 = 18 for a possible 2d6 + 4 ⇒ (3, 4) + 4 = 11 slam damage.
Slam 2 vs Thrall: 1d20 + 14 ⇒ (13) + 14 = 27 for a possible 2d6 + 4 ⇒ (3, 2) + 4 = 9 slam damage.
Bite vs Thrall: 1d20 + 14 ⇒ (8) + 14 = 22 for a possible 1d8 + 4 ⇒ (3) + 4 = 7 slam damage.

Bone Golem 3: Frustrated at losing sight of Grey, spotted a more tempting target in Alorah! He attempted to capture her by stepping forward and opening his ribcage.
CMB (Grapple) vs Alorah CMD(touch): 1d20 + 12 ⇒ (7) + 12 = 19 Success!
Alorah is now trapped (Grappled) inside the creatures ribcage!]


Round 3________________________

Players take their turn in order of posting, enemies will go last.

Roll20 map.

Alorah wrote:
Mythic Bless: (50ft radius; so should hit everyone) +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.

Those trapped are in the Grappled condition and may try to free themselves using Break Grapple, Escape Artist, or just raw damage.

Alorah and Sapphiria:
You are close enough to see there are creatures much like the ones you encountered outside up in a kind of pilots compartment in the head of the golem. They are cackling and throwing levers and pulling knobs to control these things. They are clearly demons of some kind, chaotic and evil, and hidden from view from the outside in the skull.

Also bear in mind for targeting purposes; these golems are NEUTRAL (constructs), not Evil.


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

Maybe Sapphiria wanted to spend some Mythic Power on that Escaping roll, if she's close enough... a 31 did it, at least we know that.

Thrall fears hitting the golem just in front might hurt Sapphiria. Plus, eliminating the one free would avoid it from taking a third prisoner. So he calls once again for the help of his Lord, his sword shining with blinding lightning, as he makes the blade descend upon the construct's head. "For Kenabres!"

Swift: use a Channel Energy to charge the weapon, which deals an extra 2d6 for three strikes.

Myth Vital Strike, Power Attack, Myth Bless, Divine Favor: 1d20 + 13 - 0 + 1 + 3 ⇒ (14) + 13 - 0 + 1 + 3 = 31
Damage, Power Attack, Myth Bless, Divine Favor, Channeling Force: 4d6 + 24 + 12 + 2 + 6 + 2d6 ⇒ (4, 5, 1, 4) + 24 + 12 + 2 + 6 + (5, 3) = 66 If the 2d6 from channeling also double, add another 2d6 ⇒ (1, 5) = 6


Female Human Oracle (Psychic Searcher) 8/Mythic Hierophant 2 | 43/64 HP | AC 22 T 12 FF 21 | Fort +4 Ref +4 Will +8 {+2 vs. fear} | Initiative +3 | Perception +6 | Inspiration 7/7 | Interstellar Void 0/1 | Oracle spells: 1st—4/8 2nd—6/8 3rd—3/7 4th—1/4

Break free: 1d20 + 6 ⇒ (15) + 6 = 21

Sapphiria tries to use her combat training to wedge her blade against the rib cage and get out.


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric nods and drops the lance, reaching for his longhammer instead.

Lucerne Hammer (Myth Bless): 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34 for 1d10 + 10 + 1 ⇒ (4) + 10 + 1 = 15 (Won't bother rolling angelic attack damage)

Lucerne Hammer (Myth Bless): 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 for 1d10 + 10 + 1 ⇒ (3) + 10 + 1 = 14 (Won't bother rolling angelic attack damage)


Sapphiria:
In the Round two, when Thrall spell granted you another roll to escape, I automated a roll that got you a 25. With the target number being 28, it is within range if you juice it with a Mythic surge and roll high.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Silently, all mirth gone in the face of his companion's endangerment, Grey maneuvers himself once more against the foe.

5' step to once more place himself within his opponent's space, rendering the opponent flat-footed against attack.
Kukri attack: 1d20 + 13 ⇒ (4) + 13 = 17...
Again, just shy of what I need to hit.


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

Arthas sees his holy sword has limited effect.

”These are something different than we have faced before.”

Sheathing the great weapon, he batters the boney construct with his mighty shield using his free hand to really ram home the blow!

Arthas uses Sudden Attack to bypass all DR

Mythic Bless, Sudden Strike, Power attacking, two handed Shield Bash: 1d20 + 1 + 1 + 13 - 2 ⇒ (20) + 1 + 1 + 13 - 2 = 33
To Confirm: 1d20 + 1 + 1 + 13 - 2 ⇒ (16) + 1 + 1 + 13 - 2 = 29
Blunt Damage: 2d6 + 26 + 1 ⇒ (4, 5) + 26 + 1 = 36

”By your Shield my brother, I have struck true!”


Female Human Oracle (Psychic Searcher) 8/Mythic Hierophant 2 | 43/64 HP | AC 22 T 12 FF 21 | Fort +4 Ref +4 Will +8 {+2 vs. fear} | Initiative +3 | Perception +6 | Inspiration 7/7 | Interstellar Void 0/1 | Oracle spells: 1st—4/8 2nd—6/8 3rd—3/7 4th—1/4

Surge: 1d6 ⇒ 6

Sapphiria manages to get the falcata into the middle of the rib cage and use it as a pry bar to make her escape.


Sapphiria, that was in Round 2. You can post Round 3 now.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Aware combating these things with his skill at arms would be like him going after an demonic minotaur he clutched at his holy Symbol and channeled the divine. He made sure to ignore the creatures they were fighthing in the efforts.

channel positive energy: 3d6 ⇒ (5, 4, 2) = 11

If my math and my parties statlines are correct healing some of the damage that got through


Female Human Oracle (Psychic Searcher) 8/Mythic Hierophant 2 | 43/64 HP | AC 22 T 12 FF 21 | Fort +4 Ref +4 Will +8 {+2 vs. fear} | Initiative +3 | Perception +6 | Inspiration 7/7 | Interstellar Void 0/1 | Oracle spells: 1st—4/8 2nd—6/8 3rd—3/7 4th—1/4

Unable to step away without risking a powerful strike, Sapphiria swings her falcata heavily at the bone golem from which she just escaped.

Falcata attack, mythic bless: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18


Round 3 complete________________________

Thrall calls once again for the help of his Lord, his sword shining with blinding lightning, as he makes the blade descend upon the construct's head. "For Kenabres!"
Thralls savage attack shatters Bone Golem 1 into a million pieces. A demon fell out of the skull; looking much like one of the ones that attacked you out front.

Taedric nods and drops the lance, reaching for his longhammer instead.
Attacking Bone Golem 3, while avoiding hitting Alorah, he hits solidly the first time, while his second strike bounced off.

Silently, all mirth gone in the face of his companion's endangerment, Grey maneuvers himself once more against the foe.
5' step to once more place himself within his opponent's space, rendering the opponent flat-footed against attack.
But couldn’t get the angle/force right to really stick it in.

Arthas Sword of Ragathiel -- Sheathing the great weapon, he batters the boney construct with his mighty shield using his free hand to really ram home the blow!
Arthas’ strike struck home, shattering a number of bones and setting the large construct back a step.

Sapphiria manages to get the falcata into the middle of the rib cage and use it as a pry bar to make her escape. (last round)

Kelden Sunblade Aware combating these things with his skill at arms would be like him going after an demonic minotaur he clutched at his holy Symbol and channeled the divine. He made sure to ignore the creatures they were fighting in the efforts. Kelden heals his party 11 points.

Unable to step away without risking a powerful strike, Sapphiria swings her falcata heavily at the bone golem from which she just escaped. But her strike just missed.

(npc) Alorah tried to break free.
CMB vs Grapple: 1d20 + 4 ⇒ (14) + 4 = 18 but it just seems impossible.

Bone Golem 2, more afraid of Thrall than Arthas, made a frenzied attack against him.
Slam 1 vs Thrall: 1d20 + 14 + 3 ⇒ (9) + 14 + 3 = 26 for a possible 2d6 + 4 + 3 ⇒ (6, 4) + 4 + 3 = 17 slam damage.
Slam 2 vs Thrall: 1d20 + 14 + 3 ⇒ (9) + 14 + 3 = 26 for a possible 2d6 + 4 + 3 ⇒ (2, 2) + 4 + 3 = 11 slam damage.
Bite vs Thrall: 1d20 + 14 + 3 ⇒ (20) + 14 + 3 = 37 for a possible 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15 slam damage.

Bone Golem 3, comfortable with Alorah as hostage, swung on Taedric.
Slam 1 vs Taedric: 1d20 + 14 ⇒ (14) + 14 = 28 for a possible 2d6 + 4 ⇒ (5, 2) + 4 = 11 slam damage.
Slam 2 vs Taedric: 1d20 + 14 ⇒ (14) + 14 = 28 for a possible 2d6 + 4 ⇒ (2, 2) + 4 = 8 slam damage.
Bite vs Taedric: 1d20 + 14 ⇒ (17) + 14 = 31 for a possible 1d8 + 4 ⇒ (1) + 4 = 5 slam damage.


Round 4________________________

Players take their turn in order of posting, enemies will go last.

Roll20 map.

Alorah wrote:
Mythic Bless: (50ft radius; so should hit everyone) +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.

Those trapped are in the Grappled condition and may try to free themselves using Break Grapple, Escape Artist, or just raw damage.

Alorah:

You are close enough to see there are creatures much like the ones you encountered outside up in a kind of pilots compartment in the head of the golem. They are cackling and throwing levers and pulling knobs to control these things. They are clearly demons of some kind, chaotic and evil, and hidden from view from the outside in the skull.

Also bear in mind for targeting purposes; these golems are NEUTRAL (constructs), not Evil.


Oh, and Thrall has to make a Will save vs. Charm. Again.

Kelden:
You remember you guys had picked up an adamantine flail in the Citadel in Kenabres way back when. You wonder where it is now?


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Alorah works hard to fight down the wave of panic that threatens to take over, maintaining her calm and literally drawing strength from one of the medals pinned to her breast. drawing her mace she strikes at the imprisoning construct with surprising force.

Activate Medal of Valor: As a swift action, the wearer of the Medal of Valor can gain a +2 sacred bonus to Strength for 1 minute (once a day).
In addition, this medal grants a constant +2 sacred bonus to CMD

+1 Cold Iron heavy mace/Grappled: 1d20 + 8 - 2 + 1 ⇒ (15) + 8 - 2 + 1 = 22
Bludgeoning/Magic/Cold iron: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Just to confirm, the healing happened before Taedric was struck?


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric winces at the blows, and snarls, directing Knave to attack before swinging his own hammer.

Knave (Bite) {Mythic Bless, Flanking}: 1d20 + 9 + 2 + 1 ⇒ (4) + 9 + 2 + 1 = 16 for: 2d6 + 9 ⇒ (3, 4) + 9 = 16 and Trip: 1d20 + 11 ⇒ (3) + 11 = 14

Lucerne Hammer {Mythic Bless, Flanking}: 1d20 + 16 + 1 + 2 ⇒ (12) + 16 + 1 + 2 = 31 for 1d10 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Lucerne Hammer (iterative) {Mythic Bless, Flanking}: 1d20 + 11 + 1 + 2 ⇒ (20) + 11 + 1 + 2 = 34 Threat
Confirm: 1d20 + 11 + 1 + 2 ⇒ (19) + 11 + 1 + 2 = 33 Seems Likely

Normal Damage: 1d10 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Plus Critical?: 1d10 + 10 + 1 ⇒ (8) + 10 + 1 = 19


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Heartened by Taedric's assault upon his foe, Grey takes another, truer blow against the Construct.

Kukri sneak attack: 1d20 + 13 ⇒ (8) + 13 = 21 vs. Flat-footed AC
Finally!
Kukri sneak attack damage: 1d3 + 6 + 4d6 ⇒ (3) + 6 + (1, 3, 6, 5) = 24 Slashing damage, target is also Bewildered (-2 AC, -4 AC against Grey's attacks) for one round.


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Seeing the savage blows dished out to both Taedric and Thrall, his mind slid back to that flail they had found back in the citadel who had it?
A weapon like that would be real handy right now.

To be honest i looked back, it was suggested that Kankai or Myself hold it, i just dont recall who did, i think it was me but im not 100% sure. looking over that now but that will be a long bit.

He chanted a cast a spell of healing on Thrall, he would have to get to Taendric next.

cure moderate wounds, empowered: 2d8 + 7 ⇒ (2, 7) + 7 = 16

Heal 24 HP Thrall


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

43 damage -24 heal that nets... 19 damage.

Will Save, Myth Bless, Myth Surge: 1d20 + 11 + 1 + 1d6 ⇒ (8) + 11 + 1 + (6) = 26

The demon he saw driving the golem is now free, and tries to use its mind tricks on Thrall. He shakes his head, banishing all thoughts that come from an external source, and shouts wildly while striking the demon to cut it in half.

"GET OUT OF MY MIND!"

Myth Vital Strike, Power Attack, Myth Bless, Divine Favor: 1d20 + 13 - 0 + 1 + 3 ⇒ (7) + 13 - 0 + 1 + 3 = 24
Damage, Power Attack, Myth Bless, Divine Favor, Channeling Force: 4d6 + 24 + 12 + 2 + 6 + 4d6 ⇒ (3, 1, 5, 6) + 24 + 12 + 2 + 6 + (2, 3, 3, 6) = 73

1 Channeling Force left.


Round 4 completed________________________

Alorah works hard to fight down the wave of panic that threatens to take over, maintaining her calm and literally drawing strength from one of the medals pinned to her breast. drawing her mace she strikes at the imprisoning construct with surprising force.
Even confined as she was, she was able to hit hard enough to crack a couple of bones.

Taedric wrote:
Just to confirm, the healing happened before Taedric was struck?

Yes it was.

Taedric winces at the blows, and snarls, directing Knave to attack before swinging his own hammer.
Knave missed. The first hammer attack hit hard, the second hit even harder.

Heartened by Taedric's assault upon his foe, Grey takes another, truer blow against the Construct.
Finding a maintenance port, he struck hard for damage to critical leg armatures.

Seeing the savage blows dished out to both Taedric and Thrall, Kelden’s mind slid back to that flail they had found back in the citadel who had it?
He chanted a cast a spell of healing on Thrall, he would have to get to Taendric next.
Heal 24 HP Thrall

The demon Thrall saw driving the golem is now free, and tries to use its mind tricks on Thrall. He shakes his head, banishing all thoughts that come from an external source, and shouts wildly while striking the demon.
"GET OUT OF MY MIND!"
The demon is struck so hard, there is nothing left but a spatter of gore and bloody body parts exploded over the floor and wall.

(npc) Sapphiria struck with her falcata, but was unable to penetrate the golem’s bony exterior.

(npc) Arthas, seeing the progress Taedric and Grey have made on Golem 3, stepped to one side and full attacked it, taking care not to hit Alorah. He slammed the shield twice, dealing moderate damage.

Bone Golem 2, made an attack against Thrall.
Slam 1 vs Thrall: 1d20 + 14 ⇒ (18) + 14 = 32 for a possible 2d6 + 4 ⇒ (1, 6) + 4 = 11 slam damage.
Slam 2 vs Thrall: 1d20 + 14 ⇒ (17) + 14 = 31 for a possible 2d6 + 4 ⇒ (6, 5) + 4 = 15 slam damage.
Bite vs Thrall: 1d20 + 14 ⇒ (9) + 14 = 23 for a possible1d8 + 4 ⇒ (3) + 4 = 7 slam damage.

Bone Golem 3, comfortable with Alorah as hostage, swung on Arthas.
Slam 1 vs Arthas: 1d20 + 14 ⇒ (6) + 14 = 20 for a possible 2d6 + 4 ⇒ (1, 4) + 4 = 9 slam damage.
Slam 2 vs Arthas: 1d20 + 14 ⇒ (19) + 14 = 33 for a possible 2d6 + 4 ⇒ (4, 5) + 4 = 13 slam damage.
Bite vs Arthas: 1d20 + 14 ⇒ (6) + 14 = 20 for a possible1d8 + 4 ⇒ (6) + 4 = 10 slam damage.


Round 5________________________

Players take their turn in order of posting, enemies will go last.

Roll20 map.

Alorah wrote:


Mythic Bless: (50ft radius; so should hit everyone) +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.
Those trapped are in the Grappled condition and may try to free themselves using Break Grapple, Escape Artist, or just raw damage.

Alorah:
You are close enough to see there are creatures much like the ones you encountered outside up in a kind of pilots compartment in the head of the golem. They are cackling and throwing levers and pulling knobs to control these things. They are clearly demons of some kind, chaotic and evil, and hidden from view from the outside in the skull.

Also bear in mind for targeting purposes; these golems are NEUTRAL (constructs), not Evil.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

"Ha!" Grey cries triumphantly as he sees his blows finally strike true.

Kukri sneak attack: 1d20 + 13 ⇒ (10) + 13 = 23, vs Flatfooted AC, AC is also -4 against Grey's attack & -2 against everyone else's
That looks like another hit.
Sneak attack damage: 1d3 + 6 + 4d6 ⇒ (2) + 6 + (6, 3, 6, 2) = 25 Slashing. Target is Bewildered (-2 AC, -4 AC against Grey's attacks) for another round


Female Human Oracle (Psychic Searcher) 8/Mythic Hierophant 2 | 43/64 HP | AC 22 T 12 FF 21 | Fort +4 Ref +4 Will +8 {+2 vs. fear} | Initiative +3 | Perception +6 | Inspiration 7/7 | Interstellar Void 0/1 | Oracle spells: 1st—4/8 2nd—6/8 3rd—3/7 4th—1/4

Sapphiria slips away from the golem, hoping to get to a place where she can safely cast spells.

Standard to withdraw. Unfortunately I can't get past them without provoking, so into the corner I go. If they have reach I'm just screwed.


F Aasimar (Idyllkin) Sorceress (Celestial Bloodline) 8/ Archmage 2| HP: 59/64 | AC: 13(17) Touch:13 FF: 11(15) | CMB +5, CMD 19 | F:+6 R:+6 W:+10| Init: +2 | Perc: +4 (Darkvision),| Speed 30ft | Mythic Power 4/5|Heavenly fire 5/8 | resist acid 5, cold 5, electricity 5

Realizing the golem was being controlled, Alorah stares up, focusing on the space inside the construct's head and conjuring a brilliant burst of divinely powered light.

Cast Burst of Radiance
Creatures in the area are blinded for 1d4 ⇒ 4 rounds, or dazzled for 1d4 ⇒ 1 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 5d4 ⇒ (4, 1, 1, 4, 2) = 12 points of damage per caster level, whether they succeed at the Reflex save or not.


CG Half-Orc Warpriest 8 | Status: Prayer
Stats:
AC 21 (T 11, FF 20) | CMB +13, CMD 25 | Init +1 | Speed 50ft | F +13 R +6, W +12 | Perc +11, SM +8, Low-Light Vision
HP 41/84 | SW 6/8 | SA 8/8 | Fervor 6/7 | Channel 0/2 | MP 4/7

"Waaaagh!"

Thrall's might roar of pain fills the room. The big half-orc, however, rejoices in the tides of battle, asking his patron to help him stand until his enemies are delivered.

1 Fervor to cast CSW: 3d8 + 7 ⇒ (1, 8, 3) + 7 = 19

Once restored by the Battle God, he rains retribution against the golden that just struck him, his face warped by the divine fury.

"Fear, demon! You see what happened to your peer? I'll split you in two inside your machine!"

Myth Vital Strike, Power Attack, Myth Bless, Divine Favor: 1d20 + 13 - 0 + 1 + 3 ⇒ (13) + 13 - 0 + 1 + 3 = 30
Damage, Power Attack, Myth Bless, Divine Favor, Channeling Force: 4d6 + 24 + 12 + 2 + 6 + 4d6 ⇒ (5, 5, 3, 1) + 24 + 12 + 2 + 6 + (4, 3, 5, 2) = 72

Channeling Force over. HP = 51-33+19 = 37


Male Keleshite Human HP (90/90)
Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Again he held aloft his holy symbol channeling to reduce some of the wounds his companions were taking. He tried to take in a deep breath as another wave of positive energy burst from him. His shoulders slumped a bit as he blinked a tiny bead of sweat away from his eye. He was saving his last few reserves for dispelling whatever evil was radiating from this place... but he would use it to save his companions if he had too.

channel energy: 3d6 ⇒ (2, 2, 5) = 9


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Once again, Knave lunges forward, trying to pull the golem down, making the golem an easier target for Taedric, and his allies.

Knave (Bite) {Mythic Bless, Flanking}: 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 29 for: 2d6 + 9 ⇒ (6, 4) + 9 = 19 and Trip: 1d20 + 11 ⇒ (15) + 11 = 26

Lucerne Hammer {Mythic Bless, Flanking}: 1d20 + 16 + 1 + 2 ⇒ (9) + 16 + 1 + 2 = 28 for: 1d10 + 10 + 1 ⇒ (2) + 10 + 1 = 13

Lucerne Hammer (iterative) {Mythic Bless, Flanking}: 1d20 + 11 + 1 + 2 ⇒ (6) + 11 + 1 + 2 = 20 for: 1d10 + 10 + 1 ⇒ (2) + 10 + 1 = 13

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