Artemis Entreri

Daniel 'Trace' Tracelon's page

22 posts. Alias of Dread.


Full Name

Daniel Tracelon 'Trace'

Race

Human

Classes/Levels

1st Unchained Rogue

Gender

Male

Size

Medium

Age

17

Special Abilities

Favored Class: Rogue 1st- 1 HP

Alignment

NG

Location

Sassarine

Languages

Common

Occupation

Dockworker

Strength 15
Dexterity 18
Constitution 14
Intelligence 18
Wisdom 10
Charisma 9

About Daniel 'Trace' Tracelon

Background:
Born to a Dockworker in the Cudgel District of Sassarine and his wife, Trace learned to ply his roguish skills at an early age. He went hunting with his father in the early morning or fishing, depending on the season. He learned to be quick..or hed be dead. Traces father turned to unsavory methods to get money for his family. The crime ridden Cudgel district had its toll on all, less merchant traffic occurred and the Riverfront was increasingly dangerous Smugglers plied their trade easily in this environment.Trace's father turned to smuggling as a way to help his family.

At the tender age of 10 his father died in an 'accident', though rumors of crossing one of the Smugglers abounded...which caused Trace many a scrap. He would take no insult of his family. His last name He being Tracelon, most called him Trace, but some called him Trash...once. he began. to do odd things at the docks..and soon had a reputation for one who could 'get things done' If asked "I'm a Dockworker, like my dad." He has two brohers and two sisters, ages- 16 (sister) 14 (brother) 13 (sister) and 12 (brother). Trace has learned that there may be money to be made adventuring...great risk certainly..but the money would be well received by his needy family. And just maybe he might make enough to get his family away from the docks. Recently he has started to feel he needs to explore other opportunities to help his family.

This is Daniel Tracelon....Trace.

defense:
AC16/FF12/Touch14 (+4 Dex)

Lamellar Cuirass +2 AC 0 ACP.

HP 14/14.
FO: +2 RE: +6 WL: +0
+1 Reflex Save vs Traps

CMD:14

offense:
Init:+6 BAB:+0 CMB:+2
Melee
2 Daggers (finesse) +2 to hit 1d4+2 damage
1 Dagger (Finesse) +4 to hit 1d4+2 damage

Ranged R10' +4 to hit 1d4+2 damage

+1d6 of sneak attack qualifies

feats/abilities:

Class

Weapon Proficiency: Simple Weapons, Hand Crossbow, Rapier, Sap, Short Sword, and Shortbow

Armor Proficiency: Light Armor

Finesse Training (1st Rogue)

Sneak Attack (1st Rogue) +1d6 Precision Damage if sneak attack qualifies

Trapfinding (1st Rogue) +.5 per level min 1 for Perception and Disable Device....+1

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Languages: Common +4
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Suspicious Eye 《Cudgel District》 +2 Sense Motive +4 vs Feint. DC 25 Sleight of Hand vs Trace

Sharp Senses (General) +4 to Perception

Reactionary {Combat} +2 Trait Bonus to Initiative

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Feats

Toughness (Race) +3 HP at 1st. +1 at each level past 3rd

Two Weapon Combat (1st)

skills:

8 +1 Human +4 Int= 13/level =13
Background Skills: 2 per level./2

Acrobatics[C]- +8 (R1 +4 +3)
Appraise[C]- +8 (R1 +4 +3)
Bluff[C]- +3 (R1 -1 +3)
Climb[C]- +6 (R1 +2 +3)
Craft[C]- +4
Diplomacy[C] +6 (R1 -1 +3)
Disable Device[C]- +11 (R1 +4 +3 +1 +2)
Disguise[C]- -1
Escape Artist[C]- +8 (R1 +4 +3)
Heal- +0
Intimidate[C]- +3 (R1 -1 +3)
Knowledge-Arcane- n/a
Knowledge-Dungeoneering[C]- +8 (R1 +4 +3)
Knolwedge-Geography- n/a
Knowledge-Local[C]- +8 (R1 +4 +3)
Knowledge-History- n/a
Knowledge-Nature- n/a
Knowledge-Nobility- n/a
Knowledge-Planes- n/a
Knowledge-Religion- n/a
Linguistics[C]-n/a
Perception[C]- +8 (R1 +0 +3 +4) Misc: +4 +10 vs Feint
Perform[C]- -1
Profession[C]- n/a
Ride- +4 (+4)
Sense Motive[C]- +6 (R1 +0 +3 +2)
Sleight of Hand[C]- +8 (R1 +4 +3)
Spellcraft-n/a
Stealth[C]- +8 (R1 +4 +3)
Survival- +0
Swim[C]- +6 (R1 +2 +3)
Use Magic Device[C]- n/a

Gear:

Gold: 8 Silver: 7 Copper: 6

12 Daggers (24 Gold) Enc-1lb per (12 lbs) crit 19-20 (x2)
Lamellar Cuirass (15 Gold) Enc-8lbs
Peasant Clothing (Free) Enc-2lbs [Loose Shirt, Baggy Britches, hidden pockets, cloth wraps for feet]
Explorers Clothing (10 Gold) Enc-8lbs [sturdy boots, leather breeches, a belt, a shirt, a vest, gloves, a cloak. The clothes have plenty of pockets (especially the cloak), a wide-brimmed hat.
Masterwork Thieves Tool Kit (100 Gold) Enc= 2lbs [+2 to Disable Device/Open Lock]
Bedroll (1 Silver) Enc-5 lbs
Soap (1 Copper) Enc- .5 lbs
Small Steel Mirror (10 Gold) Enc- .5 lb
50' Spider Silk Rope (100 Gold) Enc: 4 lbs
50' Twine (1 Copper) Enc: .5 lb
Whetstone (2 Copper) Enc: 1 lb
Hooded Waterproof Lantern (12 Gold) Enc- 2lbs
6 Bottles of Lamp Oil (6 Silver) Enc- 6 lbs
Gear Maintenance Kit (5 Gold) Enc-2 lbs
(metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.)
Flint & Steel (1 Gold) Enc:-
Grapple Hook (1 Gold) Enc- 4lbs
Masterwork Backpack (50 Gold) Enc- 4lbs
2 Bandolier (1 Gold) Enc-0
Belt Pouch (5 Silver) Enc- .5 lb
Waterskin (1 Gold) 4 lbs

Enc- 30 lbs