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About Daniel 'Trace' TracelonBackground:
Born to a Dockworker in Kenbres River Docks and his wife in the Riverfront of the West Sellen River, Trace learned to ply his roguish skills at an early age. He went hunting with his father in the early morning or fishing, depending on the season. He learned to be quick..or hed be dead. Traces father turned to unsavory methods to get money for his family. The nearness of the Demonic Worldwound had its toll on all, less merchant traffic occurred and the Riverfront was increasingly dangerous Smugglers plied their trade easily in this environment.Trace's father turned to smuggling as a way to help his family.
At the tender age of 10 his father died in an 'accident', though rumors of crossing one of the Smugglers abounded...which caused Trace many a scrap. He would take no insult of his family. He began to do odd things at the docks..and soon had a reputation for one who could 'get things done' If asked "I'm a Dockworker, like my dad." He has two brohers and two sisters, ages- 16 (sister) 14 (brother) 13 (sister) and 12 (brother). Trace has learned that there may be money to be made adventuring...great risk certainly..but the money would be well received by his needy family. And just maybe he might make enough to get his family away from the docks. Recently the Wardstone was sabotaged and a Demonic Horde invaded Kenabres. Trace was separated from his family and has been searching for them in between surviving. He has had no luck. He heard of a band of People marshalling to thrown back the invasion and he is seekign them out to give his 'skills' to the cause. This is Daniel Tracelon....Trace. defense:
AC20 /FF15 /Touch16 (+4 Armor +4 Dex +1 Ring +1 Amulet)
+1 Studded leather Armor +4 Armor, +5 Max Dex 0ACP
HP 63/63.
CMD: 20 offense:
Init: +10 BAB:+5 CMB: +6
Melee +1 Dagger +10 1d5+5 Cold Iron 19-20 P/S +1 Daggers +8/+8 1d5+5 Cold Iron 19-20 P/S Ranged
+4d6 of sneak attack qualifies feats/abilities:
Class Weapon Proficiency: Simple Weapons, Hand Crossbow, Rapier, Sap, Short Sword, and Shortbow Armor Proficiency: Light Armor Finesse Training (1st Rogue/3rd Rogue)--Dagger Sneak Attack (1st Rogue/3rd Rogue/5th Rogue/7th Rogue) +4d6 Precision Damage if sneak attack qualifies Trapfinding (1st Rogue) +.5 per level min 1 for Perception and Disable Device. Evasion (2nd Rogue) Successful save no damage Rogue talent-Fast Stealth (2nd Rogue) Move at full speed stealthed Danger Sense (3rd Rogue/6th Rogue) +2 Ref Save to Traps and +2 AC vs Traps. +2 Perception vs being surprised by foe. Debilitating Injury (4th Rogue) If doing Sneak Attack Damage can also add this:
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step Multiples do not stack just add 1R to 1R duration Uncanny Dodge (4th Rogue): Cannot be caught Flat Footed Rogue talent: Stand Up (4th Rogue) Stand up as swift action. if threatened. Free Action that provoke AoO Rogue Talent Canny Observer (6th Rogue): +4 to Perception checks
Languages: Taldane -Common, Abyssal
Chance Encounter {Campaign-Trickster} You always tended to get in over your head as a child, but your biggest youthful misadventure was the time you “accidentally” found yourself behind enemy lines in the Worldwound. You probably never would have made it back home to Kenabres if not for the help of a mysterious woman who helped you trick your way through a group of cultists. The woman never told you her name, but you remember her beauty and a deep sense of sadness she seemed to carry with her. Her skill with the bow was impressive as well, but the thing you remember most about her was the symbol of Desna she wore—she often held onto it without seeming to realize it, as if the connection to the goddess was something she clung to in a sense of need, as someone might clutch at a rope while dangling over a vast pit. She left your side a few moments before you were picked up by a patrol of crusaders, who finished the job of escorting you back to safety, and you’ve never seen her again. Ever since, you’ve just been lucky when it comes to trickery. 1xDay, if you fail an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, you may immediately reroll that check as a free action. You must take the second result, even if it is worse. Mythic bonus: Cost:1MP Gain a +2 trait bonus on Reflex saves. By expending on use of mythic power, you can take 20 on an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check without an increase in the time required to make the check. Reactionary {Combat} +2 Trait Bonus to Initiative --------------------------------------------------------------------
Toughness (Race) +3 HP at 1st. +1 at each level past 3rd Two Weapon Combat (1st) Weapon Focus : Dagger (3rd) +1 hit with Dagger Improved Initiative (5th): +4 to Initiative Iron Will (7th): +2 Will Saves
Hard To Kill (Tier 1): Auto Stabilize and Dont Die til x2 Con (-26) Mythic Power: 5xday for Mythic abilities Surge: Cost 1MP +1d6 to D20 roll with expenditure of 1 Mythic Power Point Surprised Strike (1st Trickster): Cost 1MP attack within 30' Target is Flat Footed For this strike and it bypasses all DR . +10 Hit 1d4+5 + 4d6 Deadly Dodge: Cost 1MP. Swift Action Gain +4 to Dodge skill til next round and if melee attack misses gain AoO or force a reroll. Mythic Two Weapon Combat Cost 1MP Negate negative for two weapon fighting. +10/+10 1d4+5 +4d6 if can use sneak attack
skills:
Favored Class: Rogue - 1st level- skill rank 8 +1 Human +1 FC +1 Int= 11/level = 77 Acrobatics[C]- +14 (R7 S+4 +3)
Gear:
2 +1 Cold Iron daggers 1 each side cost 2304GP each 2 lbs 4 Daggers 2 each side 12GP 4lbs Light Crossbow back 35gp 4lbs -20 bolts 2Gold 2lbs Lamellar Cuiress 15GP 8lbs Thieves Tools 30GP 1lb Burglars Outfit Free 5lbs -fitted pants, a shirt, a hooded reversible cloak, soft leather boots, and a face mask, all in dark or neutral colors. The outfit’s few buttons and rivets are wrapped in dull, dark cloth to avoid jingling or reflecting light. A number of loops and shallow pockets are also worked into the outfit, providing ample spaces for stashing small tools or weapons.. Backpack 2GP 2lbs Belt Pouch 1GP .5lbs Waterskin 1GP 4lbs Flint and Steel 1GP Shaving Kit-1.5gp 1lbs a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves Mess Kit Backpack 2SP 1lb -plate, bowl, cup, fork, knife, and spoon, made of tin Candle Lamp 5GP 1lb 10 Candles 1cp ea 10 pieces of chalk 1cp ea Compass 10GP .5lbs Crowbar 2GP 5lbs 50' of silk rope 10GP 5lbs Grappling Hook 1GP 4lbs 6 Days Trail Rations 3GP 6 lbs Magic
Remaining:35 Gold 10 Silver 10 Copper |