Valeros

Kelden Sunblade's page

746 posts. Alias of TheNine.


Full Name

Kelden Sunblade

Race

Keleshite Human

Classes/Levels

HP (90/90)

Stats:
AC/Touch/Flat 22/11/20 | Fort/Ref/Will +9/+3/+9 | Init +1
Skills:
Perception +7, Sense Motive +8
Class (Cleric) (8)

Gender

Male

Size

Mdm

Age

23

Alignment

NG

Deity

Sarenrae

Location

Mendev

Languages

Common

Strength 14
Dexterity 13
Constitution 16
Intelligence 10
Wisdom 18
Charisma 14

About Kelden Sunblade

Male human (Keleshite) Cleric 8
NG Medium humanoid (human)
Init +1; Senses Perception +8
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DEFENSE
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AC 22, touch 10, flat-footed 22(19) (armor +9,Shield +3,Dex +0)
hp 90
Fort +9, Ref +3, Will +9

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OFFENSE
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Speed 20 ft.
Melee: MW Scimitar +9/+3 (1d6+2 / 18-20x2=+2fire)
Ranged light crossbow +7/+2 (1d8/19-20x2)
Secondary weapons: Morningstar, Dagger
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SPELLS Healer Domain power - all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell.
0-LVL - SAVE DC 13 - SPELLS PER DAY - 4
Detect magic, Detect Poison, Mending, Light
1-LVL - SAVE DC 14 - SPELLS PER DAY - 4+1 DOMAIN
Protection from Evil x2, Shield of Faith, Bless, Sanctuary(domain)
2 - LVL SAVE DC 15 - SPELLS PER DAY - 4+1DOMAIN
Bull's strength, Aid, Lesser Restoration,Silence, Cure Moderate(domain) Wounds
3-LVL SAVE DC 16 - SPELLS PER DAY - 4+1 DOMAIN
Daylight, Searing Light, Dispel magic, Searing Light (Domain)
4 - LVL SAVE DC 17 - SPELLS PER DAY 2+1 DOMAIN
Restoration, Holy Smite (domain)

Domain spells:

Glory 1st—shield of faith, 2nd—bless weapon, 3rd—searing light, 4th—holy smite, 5th—righteous might, 6th—undeath to death, 7th—holy sword, 8th—holy aura, 9th—gate.
Healing - 1st—cure light wounds, 2nd—cure moderate wounds, 3rd—cure serious wounds, 4th—cure critical wounds, 5th—breath of life, 6th—heal, 7th—regenerate, 8th—cure critical wounds (mass), 9th—heal (mass).

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STATISTICS
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Str 14, Dex 13, Con 16, Int10, Wis 18, Cha 14
Base Atk +6/+1; CMB +8 ; CMD 18
Feats Combat Casting, Persausive, extra Channel, Persuasive (Mythic) Craft magic Arms and Armor
Skills diplomacy +10, Heal +10, Intimidate +5, Knowledge religion +8, Perception +7, Sense Motive + 8, spellcraft +8, Knowledge Planes +6
Traits Touched by Divinity fire domain(campaign), Flame of the Dawnflower (ultimate campaign)
Languages Common

Combat Gear: MW Scimitar, +1 Breastplate, hvy wooden shield, light crossbow, 10 bolts, morning star, dagger,Terendelev's scale(Levitate), Wand of +1 AGile Half Plate, +1 heavy steel shield,

Other Gear: Masterwork Backpack, Bedroll, beltpouch,torchx3 flint+steel,whetstone,waterskin, clerics vestments, travelers outfit, Silver holy symbol, scroll of cause fear, potion of CLWx3,potion of lesser restoration,,smokestick, silk rope 50ft,anti toxin, potion of invisibility, scroll of remove disease, , pearl of power - 1st level, wand of cure light wounds 4 charges
Assets 11 gp, 8 sp
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SPECIAL ABILITIES
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Good Aura
Channel energy (3d6) 30 ft radius burst centered on cleric 3+chr mod a day
Domains Healing - rebuke Death - standard action touch which heals 1d4+1 every two cleric levels. Usable only on creature below 0 hp. 3+chr mod times a day
Healer’s Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Glory - channel positive energy to harm undead DC to save increases by +2; Touch of Glory - Standard action touch gives bonus equal to cha modifier to one cha based skill or ability check. Lasts one hour or until used. Can Grant 3+Wis mod a day
Touched by Divinity (fire domain) - Burning hands usable 1/day (Caster Level = Character level)
MYTHIC Persuasive - The bonus on Diplomacy and Intimidate skill checks granted by Persuasive increases by 2. In addition, you can expend one use of mythic power to treat a Diplomacy or Intimidate check as if you had rolled a natural 20. You must decide to use this ability before making the roll.
Faith’s Reach (Su)
Whenever you cast a divine spell with a range of touch, you can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack.
BACKGROUND - Kelden was abandoned on the steps to the local temple to Sarenrae In the capital of Osiron Sothis. Raised by the temple, he became a devout follower and student of the faith. A series of dreams and visions that started a year ago led the young man to believe that His goddess was calling him up to Mendev for some purpose, He immediately proceeded his way there to find his destiny in the crusades

status tracker:

Init+1 Perception+3
Ac20(+1Dex,+7armor,+2shield) Touch 11 Flat-Footed 15
Fort+6 Ref+2 Will+7
Hp: 41/61
Bolts: 10/10
Spells
Cleric spells used: Bless, Silence
Temporary Mods: Bless
Channels 2/6