Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0
We're in one of the safest parts of the state historically and away from the coasts. We're looking at property damage and inconvenience from no power at most, no reason to worry.
We weathered the storm well. No power at home but no damage to the house and everybody is okay. Posting will still be spotty in the afternoons and evenings until the power comes back on.
Yeah, I think back to town is best. If we stay we will spend all of the next day's magical healing just getting back to even and find ourselves with nothing to spare for the day. Which means we're easily back in this same position within 24 hours.
Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0
Just adding that I agree on back to town, not just for the reasons stated but because Coen isn't convinced we can make the swim back after the water breathing wears off.
I hadn't posted the time skip yet, in case you wanted to check out the Silverdisk Hall tonight. But you can rest first and then either go to the Hall in the day or back into the caves.
Okay, whew! All in favor of visiting the Hall later? I'm figuring out the best way to respond to Viv that's diplomatic without sounding emotionless. I've got the Empathy feat, I should act Ike it!
Kaska is out of the picture until the next morning so she won't be going to the hall. Whatever the rest of you decide to do is okay with me. Silverdisk Hall sounds social, which isn't Kaska's forte.
When you roll a save and your result is EQUAL to the DC of the save, do you win or lose it? I doubt it'll make much of a difference on my actual attack roll which will likely miss, but I wanna make sure for the future.
I will departing on Saturday for a week-long trip to Florida to celebrate my parents' 30th wedding anniversary. As I'll be spending most of that week in various theme parks and such, my internet access will be pretty limited. Please bot Fireday as necessary until I return.
Sorry, I was out of town over the weekend, then when I got back home my S.O. was robbed while being the only person on shift at work. It's been a heck of a start to the week.
It's ok, just trying to get her to a healthy headspace again.
As for dice rolls, next level (if we make it) I'll pick up Precise Shot, so then you'll see the die roller really hate me as it'll have to drop to regularly rolling 2s and 3s!
Could you tell us a little about it? How far along are they? What do they need? What should we read to be familiar with the setting, since it's presumably not Golarion?
Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0
Zeitgeist is actually my favorite AP of all time.
It's ironic that you would mention that here with DM Braniac as our DM because not only did he run it for our regular table, but he did some work on the Pathfinder part of that AP.
It's true! This past year, we finished our tabletop Zeitgeist campaign after 5 and a half years of playing. I also had the privilege of doing the Pathfinder conversion work for about one-third of the adventure path. It is hands-down THE best AP we've played, and it comes with the highest recommendations.
I made the stat blocks for the NPCs and monsters in adventures 6, 7, 9, 12, or 13. So if your character dies in one of those modules, you can blame me directly! ;)
I neglected to mention the treasure you found in the medical lab. Aside from Khonnir's gear, you also discovered:
-a handheld device with a small screen on top
-a wand-like device contains a reservoir at one end and a small pad at the other
-a small gun-like device with an injector at the end of the barrel
-two canisters that fit in to the previous device
-2 doses of a thick red pharmaceutical
I don't know how much we can trust this merchant, so I'm being a bit circumspect. Anyone who deals in techno-devices in Numeria is probably at least watched by the Technic League.
Also, even if he isn't a spy, he might try to cheat us and say "Oh that's broken, I'll give you ten gold for the parts" when in fact it's a super-awesome healing serum that could fix Khonnir right up.
Also I spent 45 gp out of pocket to have the merchant identify stuff, then he paid us 75 for the flare gun that he bought. If I get my 45 back then we each get 6 gp from that.