DM Brainiac's Iron Gods (Inactive)

Game Master Brainiac

Battle Maps on Google Slides


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Welcome to the game! I look forward to a fun campaign.

Take some time to introduce yourselves and figure out how your characters know each other. The adventure assumes you have already met, even if just recently, and decided to join together to investigate Torch's troubles. I will be posting some more basic starting information soon.

Some notes:

I will roll passive Perception checks for your characters when the situation calls for them. To speed things along in combat, I will roll initiative for everybody. Those whose initiative scores are higher than the enemies can post their actions, I'll summarize the results and the monster's actions, then everybody can post for the following round's actions.

I am usually online weekdays between 4:00 AM and noon, and can check in sporadically the rest of the afternoon. I will try to post at least once a day during the weekend, but my access is limited on the weekends.


Female Android ADVENTURE PATH COMPLETE

Hello! Is this where I crack wise? No, wait, that's the Gameplay thread!

I - Viv - have been in Torch for about four weeks. I've probably met any long-time residents. I'm sarcastic but sweet and happy to hang out with anyone who's not a jerk, whether Kellid or elf or android or what!


Hi Everyone!

Thanks GM for the vote of confidence!

This should be an interesting group. A mix of tradition and technology!

Gylwinth is at heart both a warrior and a caretaker. He has been in Torch but a few days, and it's mostly been a dizzying and frustrating experience. He is looking for answers, trying to understand the new world of Numeria, and would have hooked up with people likely to decipher the world for him.

GM, may I suggest you open the Gameplay thread? That way, we can post somthat it appears on our Campaign tab. Btw, if you post then delete the post, the campaign remains on your Campaign tab.


Okay, gameplay thread is open. Here are a few things that your characters are aware of:

Extinguished Torch: The violet flame that has burned atop Black Hill for over a century has gone out, leaving a strangely seeping pit of rubble and bubbling fluids where the town’s livelihood once glowed day and night.

Missing Councilor: Ever since Councilor Khonnir Baine, one of Torch’s more powerful the town council has been eager to find out what happened to Khonnir and have offered a reward for his rescue. Interested parties are invited to speak to the council at Town Hall.

Black Hill Caves: Khonnir Baine discovered the signs of unusual traffic on the banks of Weeping Pond, and shortly thereafter, the submerged tunnel that provides access to several heretofore unknown tunnels under Black Hill. His emergence from the caves with a deactivated semi-humanoid automaton sparked worries that something strange might be going on in the caverns, but when he failed to return from his second expedition a few days ago, those worries turned to outright fear. Several other adventuring parties have gone missing in the caves, and Torch finds itself running short on new volunteers.

The Foundry: Khonnir's adopted daughter, Val, has closed down her father's tavern, the Foundry, for the time being. She's announced that any group going into the caves to look for her father can use the tavern, free of charge, as a headquarters and a place to rest between forays.

You have the option of either starting at Town Hall, the Foundry, or directly at the entrance to the caves, depending on how much information gathering you want to do beforehand.


Each of you has learned a little about the situation in Torch already in the form of rumors.

Fireday:
"Jhestine over at Tempting Tonics is hoping to sell all of her stock so she can leave town--my wife says she's taken a lover in Chesed and is moving north!"

Gylwinth:
"Ratfolk bandits have becoming more and more of a problem on the roads to the east. Someone's gotta do something about them!"

Kaska:
"A pair of dwarves got drunk at the Foundry a few nights ago and went up to Black Hill to drink some of the sludge up there on a dare. One of them grew a lot stronger for a few minutes after drinking the stuff, but the other one nearly died after the fluids burnt a hole in his gut!"

Viv:
"The Technic League is behind the problems in town. One of their agents put out the torch so we'll all go broke and they can take the place over for free!"

By the way, our fifth player (my friend) will be creating his character and joining us soon. He was waiting to see which characters I would choose before making his own.


That's very nice of him!


Ok, regarding roles and such (I guess we should wait for the fifth player to join us), I would like to mention that, if needed, Gylwinth could take on the role of healer. I would change my spirit to Life instead of Battle.

For now, I see Gylwinth as secondary melee and able to have quite some flexibility with casting, as I have access to some nice battlefield control, as well as most healing spells.

Fireday is a warpriest. I'm not sure how much healing they can do. Perhaps between the two of us, we'll be fine without a change in spirit?


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

I'm playing a warpriest in another campaign. Still low level but my experience is they're good front-liners, just as effective as full BAB classes with their buffs. But they need those buffs to do it. So there's a tension between combat and and healing. They can do it but it costs them not to have those spells for melee. Warpriests also have fewer spells and, of course, are limited to 6th level casting. They can use wands, etc. as well. That's what my warpriest relies on for healing.

Kaska's role will be pretty straighforward. Ranged combat if it's out of reach. Melee if it isn't. I'm curious to see how the Galvanic Saboteur archetype plays. It's an odd one and pretty much only useful in this AP (if it's useful in this AP :p)


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Oh, and by reputation it seems Iron Gods is pretty punishing. I'm not saying you should change spirits Gylwinth, we can figure something out I'm sure.


Female Android ADVENTURE PATH COMPLETE

In terms of roles, I'm set up to do ranged damage. As we gain levels (if we survive!) I'll gain some more utility abilities, but never a very wide suite of them. Basically there will be 2-3 things that I can do, but I will be able to do them all day long.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Good afternoon everyone (holy CRAP I slept too long!)!

Like Gylwinth, Fireday's a new arrival to Torch, and is looking for information.

Odds are he would have at least introduced himself to Viv, as he's always eager to meet other androids.

And as far as roles go, I am angling to be a melee frontliner. Like Kaska said, I'll be more than able to heal between my own powers and wands, since everyone uses wands. Between Gylwinth and myself we should be fine. Do we have anybody to cover roguish pursuits, though?

What brought Kaska to Torch, out of curiosity?


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Kaska came to Torch as a refugee I guess you could say. She's lived there most of her life.

If you don't look too closely at the particulars Kaska can sort of cover rogue stuff. She does have Disable Device in class, and the standard ranger skills. So we should have the basics covered there.

Looks like Kaska will also be the group's sort of technologist. She has K Engineering and her Local Ties trait lets her use the Technologist feat. She'll be talking the feat later on as well, then the trait will give her a bonus.


Female Android ADVENTURE PATH COMPLETE

I'll probably pick up Technologist eventually as well, and since I'll be angling for Precise Shot at level 3, maybe going into learning to use some laser guns or something! Pew! Pew!


My friend was sick yesterday, but he should start posting here soon. He's thinking of making a sorcerer for the game.

You guys are free to keep going without him, and he'll catch up when he's ready. :)


Female Android ADVENTURE PATH COMPLETE

Ooo, sorry to hear that! Hope he's better soon!


Kaska, I misunderstood, from your first post, that we were related. Are we? That would be nice.

Also, I was under the impression that we have two places where we can stay at, no?


Kaska, never mind, I've just read your background. I see who you were referring to.


Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

I am much recovered and am in the middle of formatting my character properly for the forum here after the first draft was eaten in its' entirety. (Despite me knowing better, I decided to edit in the browser.)

I have, as promised, a mostly useless low level Sorcerer to help fill in the small arcane magic gap. For the moment the base stats are here and a link for a dropbox pdf of the character is on my profile.

Coen has eyes far too big for his stomach at this point and is in town due to a not-yet terminal case of adventure seeking. I was going for the Numerian Archaeologist trait, and the Starsoul background so we possibly have some sort of awful Last Starfighter/Starlord thing going on here.

Coen has been scavenging while looking at the ruins, selling various metals and working day labor to make ends meet as he looks for a way underground to see if the Torch is connected to a larger ruin (as per the trait). He has been in the city of Torch for almost a year and is not quite new enough to be clueless but not quite new enough for people to not look at him with some derision.

Stats/Combat wise- Low level casters are very limited. Some ranged spell combat, mage armor and comprehend languages give him some utility. The Starsoul Bloodline gives a mix of buffs and evocation but for my spell choices I will end up with a lot of movement options, evocation, and utility combat spells (resilient sphere, glitterdust, etc..) If we end up with any obvious holes I will seek to help cover, but the movement options should enable us to simplify a lot of typical adventure problems if I do it right.


Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

Finally got it to post correctly,looks like third time is the charm today!


Female Android ADVENTURE PATH COMPLETE

Heyyy good to see you!


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Well met!


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Hello Coen!


Nice to meet you!


Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

Same to all of you. I've been playing D&D/Pathfinder for a long time, (10 years with DM Brainiac alone,) but this is my first online game using this forum so please bear with me as I continue to make mistakes.


Please note that I'll be away between Wednesday and Tuesday, with VERY limited access to Internet. Please bear with me and bot me as needed.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

How do you all like Fireday's "no contractions when he speaks" thing? I thought it'd be a great touch to play up his artificial nature and differentiate his personality from Viv's a bit. :)


Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

I think it works as a character choice, it definitely sets a different tone from Viv, though I don't think I was going to confuse the two characters in my head with the other differences.


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Yeah, I don't figure we'll confuse the androids and more than we'll confuse the Kellids. But it does work. For some reason if seems to me a more Iomedaean than android thing.


Coen has heard a rumor about town as well:

Coen:
"The Technic League's not pleased with the situation, and I hear the Black Sovereign himself is heading to town in a few
weeks to find out what’s been going on down here!"


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Getting right into the action, nice!


I like to try to keep things moving as much as I can. Let me know if I ever start to go too fast.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Happy Independence Day, Bastille Day and Canada Day, everyone! :D


Don't worry, Fireday. You'll have your chance to shine once you're fighting something tougher than bugs.

If you want to hustle, you can look for another encounter before your divine favor wears off. ;)


When you get a chance, you should determine your marching order for both 5-foot-wide and 10-foot-wide tunnels.


Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

Coen won't push to be near the front unless someone calls him a coward or there's a big magic thing/writing, so near the back unless requested.


Fireday, you can still attack this round. When you avert your eyes, you have a 50% chance to avoid having to save against the gaze attack, but you have a 20% miss chance on your attacks. If you close your eyes, you avoid the gaze completely, but are effectively blinded and have a 50% miss chance on attacks.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

By the way, Kaska? I absolutely LOVE that you use a falx! As a history buff, I feel like the Dacians need more love.


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Thanks! There are special weapons for Shoanti, but nothing for Kellids. The falx seemed like a good fit for a Kellid weapon, so I asked to reskin a nodachi as one. Very similar, just sharpened on opposite edges. (the less sickle-like falxes at least.)

Oh, and if anyone is wondering what we're talk about, this is the type of thing she's using.

Falx

Radiant Oath

Well, the falx's cousin, the rhomphaia, is in Ultimate Combat...I'm actually thinking about equipping the Kellid Druid I'm playing in Wrath of the Righteous with one!


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Hm! I didn't know that. I looked it up and Paizo has something else in mind with the rhomphaia, not what I'm looking for really.

"This weapon is an early polearm consisting of a long, single-edged blade attached to a sturdy staff, sometimes slightly curved. It serves as both a cutting and a thrusting weapon."

It's a reach / brace / fragile weapon.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Well, the rhomphaia DID tend to be longer than the falx. It's fragile in PF because they're usually made of bronze.


When you are ready to move on, you can either wade through the stream to check out the northern cave, or you can head south down the tunnel.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Sorry for not replying sooner, folks. They gave me weird work hours again.


I'm going to wait to see if Fireday has anything more to say to Sef before reuniting the group.


None of you recall seeing a purple-haired woman around town.


The battle map has been updated.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

HaHA!!!


Nicely done!


Let me know if you want to do anything else before continuing down the tunnel.


Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

Much kill stealing.

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