DM Bigrin's Shattered Star (Group B) (Inactive)

Game Master bigrin42


401 to 450 of 5,382 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

"I can dance with the best of 'em."

Krass has the hook firmly settled and moved about upstairs.

I move from I-6 to I-4 and then to G-4 using the rope as a safe-guard. After that I want to roll up the rope around my one arm and jump over to E-4 IF there is enough room for me to stand. I get to move at least 10F before I hop over.

Acrobatics: 1d20 - 5 ⇒ (12) - 5 = 7


Krass:
Looking down into the room below you, you see a dark, but empty room, again with no floor and a pool of sewage where normal folk would prefer dry boards. A crude ladder, like the one in the first room, is attached to one wall. Other than that, there is nothing in view below. As you are looking below, a crossbow bolt rips a chunk out of hte corner to your left. Craning your head that way, you can make out a pair of goblins frantically reloading crossbows, and a tall woman lounging back in a throne-like chair set back into a large fireplace.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

A sudden order is barked by Krass from upstairs. A sense of urgency echoes through in his voice. "Objective located! Move up, move up!"

Krass recollects the grappling hook before pressing himself back against the wall.

Standard action: collect the grappling hook. Move action: press myself against the wall at E4.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Upon hearing Krass, Tialara attempts to get into the next room.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Are there any hooks and ropes still connected somewhere? If not then it would go a long way if Krass hooks the one he has so we can go up.


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

If Tialara has any trouble with the door, Harbug will try to force it open. 1d20 + 4 ⇒ (4) + 4 = 8 Strength check to force door... lol
Harbug grabs the druids shoulders and pushes. "Let's get this open!" he calls as he shoves her against the door for a moment.


Angelica's is still attached, I think. Krass has his in hand. I'll make a post in the morning, hoping Shabbezz shows up


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Shabbezz readies herself, following behind Tialara.

I'm here. Make a post by 10:00 AM US Central (or even right now, really), and I'll post right after.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Angelica rushes back to the rope she left hanging in the previous room. Eager to join Krass up above with all the excitement, she wastes no time in climbing up.

Move to rope and climbs. (If where her rope is counts as 'DC 5 rope and wall' she will climb accelerated).
Not quite sure just how much move it will take for her to get there and do so. Looking back at the map, 4-5 sq to get to the rope, with 7-8 sq left to climb it.
Accelerated Climb check 1d20 + 4 - 5 ⇒ (12) + 4 - 5 = 11 (if not rope and wall, remove the -5)


The door to the next room flew open and showed Tialara and Harbug an empty room, sans floor, with another sewage puddle covering the entire sunken area. Another rickety ladder was set up on the wall to the left, next to a hole knocked in the wall that had allowed the crossbow wielding goblins access to their barricade.

Angelica managed to make it to the attic, getting to he feet as Krass waved her back out of the goblins' line of fire.

Round 1:

Initiatives:

group
enemies

Here is the updated map for the downstairs group.

Here is the updated map for the upstairs group.


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

I think I see where I went wrong here. :( Forgive my confusion, I assumed that Tialara was going to climb as well and I was attempting to climb up after her. Sorry, my fault.

From her position near the door in G8, Shabbezz hopped down to the rope that Angelica had left dangling and grips it in her hands and feet, scurrying upwards.

Move to rope from her position at G8.
Climb speed 20 (+8 racial bonus to all climb checks).
Climb check: 1d20 + 7 ⇒ (5) + 7 = 12


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Not seeing anything unusual, Tia proceeds to the other door. Putting her ear to the door, the Druid listens for any sign of enemies.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Krass goes through all the possible approaches in his head as he sees his group move up. He yells at the people downstairs,"Prepare ranged weaponry, they're upstairs against the far wall."

He gets the bow off his back and fires an arrow at a goblin.

Move: draw weapon. Std: attack with bow the Goblin at A-1.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 ⇒ 6
I'm not sure, but I think I take a -4 because I'm around the corner firing from cover?


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Hearing Krass call from above Harbug thinks dammit all, why'd it have to be ranged of all things. He moves carefully across past the sewage and starts to shake and pull at the ladder there.
Move to F5, check the ladder to see if it's sturdy. If he has any actions left, he'll grab a crossbow (and if he can) some bolts from the corpse of one of the goblins in G4 or G5 through the hole.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Angelica waits until Shabbezz makes it up top before she quickly coils the rope and throws it over her arm and head, wearing it like a shoulder satchel.

Guessing two moves, or full-round, to quickly coil and loop it on her.


mechanics:

1d20 + 3 ⇒ (3) + 3 = 6
1d8 ⇒ 7
1d20 + 4 ⇒ (15) + 4 = 19
1d8 ⇒ 2

Shabbezz makes it to the top of the platform and crouches as Angelica coils and stows the rope. Krass keeps them covered with his crossbow, and as one particularly hasty goblin leaned out to take a shot at the exposed women, the hobgoblin sent a bolt right into the little greenskin. The goblin gave a tiny shriek as it plummeted off the rafter, falling into the room below, eliciting a splash from the now-expected puddle of sludge below. Krass narrowly dodged another crossbow bolt fired from the figure hidden in the shadows.

Tia heard the goblin's shriek and the splash through the door.

Harbug reached up to grasp the rickety ladder, and grunted with a complete lack of surprise when the thing just collapsed.

Round 2:

Initiatives:
group
enemies

Here is the updated map for the downstairs group.

Here is the updated map for the upstairs group.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Hearing the shriek and subsequent splash, the Druid turned to say something to Harbug when the ladder collapsed.

Supressing a chuckle she said, "Haven't you learned yet, not to trust ladders in this place?"

Tialara opens the door, ready to send another Icicle at the first live Goblin she sees.

Opens the door, then Ready Action.


As Tia opens the door, she can see that this room, like the others, is floorless, with an exposed septic pit where the floor should be. A dry sewer pipe extends from the far wall of the pit, its diameter small enough to be a tight squeeze even for a goblin. The western wall is dominated by an enormous fireplace, made from brick and local stone, that hangs ponderously over the gaping floor. The fireplace has a sense of massive stability, as if it would never succumb to the rot and deterioration that was consuming the rest of the boarding house. A short ladder, looking far more sturdy than the one Harbug just destroyed, extended from the sewage to the fireplace's hearth. As in the previous room, the ceiling has collapsed, revealing the attic above. Looking up, Tia can just see the legs of the remaining goblin crossbowman above.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Krass draws another arrow from his quiver and drops low, taking a quick glance around the corner and fires an arrow at the last remaining goblin.

Kneeling as move action for a +2 vs ranged attacks, fire an arrow as a standard action.
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 ⇒ 1
Not sure, but I still think I get a -4 to hit.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Chances are you hit him, Krass.

Seeing the vile things legs, the Catfolk fire off her Icicle.

Ranged Touch Attack: 1d20 + 2 ⇒ (1) + 2 = 3

Ohhh, this isn't going to end well.


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Harbug picks up one of the small crossbows from the dead goblins and a handful of bolts. He loads the crossbow and mutters to himself "Maybe Tia can make use of this contraption."
5-foot step to G5, move action to pick up a crossbow & bolts, move action to load crossbow (if he can).


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

With a quick thank you to Angelica for waiting with the rope, Shabbezz then yelps in surprise at the twang of the crossbow nearby, but exhales relieved when she realizes that it was just Krass hitting his target.

Pointing to the wall across the way, the wizardess indicates that she's going to try and shimmy her way around to get a clear shot at the assailant in the shadows.

Moving carefully from I5 to J5, then from J5 to J8, and finally from J8 up along the wall to F8 (two move actions, 40 feet).


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Angelica looks to where Krass stands, and watches Shabbezz make her way slowly around, before deciding that the hobgoblin's route was more efficient. Besides, if Krass made it across with all the grace of a wounded seagull, she should have no problem crossing the gap.

Move, H5 to G5,
Acrobatics, to jump to E5, 1d20 + 6 ⇒ (3) + 6 = 9
If she succeeds, she will pull off the rope and hook it where the ladder used to be.


For those of you upstairs, I need acrobatics checks if you plan on moving around on the rafters. Krass already indicated he is using the rope to steady himself, so he gets a bonus.

Harbug, you can't make a 5' step in combination with any other move action


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Not sure if one will do, or if I need a before and after.
Move Acrobatics 1d20 + 6 ⇒ (13) + 6 = 19,
Landing 1d20 + 6 ⇒ (4) + 6 = 10
If she does make the jump, it looks like she may not stick the landing.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

You can do lots of things that require a move action in combination with a 5f step: http://paizo.com/threads/rzs2oye0?Move-action-vs-movement-a-5foot-step-ques tion . Not sure if this is the place to discuss it toh :x


My bad. It is the place, as I interpreted the rule incorrectly.


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

I tried to take the long way around to avoid acrobatics checks if I could, but if they're needed anyway:

Acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7
If I fall: 1d20 + 2 ⇒ (15) + 2 = 17

In case I do fall: Glider (Halve falling distance, may move horizontally during fall half of vertical distance fallen.)


There is no safe way to avoid the acrobatics checks. You have to balance on the rafters, there is no floor.


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Gotcha.


mechanics:

1d6 ⇒ 3

1d20 + 4 ⇒ (7) + 4 = 11
1d8 ⇒ 8
1d20 + 5 ⇒ (6) + 5 = 11
1d8 ⇒ 6

Arrows flew, magic splashed, and people balanced...well, mostly balanced. Halfway through moving, Shabezz's foot caught on a splintered rail and she tripped, catching herself on the wall beside her before she could plummet to the floor below. Angelica made it to Krass' side, but nearly pulled the both of them down when she too stumbled. it was as well she did, as their flailing made them hard targets for the crossbows.

Round 3:

Initiatives:
group
enemies

Here is the updated map for the downstairs group.

Here is the updated map for the upstairs group.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Angelica hooks the grapple and rope right below her, dropping the line down right in front of Harbug. "Get up here where all the fun is, unless you like the wet slog through filth. Tia, you coming?" As she speaks, she draws one of her darts while calling out. "Hey, Nat? If that's you, we're just trying to get you to hold up your end of the bargain with good ol' Sheila."

Move action, hang rope
Move action, Draw dart


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Krass fired another arrow at the goblin, hoping to leave the woman all by her lonesome self. Often single targets were easier to intimidate, forcing them to surrender.. but the commotion at his side broke his concentration and the arrow harmlessly nestled itself into a wall.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 ⇒ 1


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Frustrated about her icicle shattering before is solidified, the Druid saw red. In her anger she jumped into the pit, crossed to the ladder, climbed both ladders, and positioned herself behind the Goblin.

I believe that is a Double Move.

If not, Claw Attack: 1d20 ⇒ 17

Damage: [dice]1d6[/ooc]


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Shabbezz's stomach lurched as she fell forward, but her sticky fingertips managed to catch the wall as she fell, abruptly halting her descent before it had a chance to truly begin. She stood there for a few breaths, regaining her composure, and then (carefully) attempted to make her way forward once again.

Moving to E8.
Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16
If I fall: 1d20 + 2 ⇒ (7) + 2 = 9 and Glider.

If she is able to make her way successfully, she will then attempt to make her way across the beam to E6, so that she can bring the assailants with range of her acid splash.

Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16
If I fall: 1d20 + 2 ⇒ (13) + 2 = 15 and Glider.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Corrected Damage: 1d6 ⇒ 6

Sorry, I was in a hurry.


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Harbug finished picking up anything else he needed from the goblins corpses. Nobody was close enough, so his mumbles of "Won't need this either." went unheard. Carrying the crossbow he found he moved over to where he had last seen the druid. "Tia? Oh, there you are, right behind that TARGET." the last word coming out as a snarl. Harbug raised the crossbow and took aim at the goblin, letting loose the single bolt.
Move to D5 (lower floor), ranged attack with crossbow: 1d20 - 4 ⇒ (3) - 4 = -1 damage 1d6 ⇒ 6 assuming a light crossbow intended for a small-sized creature. If the crossbow was a medium one, add +2 to my attack roll, and the damage die is 1d8--feel free to re-roll it for me if it matters to make things go faster.


mechanics:

1d20 + 3 ⇒ (13) + 3 = 16
1d8 ⇒ 2

1d20 + 5 ⇒ (19) + 5 = 24
1d8 ⇒ 3

1d4 ⇒ 1

Tialara climbed the first ladder into the great fireplace, and was about to move towards the second, when an elongated shape moved in the shadows. She got a look at a snakelike body about 6 feet long with a head that looked remarkably like the goblin's that she had just killed. Then, the thing reared back and blew a foul greenish-brown cloud toward her. the choking cloud smelled as foul as it looked, and it was all Tialara could do not to fall to her knees retching.

Meanhwhile, Harbug pointed the crossbow at the goblin on the rafters above and pulled the trigger. The string snapped with a loud twang and the arrow flew off into the shadows, quite harmlessly. Krass had the same amount of luck hitting his target, though without the spectacular noise. Angelica made fast the rope, and Shabbezz easily hopped into position on her side of the attic. The grippli had just gotten in position with Natalya's crossbow bolt took her in the right leg, just above the knee.

Tialara:

I need a DC13 Fort save from you, or you will be sickened for 1d6 ⇒ 2 rounds. This is a poison effect.

You can make your attack (using the above rolls) after the fort save, with whatever conditions you incur.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

"Well, we can't hide around this corner forever." She moves across the rafters, her last dart in hand, before throwing it at the remaining goblin. Tiptoeing across rafters does not make for a smooth throw, and she watches her toss go wide. Shrugging at Krass she adds, "Now I gotta get closer, all I got left is my blade, and I'm not throwing that. Gonna need some help."

Move to B5, Acrobatics to balance 1d20 + 6 ⇒ (14) + 6 = 20
Standard, throw dart at the goblin 1d20 + 3 ⇒ (7) + 3 = 10
Can we above see what attacked Tia?

EDIT: She has two more darts, I thought she only had 4. Oh, well she would still prefer that Krass move into melee with her.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Fortitude: 1d20 + 3 ⇒ (14) + 3 = 17

Once again the voice of her mentor came to memory. "Always remember, when faced with noxcious fumes, clear your mind." Quickly Tialara closed her eyes and did just that. Then she opened them and lunged forward.

Claw Attack 1: Use above rolls

Claw Attack 2: 1d20 ⇒ 4


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

The idea of taking a leap of faith went against his instincts and Krass drew another arrow, nocked it, pulled the string back and hesitation struck as the thought of crossing the gap did mean he could stab the damned thing with his sword ..

attack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 ⇒ 2


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

"I shouldn't have even bothered. These contraptions are a waste of time." Harbug grouses as he throws down the crossbow. He pulls out his old faithful falchion and moves across the sewage-filled pit to a corner near the snake-like creature that surprised Tialara.
Drop the crossbow, draw falchion, move to F1 via D4-E3-F2-F1


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

3 damage; HP 7 of 11 (assuming the night's rest from last night would have recovered 1 hp, making the initial total 10).

The grippli screamed in pain and clutched her leg, nearly pitching forward while doing so. She managed to catch her balance however, and, exhaling puffs of breath to muscle through the pain, raised one hand in a quick series of arcane gestures to return fire.

Acid splash (25 feet, no save) at the goblin at B1.

Ranged touch attack (bypasses armor bonus, shield bonus, or natural armor bonus): 1d20 + 3 ⇒ (7) + 3 = 10.

Damage if it hits: 1d3 ⇒ 3 acid damage.

After firing her shot, she desperately attempts to limp her way back across the rafter and out of the goblin's range of attack.

Move action to I5.

Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11
If I fall: 1d20 + 2 ⇒ (16) + 2 = 18 and Glider.


mechanics:

1d20 + 4 ⇒ (15) + 4 = 19
1d8 ⇒ 2
1d20 + 5 ⇒ (13) + 5 = 18
1d8 ⇒ 4

1d20 + 2 ⇒ (19) + 2 = 21
1d4 + 3 ⇒ (1) + 3 = 4

No, the angle is wrong. All you can tell is that Tia is fighting something.

The dance in the attic continued as Shabbezz and Angelica moved nimbly across the beams. Arrows flew from bow and crossbow, and Angelica took one to the leg. The pain was almost enough distraction for the changeling to lose her footing, but she managed to stand firm, though she was looking like she was feeling the weight of her wounds.

Below, Tialara exchanged blows with the goblin snake, and both landed vicious hits. The snake's fangs tore into Tialara's flank, and the druid braced herself for the pain of venom being pumped into her, but none came. She returned the strike, claws slashing deeply into the top of the goblin head.

Round 5:

Angelica takes 2 damage.

Tialara takes 4 damage.

Both of them are looking pretty grim.

Initiatives:
group
enemies

Here is the updated map for the downstairs group.

Here is the updated map for the upstairs group.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

After taking the bite, Tialara began to feel a little weak. Despite the light headedness, she struck back.

Claw Attack 1: 1d20 ⇒ 12

Possible Damage 1: 1d6 ⇒ 2

Claw Attack 2: 1d20 ⇒ 13

Possible Damage 2: 1d6 ⇒ 5


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Angelica takes the hit with anger, but not quite all directed at the goblin. "Some protector you are. What happened to 'I can dance with the best of 'em'?" She mocks Krass' own statement. She decides challenging him would possibly motivate him, "If you are too scared to try and close ranks, then get down and let someone else use the cover you're wasting."

Given no other options, she's forced to draw another of the darts she said she didn't have available and throw at the goblin again. Missing by a long shot, the best she can do in her defense is lay across the rafters, and at least that way even if she does get hit again she's less likely to plummet into the sewage and drown in filth.

Move, draw weapon (I can't wait until 2nd when I can draw during movement).
Standard, attack goblin, 1d20 + 3 ⇒ (3) + 3 = 6. Man I wish I could roll worth a damn.
Free action, drop prone to be a harder ranged target.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Krass ignores Angelica's comments and draws in breath, holds still for a moment and lets go as he lets loose another arrow.

attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 ⇒ 5


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Unable to see the creature engaging Tialara, Harbug settles for noticing her wounds instead. He moves close to her and calls upon the blood god to keep her blood inside.
Move to E2, Healing hex on Tialara 1d8 + 1 ⇒ (5) + 1 = 6


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Shabbezz leaned on her knees with the flat of her palms and exhaled. She looked back behind her and saw Angelica in bad shape, but was afraid that if she returned to a position to assist, the grippli would also be in danger of taking fire. Furthermore, all her useful spells for the day had long since been cast, leaving her with little to rely on but the woefully under-performing acid splash. But what other choice did she have?

Favoring her uninjure leg, she scurried back across the beam and once again attempted to target the offending goblin before it could take another snipe at her companion.

Move action to E5.

Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22
If I fall: 1d20 + 2 ⇒ (14) + 2 = 16 and Glider.

Acid splash (25 feet, no save) at the goblin at B1.

Ranged touch attack (bypasses armor bonus, shield bonus, or natural armor bonus): 1d20 + 3 ⇒ (12) + 3 = 15.
Damage if it hits: 1d3 ⇒ 2 acid damage.


[spolier=mechanics]

1d20 + 2 ⇒ (9) + 2 = 11
1d4 + 3 ⇒ (4) + 3 = 7
[/spoiler]

Between them, Krass and Shabbezz manage to down the last of the goblin crossbowmen. Angelica, seeing Natalya level her crossbow, flung herself down astride the rafters. Cursing, the woman cried "Stop this madness, right now!" Her words had an almost physical effect on Krass, who felt his emotions welling up in favor towards the woman.

Below, Harbug's healing energies refreshed Tialra, who managed to fend off the snake's bite with her own attacks, rendering both ineffective.

Round 6:

Need a Will save from Krass.

Initiatives:
group
enemies

Here is the updated map for the downstairs group.

Here is the updated map for the upstairs group.

1 to 50 of 5,382 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Bigrin's Shattered Star IC (Group B) All Messageboards

Want to post a reply? Sign in.
1 to 50 of 817 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.

OK, ladies and gentlemen, welcome aboard.

Please take this time to create your character profiles (if you haven't done so already) and make sure everything is accurate.

The next step is some ground rules.

1) I'd like to keep this campaign moving. I expect each of you to check the campaign at least once per day (as needed, excepting weekends). If you cannot post for more than 48 hours, please let me know in this thread so I can NPC your character or hold the story as necessary. On a related note, keep your sheets up to date at all times...especially immediately following a combat update. If I need to DMPC you for any reason, I want to make sure I have all available info.

2) Please stay in character. I know we have a variety of alignments in the mix. You don't have to play lawful stupid, but I do expect some confrontations. That's okay, but remember that your survival and success depends on each other and perhaps some compromise (however distasteful) may be in order.

4) Please Do not read spoilers directed at other people. They contain in-game knowledge that is specific to that person. If they choose to share that, it is up to them, but I'd rather not have to fire around 40 PMs every time someone notices something that the others have missed. I'll just let you RP out the info as you choose. Occasionally I may indeed PM you info that I do not want others to know unless your character specifically chooses to tell them.

5) I'll roll all initiatives and passive checks for you guys to keep things moving. We'll do combat as: group before monsters, monsters, group after monsters. After the first round, the after and before groups will post as one chunk. I'll merge everything together for combat update purposes. If you need to wait on another character's actions before you post, please say so in this thread so no one is waiting for you and wondering what's going on.

My ultimate rules:

1) Thou shalt not engage in PVP: The goal is for everyone to have a good time, and PvP only sours everyone’s experience.

2) Thou shalt not bully other players: Again, everyone is supoosed to be having a good time. Just because you CAN bully others in game doesn’t mean you SHOULD. Extreme forms of character harassment will not be tolerated. By their nature, Pathfinders take in characters with various backgrounds and alignments. You still have to cooperate with each other, regardless.

3) Thou shalt keep thy character sheet updated: All the time. Period. HP, conditions, AC, modifiers, gold, XP. If I need to DMPC your character for a fight because you haven’t posted and we need to move on, i need to know what your capabilities are. If your sheet says you have 3 hp left and you get nailed by a crossbow bolt, don’t come crying to me the next day that you really got healed to full before the combat. Keep it on your sheet. I'll keep loot on a Google doc so no one else has to keep track of what you've found.

4) Thou shalt post regularly: Taken from above, you should be posting (or at least checking to see if you need to post) at least once per day, minimum. I give leeway on weekends, since that is my family time, but still I don’t think that is too unreasonable. Short delays lead to longer delays which lead to dead threads. If you need to be gone for more than a day, let me know in advance so I can DMPC your character.

5) Thou shalt have fun: Isn't that the point?

I think that is everything from my end right now. I'll get the IC thread up in a bit.

everyone should already be pathfinders, and new ones at that. The initial event is one for ... expendable... pathfinders.

Please feel free to ask any questions.

Once we get everything settled, we can get started, hopefully today or tomorrow.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

I checking in here as a memebr of the Misfit Pathfinders, (thanks for picking me).

We have an Orc, Changling (myself), Grippli, Hobgoblin, and Catfolk. At least we won't stand out in a crowd ;) Oh boy Angelica's going to have a blast with all the smartalec comments, and derogative nicknames for everyone. Yeah, she's a charmer.


I thought you might enjoy the mix ;-)


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Glad to be on board the oddball group. The diplomacy challenges are going to be interesting, to say the least. :)


" 'ere froogy, froggy!"


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Yeah, that would go over well.

"Sir, I'll have you know that is offensive. How would you like it if I called you an ape?" ಠ_ಠ


Hmmm? Yes, yes. Quite right


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Looking over everyone, this will be an interesting game.

First, I'm the moral compass at CG, then we have a CN Orc, and 3 Neutrals (Druid, Enchanter, Fighter).

Second, as Shab said, socializing may not be our strong suit. I have Bluff, Krass and Harbug have Intimidate. The best Diplomacy we have is the Druid with the natural +2 just for having a decent Chr.

DM Bigrin, we get to touch up a little before we start right? If so, do you mind if I move my favored class bonus from HP to the skill point in Diplomacy?


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Checking in.

Looking forward to running with this group. This will give me a chance to play something I don't normally. Got to love Randomization!


Touching up is fine, including gear (3 grappling hooks might be a bit much, for example). Make sure your sheets are complete (with gear) and ready to go. I wasn't kidding about keeping the sheets current. In my last game, I nearly "killed" a PC because they forgot to update their sheet after a combat. He took 9 points of damage, and his sheet said he only had 2 HP left, so down he went. He's lucky he didn't bleed out before the cleric got to him.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

The left over money I have will have to be updated when I get home (in about 4 hours). Everything else should be good though, as long as I'm not spending money.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Added Diplomacy, dropped fav class HP.

Considering her background, a grappling hook is a large part of her shtick. Even if the group had more than enough, she would be unlikely to be caught without hers. She will gladly take the cost/weight penalty.

She is complete.


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

As a wizard I gain two spells per level, but as a specialist one of those two spells has to be from my chosen school, so I'm swapping an enchantment spell out now to make room for another spell later. I took summon monster I in place of bungle.

I've also swapped out Knowlege (planes) for Knowledge (history) and bought a traveling spellbook for emergencies. Ready to go otherwise.


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Checking in, and looking at Angelica's & Shabbezz' character sheets to update mine--theirs are very easy to read with the spoilers, and with the AC/Saves/HP/etc. in their name.
Harbug checking in for duty. Your scribe appears to have made an error on the orders, but I think I made it here on time!


Just waiting on the hobgoblin to check in while everyone tends to their sheets.

FYI - I intend to start as soon as everyone has their characters ready, but I'll probably be quiet this weekend. My RL group is pulling another noon-to-midnight session on Saturday.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

NP. I have Fri night TT, Sat 6 hrs of class, and Sat night family time. So my Fri nights-Sat nights tend to be busy.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Updated Money. By the way, what XP Advancement are we using, fast, medium, slow?


Fast track


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Sorry, I had friends over all day for a game of D&D :)

I'll update my gear ASAP. I'll add such simple things as a tent, sleeping gear, basic survival gear and if appropriate, a mule/sturdy goat. My character is not the 'I don't care' kind of neutral, but he is able to let the end justify the means.

He's a trained soldier of the Society so he'll be your shield until he can't stand no more. If anything, he's neutral with good tendencies. It is up to the other players to show him the light :)


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Okay, I updated my gear. I went with a yak as a pack animal, but I can't find stats for such a beast. Hopefully that ain't a problem, he's nothing more than a beast of burden.


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Character sheet revamped; only 1 actual change outside of organizing information: I bought a Haramaki (from Ultimate Equipment: 3 gp, +1 AC, Max Dex: —, Check Penalty: 0, Arcane Spell Failure: 0%, 1 lb.)
Harbug mumbles This belly warmer Harburg sold me is pretty comfy, but what fool wears orange.


IC thread is posted and...we're off!


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Bigrin: Quick question: What are your feelings regarding taking 10 (generally, and after a failure like my spellcraft roll)?


As per the SRD.

Most skill checks have a Try Again section telling you if and when another try can be made. For Knowledge checks, the answer is No.


1 person marked this as a favorite.

Here's a link to the Loot and XP list


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Now that it has begun, there is something we should cover, loot distribution.

There is the N+1, N, or One Big Happy

I like the 1 big happy, despite it being unrealistic, it is the easiest to maintain the bookkeeping on. We all have one big pool, the gear goes to who needs it, we sell what we don't want, and we use the money to get gear for who hasn't gotten anything yet. Like a family we share everything, and make sure everyone gets what they need. Like I said, unrealistic, but easier.

The others tend to lead to the math for who has what value, rejecting useful items because they don't want them counted against their totals. People having to borrow anyways for that little extra item they want but can't afford from their share, etc.

This is just my take on it.


I know I'm the Dm (and not a player), but I've found that One Big Happy plus N+1 tends to work well.

My 2c.


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

That's fine by me. I don't need anything specific from this particular haul, but cash as needed is always welcome.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Not sure I get One Big Happy working with N+1. So we cut a 6th share to set aside, and then pool all the rest to get what we need when we need it?

If we pool all of it together, why the 6th share? I can see maybe since we will be using the pool to have all the stuff we need at the time, and keeping the 6th gives us an emergency fund just in case? (raise dead, or buying strongholds type of emergency funds)


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

I'm fine with One Big Happy, or the One Big Happy with N+1. The N+1 can be used for (as you suggested) raise dead/emergency funds/strongholds, but further can be used for group expenses like (and this may come up soon in game) bribes to NPCs that the whole group wants to deal with.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

I don't particularly have on opinion on loot distribution. If there is anything specifically I want, I'll speak up.


OBH and N+1 works like this: If you need it and will use it, take it. Everything else gets sold and the coinage gets split N+!. That way you have a party fund to buy things, but people still have the chance to save up for that special item.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

I'm down with both. Keeping some money on the side is always a good thing (you never know when you need to pay someone a royal fee to cast a spell/hand out some information).


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Nothing too groundbreaking, but when you press 'preview post' you actually see the result of your roll. I then posted and kept that result - is that normal, that you keep it? Or did I get a freak accident where I got the same result twice.

If so I'll keep myself from pressing preview .. but I've been botching up so many damned tags that I had to check it out, and thus, found out about that dice thingie.


No, It assigns a unique id to your rolls. You will get that same roll even if you exit your browser and come back. Preview away. It will help your RP if you know ahead of time what your roll is.

Technically, you can game the system, but I know none of my players would try and do that.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Okay, check. I'll simply avoid using the preview! :)


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

The preview is not cheating. He said to go ahead and preview. I use it to edit text mistakes, or if I forgot a tag bracket on the end of something, or forgot to bold my IC text. Also to get a look at how the post comes across. You can see whether it looks like wall of text, or too many short sentences.

I also use it to story my rolls. When I GM, I can add specific flavor text, like if they hit and for how much, I can describe the where and give detail to the hit.

For skills, if on my Diplomacy roll I just made, I rolled a 1, I could describe it to include the social faux pas she made. Preview is fine, and you can't change the roll at all, it helps add spice to your results.

I know what he's talking about on the gaming the system, but you have to work it just right, it doesn't come accidently. Knowing how it works, I as a GM know how to spot it.


Krass Kargoth wrote:
Okay, check. I'll simply avoid using the preview! :)

Apparently, either my idiom was unclear or it is opposite day and I wasn't paying attention. "Preview away" means "please use the preview, as it will help you RP your posts better. ALWAYS preview. It also helps you spot errors

@Angelica - ;)


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Another benefit to the preview is when you are typing something, then hit preview. Only to find that someone has posted something before you that makes yours useless. Its happened to me several times.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Check. I've always enjoyed the idea that whatever you do the results remain unknown till you do it ;) I'll simply adapt and move along with the program.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

I got a wedding tomorrow so I won't be able to post till very late CET (which means 6-7pm+ New York time). Just in case.


I was VERY tempted to do a sense motive roll when Angelica bluffed with the gem, and (depending on the result in preview) say something like "Harbug's eyes go wide outside the tent for a moment before he remembers that she is bluffing). I can beat her 21 if I roll a 20... =p (but then I went and read her trait ability and decided it wouldn't make sense).


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5
Odea wrote:
I was VERY tempted to do a sense motive roll when Angelica bluffed with the gem, and (depending on the result in preview) say something like "Harbug's eyes go wide outside the tent for a moment before he remembers that she is bluffing). I can beat her 21 if I roll a 20... =p (but then I went and read her trait ability and decided it wouldn't make sense).

The above was me posting with the wrong alias. That's what I get for NOT using preview. =p


Congratulations! You successfully managed to get all the information out of him without pissing him off enough to lie to you, or have him call in the carnie guards. That last would likely have gotten you all stripped of your possessions and dumped in the water to sink or swim as you could.

120 XP apiece for the challenge and for the great RP-in, both during and after the meeting!


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

I got a vicious cold so if spelling errors and other mistakes slip into my post you can be sure it is the cotton in my head that's the cause!


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Question, as I have not dealt with familiars overmuch: do they die at 0 hp like undead and constructs, or at -CON like most living things? I ask because I assumed -CON and (in this battle at least) my familiar taking the missiles and being at -1 (or even with a max damage hit -4) is better than me at -1 since I can heal the familiar with my hex, but I can't heal anything if I'm bleeding out/unconscious (which I am).

If it dies at 0, I'll definitely play it differently than I was =)


The way I do battles, all PCs (and related) die at -CON, and all enemies at 0. Part of the reason for this is the first PbP I ever ran, I had a Paladin and LG Cleric who basically deadlocked the game by "saving" enemies that were dying, but no longer a threat. So, if you want to keep someone around for questioning, better do some nonlethal damage.

Familiars are a -CON kill, as are PCs and NPCs, so I can see your point. Just not used to having PCs make that kind of cold-hearted calculations with their furries.

Still, Tialara and Shabbezz can take him (or heal you to help)...maybe.

In case you haven't figured it out yet, this AP is rough.


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Oh, I don't expect kid gloves =) And usually familiars are little glass figurines, but Harbug is a Beast-Bonded Witch (TM) so at least theoretically Fang is a little powerful =p (He's got Toughness!)

Honestly the enemy caster was better off ignoring the cat (who does, at most 1 nonlethal damage... for now) and taking me out--'cause that stabilization roll would have been an attack roll with my falchion if he had hit the cat instead, which means 1) I'd almost certainly have hit, 2) 2d4+6 damage TO HIS FACE, and 3) CRIT RANGE 18-20! POTENTIAL CRIT! =)


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Yeah....healing. I don't have any prepared and since I'm not a Cleric, I can't Spontaneously Heal. Oops.


Oh, I know you were the bigger threat, and so did the baddie. at least until the familiar ries to deliver a touch spell. Then things might get crazy.

1 to 50 of 817 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Bigrin's Shattered Star Discussion (Group B) All Messageboards

Want to post a reply? Sign in.