DM Bigrin's Shattered Star (Group B) (Inactive)

Game Master bigrin42


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OK, ladies and gentlemen, welcome aboard.

Please take this time to create your character profiles (if you haven't done so already) and make sure everything is accurate.

The next step is some ground rules.

1) I'd like to keep this campaign moving. I expect each of you to check the campaign at least once per day (as needed, excepting weekends). If you cannot post for more than 48 hours, please let me know in this thread so I can NPC your character or hold the story as necessary. On a related note, keep your sheets up to date at all times...especially immediately following a combat update. If I need to DMPC you for any reason, I want to make sure I have all available info.

2) Please stay in character. I know we have a variety of alignments in the mix. You don't have to play lawful stupid, but I do expect some confrontations. That's okay, but remember that your survival and success depends on each other and perhaps some compromise (however distasteful) may be in order.

4) Please Do not read spoilers directed at other people. They contain in-game knowledge that is specific to that person. If they choose to share that, it is up to them, but I'd rather not have to fire around 40 PMs every time someone notices something that the others have missed. I'll just let you RP out the info as you choose. Occasionally I may indeed PM you info that I do not want others to know unless your character specifically chooses to tell them.

5) I'll roll all initiatives and passive checks for you guys to keep things moving. We'll do combat as: group before monsters, monsters, group after monsters. After the first round, the after and before groups will post as one chunk. I'll merge everything together for combat update purposes. If you need to wait on another character's actions before you post, please say so in this thread so no one is waiting for you and wondering what's going on.

My ultimate rules:

1) Thou shalt not engage in PVP: The goal is for everyone to have a good time, and PvP only sours everyone’s experience.

2) Thou shalt not bully other players: Again, everyone is supoosed to be having a good time. Just because you CAN bully others in game doesn’t mean you SHOULD. Extreme forms of character harassment will not be tolerated. By their nature, Pathfinders take in characters with various backgrounds and alignments. You still have to cooperate with each other, regardless.

3) Thou shalt keep thy character sheet updated: All the time. Period. HP, conditions, AC, modifiers, gold, XP. If I need to DMPC your character for a fight because you haven’t posted and we need to move on, i need to know what your capabilities are. If your sheet says you have 3 hp left and you get nailed by a crossbow bolt, don’t come crying to me the next day that you really got healed to full before the combat. Keep it on your sheet. I'll keep loot on a Google doc so no one else has to keep track of what you've found.

4) Thou shalt post regularly: Taken from above, you should be posting (or at least checking to see if you need to post) at least once per day, minimum. I give leeway on weekends, since that is my family time, but still I don’t think that is too unreasonable. Short delays lead to longer delays which lead to dead threads. If you need to be gone for more than a day, let me know in advance so I can DMPC your character.

5) Thou shalt have fun: Isn't that the point?

I think that is everything from my end right now. I'll get the IC thread up in a bit.

everyone should already be pathfinders, and new ones at that. The initial event is one for ... expendable... pathfinders.

Please feel free to ask any questions.

Once we get everything settled, we can get started, hopefully today or tomorrow.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

I checking in here as a memebr of the Misfit Pathfinders, (thanks for picking me).

We have an Orc, Changling (myself), Grippli, Hobgoblin, and Catfolk. At least we won't stand out in a crowd ;) Oh boy Angelica's going to have a blast with all the smartalec comments, and derogative nicknames for everyone. Yeah, she's a charmer.


I thought you might enjoy the mix ;-)


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Glad to be on board the oddball group. The diplomacy challenges are going to be interesting, to say the least. :)


" 'ere froogy, froggy!"


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Yeah, that would go over well.

"Sir, I'll have you know that is offensive. How would you like it if I called you an ape?" ಠ_ಠ


Hmmm? Yes, yes. Quite right


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Looking over everyone, this will be an interesting game.

First, I'm the moral compass at CG, then we have a CN Orc, and 3 Neutrals (Druid, Enchanter, Fighter).

Second, as Shab said, socializing may not be our strong suit. I have Bluff, Krass and Harbug have Intimidate. The best Diplomacy we have is the Druid with the natural +2 just for having a decent Chr.

DM Bigrin, we get to touch up a little before we start right? If so, do you mind if I move my favored class bonus from HP to the skill point in Diplomacy?


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Checking in.

Looking forward to running with this group. This will give me a chance to play something I don't normally. Got to love Randomization!


Touching up is fine, including gear (3 grappling hooks might be a bit much, for example). Make sure your sheets are complete (with gear) and ready to go. I wasn't kidding about keeping the sheets current. In my last game, I nearly "killed" a PC because they forgot to update their sheet after a combat. He took 9 points of damage, and his sheet said he only had 2 HP left, so down he went. He's lucky he didn't bleed out before the cleric got to him.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

The left over money I have will have to be updated when I get home (in about 4 hours). Everything else should be good though, as long as I'm not spending money.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Added Diplomacy, dropped fav class HP.

Considering her background, a grappling hook is a large part of her shtick. Even if the group had more than enough, she would be unlikely to be caught without hers. She will gladly take the cost/weight penalty.

She is complete.


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

As a wizard I gain two spells per level, but as a specialist one of those two spells has to be from my chosen school, so I'm swapping an enchantment spell out now to make room for another spell later. I took summon monster I in place of bungle.

I've also swapped out Knowlege (planes) for Knowledge (history) and bought a traveling spellbook for emergencies. Ready to go otherwise.


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Checking in, and looking at Angelica's & Shabbezz' character sheets to update mine--theirs are very easy to read with the spoilers, and with the AC/Saves/HP/etc. in their name.
Harbug checking in for duty. Your scribe appears to have made an error on the orders, but I think I made it here on time!


Just waiting on the hobgoblin to check in while everyone tends to their sheets.

FYI - I intend to start as soon as everyone has their characters ready, but I'll probably be quiet this weekend. My RL group is pulling another noon-to-midnight session on Saturday.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

NP. I have Fri night TT, Sat 6 hrs of class, and Sat night family time. So my Fri nights-Sat nights tend to be busy.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Updated Money. By the way, what XP Advancement are we using, fast, medium, slow?


Fast track


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Sorry, I had friends over all day for a game of D&D :)

I'll update my gear ASAP. I'll add such simple things as a tent, sleeping gear, basic survival gear and if appropriate, a mule/sturdy goat. My character is not the 'I don't care' kind of neutral, but he is able to let the end justify the means.

He's a trained soldier of the Society so he'll be your shield until he can't stand no more. If anything, he's neutral with good tendencies. It is up to the other players to show him the light :)


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Okay, I updated my gear. I went with a yak as a pack animal, but I can't find stats for such a beast. Hopefully that ain't a problem, he's nothing more than a beast of burden.


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Character sheet revamped; only 1 actual change outside of organizing information: I bought a Haramaki (from Ultimate Equipment: 3 gp, +1 AC, Max Dex: —, Check Penalty: 0, Arcane Spell Failure: 0%, 1 lb.)
Harbug mumbles This belly warmer Harburg sold me is pretty comfy, but what fool wears orange.


IC thread is posted and...we're off!


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Bigrin: Quick question: What are your feelings regarding taking 10 (generally, and after a failure like my spellcraft roll)?


As per the SRD.

Most skill checks have a Try Again section telling you if and when another try can be made. For Knowledge checks, the answer is No.


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Here's a link to the Loot and XP list


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Now that it has begun, there is something we should cover, loot distribution.

There is the N+1, N, or One Big Happy

I like the 1 big happy, despite it being unrealistic, it is the easiest to maintain the bookkeeping on. We all have one big pool, the gear goes to who needs it, we sell what we don't want, and we use the money to get gear for who hasn't gotten anything yet. Like a family we share everything, and make sure everyone gets what they need. Like I said, unrealistic, but easier.

The others tend to lead to the math for who has what value, rejecting useful items because they don't want them counted against their totals. People having to borrow anyways for that little extra item they want but can't afford from their share, etc.

This is just my take on it.


I know I'm the Dm (and not a player), but I've found that One Big Happy plus N+1 tends to work well.

My 2c.


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

That's fine by me. I don't need anything specific from this particular haul, but cash as needed is always welcome.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Not sure I get One Big Happy working with N+1. So we cut a 6th share to set aside, and then pool all the rest to get what we need when we need it?

If we pool all of it together, why the 6th share? I can see maybe since we will be using the pool to have all the stuff we need at the time, and keeping the 6th gives us an emergency fund just in case? (raise dead, or buying strongholds type of emergency funds)


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

I'm fine with One Big Happy, or the One Big Happy with N+1. The N+1 can be used for (as you suggested) raise dead/emergency funds/strongholds, but further can be used for group expenses like (and this may come up soon in game) bribes to NPCs that the whole group wants to deal with.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

I don't particularly have on opinion on loot distribution. If there is anything specifically I want, I'll speak up.


OBH and N+1 works like this: If you need it and will use it, take it. Everything else gets sold and the coinage gets split N+!. That way you have a party fund to buy things, but people still have the chance to save up for that special item.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

I'm down with both. Keeping some money on the side is always a good thing (you never know when you need to pay someone a royal fee to cast a spell/hand out some information).


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Nothing too groundbreaking, but when you press 'preview post' you actually see the result of your roll. I then posted and kept that result - is that normal, that you keep it? Or did I get a freak accident where I got the same result twice.

If so I'll keep myself from pressing preview .. but I've been botching up so many damned tags that I had to check it out, and thus, found out about that dice thingie.


No, It assigns a unique id to your rolls. You will get that same roll even if you exit your browser and come back. Preview away. It will help your RP if you know ahead of time what your roll is.

Technically, you can game the system, but I know none of my players would try and do that.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Okay, check. I'll simply avoid using the preview! :)


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

The preview is not cheating. He said to go ahead and preview. I use it to edit text mistakes, or if I forgot a tag bracket on the end of something, or forgot to bold my IC text. Also to get a look at how the post comes across. You can see whether it looks like wall of text, or too many short sentences.

I also use it to story my rolls. When I GM, I can add specific flavor text, like if they hit and for how much, I can describe the where and give detail to the hit.

For skills, if on my Diplomacy roll I just made, I rolled a 1, I could describe it to include the social faux pas she made. Preview is fine, and you can't change the roll at all, it helps add spice to your results.

I know what he's talking about on the gaming the system, but you have to work it just right, it doesn't come accidently. Knowing how it works, I as a GM know how to spot it.


Krass Kargoth wrote:
Okay, check. I'll simply avoid using the preview! :)

Apparently, either my idiom was unclear or it is opposite day and I wasn't paying attention. "Preview away" means "please use the preview, as it will help you RP your posts better. ALWAYS preview. It also helps you spot errors

@Angelica - ;)


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Another benefit to the preview is when you are typing something, then hit preview. Only to find that someone has posted something before you that makes yours useless. Its happened to me several times.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Check. I've always enjoyed the idea that whatever you do the results remain unknown till you do it ;) I'll simply adapt and move along with the program.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

I got a wedding tomorrow so I won't be able to post till very late CET (which means 6-7pm+ New York time). Just in case.


I was VERY tempted to do a sense motive roll when Angelica bluffed with the gem, and (depending on the result in preview) say something like "Harbug's eyes go wide outside the tent for a moment before he remembers that she is bluffing). I can beat her 21 if I roll a 20... =p (but then I went and read her trait ability and decided it wouldn't make sense).


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5
Odea wrote:
I was VERY tempted to do a sense motive roll when Angelica bluffed with the gem, and (depending on the result in preview) say something like "Harbug's eyes go wide outside the tent for a moment before he remembers that she is bluffing). I can beat her 21 if I roll a 20... =p (but then I went and read her trait ability and decided it wouldn't make sense).

The above was me posting with the wrong alias. That's what I get for NOT using preview. =p


Congratulations! You successfully managed to get all the information out of him without pissing him off enough to lie to you, or have him call in the carnie guards. That last would likely have gotten you all stripped of your possessions and dumped in the water to sink or swim as you could.

120 XP apiece for the challenge and for the great RP-in, both during and after the meeting!


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

I got a vicious cold so if spelling errors and other mistakes slip into my post you can be sure it is the cotton in my head that's the cause!


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Question, as I have not dealt with familiars overmuch: do they die at 0 hp like undead and constructs, or at -CON like most living things? I ask because I assumed -CON and (in this battle at least) my familiar taking the missiles and being at -1 (or even with a max damage hit -4) is better than me at -1 since I can heal the familiar with my hex, but I can't heal anything if I'm bleeding out/unconscious (which I am).

If it dies at 0, I'll definitely play it differently than I was =)


The way I do battles, all PCs (and related) die at -CON, and all enemies at 0. Part of the reason for this is the first PbP I ever ran, I had a Paladin and LG Cleric who basically deadlocked the game by "saving" enemies that were dying, but no longer a threat. So, if you want to keep someone around for questioning, better do some nonlethal damage.

Familiars are a -CON kill, as are PCs and NPCs, so I can see your point. Just not used to having PCs make that kind of cold-hearted calculations with their furries.

Still, Tialara and Shabbezz can take him (or heal you to help)...maybe.

In case you haven't figured it out yet, this AP is rough.


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Oh, I don't expect kid gloves =) And usually familiars are little glass figurines, but Harbug is a Beast-Bonded Witch (TM) so at least theoretically Fang is a little powerful =p (He's got Toughness!)

Honestly the enemy caster was better off ignoring the cat (who does, at most 1 nonlethal damage... for now) and taking me out--'cause that stabilization roll would have been an attack roll with my falchion if he had hit the cat instead, which means 1) I'd almost certainly have hit, 2) 2d4+6 damage TO HIS FACE, and 3) CRIT RANGE 18-20! POTENTIAL CRIT! =)


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Yeah....healing. I don't have any prepared and since I'm not a Cleric, I can't Spontaneously Heal. Oops.


Oh, I know you were the bigger threat, and so did the baddie. at least until the familiar ries to deliver a touch spell. Then things might get crazy.

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