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Possibly long question(s) about kineticists:
Many kineticist infusions have damage significantly reduced if the blast to which they are applied is physical. (See, e.g. Spindle, Mobile Blast, Torrent, Wall, Eruption, Singularity, etc.)
Some of these have energy damage doing full and physical doing half, while others have energy damage doing half and physical doing quarter damage.
I'd like to know whether this design is due to complex mathematics that suggests actual relative parity between a full-damage energy blast and a half damage physical one (and by the same token a half damage energy, quarter damage physical) or whether this design is due to simple math (that is, "people can do halves and quarters and anything else is too hard") or something else entirely (For example, random choice, or flavor that energy should be better at "area" stuff including 1-square areas like Mobile Blast).
Two secondary question arise:
1)Do you think that outside of those infusions (i.e. just regular blasts) physical damage (attacking against regular AC, but getting reduced by DR) is doing way more damage than energy damage (attacking against touch AC, but getting reduced by energy resistance) such that energy blasts need a boost (or physical ones need a nerf)?
(According to this guide (link) physical blast damage is about 33% higher than energy blast damage at all levels (but of course has to hit AC not Touch AC, which makes them hard to compare)
2) For composite blasts that are half physical, half energy in their damage (e.g. Blizzard Blast) but which are categorized as "physical blasts": should they be treated entirely as physical blasts for the above infusions (and similar ones) or should each part be treated as appropriate to its type (so for Blizzard the piercing damage would be 1/2 and the cold would be full damage or whatever). If they're treated as fully physical, is that just a math/time/ease issue or something else?
I am genuinely interested in hearing the reasoning, and while the kineticist I'm making may not like your answers, as a player who has seen tables with 8 summoned monsters running around at the same time (2 summoners at one table...) I understand that simplicity has significant virtues too.