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About Harbug the SlasherHarbug the Slasher
{spoiler=Combat Status]
{b]Witch Spells Prepared[/b]
{b]Other Hexes:[/b]
Basics:
--Defense-- AC 12, touch 11, flat-footed 12 (+1 Armor, +1 Deflection) CMD 17 hp 37/37 (6 + 8 + 6 + 6 CON + 4 Favored Class) Fort +3, Ref +1, Will +3 --Offense--
Speed 30 ft.
Statistics:
Str 18 (14+4), Dex 10, Con 14, Int 15 (16-2+1), Wis 8 (10-2), Cha 8 (10-2) Languages: Common, Orc (use German), Gnoll, Goblin (use Turkish) --Carrying Capacity--
Traits & Racial Features:
--Traits-- Desperate Focus: You gain a +2 trait bonus on concentration checks. Serpent Runner (Intimidate): You gain a +2 trait bonus on Intimidate checks to demoralize opponents. --Racial Features (Orc)--
Feats & Class Abilities:
--Feats-- Lvl 1 Given to familiar via class ability Lvl 3 Given to familiar via class ability Alertness: You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.**When familiar is within arms reach.** Lvl 5 Mauler's Endurance Prerequisite(s): Must have a familiar with the mauler archetype. Benefit(s): Your familiar gains 2 hit points per level you possess. --Class Abilities--
Beast-bonded
For purposes of determining her familiar's powers and abilities, she treats her familiar as if she were one level higher than her actual witch level. This ability replaces the witch's 4th-level hex.
Skills (*trained):
+0 Acrobatics +2 Appraise -1 Bluff +4 Climb +2 Craft -1 Diplomacy -- Disable Device -1 Disguise +0 Escape Artist +0 Fly -1 Heal +7/+9 Intimidate (Demoralize)* +7 Knowledge (Arcana)* +6 Knowledge (History)* +7 Knowledge (Nature)* +6 Knowledge (Planes)* -- Linguistics +1/+3 Perception (Familiar w/in arms reach) -1 Perform -- Profession +0 Ride -1/+1 Sense Motive (Familiar w/in arms reach) -- Sleight of Hand +10 Spellcraft* +5 Stealth -1 Survival +4 Swim -- Use Magic Device Gear (70.5/100 lbs.):
--Combat Gear-- +1 Falchion Longspear Peasant's Outfit Haramaki Spell component pouch Weapon cord 5x Alchemist's Fire 5x Acid Flask 3x Holy Water 2x Wrist sheath, spring-loaded ...(Scroll of Burning Hands CL3) --Other Gear--
Deck of cards --Money, Gems & Jewelery--
Witch Spells Known (The Blood God's Fang familiar):
Spell List Index Lvl 0 Arcane Mark Bleed Dancing Lights Daze Detect Magic Detect Poison Guidance Light Mending Message Putrefy Food and Drink Read Magic Resistance Spark Stabilize Touch of Fatigue Lvl 1
Lvl 2
Lvl 3
Appearance, Personality & Background:
--Appearance-- 15 yrs old; 5' 9"; 216 lb; light-green skin, swamp-green hair, red eyes. --Personality--
--Background--
Fang--Familiar:
(The Blood God's) Fang Female tiny cat familiar Mauler archetype Init +2; Senses low-light vision, scent; Perception +5 --Defense-- AC 18, touch 15, flat-footed 15 (+2 Dex, +3 Natural, +1 Dodge, +2 Size) CMD 8 hp 36/36 (18 [½ my HP] + 6 Toughness + 12 Mauler's Endurance) Fort +0, Ref +3, Will +5 --Offense--
Speed 30 ft.
--Statistics--
--Feats & Features--
*Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). (Granted by giving familiar level 1 feat) *Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. (Granted by giving familiar level 3 feat) Improved Evasion: When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Share Spells:The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Store Spells: Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained. Increased Strength (Ex): At 3rd level and every 2 levels thereafter, a mauler's Strength score increases by 1. As a result of this ability, the familiar's Intelligence score remains 6; a mauler can never have an Intelligence score higher than 6. Battle Form (Su): At 3rd level, a mauler gains the ability to transform into a larger, more ferocious form and back at will. In battle form, the mauler's size becomes Medium and the mauler gains a +2 bonus to Strength (this stacks with the normal Strength adjustments for increasing in size). This ability replaces deliver touch spells. Bond Forged in Blood (Su): A mauler isn't impressed by fancy words—only furious battle. A mauler can't speak, even if it's a type of creature that normally could. At 5th level, whenever the mauler's master drops a foe whose Hit Dice are at least 1/2 its level to below 0 hit points, the mauler's empathic link surges with power, granting both the mauler and its master a +2 morale bonus to attack and damage rolls for 1 round. This ability replaces speak with master and speak with animals of its kind. --Skill Ranks--
--Appearance--
Fang--Battle Form Familiar:
(The Blood God's) Fang
--Offense--
Speed 30 ft.
--Statistics--
--Feats & Features--
*Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). (Granted by giving familiar level 1 feat) *Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. (Granted by giving familiar level 3 feat) Improved Evasion: When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Share Spells:The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Store Spells: Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained. Increased Strength (Ex): At 3rd level and every 2 levels thereafter, a mauler's Strength score increases by 1. As a result of this ability, the familiar's Intelligence score remains 6; a mauler can never have an Intelligence score higher than 6. Battle Form (Su): At 3rd level, a mauler gains the ability to transform into a larger, more ferocious form and back at will. In battle form, the mauler's size becomes Medium and the mauler gains a +2 bonus to Strength (this stacks with the normal Strength adjustments for increasing in size). This ability replaces deliver touch spells. Bond Forged in Blood (Su): A mauler isn't impressed by fancy words—only furious battle. A mauler can't speak, even if it's a type of creature that normally could. At 5th level, whenever the mauler's master drops a foe whose Hit Dice are at least 1/2 its level to below 0 hit points, the mauler's empathic link surges with power, granting both the mauler and its master a +2 morale bonus to attack and damage rolls for 1 round. This ability replaces speak with master and speak with animals of its kind. --Skill Ranks--
--Appearance--
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