DM Bigrin's Second Darkness (Inactive)

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

@ Calla:Check the dead Drow. Maybe he has a key or something.

@ Lefrik: Not your fault, buddy. Game on!


Yes. Yes. Use your frustration and despair. Feed me, my children. Years of preparation has come to this, the hour of thy doom.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Did you get a red lightsaber for your birthday, DM Bigrin? ;p

Bruendor, maybe you can flank with Magpie?


No, but I did get some kyber crystals and a DIY kit. I can make my own.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13
DM Bigrin wrote:
Yes. Yes. Use your frustration and despair. Feed me, my children. Years of preparation has come to this, the hour of thy doom.

You're a mean ole meanie head...*Checks thesaurus for barbarians* Who is mean

Forgot about that vicious greataxe. Let's see if it hurts the darn thing


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

You also forgot about that shocking greatsword we took off the Drow warrior guarding the pocket dimension. The one we gave to you....? ;)


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Right, the one with the bane magic against anything with more than 4 legs

;)


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

And the +2 bonus that doesn't zap the wielder, iirc. ;p
But seriously, it was there, it has a good magical bonus, zaps things with lightning and we gave it to you. :/


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Well, this thing is +2. that was +1 I thought? so... you know, in case it takes +2 or better I thought i'd risk the painful dmg


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Ah, you're right. The sword is +1. Don't mind me.... ///0_0\\\


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

It's okay. Point is moot as I can't hit jack

Dice are in 'kill the PCs' mode


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

First time I've ever tangled with a Retriever.
.... I didn't like it. Once we're somewhere safe, I need to update my spell selection, get us some better protections.


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Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

If I had known it was a retriever I would have kept the javelin a bit longer, thrown it far as possible and yelled at it to "go fetch"


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

I don't think it was golden. :p But good thought!

As soon as you guys have me de-petrified and we have some time, I'll make a better javelin for Lefrik.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Ha!

Also, wait: We're depetrifying you? I thought we had a new coat stand...


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Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Ah, but then who's going to craft Calla that special wondrous item that will allow you to curdle milk with your threatening scowl? ;)


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Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

/me scowls.

I just do that by the natural force of my scowl.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

I am so glad Kelendra learned Obscuring Mist. ^_^


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

It's up to you, Calla; you're the only one with access to Knowledge (arcana) now.
Make us proud!


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Let's blow this dump! Sunlight! Fresh breezes! A Goblin not made of stone! (And maybe I can finally be recreated.) Wahey! :D


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Can we not reconnect your link to AB once he's unstoned?


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

I got et by that dragon. You're thinking of Magpie.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

For a while, I thought we weren't going to make it out of the Underdark. Whew!


And that, dear players, is exactly what I wanted you to think. BWAHAHAHAHAHAHAHAHAHAHAHA!


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Believe me, we noticed, "Darth" Bigrin. :p


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

It's going to be .... interesting .... to see how the Elves respond to the request to de-petrify a Goblin. ^^;


while we're waiting on me to set up the next module, why don't you guys...LEVEL UP!!!!!


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

W00t. ^_^
Before I do, is there any feat I might select that you guys think would be especially useful to the group?


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Yay! AB can add stoneskin... (too soon?)

I assume we can also go through our loot and disburse some money? I think I can sell the +1 hand crossbow (2,400 gp, or sell for 1,200) as it's clear I'm never going to use it.

Calla would like to make a couple purchases:
* Bracers of falcon's aim (4,000 gp; 2,000 if Stone Lad makes it)
* Quiver of endless ammunition (assuming Bigrin's OK with it, basically an efficient quiver with abundant ammunition tacked on, which I figure should be about 3000 gp, or 1,500 for AB) -- this would let me stop having to track regular arrows, which would make life a lot easier. I can formally write it up if you really want.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Leveling up

Hitpoints 7 + 6 (Thank you belt) for Con, and +1 more for favored class bonus

Skills
+2 Acrobatics, +1 Climbing, +1 Perception, +1 Survival

Feat
Critical Focus (Must remember I've got that)


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13
Lefrik Olegson wrote:

Feat

Critical Focus (Must remember I've got that)

I suggest making dice "macros" in your alias. Have a attack and a crit roll queued up, and then you can just delete the latter line when it's not needed.


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If you survive this next encounter, then you will probably be in a position to buy and/or make gear...probably.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

9th level inquisitor

+ teamwork feat: coordinated shot
+ feat: clustered shots
+3rd-level spell: contagious zeal
+1 reflex saves
+8 hp
+8 skill ranks: Perception, Know (arcana, local, nature, religion, planes), Spellcraft, Survival

I think that's everything.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

*DING!* LEVEL-UP!

Another level in Wizard, for Abjurer 9.

HP: 3 + 2 Con. + 1 Toughness +1 favoured class (64)

+1 Fort. (+6)
+1 Ref. (+6)

Skill points: 6
Craft (sculpture) +12
Heal +2
Knowledge (arcana) +17
Knowledge (planes) +14
Linguistics <Abyssal> +15
Spellcraft +17

Feat: Spell penetration

Magic: +1 2nd.-level slot, +1 5th.-level slot
New spells: Break enchantment, Summon monster V


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Oracle 9
HP +8
2nd: sound burst, 3rd: dispel magic, 4th: restoration
skills: bluff, diplomacy, heal +2
feat: combat casting


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

When next we have the chance, I want to shop for some new spells to boost this party's defences. Ideally, I'll be scribing scrolls of the most essential in case I get petrified again or knocked out cold, so you guys can use them, too.

Which spells would you all like me to get?


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Stoneskin is IMO one of the best, though it can be expensive. Sticking that on Lefrik could save a lot of pain...

I don't know that any of us could use your wizard-y scrolls, though.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

How about Break enchantment? Magic circle against evil? Bull's strength, Bear's endurance? Those and others overlap, right? ;)


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Don't we have magic circle already?

Bull's strength/bear's endurance is always good, though may need to make sure what stat-boosting items folks already have.

Break enchantment's a nice one for times of trouble.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Dismissal is not a bad choice - drow love them some demons, and high level play sees a lot of outsiders. Teleport is also a good choice for when we need to get the Hell out of Dodge, or the Darklands, or wherever. As Calla said, break enchantment is also a useful solution for whenever someone who isn't our wizard gets turned to stone or cursed or something else gross.

Or, if you just want to blast stuff, cone of cold is always a good choice.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Level 9: +1 Ranger (now Rog 5/Rgr 4)
HP: +9 (6 base + 3 Con, now 81)
BAB: +1 (now +7)
Fort +1 (now +9)
Ref +1 (now +12)
New Ability: Hunter's bond (companion)
Spells: 1: 1/day
Skills (7): Bluff +2, Disable Device +1, Perception +1, Sense Motive +2, Stealth +1.
Feat: Improved Feint (it's been a long time coming)


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

A few high-level Summon Monster-scrolls probably won't go amiss, either. You know, for when we need emergency backup, like we did against that Retriever.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

By the way, I figured out a reason why the Elves might hate constructs; they were at odds with Thassilon, and those guys crafted all kinds of messed-up things. A few centuries of having their front lines hammered by golems would sour anyone's disposition towards even the least threatening of constructs....


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Just a head's up that I'll be out of the country -- and likely not updating -- Oct. 20-30. Please feel free to DMPC me, obviously.


So, if you haven't gotten your flu shot yet, I highly recommend it. This year's strain hit me really hard. Likely because I am immunosuppressed, but still...

On a somewhat related note, I will be travelling all this week, so posting will be in the evenings only.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

DM Bigrin, how much downtime do we have before the action kicks off again?
If we have a couple of days, I could do some crafting to benefit the party, and maybe rebuild Duchess.


Edit: I'm working in a week or so downtime for you to sell/resupply/craft as you wish.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

And now I see what people mean when they talk about the elves in this AP...


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Okay, I'm eyeing spells to scribe and would like you guys' input:

5th - Apparent master, communal stoneskin, dismissal, fickle winds, fire snake, lightning arc, overland flight, passwall, teleport
4th - Communal mount, communal nondetection, communal protection from energy, dimensional anchor, greater celestial healing, greater make whole, remove curse, revenant armour, secure shelter, tough crowd
3rd - Assume form, communal darkvision, communal protection from arrows, communal resist energy, communal spiderclimb, mass dazzling blade, sheet lightning

Yes, I know I can't afford to buy them all and we don't have time to wait for me to scribe them all. ^^; Help me winnow fr the essentials?

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