Male(HP:(149/168; DR 2(3 when raging);AC:22/12/22;F+16,R+7,W+6;Init +0;Per +13)
Rage, Fast Movement, Power Attack, Cleave, Improved Uncanny Dodge
Common, Skald, Elven
Axe for Hire, Glory Seeker, Good guy
About Lefrik Olegson
Male human (Ulfen) barbarian 11
NG Medium humanoid (human)
Init +0; Senses Perception +14
AC 22, touch 12, flat-footed 22 (+9 armor, +1 deflection, +2 natural)
hp 168 (11d12+86)
Fort +16, Ref +7, Will +6
Defensive Abilities fortification 50%, improved uncanny dodge, trap sense +3; DR 2/—
Speed 40 ft.
Melee +1 greataxe +16/+11/+6 (1d12+7/×3) or
. . +1 shock greatsword +16/+11/+6 (2d6+7/19-20 plus 1d6 electricity) or
. . +2 evil outsider-bane cold iron bastard sword +17/+12/+7 (1d10+8/19-20 plus 2d6 vs. Evil Outsider) or
. . +2 vicious greataxe +17/+12/+7 (1d12+8/×3 plus 2d6) or
. . greataxe +15/+10/+5 (1d12+6/×3)
Ranged javelin +11 (1d6+4)
Special Attacks greater rage (30 rounds/day), rage powers (increase damage reduction +2, powerful blow +3, renewed vigor 2d8+6, surprise accuracy +3)
Str 19, Dex 11, Con 22, Int 10, Wis 10, Cha 12
Base Atk +11; CMB +15; CMD 26
Feats Blind-fight, Cleave, Critical Focus, Exotic Weapon Proficiency (bastard sword), Great Cleave, Power Attack, Toughness
Traits deft dodger, * Desperate Berserker
Skills Acrobatics +9 (+13 to jump), Climb +10, Handle Animal +7, Intimidate +10, Knowledge (nature) +8, Linguistics +1, Perception +14, Profession (sailor) +1, Ride +3, Stealth +1, Survival +10, Swim +10
Languages Common, Elven, Skald
SQ fast movement
Other Gear +1 mithral chainmail, +1 noqual breastplate, +3 moderate fortification elven chain, +1 greataxe, +1 shock greatsword, +2 evil outsider-bane cold iron bastard sword, +2 vicious greataxe, greataxe, javelin, amulet of natural armor +2, belt of mighty constitution +6, cloak of resistance +1, cloak of resistance +3, ring of protection +1, backpack, torch, winter blanket, 313 gp, 4 sp, 9 cp
Blind-Fight Re-roll misses because of concealment, other benefits.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Critical Focus +4 to confirm critical hits.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fortification 50% You have a chance to negate critical hits on attacks.
Improved Uncanny Dodge (Lv >= 15) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 15+.
Increase Damage Reduction +2 (Ex) While raging, your DR increases by 1.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Powerful Blow +3 (1/rage) (Ex) One attack per rage deals extra damage.
Rage (30 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Renewed Vigor 2d8+6 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Surprise Accuracy +3 (1/rage) (Ex) One attack per rage gets listed bonus to hit.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
* Desperate Berzerker - Competing with your brothers has taught you how to use your rage ability to its utmost.
Benefit: You may use your rage ability for 3 additional rounds per day.
Oleg was a virile Ulfen to be sure. His wife bore him a full seven sons, and that seventh son was Lefrik. With some of his brothers much older than he, Lefrik found himself forever in their shadows. It seemed whatever deed he sought to do, his brothers had already done it. One of his brothers had made his namesake as a great sailor, another was peerless with an axe. Yet another was considered the wisest of the bunch,or the best at song and saga, and so it went. Lefrik was a strong second, but there was no great deed he would be able to do his brothers hadn't already.
It was while accompanying his brother, the sailor, to the far south city of Riddleport that Lefrik stumbled onto his solution. He'd never been in such a city before, the sights and sounds were something amazing, and the people had such different values. More importantly, here, even the deeds of his FATHER were unknown. Lefrik realized that here, for once, he was his own man able to make his own mark.
Despite his older Brother's concerns, when the ship went back to return to the North, Lefrik, seventh son of Oleg the Giant bane, remained behind.
Goals: Lefrik desires to make his own mark. While not as much a traditionalist as some in his family, he's always felt second best around his siblings despite his best efforts. It seemed there was always one brother or another who was stronger, smarter, wiser...whatever. And the local villages and towns he knew as a child would always know him as the "Little Olegson" no matter how big he grew or what he did.
Lefrik thus desires fame, or at least deeds of his own to boast of. Riches (As the 7th son, he's not going to inheirit anything) wouldn't hurt either, of course, as long as it's gained in some good or glorious cause. Lefrik wants to be a hero. Though, to his credit, he wants to earn it by deed.